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Sigilo

Posted

This is an example config file for multiple servers:

 

{
  "Servers": {
    "server1": {
      "IP": "155.155.155.155",
      "Port": 28015
    },
    "server2": {
      "IP": "155.155.155.155",
      "Port": 28025
    },
    "vanilla": {
      "IP": "155.155.155.155",
      "Port": 28035
    },
    "modx2": {
      "IP": "12.12.12.12",
      "Port": 28015
    },
    "modx5": {
      "IP": "12.12.12.12",
      "Port": 28025
    }
  }
}


as a result, in game you can write:

/server1 
/server2
/vanilla
/modx2
/modx5

to travel to the different servers.

 

MrLiquid

Posted

Just a quick question, does players Inv carry across with them to the new server?

Sigilo

Posted

2 minutes ago, MrLiquid said:

Just a quick question, does players Inv carry across with them to the new server?

Hi, no, this is only for connecting. The same effect as if you connect to another server from the game menu.
No inv is changed or transfered during the process.

  • Like 1
Snaplatack

Posted

add a permission for VIPs only or just to use?

Sigilo

Posted

25 minutes ago, Snaplatack said:

add a permission for VIPs only or just to use?

if you want it just for vips (replace vip with your oxide vip group):

o.grant group vip xtravel.use


if you want it for everyone:

o.grant group default xtravel.use

 

  • Like 1
Snaplatack

Posted (edited)

okay that will work. what about a customizable timer and warning in chat that says your getting redirected to the server in x amount of time name so the player doesnt get suprised when they just dc. A command to cancel if they change their mind within that countdown would be nice 2

Edited by Snaplatack
Sigilo

Posted

I like to keep my code and the functionality it provides as simple as possible.
I also run high pop servers so I try to optimize everything as much as I can.

  • Sad 1
Sigilo

Posted

3 hours ago, Snaplatack said:

okay that will work. what about a customizable timer and warning in chat that says your getting redirected to the server in x amount of time name so the player doesnt get suprised when they just dc. A command to cancel if they change their mind within that countdown would be nice 2

It's done (=, version updated to 1.0.1, thanks for your feedback!

DeutscherRitterPlatz

Posted

I have a question:
You're welcome! Enjoy the fantastic plugin! 🙂
You mentioned that you operate a high-population server. How do you manage the situation? Because when you enter the command, you log out directly at the current position, and then you are vulnerable to loot for everyone – assuming it's a PvP server – on the ground.

Would it perhaps be an option to teleport logged-out players to a pre-defined point, and if the user comes back online, they are teleported back to their original coordinates?

  • Like 1
Snaplatack

Posted

Another thing is having a seperate command that has the zero cooldown. I plan on using ZoneCommand to instantly Teleport players to another server and if they use the default command, they get the cooldown.

Sigilo

Posted

2 hours ago, Snaplatack said:

Another thing is having a seperate command that has the zero cooldown. I plan on using ZoneCommand to instantly Teleport players to another server and if they use the default command, they get the cooldown.

in this case I recommend using version 1.0.0 which has no timer before teleport

Sigilo

Posted

3 hours ago, DeutscherRitterPlatz said:

I have a question:
You're welcome! Enjoy the fantastic plugin! 🙂
You mentioned that you operate a high-population server. How do you manage the situation? Because when you enter the command, you log out directly at the current position, and then you are vulnerable to loot for everyone – assuming it's a PvP server – on the ground.

Would it perhaps be an option to teleport logged-out players to a pre-defined point, and if the user comes back online, they are teleported back to their original coordinates?

I have not received a single ticket because of this, just explain that this is not for traveling with your gear between servers, its just the equivalent of finding the server on the search list and connecting to it. I operate 10 servers all linked via this plugin.

DeutscherRitterPlatz

Posted

21 minutes ago, Sigilo said:

I have not received a single ticket because of this, just explain that this is not for traveling with your gear between servers, its just the equivalent of finding the server on the search list and connecting to it. I operate 10 servers all linked via this plugin.

Hello, it seems there were some misunderstandings in the translation ^^

My original question was: "How do you handle the situation with looting players and killing them? When the command is entered, the player is logged out directly at the location where the command was entered, making them vulnerable to attacks and the looting of their inventory by other players.

Is there a possibility that 'sleepers' (logged-out players) could be teleported to a specific XYZ coordinate? Upon rejoining the server, they would then wake up at the location where the command was executed."

If this option were available, it would be impossible to rob or kill players, regardless of whether it is a PvP or PvE server. Additionally, there would be no visible accumulation of logged-out players when conducting server travels through a lobby system.
 

I understand that you want to keep this plugin as simple as possible. Naturally, these suggestions come from buyers, and I don't plan to inquire whether transferring inventory and similar features is possible, as there are already other plugins on the market for that purpose. However, I particularly like the functionality of the command for quick travel.

Sigilo

Posted

11 minutes ago, DeutscherRitterPlatz said:

Hello, it seems there were some misunderstandings in the translation ^^

My original question was: "How do you handle the situation with looting players and killing them? When the command is entered, the player is logged out directly at the location where the command was entered, making them vulnerable to attacks and the looting of their inventory by other players.

