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War Mode PVP/PVE 1.3.7

$24.99
   (9 reviews)
Message added by Mr01sam,

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Ryuu

Posted

Would you consider adding a forced popup of the rulesUI after clicking on the spawnUI so players don't have to search for rules or commands,nice plugin and free extension btw

zulg

Posted

 "RaidableBases": {

    "CanEnterPvpRaidableBases": [

      "mode1",

      "mode2"

    ],

    "CanEnterPveRaidableBases": [

      "mode1",

      "mode2"

    ],

    "ProtectionRadius": 50.0

Ok for some reason players can not enter raidable bases any more, even with above settings no matter what mode they are in. It says, your mode dosnt have permission to enter that raidable base

Mr01sam

Posted

15 hours ago, zulg said:

 "RaidableBases": {

    "CanEnterPvpRaidableBases": [

      "mode1",

      "mode2"

    ],

    "CanEnterPveRaidableBases": [

      "mode1",

      "mode2"

    ],

    "ProtectionRadius": 50.0

Ok for some reason players can not enter raidable bases any more, even with above settings no matter what mode they are in. It says, your mode dosnt have permission to enter that raidable base

I thinki I might need some more info on how your raidable bases is configured, can you open a support ticket? (if you haven't already)

zulg

Posted

Never mind I got it fixed i needed to update my config file, since it was using the older one!

  • Like 1
zulg

Posted (edited)

deleted comment!

Edited by zulg
Peter Friesenbichler

Posted

it would be great if the players were clearly recognizable whether they are PvE or PvP, e.g. if there is a green mark or green name for PvE above the head

  • Like 2
ShadoW6

Posted

hello.

I have a suggestion about this plugin , will be good if this select screen PvE PvP will not show after reconnect. also this should be select at one time because as i know many players will abuse this /flag i know there is a timer but like i say this should be one time select no swap from PvE to PvP and vice versa.

Mr01sam

Posted

14 minutes ago, ShadoW6 said:

hello.

I have a suggestion about this plugin , will be good if this select screen PvE PvP will not show after reconnect. also this should be select at one time because as i know many players will abuse this /flag i know there is a timer but like i say this should be one time select no swap from PvE to PvP and vice versa.

I'm confused, it already shouldnt show again on reconnect - it should only show again when the map wipes. You can also already disable the /flag command if you dont want people to be able to change later.

ShadoW6

Posted

I just give you suggestion. so maybe you can look again.

ShadoW6

Posted

34 minutes ago, dustyhansen said:

LOL

you say LOL. OK that is strange i connect now again to that server and did not show. any way i just a tester so i have no idea what owner of that server did. or what he was doing.

any way i suggest to him to disable the command /flag and i think he did that.
 

  • Confused 1
tortuga

Posted

Fire of any type doesnt appear to damage players. Whether its an incen rocket fired by pvp at pvp or heli or bradley fire it doesnt do any damage. Also is there a way to ensure the color change applied in warmode to chat? Do I need to make groups in betterchat for the color to apply? 

ShadoW6

Posted

if you have truepve so just remove truepve and all should be ok

Mr01sam

Posted

1 hour ago, tortuga said:

Fire of any type doesnt appear to damage players. Whether its an incen rocket fired by pvp at pvp or heli or bradley fire it doesnt do any damage. Also is there a way to ensure the color change applied in warmode to chat? Do I need to make groups in betterchat for the color to apply? 

The fire damage over time damage is disabled by WarMode, and this is because Facepunch currently does not give us the info on who the source of the fire was, so WarMode doesnt have enough info to determine if someone should take damage or not - so by default it disables all fire damage so that PVP players cannot use fire to damage PVE players. This is only for the damage over time effect though, the direct damage from incendiary rockets and bullets will still follow normal rules - just the damage over time is disabled. In the next patch I'm adding a config setting so that you can control this a little more.

If you want the better chat prefixes to be colored, you have to set the color in the ModeTitleFormat setting under the BetterChat section of the WarMode config. For example, if you wanted the prefix to be a reddish color you can do something like
 

"BetterChat": {
     "ShowModePrefixInChat": true,
     "Modes": {
      	"pvp": {
         	"ShowModeTitleInChat": true,
         	"ModeTitleFormat": "<color=#eb4034>[{0}]</color>" 
        },
        "pve": {
         	"ShowModeTitleInChat": true,
         	"ModeTitleFormat": "<color=#34eb65>[{0}]</color>" 
        }
     }
},

This should make it so the mode pvp shows up as a reddish color (eb4034) and pve shows up as a greenish color (34eb65) these are codes for hex colors, so you can Google different colors if you want. I know its confusing because in the warmode admin panel it allows you to pick a color for each mode, so it would be nice if it just applied those to BetterChat as well. However, BetterChat allows you to format more than just colors, so it needed its own configuration setting. I hope this clears things up.

