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Everything posted by shaitobu
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Bradley doesn't attack NPCs and animals, but your other plugin Anima1HumanNPCTarget says it should
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- 120 comments
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- 1
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Changed Status from Pending to Closed
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- 120 comments
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- 1
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- 120 comments
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Nothing actually, sandbox prevents some "unsafe" things to be executed. So as long as you don't get plugins from shady websites everything will be fine. we run like 120 plugins
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Changed Status from Pending to Closed
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Hey, you need to disable sandbox
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- 120 comments
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What do you attack bradley with?
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1. You need to disable Sandbox via https://codefling.com/plugins/disable-sandbox this plugin or by creating emtpy "oxide.disable-sandbox" file under RustDedicated_data/Managed/ folder 2. NPC would be on another side of launchsite
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Depends on your playercount and how active they farm. On server start there will be no firestones, they trigger on ore respawn. Player destroys node, and 5 minutes later it respawns somewhere else as firestone if you set chance to 100%. simulated just for science: starting at 640 server fps on 5k procgen map for 80-100% chance - fps drops to 240 50% - 340 fps 20% - 500 fps 10% - 560 fps But if you want every ore to drop certain Item, there's bottom part of config for every node "Default ore bonuses(applies to all ores of this kind)"
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Version 1.22
10 downloads
Modifies new spawning ore-nodes to burning stones by a set chance. Configurable additional loot rates and custom items yields. Usage: Add bonus rates to ore nodes by given chance as they re-/spawn. Additionaly you can set items to be yield on ore last hit. Add bonus items by default to any ore node. Works with any ResourceDispenser(corpse, tree) if you specify it by prefab shortname, but looks best on ores. config example: { "Ores to Replace": [ { "Shortname": "metal-ore", "Replace chance(0.3 = 0.3%)": 8.0, "Bonus Gather Rate": 3.0, "Bonus List on finished": [ { "Shortname": "rifle.ak", "Display name": "Fancy AK47", "SkinID": 0, "Amount": 1, "Bonus chance(0.1 = 0.1%)": 20.0 } ] } ], "Default ore bonuses(applies to all ores of this kind)": [ { "Shortname": "stone-ore", "Bonus items": [ { "Shortname": "rifle.ak", "Display name": "Fancy AK47", "SkinID": 0, "Amount": 1, "Bonus chance(0.1 = 0.1%)": 20.0 } ] } ] }$7.50 -
- 120 comments
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- #bradley
- #bradleyapc
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(and 3 more)
Tagged with:
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- 120 comments
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- #bradley
- #bradleyapc
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(and 3 more)
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Changed Status from Pending to Not a Bug
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Changed Status from Pending to Closed Changed Fixed In to 1.3.4
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Compatibility with Custom BradleyAI
shaitobu replied to BetterDeadThanZed's Support Request in Support
Custom BradleyAI sets skinID = 1231236555. But there would be issue with any other Bradley having ownerID set IF ArmoredTrain is loaded -
"UnauthorizedAccessException: System access is restricted, you are not allowed to use Harmony.HarmonyInstance" you have do disable sandbox on your server. fastest way and without server restart would be https://codefling.com/plugins/disable-sandbox
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Compatibility with Custom BradleyAI
shaitobu replied to BetterDeadThanZed's Support Request in Support
ok, there are some problems with it if you have "Change Values" set to true in Bradley Guards. I'd test it later on today. What kind of integration are you looking for? shoudl spawn bots and events but not change health etc. values? -
Compatibility with Custom BradleyAI
shaitobu replied to BetterDeadThanZed's Support Request in Support
according to what i see in Bradley uards it should work right away. Bradley Guards handle ArmoredTrain and Convoy. I can test it later after i'm home after work -
- 120 comments
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- #bradley
- #bradleyapc
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(and 3 more)
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