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bushcake

Posted

anyone had this work for them? i cant get it to work

  • Administrator
Death

Posted

@bushcake Please use the Support tab for support requests as they may go unnoticed here.

supreme

Posted

6 hours ago, bushcake said:

anyone had this work for them? i cant get it to work

Sent a fix on discord, let me know if it works so I can update it here

Deeplyfri3d

Posted

hey man! I think this plugin sounds very intresting BUT for me to get intrested of actually buying this It really could need a safe spot based on a prefab, like for instance a prefab in outpost instead of using spawns database made by an admin, since this location would be different every wipe and its already alot of different things to keep in mind so please make it a static prefab spawn 😉

bushcake

Posted

i have mine set to outpost, it takes only a few mins to set one up.

Deeplyfri3d

Posted

I dont enter the game everytime I wipe because Im not playing actively on my server, so I would rather have a static point in outpost then needing to hop on everytime and make one

  • Like 1
  • Moderator
Mals

Posted

If this let me pick a/some points in game without requiring an additional plugin I would buy it.  look at NTeleportation /town command as an example of setting a position in game with no other plugin required.  I have had some bad experiences with the dependent plugin, thus pass for now.

supreme

Posted

On 5/26/2020 at 7:07 PM, Deeplyfri3d said:

hey man! I think this plugin sounds very intresting BUT for me to get intrested of actually buying this It really could need a safe spot based on a prefab, like for instance a prefab in outpost instead of using spawns database made by an admin, since this location would be different every wipe and its already alot of different things to keep in mind so please make it a static prefab spawn 😉

This was now added

supreme

Posted

On 5/28/2020 at 12:57 PM, Mals said:

If this let me pick a/some points in game without requiring an additional plugin I would buy it.  look at NTeleportation /town command as an example of setting a position in game with no other plugin required.  I have had some bad experiences with the dependent plugin, thus pass for now.

Took a while, I apologise, the plugin is now re-written

  • Like 1
BetterDeadThanZed

Posted

Just to clarify, is there anything I need to do once I add this to my server? Does it automatically use bandit and outpost? Do I need to add points for the player to be teleported to?

supreme

Posted (edited)

7 minutes ago, BetterDeadThanZed said:

Just to clarify, is there anything I need to do once I add this to my server? Does it automatically use bandit and outpost? Do I need to add points for the player to be teleported to?

You will have to use /getmonumentpos once and get the position within Outpost/Bandit camp where you would want the player to be teleported, that'll carry on any map change, no need to do it ever again

Edited by supreme
BetterDeadThanZed

Posted

When I type the command, it will get my location and store it?

supreme

Posted

Just now, BetterDeadThanZed said:

When I type the command, it will get my location and store it?

You'll have to add it yourself in the config, it also displayed in the server console where you could copy/paste it faster

BetterDeadThanZed

Posted

This is what I'm seeing in the console:

 

01/28 15:58:09 | [Safe Kick] Position in Outpost (assets/bundled/prefabs/autospawn/monument/medium/compound.prefab) is:
x: 9.906178 y: 0.187191 z: 32.08991
01/28 15:58:09 | [Safe Kick] Position in Water Well (assets/bundled/prefabs/autospawn/monument/tiny/water_well_d.prefab) is:
x: 96.38696 y: -7.632233 z: -168.4815
01/28 15:58:09 | [Safe Kick] Position in Abandoned Supermarket (assets/bundled/prefabs/autospawn/monument/roadside/supermarket_1.prefab) is:
x: 291.9279 y: -1.403238 z: 53.88051

What do I put in the config? I executed this in the outpost.

supreme

Posted

16 minutes ago, BetterDeadThanZed said:

This is what I'm seeing in the console:

 

01/28 15:58:09 | [Safe Kick] Position in Outpost (assets/bundled/prefabs/autospawn/monument/medium/compound.prefab) is:
x: 9.906178 y: 0.187191 z: 32.08991
01/28 15:58:09 | [Safe Kick] Position in Water Well (assets/bundled/prefabs/autospawn/monument/tiny/water_well_d.prefab) is:
x: 96.38696 y: -7.632233 z: -168.4815
01/28 15:58:09 | [Safe Kick] Position in Abandoned Supermarket (assets/bundled/prefabs/autospawn/monument/roadside/supermarket_1.prefab) is:
x: 291.9279 y: -1.403238 z: 53.88051

What do I put in the config? I executed this in the outpost.

The one where it says Outpost, which is:
x: 9.906178 y: 0.187191 z: 32.08991

  • Like 1
Quid-Pro-Quo

Posted

Does this work for players kicked for the flyhack violation?

 

supreme

Posted

30 minutes ago, Quid-Pro-Quo said:

Does this work for players kicked for the flyhack violation?

 

If you add that particular reason to the config then yes

Quid-Pro-Quo

Posted

14 minutes ago, supreme said:

If you add that particular reason to the config then yes

Awesome. Thank you.

Fusion 3.64

Posted (edited)

7 hours ago, supreme said:

If you add that particular reason to the config then yes

So do we just enter flyhack?

I'm also trying to cover all the "RPC Error in" errors.
Do I have to enter all of them since they're one continuous error (there's no : between RPC Error in and the error type), or can I just use "RPC Error in"

Edited by thepiercedweirdo
Warcof

Posted

Players are automatically killed in the safe zone after a certain time, can this be fixed ?

  • Like 1
Fusion 3.64

Posted (edited)

On 4/24/2022 at 1:14 PM, Warcof said:

Players are automatically killed in the safe zone after a certain time, can this be fixed ?

So far this is the only fix I have found.
https://umod.org/plugins/no-compound
But it comes at a cost.
When taking down the safe zone, players can then be targeted by the heli.
To counter this I have used 
https://umod.org/plugins/zone-manager
https://umod.org/plugins/zone-manager-auto-zones
https://umod.org/plugins/zone-domes
You can deactivate zonedomes in the auto zone config if you wish.
When in the auto zone config set nohelitargeting pvegod pvpgod sleepgod (sleepgod is probably overkill but why not?) in bandit and outpost.
You'll also want to null the chat notifications for entry and exit since they're utterly pointless.

This plugin combination will activate zones and domes at all monuments. So I personally shut them all off aside from bandit and outpost to fix this issue.

Edited by thepiercedweirdo
ChristopherS

Posted

Before I buy this, can I ask a question. With this plugin, obviously when a player disconnects they'll be teleported to a location of my choice. When they reconnect will they be in that safe location, or can this teleport them back to the location they were before they left?

supreme

Posted

2 hours ago, ChristopherS said:

Before I buy this, can I ask a question. With this plugin, obviously when a player disconnects they'll be teleported to a location of my choice. When they reconnect will they be in that safe location, or can this teleport them back to the location they were before they left?

They are automatically teleported back to their initial location

  • Love 1
ChristopherS

Posted (edited)

EDIT: Figured it. I use a custom map, with a custom Outpost. This did not work there. On this map I have a standard Bandit camp however and it works for this just fine.

Hey @supreme, how's things?

 

I've just bought this and obviously have given myself the admin command, but no matter what I try, I can't seem to get this to work. I'm using "/getmonumentpos", but it's not doing anything. There is not printout of the position in game or in the console, there is nothing logged.

For further information, I use a permission manager by Steenamaroo to manage my permissions.

Thanks,
Christopher.

Edited by ChristopherS
RustFlash

Posted

Is this plugin still up to date and working or do you advise against buying it?

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