What's New in Version 1.2.8 See changelog
Released
[v1.2.0]
-SimpleStatus now works together with AdvancedStatus. You can now have both installed on your server and they wont overlap with each other. Might be a few bugs with this integration, just report them if you see them.
-Added progress bars, which mimic the style of the health/thirst/hunger/vehicle durability bars
-Added new hook for OnSimpleStatusReady that is called after the plugin has finished loading and is called when a plugin that uses SimpleStatus is loaded, ideal for initializing statuses
-Added a rank property that can determine the priority of listing custom statuses
-Updated some API endpoints, old ones still exist but the new ones are recommended to use
-Fixed issue where statuses wouldnt account for horse stamina
-Updated rendering so it should be quicker to redraw
[v1.2.1]
-Fixed issue where statuses would be invisible after dying
-Fixed issue where holding a planner would mess up the statuses
[v1.2.2]
-Fixed issue where the SetColor api wouldnt work
-Fixed issue where statuses would appear at the wrong index if the color was changed
-Fixed issue where the title/text woutuld not be translated if changed
[v1.2.3]
-Fixed issue where statuses would not load properly if you were dead and tried to reconnect
-Statuses now disappear visually when you die and sleep
[v1.2.4]
-Fixed null reference issue on PlayerSleepEnded hook
-Fixed issue where hiding the status would cause it to not come back
[v1.2.5]
-Fixed issue where some statuses would not redraw after being removed once
[v1.2.6]
-Fixed issue where some statuses would not show up after respawning in a bed/sleeping bag
-Removed OnSimpleStatusReady hook, I recommend just doing this logic in the ServerInitialized like before
[v1.2.7]
-Brought OnSimpleStatusReady back to not break plugins
-Fixed issue where hooks were not being called, causing statuses not to show up
[v1.2.8]
-Fixed issue where OnCollectiblePickup would sometimes throw an error
-Fixed issue where statuses would not realign properly when using a stamina based vehicle, like bikes
-Fixed issue of statuses overlapping when you build
-Fixed bug with AdvancedStatus integration where SetText would not properly update the SubText color property