  • Like 1
Mr01sam

Posted

43 minutes ago, ShadoW6 said:

if you have truepve so just remove truepve and all should be ok

You are correct, if you disable TruePvE that will resolve conflicts - but you don't have to disable all of TruePVE, you only need to disable that parts that WarMode already covers. The rule of thumb for managing conflicts is you dont want two plugins trying to do the same thing. So for example, if you want TruePVE to handle player damage but you want WarMode to handle raid damage, then you would turn off player protection for WarMode and you would turn off building protection for TruePVE.

ShadoW6

Posted (edited)

another solution you can use Zone Manager Auto Zone that will create PvP zone on Monuments.

Rust plugin is big field of experiment, so you need find own solution, because none of the server owner will give you a hand wit this only who make the plugin can help, but for 100% sure none of the server owner will keep his secret for him self.

Edited by ShadoW6
  • Like 1
tortuga

Posted

What are people doing for dynamicpvp zones? Heli, bradley and crates generate a unique zone id everytime and to my knowledge cant be named like the static monuments. 

tortuga

Posted

would it be possible to add a panic switch to throw everyone to pve? Say Im at dinner and a cheater joins. Is it possible to throw the entire server pve with a command? 

 

Mr01sam

Posted

14 minutes ago, tortuga said:

would it be possible to add a panic switch to throw everyone to pve? Say Im at dinner and a cheater joins. Is it possible to throw the entire server pve with a command? 

 

You can do that with oxide permissions. Modes are driven by their groups, so if you wanted to force everyone into pve you can simple do:
 

o.usergroup addall warmodepve

 

tortuga

Posted

1 hour ago, Mr01sam said:

You can do that with oxide permissions. Modes are driven by their groups, so if you wanted to force everyone into pve you can simple do:
 

o.usergroup addall warmodepve

 

Perfect. Looking for a stopgap in case Im not near my PC and something is afoot. 

  • Like 1
ShadoW6

Posted (edited)

4 hours ago, tortuga said:

What are people doing for dynamicpvp zones? Heli, bradley and crates generate a unique zone id everytime and to my knowledge cant be named like the static monuments. 

you can rename any monument in the game by using Rust Edit to edit map and even monument to add own things on the map, like custom monument, puzzle and extend existing monuments to add extra crate spawn, npc spawn any almost any thing you need to add.

about dynamicpvp there is a plugin that is named dynamicpvp. 

about bradtey to add to any monument you need create path with two node - why with two node becose with one it will not work and will give error.

for Heli there is a plugin that you can call Heli.

Edited by ShadoW6
tortuga

Posted

On 1/9/2025 at 4:11 PM, ShadoW6 said:

you can rename any monument in the game by using Rust Edit to edit map and even monument to add own things on the map, like custom monument, puzzle and extend existing monuments to add extra crate spawn, npc spawn any almost any thing you need to add.

about dynamicpvp there is a plugin that is named dynamicpvp. 

about bradtey to add to any monument you need create path with two node - why with two node becose with one it will not work and will give error.

for Heli there is a plugin that you can call Heli.

The issue that I have is dynamic pvp uses a number to create a zone for heli or bradley. Its not a static name. I can make a bubble, it will say you have entered a pvp zone, but warmode wont work if it doesnt have the zone identifier from ZoneManager if I am correct. So Dynamicpvp made the zone pvp, but the zone identifier is not the same every day. 

ShadoW6

Posted

4 minutes ago, tortuga said:

The issue that I have is dynamic pvp uses a number to create a zone for heli or bradley. Its not a static name. I can make a bubble, it will say you have entered a pvp zone, but warmode wont work if it doesnt have the zone identifier from ZoneManager if I am correct. So Dynamicpvp made the zone pvp, but the zone identifier is not the same every day. 

i have Zone Manager Auto Zone that map all monument to PvP zone, also there is a monument names for that, i never was try play around with Dynamic PvP. I'm not sure that War Mode works at all with Zone Manager Auto Zone. when i was testing on my test server, when you enter to any monument status from PvE zome (entire map) change to PvP only when you are in monument. When you left monument the status are back to PvE from PvP. you can try this way and test with some friend that War Mode works properly with Zone Manager Auto Zone.

tortuga

Posted

ZMAZ just does the same thing that DynamicPVP does. Generates a zone identifier to be able to plug into WM. Any which way, ZMAZ doesnt work for cargo, heli or bradley. DynamicPVP is required for those zones. If it doesnt work, it doesnt work. I just want to prevent pve players from grubbing the heli loot, bradley or cargo with no consequence. 

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