Jump to content

2 Screenshots

  • 41.8k
  • 222
  • 54.04 kB

Recommended Comments



BadLandPVE

Posted

On 7/25/2023 at 12:50 AM, BadLands said:

i need a discord to show you a video, players without permission can turn on and off turrets

 

i tried new update and problem perssist. what changes u did on new version?

mrdecoder

Posted

add me on discord
mrdecoder

 

TomHud

Posted

Radius never seems to work for me 

I gather it means how far out it will shoot so i changed it from the default to 1200 and it still will not shoot a scientist 6 foundations away

mrdecoder

Posted

38 minutes ago, TomHud said:

Radius never seems to work for me 

I gather it means how far out it will shoot so i changed it from the default to 1200 and it still will not shoot a scientist 6 foundations away

the radius is ment for the /turrets command range 
else on some servers it can lag out if you put all turrets on in a range of 1000 😛 

atm i do not have a range setting on the shooting 
altho this would not be hard to add 

ill think about on adding this in!

 

TomHud

Posted

thanks no wonder it never worked then 🙂

BadLandPVE

Posted

Hello, we need a update please for new patch

Chernarust

Posted

9 minutes ago, BadLandPVE said:

Hello, we need a update please for new patch

What is the error on the console?

BadLandPVE

Posted

2 minutes ago, Sjd6795 said:

What is the error on the console?

07/09 22:26:02 | >>> o.reload TurretsReborn

07/09 22:26:06 | was compiled successfully in 3747ms

07/09 22:26:06 | Error while compiling TurretsReborn: 'PlayerInventory' does not contain a definition for 'FindItemIDs' and no accessible extension method 'FindItemIDs' accepting a first argument of type 'PlayerInventory' could be found (are you missing a using directive or an assembly reference?) | Line: 530, Pos: 56

Chernarust

Posted (edited)

31 minutes ago, BadLandPVE said:

07/09 22:26:02 | >>> o.reload TurretsReborn

07/09 22:26:06 | was compiled successfully in 3747ms

07/09 22:26:06 | Error while compiling TurretsReborn: 'PlayerInventory' does not contain a definition for 'FindItemIDs' and no accessible extension method 'FindItemIDs' accepting a first argument of type 'PlayerInventory' could be found (are you missing a using directive or an assembly reference?) | Line: 530, Pos: 56

I haven't purchased the script so I can't fix it for you but I can tell you how to fix it.

Go to line 530 in the CS file, you should see FindItemID somewhere around there.

Replace it with FindItemsByItemID

If there are any other occuring FindItemID they all need to be replaced with FindItemsByItemID

Edited by Sjd6795
BadLandPVE

Posted

17 minutes ago, Sjd6795 said:

I haven't purchased the script so I can't fix it for you but I can tell you how to fix it.

Go to line 530 in the CS file, you should see FindItemID somewhere around there.

Replace it with FindItemByID

If there are any other occuring FindItemID they all need to be replaced with FindItemByID

Error while compiling TurretsReborn: 'PlayerInventory' does not contain a definition for 'FindItemByID' and no accessible extension method 'FindItemByID' accepting a first argument of type 'PlayerInventory' could be found (are you missing a using directive or an assembly reference?) | Line: 530, Pos: 56

Chernarust

Posted

8 minutes ago, BadLandPVE said:

Error while compiling TurretsReborn: 'PlayerInventory' does not contain a definition for 'FindItemByID' and no accessible extension method 'FindItemByID' accepting a first argument of type 'PlayerInventory' could be found (are you missing a using directive or an assembly reference?) | Line: 530, Pos: 56

Whoops that's my bad redo it with this instead

FindItemsByItemID

BadLandPVE

Posted

2 minutes ago, Sjd6795 said:

Whoops that's my bad redo it with this instead

FindItemsByItemID

looks fixed. thanks

  • Like 1
wesley wise

Posted

Not great with script. How to find the line im looking for without digging through line by line?

 

pookins

Posted

doesnt work for me

Error while compiling TurretsReborn: 'PlayerInventory' does not contain a definition for 'FindItemsByID' and no accessible extension method 'FindItemsByID' accepting a first argument of type 'PlayerInventory' could be found (are you missing a using directive or an assembly reference?) | Line: 531, Pos: 56

ZombZ

Posted

When will the language file come? Editing the .cs file gets old 🙂

mrdecoder

Posted

On 10/3/2023 at 5:48 PM, ZombZ said:

When will the language file come? Editing the .cs file gets old 🙂

ill do that soon 
and im very sorry that im slow on updates but atm its hard for me to find a location to work 
atm i do alot of this inside a bus or a train 
cause its only time i have time and space 

soon ill have more time 
 

 

weslle

Posted

the plugin has a bug in turrets on causing the server to crash

 

pookins

Posted

2 hours ago, weslle said:

the plugin has a bug in turrets on causing the server to crash

 

Working great since wipe, changed settings in server startup to remove new restrictions and have 35 turrets (so far) in big base, never had this plugin crash server.

weslle

Posted

the plugin does not work correctly

pookins

Posted

3 hours ago, weslle said:

the plugin does not work correctly

works great for me, i have turrets with several different types of weapons including rocket launchers, multi grenade launchers, ak's m239's etc all with no problems.

saying it does not work correctly without specifying what does not work doesnt help anyone solve whatever problem there might be.

weslle

Posted

Example: I have 20 turrets with weapons and 10 without, I issue the command "/turrets fill ak47" with 10 AK47s in my inventory, and it tells me "you don't have enough AK47s, you need 30." I see, so it's not recognizing that the first 20 already have weapons.

pookins

Posted

As i said i use a varied amount of weapons so never use that command, i found the best cave defense is the use of smoke grenades and incendieary rockets as well as AK47 cover.  I load all turrets individually for that reason. my ammunition stacks are also quite high so that grenade launchers would have 100+, Rockets 100+ and AK47, M249 would have 6k each.

Sorry could not help, hope you get it resolved

BadLandPVE

Posted

hello, is possible modify the text to other lang ?

mrdecoder

Posted

yes it is ill make a lang file soon for it 
but i need time 😞

 

  • Like 1
Rustfan5757

Posted

Are you still supporting this? i have questions, i have many turrets on my base, and when i try to to /turrets fill 100 it tells me i need 400 bullets, then when i get the bullets, its only fills 4 turrets, when i have 88 on the base and in the tc range.

 

  • Like 1

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Love 2

mrdecoder's Collection

User Feedback

1.4m

Downloads

Total number of downloads.

6.9k

Customers

Total customers served.

102.3k

Files Sold

Total number of files sold.

2m

Payments Processed

Total payments processed.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.