Jump to content

War Mode PVP/PVE 1.3.11

$24.99
   (9 reviews)
Message added by Mr01sam,

READ THIS BEFORE UPDATING
When updating this plugin don't forget to install the latest versions of the extension plugins if you are using them on your server! All extension plugins are available (for free) at the bottom of the page!

2 Screenshots

  • 41.2k
  • 1.2k
  • 161.44 kB

This area is for discussion and questions. Please use the support area for reporting issues or getting help.

Recommended Comments



mufasa

Posted

Hi, im not sure if ive done something wrong but as an admin it wont allow us to be able to look in other players boxes? is there a mode for admins that over rides the settings? thanks 

Mr01sam

Posted

On 9/25/2025 at 2:10 PM, mufasa said:

Hi, im not sure if ive done something wrong but as an admin it wont allow us to be able to look in other players boxes? is there a mode for admins that over rides the settings? thanks 

There is a permission you can give yourself as admin.
image.png.cfaa23c2c6e3b8af84715248171299fa.png

CupsOhJoe

Posted

@Mr01sam
Is there a way to have players switch from PVE to PVP if they enter a PVP Raid base. Instead of bouncing them out? I ve had so many players complain that they will be driving, boating and hit the are of a base and get flung and killed or vehicle /horse destroyed..

This will also give encentive for PVE players to risk everything to do a PVP raid and get countered, just like when doing a Event that switches them as well.

Je_Re_My

Posted

Hello,

 

how come that if im in PVP mode. and i aim at a sleeping player. THere is noi peace logo visible?

Mr01sam

Posted

On 9/27/2025 at 6:00 PM, CupsOhJoe said:

@Mr01sam
Is there a way to have players switch from PVE to PVP if they enter a PVP Raid base. Instead of bouncing them out? I ve had so many players complain that they will be driving, boating and hit the are of a base and get flung and killed or vehicle /horse destroyed..

This will also give encentive for PVE players to risk everything to do a PVP raid and get countered, just like when doing a Event that switches them as well.

WarMode doesn't have this by default - though IIRC there are some other developers that have created an unofficial extension to do this. If you message me I can try and connect you with them. I can't really endorse these extensions, since I don't maintain them, and many don't follow Codeflings standards. But you're welcome to try them out and maybe they work for your use case.

Mr01sam

Posted

On 9/27/2025 at 8:05 PM, Je_Re_My said:

Hello,

 

how come that if im in PVP mode. and i aim at a sleeping player. THere is noi peace logo visible?

Don't know for sure if this is the case - but the aim hitbox for a sleeping player is sometimes wonky. You may need to aim slightly "near" the player. Or its also possible there is some kind of bug going on.

CupsOhJoe

Posted

31 minutes ago, Mr01sam said:

WarMode doesn't have this by default - though IIRC there are some other developers that have created an unofficial extension to do this. If you message me I can try and connect you with them. I can't really endorse these extensions, since I don't maintain them, and many don't follow Codeflings standards. But you're welcome to try them out and maybe they work for your use case.

I think you misunderstood, I meant this for Raidable Bases, if the Raidable Baes is a PVP one to change the player to PVP mode just liek when doing so for some event plugins.

Mr01sam

Posted

1 hour ago, CupsOhJoe said:

I think you misunderstood, I meant this for Raidable Bases, if the Raidable Baes is a PVP one to change the player to PVP mode just liek when doing so for some event plugins.

RaidableBases doesn't use ZoneManager unfortunately (it creates its own zones) so WarMode's normal "Force Mode in Zone" option doesn't work. Instead, you can have WarMode respect RaidableBases PVP/PVE setting by "kicking" the player outside the bounds if they're not supposed to be there, but by default WarMode cannot change their mode dynamically since its not a zone manager zone.

That's why I said there are some people that put together an extension to do this. But its not built into the plugin. If you had a zone manager zone where the RB are, then it would be achievable already.

AllyEdM

Posted

Hi, I've been using this plugin on my server for two months, and the players really like it. However, there's a problem: PvP and PvE players are helping each other out. Some PvE players share their bases with PvP players by granting them TC permissions. This way, the PvP player can move all their loot to the PvE player's base after a raid, keeping everything safe. Could a TC permission restriction be added to the plugin for PvE and PvP?

 

  • Like 1
N7ws2aseRtohbXXKkG

Posted

I would like to change the icons for WarMode Badges and also customize the text on the SpawnUI but I cant seem to do this from the configuration files? I can change the badge config to pull from a URL but its slow.

Mr01sam

Posted

8 hours ago, N7ws2aseRtohbXXKkG said:

I would like to change the icons for WarMode Badges and also customize the text on the SpawnUI but I cant seem to do this from the configuration files? I can change the badge config to pull from a URL but its slow.

It currently only supports icons that are in the game. Here is a list of them:

https://github.com/OrangeWulf/Rust-Docs/blob/master/Extended/UI.md

Sevimos

Posted

just found out something interesting. PvP flagged people can't harm PvE players in their building zones. Makes sense, functions as it should. HOWEVER PvE flagged people CAN harm those in their building zones and can also hurt those outside their building zones so long as they themselves are in their building zone. Is there a fix for this by chance? @mr01sam Also unsure if there is a way to make it so PVE can't get hurt by heli unless they are in PVP zones.

N7ws2aseRtohbXXKkG

Posted (edited)

Is it possible to automatically switch a base from protect to not protected if the player has been off for a certian amount of hours? Basically we want to disable raid protection for players who have been off for x amount of hours. I was hoping to use this with an Offline Raid protection mod but even your own one doesn't really seem to do what I want where I don't want PVE players to attack PVP bases when they are online while allowing PVP players, and also allowing PVE players to attack after x amount of offline hours.

Edited by N7ws2aseRtohbXXKkG
Sevimos

Posted

On 11/19/2025 at 10:58 AM, N7ws2aseRtohbXXKkG said:

Is it possible to automatically switch a base from protect to not protected if the player has been off for a certian amount of hours? Basically we want to disable raid protection for players who have been off for x amount of hours. I was hoping to use this with an Offline Raid protection mod but even your own one doesn't really seem to do what I want where I don't want PVE players to attack PVP bases when they are online while allowing PVP players, and also allowing PVE players to attack after x amount of offline hours.

I believe you can use Abandoned Bases plugin that works with Warmode to kinda do what you're wanting to do.

N7ws2aseRtohbXXKkG

Posted (edited)

57 minutes ago, Sevimos said:

I believe you can use Abandoned Bases plugin that works with Warmode to kinda do what you're wanting to do.

Thanks I'll look into it. How is the support and dev on that plugin I'm getting a little over supporting unresponsive devs, who flat out just ignore you despite paying them for a service. 

Edited by N7ws2aseRtohbXXKkG
N7ws2aseRtohbXXKkG

Posted

Oh its the same guy that does Raidable Bases. Yea He's someone I don't mind supporting. Thanks I'll buy it now!

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Like 5
  • Love 7

User Feedback

2.1m

Downloads

Total number of downloads.

9.7k

Customers

Total customers served.

140.9k

Files Sold

Total number of files sold.

3m

Payments Processed

Total payments processed.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.