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  • Update details
    v1.0.2
    Released
    Download size 7.21 kB
    Total versions 4
    Typical update pace About every 3 days
    Freshness Updated today

Mostly AI-Generated

This file appears to be mostly AI-generated. Support, maintenance, and future updates may not be guaranteed, especially if the author is unable to maintain the code without AI assistance.

depends on

Required files or plugins needed for this resource to work properly.

Works with

Compatible add-ons, packages, or tools that pair well with this resource.

About Vehicle HUD

Two bars sit on the driver: speed in km/h and fuel in percent. They refresh twice a second. At 20% fuel the fill colour changes. Passengers do not get a panel. The panel exists only while you are the connected driver. It goes away on dismount, disconnect, or unload.

The bars work on minis, scrap, attack heli, modular cars, bikes, snowmobiles, boats, subs, workcart, and locomotive. A vehicle not on that list still gets bars. Set Enabled to false to hide a type. Fuel is omitted when the vehicle has no tank.


Permissions

The permission key is empty by default, so every driver sees the bars until you set a name. vehiclehud.admin does not gate the bars. /vehiclehud hides the panel for that player and stores the Steam ID.


Commands

  • /vehiclehud toggles the dashboard for that player.


Do I need ImageLibrary?

No. Default icons are the sprites assets/icons/stopwatch.png and assets/icons/air_tank3.png. ImageLibrary runs only when a speed or fuel icon starts with http.


Can a player hide it?

Yes. /vehiclehud toggles the panel and stores that Steam ID in the VehicleHud/Players data file.


Do unlisted vehicles show a HUD?

Yes. A prefab absent from the Vehicles dictionary still gets bars. Set Enabled to false to hide a type.


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