Jump to content
Message added by DezLife,

🌟 Need help or have suggestions?

🔹 Have questions before buying?
Not sure about the details or want to clarify something before making a purchase? I'm here to help!

🔗 Join me on Discord: Click here to join my Discord!

10 Screenshots

  • 24.8k
  • 791
  • 782.36 kB
This area is for discussion and questions. Please use the support area for reporting issues or getting help.

Recommended Comments



MelodyZE

Posted

are we able to set  Human NPCs around the world kinda like RPGs like witcher n stuff where each NPC has X amount of quest? =0

hc4stillo

Posted

After the rust update it is not counting mushrooms (mushroom-cluster-5, mushroom-cluster-6)

  • Like 1
Reder

Posted

Yes, and it also doesn’t count certain items, like bear meat.

 

 

hc4stillo

Posted

14 hours ago, hc4stillo said:

After the rust update it is not counting mushrooms (mushroom-cluster-5, mushroom-cluster-6)

After testing on a new server without additional plugins, with a new installation it worked without problem, but I still can't identify what the problem was, some old record?

DezLife

Posted

2 hours ago, hc4stillo said:

After testing on a new server without additional plugins, with a new installation it worked without problem, but I still can't identify what the problem was, some old record?

This was due to a problem in the update.

Neighigh

Posted

Absolutely loving putting my quests together for the server. Wondering if you have plans to include new categories? 
I'm interested in:
-Eating Food/Drinking Tea/Using Meds To Complete a quest
-Distance travelled on foot/by vehicle/horse
-Visiting specific coordinates/monument locations

Also noticed it's possible to mark several enemies for 'kill' missions with the web editor. Will you also be creating that same flexibility with other categories of quests? This way we could offer quests that let players loot one or many different items as part of a single quest.

Again, love it, having so much fun! ❤️ 

SunShine ツ

Posted

Would it be possible to add a timer to these missions, requiring players to complete them within a set time limit?

If not, could this feature be considered for a future update?

  • Like 1
Wins

Posted

Is this plugin compatible with Cooking and IQAlcoholFarm (linked below)?
And if so, how can I add their items into quests?

 

Duke23er

Posted

On 12/17/2024 at 8:48 AM, ChardaZAR said:

Hello! I am very curious about this plugin
Is it possible to issue Economy instead of items as a reward?

 

On 12/17/2024 at 7:34 PM, DezLife said:

Yes. It's possible.

You can award everything you can.

How could we add Economics ($) and Reward Points (RP) as a reward instead of items?

ChardaZAR

Posted

12 hours ago, Duke23er said:

 

How could we add Economics ($) and Reward Points (RP) as a reward instead of items?

I'm guessing it's command based
"deposit %steamid% (amount)" for Economics

 

  • Like 1
  • Love 1
Rust Admin

Posted (edited)

please add the new 'cooking' features as quests. 
gathering does not work for horse dung, eggs from chicken coops, or honeycombs from beehives either. thanks!

Edited by Rust Admin
FandangoChristmas

Posted (edited)

Good day all! Does anyone know if this will work with gathering honey from a beehive? I have a large farming quest line I will be adding this to, and would like to know if I need to use Gather or Loot as the objective to work with gathering honey from a players beehive. Also curious about eggs from chicken coops as well?

Edited by FandangoChristmas
hid333

Posted

On 3/16/2025 at 9:54 PM, ChardaZAR said:

I'm guessing it's command based
"deposit %steamid% (amount)" for Economics

 

Please note that it needs to be "%STEAMID%" (uppercase).

Today, I noticed that some settings were in lowercase and that this was preventing rewards from being received.

I hope would like to have test permissions that allow admins to report quests as completed even when they are not. I would like to have pass-through permissions to check whether the intended rewards are received when adding a quest.

  • Like 1
Rust Admin

Posted

6 hours ago, FandangoChristmas said:

Good day all! Does anyone know if this will work with gathering honey from a beehive? I have a large farming quest line I will be adding this to, and would like to know if I need to use Gather or Loot as the objective to work with gathering honey from a players beehive. Also curious about eggs from chicken coops as well?

literally the post directly above yours.  

FandangoChristmas

Posted

44 minutes ago, Rust Admin said:

literally the post directly above yours.  

