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  • Update details
    v1.0.3
    Released
    Download size226.41 kB
    Total versions5
    Time between versions 39 days
    Typical update pace About every 13 days
    Freshness 135 days ago

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Dani30N

Posted

I need a gameplay

headtapper

Posted

17 hours ago, Dani30N said:

I need a gameplay

Although I don't have a video available at the moment if you want I can give you a live demo on my test server. Message me on Codefling or Discord if you're interested.

Obletix

Posted

I have created a small custom map (U shaped island) via Rustedit for my local Rust server, that we use for LAN parties.

Would it be poasible to use this plugin to create a CTF event, that uses the entire map, so they can use boats, horses, helies etc to transport the flag?

Is there a marker on the map where the flag is located?

headtapper

Posted

36 minutes ago, Obletix said:

I have created a small custom map (U shaped island) via Rustedit for my local Rust server, that we use for LAN parties.

Would it be poasible to use this plugin to create a CTF event, that uses the entire map, so they can use boats, horses, helies etc to transport the flag?

Is there a marker on the map where the flag is located?

Very interesting concept. Your question seems to involve Capture The Flag, I think you might have clicked the wrong tab but its no problem!

For Capture The Flag, this is a great idea and goes along with what I had in mind for custom map possibilities. Yes, it is possible to use a large map because the flags can be placed anywhere. The flag item goes to the backpack slot of the player carrying it so as long as they have that it can be carried during flight, boat, etc.

As of now there is no flag location indicator on the map so I do see this as being a foreseeable difficulty when using large maps. I might be able to look in to some solutions.

Obletix

Posted

Ah sorry, was looking through your other plugins and got away for your CTF.. 

If you can make a marker on the map follow the Red/Blue flag, or something visible from far away i will be very interested 🙂

Stumbled across this ctf event where they do have markers, but they are not allowed to use vehicles. I would rather have a "Battlefield" style CTF on my map.
https://www.tiktok.com/@atlasrustservers/video/7474297623340535062

Just for reference you can see my map here: Umap.png

Ham Hinkleman

Posted (edited)

If I want to have a game be first to 13 and want sides to switch at 8, how do I make it switch after 8 rounds? Also, is it possible to have it pay out in Economics for kills, planting, defusing, winning/losing. Different things like that so player have to use economy to buy weapons each round

Edited by Ham Hinkleman
headtapper

Posted

On 4/19/2026 at 3:59 PM, Ham Hinkleman said:

If I want to have a game be first to 13 and want sides to switch at 8, how do I make it switch after 8 rounds? Also, is it possible to have it pay out in Economics for kills, planting, defusing, winning/losing. Different things like that so player have to use economy to buy weapons each round

Hello,

Currently the team to be declared winner is the first team to achieve the value stored in the configuration option "First to reach this number of points wins". For example, if the number of points to win is 13 and the other configuration option "Switch sides every round (attacker and defender)" is set to `false` the first team to reach 13 points will win, and the attacker and defender sides will switch after 13 rounds to allow for a total possible 25 rounds. Currently it is not possible to manually override the number of rounds that attackers and defenders will switch unless using "Switch sides every round (attacker and defender)" = `true` which will switch sides every round, allowing more even gameplay on asymmetrical maps. In future updates I'll consider adding an option for manually overriding the round switching number with some checks.

Rewards and scorekeeping is currently currently possible but requires using the plugin's provided API hook `OnGameWin`:

`OnGameWin(string winningTeam, List<ulong> redTeamPlayers, List<ulong> blueTeamPlayers, Dictionary<ulong, int> playerKills, Dictionary<ulong, int> playerDeaths, Dictionary<ulong, int> playerPlants, Dictionary<ulong, int> playerDefuses)`

This hook allows server owners/developers to receive information about each game including the player list per team and kills, deaths, plants, and defuses per player. Which can be used for scorekeeping or to calculate custom rewards for other plugins, i.e. Economics. I will also consider integration of Economics (and ServerRewards) based rewards in to the base plugin in future updates.

Hope this helps, if you have any more questions feel free to ask.

- headtapper

 

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