Is there a possibility that 'sleepers' (logged-out players) could be teleported to a specific XYZ coordinate? Upon rejoining the server, they would then wake up at the location where the command was executed."

If this option were available, it would be impossible to rob or kill players, regardless of whether it is a PvP or PvE server. Additionally, there would be no visible accumulation of logged-out players when conducting server travels through a lobby system.
 

I understand that you want to keep this plugin as simple as possible. Naturally, these suggestions come from buyers, and I don't plan to inquire whether transferring inventory and similar features is possible, as there are already other plugins on the market for that purpose. However, I particularly like the functionality of the command for quick travel.

When using a travel command you should be at your base, or naked without anything valuable, because your body will remain in that place the same way that when you manually disconnect from the server.

An offline player body depot sounds bad regarding performance. On a normal weekly wipe I receive arround 3k of unique players per server. If 10% of them use this method to travel between servers, keeping 300+ player bodies in a safe zone could be bad. Additionally, you could use this commands to escape pvp, or to fill your inventory with loot when being raided and travel to another server to keep it safe.

Anyways if you have some special requirement to fit your particular server, I'm always willing to do some custom work.

  • Like 1
The Friendly Chap

Posted

This would be more worth it if it moved over the player with their inventory at least, preferably their backpack as well. Unfortunately, that means storing the backpacks, inventory info, etc in some form of database or online hosted file system. I encourage you to perhaps code this functionality as an addon plugin.
 

Sigilo

Posted

30 minutes ago, The Friendly Chap said:

This would be more worth it if it moved over the player with their inventory at least, preferably their backpack as well. Unfortunately, that means storing the backpacks, inventory info, etc in some form of database or online hosted file system. I encourage you to perhaps code this functionality as an addon plugin.
 

FP is currently working on this, I will wait for their final version of nexus before moving forward with the inventory, vehicles, etc transfers.

The Friendly Chap

Posted

1 hour ago, Sigilo said:

FP is currently working on this, I will wait for their final version of nexus before moving forward with the inventory, vehicles, etc transfers.

There is a 3rd party "nexus" plugin, and that transfers backpacks, zLevels etc as well. Given that Facepunch doesn't officially support backpacks anyway, th3e Nexus system is unlikely to help there, you might want to have a look at it. Will DM you the link.


 

Sigilo

Posted

I just did a migration to another host, moved a couple of servers, using this plugin it was so smooth.
just /servername all 
Players almost didnt notice it.
0 players lost in the process.
Instantaneous.

Toshik

Posted

Koo! If a player connects to another server, will he remain in his server history or not?

DeutscherRitterPlatz

Posted

4 minutes ago, Toshik said:

Koo! If a player connects to another server, will he remain in his server history or not?

yes

Toshik

Posted

Maybe the translator translated it badly, but I'd better clarify.
If a player logs into server A and reconnects from server A to server B, server B is saved in the connection history. Right?

Toshik

Posted

Are you by any chance a Russian speaker? It's just that I can't buy a plugin from Russia.

DeutscherRitterPlatz

Posted (edited)

28 minutes ago, Toshik said:

Maybe the translator translated it badly, but I'd better clarify.
If a player logs into server A and reconnects from server A to server B, server B is saved in the connection history. Right?

Once a player joins a server, this action is displayed in the connection history. We actively utilize this plugin. When a player switches from Server A to Server B and then returns to Server A, the connection history the switch to Server B. It's possible for the player to switch between servers without using this command. Furthermore, when the user joins, the server is displayed in the connection history. If I'm not mistaken, you can deactivate certain ports, and then they will no longer be displayed in connection history.
 

Когда игрок присоединяется к серверу, это действие отображается в истории подключений. Мы активно используем этот плагин.

Когда игрок переключается с сервера A на сервер B, а затем возвращается на сервер A, в истории подключений отображается переключение на сервер B. Игрок может переключаться между серверами без использования этой команды.

Кроме того, когда пользователь присоединяется, сервер отображается в истории подключений. Если я не ошибаюсь, вы можете отключить определенные порты, и затем они больше не будут отображаться в истории подключений.

Переведено с помощью ChatGPT

Edited by DeutscherRitterPlatz
Toshik

Posted (edited)

@DeutscherRitterPlatz @Sigilo

Hey! I've purchased your plugin and added the server data (current server data) to the config. After 10 seconds, it shows me an error in the console, "Redirect is not allowed". What's the reason for this? (Translated with the help of ChatGPT-4.)

Edited by Toshik
DeutscherRitterPlatz

Posted

47 minutes ago, Toshik said:

@DeutscherRitterPlatz @Sigilo

Hey! I've purchased your plugin and added the server data (current server data) to the config. After 10 seconds, it shows me an error in the console, "Redirect is not allowed". What's the reason for this? (Translated with the help of ChatGPT-4.)

 

Please check your configuration again, as it's actually quite impossible to make a mistake.

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