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Get better and faster support in my Discord 

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  • Update details
    v2.2.2
    Released
    Download size85.12 kB
    Total versions26
    Time between versions 3 days
    Typical update pace About every 34 days
    Freshness 2 days ago

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Yac Vaguer

Posted

4 hours ago, Dead Nasty said:

site says version 2.0 somethin but the download is still version 1.7.1

Yes, it fixed now 

Remember to download the Simple PVE Sphere for your seerver

hairybeanstalk

Posted

I would love to purchase this, but i've noticed the config does not allow you to adjust zombie kits. Please make this compatible with the KITS plugin and allow the zombies kit's and appearance to be adjusted with that, or somehow set up the config to do that. I'd appreciate it, and i'll buy it 🙂

puddingking130

Posted

Hello,

Would you be willing to add Notify support?

Dead Nasty

Posted (edited)

nvm im just dumb haha

Edited by Dead Nasty
Stark

Posted

'm assuming there's an issue with the monument itself maybe? I'm not sure. But the even does not run on it's own at all. Any ideas?

Failed to call hook 'OnServerInitialized' on plugin 'WaterTreatmentEvent v2.0.1' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.WaterTreatmentEvent+MissionZone..ctor () [0x00041] in <1920485e9fd843eeb212c8783146e2e2>:0 at Oxide.Plugins.WaterTreatmentEvent.OnServerInitialized () [0x000d3] in <1920485e9fd843eeb212c8783146e2e2>:0 at Oxide.Plugins.WaterTreatmentEvent.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00e78] in <1920485e9fd843eeb212c8783146e2e2>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <112d89ea5d3348c8b949af0ab1a866d2>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <112d89ea5d3348c8b949af0ab1a866d2>:0

planeat

Posted

[WaterTreatmentEvent] [INFO] 09:01:51 [WaterTreatmentEvent] [INFO] Starting the event manually

[WaterTreatmentEvent] [DEBUG] 09:01:51 [WaterTreatmentEvent] [DEBUG] Sending Discord Message False

[WaterTreatmentEvent] [INFO] 09:01:51 [WaterTreatmentEvent] [INFO] Starting the event manually

[WaterTreatmentEvent] [DEBUG] 09:01:51 [WaterTreatmentEvent] [DEBUG] Sending Discord Message False

[WaterTreatmentEvent] [INFO] 09:01:51 [WaterTreatmentEvent] [INFO] Starting the event

[WaterTreatmentEvent] [DEBUG] 09:01:51 [WaterTreatmentEvent] [DEBUG] Sending Discord Message False

[WaterTreatmentEvent] [ERROR] 09:01:51 [WaterTreatmentEvent] [ERROR] Mission Zone is null, we cannot start the event

Not start Event

Junk Rat Rust

Posted

is there any way of stopping all the loot despawning at the end of the event?

Yac Vaguer

Posted

2 hours ago, Junk Rat Rust said:

is there any way of stopping all the loot despawning at the end of the event?


I don't really know what you mean but in general as a rule, when you run an event you want that everything that the event spawn, can be despawn

For several reasons but more important because you want them to loot during hte event not after. 

There is no way I can add that option, but what you can do is. extend the time of the event, and even extend the time before despawning after someone already take care of all the NPCs. This is a bit different of what you are asking 


 

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