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DangerKittie8083

Posted

So that wasn't the right train to try to build on... makes sense. 🙂 I appreciate the quick answer. I'll give spawning one a shot, so I know what to show to my players. I like the idea of changing the floor spawn in config, that will eliminate a lot of confusion, I think. Thanks again!! I'll report back with my findings!

  • Like 1
keyjunky

Posted

How i got this to work:

1. fresh server install, map wipe, delete maps didn't work for me i had to start a new server, only installed train bases in the plugins{stock map}

2. had to oxide.reload train bases after server started back up because it still wasn't working

3. If you have 2 buildable trains linked together you need to walk away from the train your building on and then come back to the next one you want to build on, you can't hop to another train without getting the error building to close to road.

4. Train's that are buildable have storage container skins, not twigs and you will get a message saying build mode train

5. i'm reinstalling plugins i had to see if any broke this plugin, i haven't had an issue yet....

LeroyJenkins420

Posted

4 minutes ago, keyjunky said:

How i got this to work:

1. fresh server install, map wipe, delete maps didn't work for me i had to start a new server, only installed train bases in the plugins{stock map}

2. had to oxide.reload train bases after server started back up because it still wasn't working

3. If you have 2 buildable trains linked together you need to walk away from the train your building on and then come back to the next one you want to build on, you can't hop to another train without getting the error building to close to road.

4. Train's that are buildable have storage container skins, not twigs and you will get a message saying build mode train

5. i'm reinstalling plugins i had to see if any broke this plugin, i haven't had an issue yet....

1. There is no need to wipe the map, plugin is plug and play

2. on server restart there have been times where trains dont get initialized properly but reloading the plugin fixes it entirely

3. this is a known bug and i'm working on a fix

4. trains that are buildable have sheet metal skins, I made this change so people can't grief the trains by going around and destroying the twig floors before building.

5. If you find any conflicting plugins i'd love to know! 

 

Thank you for your feedback 😃 

DangerKittie8083

Posted

Hello! IDK if this is newsworthy, but one of my players reported getting killed by a bear while asleep in his train base. Is that normal? He's also been killed sleeping in an RV, so he's a little leery now of overnighting away from his base, lol. Thanks for any light you can shed on the subject!

LeroyJenkins420

Posted

13 minutes ago, DangerKittie8083 said:

Hello! IDK if this is newsworthy, but one of my players reported getting killed by a bear while asleep in his train base. Is that normal? He's also been killed sleeping in an RV, so he's a little leery now of overnighting away from his base, lol. Thanks for any light you can shed on the subject!

This is normal Facepunch behavior unfortunately. When I have some free time I will look into preventing animal AI from considering players parented to vehicles

Kalas

Posted

I'm not sure if anyone else has this problem but I have found a train car with the loader and car lift and I've had the loader disappear from the train car and I have also found the MLRS on a train car and I have found it impossible to enter into the cab of the MLRS to be able to use it.

LeroyJenkins420

Posted

2 hours ago, Kalas said:

I'm not sure if anyone else has this problem but I have found a train car with the loader and car lift and I've had the loader disappear from the train car and I have also found the MLRS on a train car and I have found it impossible to enter into the cab of the MLRS to be able to use it.

I haven't experienced the magnet crane disappearing from the trains, i'll give it a test later today to verify. 

as far as the MLRs truck its non functional. The trains collider prevents it from being accessed. You're welcome to disable the preset if you wish. 

This was added in 1.0.2 
"

Added 4 new wagonc presets (oreHauler, fueltanker, mlrs, and gambling wagon)

mlrs is non-functional at the moment

"

Kalas

Posted

On 8/12/2025 at 2:08 AM, LeroyJenkins420 said:

I haven't experienced the magnet crane disappearing from the trains, i'll give it a test later today to verify. 

as far as the MLRs truck its non functional. The trains collider prevents it from being accessed. You're welcome to disable the preset if you wish. 

This was added in 1.0.2 
"

Added 4 new wagonc presets (oreHauler, fueltanker, mlrs, and gambling wagon)

mlrs is non-functional at the moment

"

okay thanks for that clarification about the mlrs

 

keyjunky

Posted

I  had the magnet train yesterday, today it was gone when i logged in

traintraincrane.png

LeroyJenkins420

Posted

3 hours ago, keyjunky said:

I  had the magnet train yesterday, today it was gone when i logged in

traintraincrane.png

Did the magnet crane itself disappear or the entire car that it was sitting on? Is it possible one of your players took it? 

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