Wow thats crazy, I noticed that after I had posted when I came back to check for reply. Was gonna make the quests around 2 weeks ago, but havent been around until today.

Rust Admin

Posted

29 minutes ago, FandangoChristmas said:

Wow thats crazy, I noticed that after I had posted when I came back to check for reply. Was gonna make the quests around 2 weeks ago, but havent been around until today.

yeah i tested all of those scenarios and none work. 😞

DezLife

Posted

At the moment we are waiting for hooks from oxide to implement everything related to cooking 2.0

Nomad3211

Posted

Hi there! 

I am interested in purchasing this plugin, but I'm very reluctant given that a large number of support tickets have not been responded to or answered. 
How well is the support for this plugin, and is the developer willing to work with community members to answer questions / help sort configuration issues out? 

Thanks in advance!

urbanviking

Posted

Since the most recent FP update the quests don't seem to be counting gathering as it was before. Players with various boosts either from skilltree or epicloot are being counted at vanilla rates despite their boosted gather rates.

Happening on 4 of our servers and at least one other that we know of
 

  • Like 3
Wins

Posted

13 hours ago, urbanviking said:

A legutóbbi FP frissítés óta úgy tűnik, hogy a küldetések nem számítanak az összegyűjtésnek, mint korábban. A skilltree-ből vagy az epicloot-ból különböző boostokkal rendelkező játékosokat a megnövekedett gyűjtési arányuk ellenére vaníliás ütemben számolják.

4 szerverünkön történik, és legalább egy másikon, amelyről tudunk
 

We have the same situation..

DezLife

Posted

14 hours ago, urbanviking said:

Since the most recent FP update the quests don't seem to be counting gathering as it was before. Players with various boosts either from skilltree or epicloot are being counted at vanilla rates despite their boosted gather rates.

Happening on 4 of our servers and at least one other that we know of
 

Show your configuration

FandangoChristmas

Posted

After this update, players have mentioned a quest of growing on plantation, grow and harvest hemp clones , doesn't count harvesting the clones.

RustyW

Posted

Same here. Since wipe the SkillTree (for mining/woodcutting) or Cooking (for harvesting from plantation) aren't taken in account and Quests pick vanilla rates. There are no errors to be seen.

  • Like 3
urbanviking

Posted (edited)

19 hours ago, DezLife said:

Show your configuration

{
  "General Settings": {
    "Max number of concurrent quests": 6,
    "Play sound effect upon task completion": true,
    "Effect": "assets/prefabs/locks/keypad/effects/lock.code.lock.prefab",
    "Clear player progress when wipe ?": true,
    "Clean up player permissions when wiping?": true,
    "Quests file name": "Quest",
    "Commands to open quest list with progress": [
      "qlist",
      "quest"
    ],
    "Activate radio for NPC in the building?": true,
    "Radio station URL to play in the building": "https://media-ice.musicradio.com/CapitalChillMP3",
    "The ID of the camera in the NPC's house": "121314",
    "Notify all players on task completion?": true,
    "[Skill Tree] Ignore bonus from Skill Tree plugin when mining": false
  },
  "Spawn Settings": {
    "Spawn mode (0 - Construction or 1 - NPC)": 1,
    "Use custom position?": true,
    "Custom position settings": {
      "Position coordinates(/quest.saveposition)": {
        "x": 843.516357,
        "y": 31.2275448,
        "z": 1076.59229
      },
      "Rotation angle (0-360 degrees)": 100.0
    },
    "Position settings tied to a monument": {
      "Position coordinates relative to monument (/quest.saveposition.outpost)": {
        "x": -2.1,
        "y": 1.4,
        "z": 30.3
      },
      "Rotation angle (0-360 degrees)": 271.0
    },
    "Safe zone settings": {
      "Enable safe zone?": false,
      "Safe zone radius": 25.0
    }
  },
  "Map Marker Settings": {
    "Use a mark on the game map? (Requires https://umod.org/plugins/marker-manager)": true,
    "Name of the map marker": "Quests",
    "Marker color (without #)": "f3ecad",
    "Outline color (without #)": "ff3535"
  },
  "NPC Parameters Settings": {
    "NPC Outfit": [
      {
        "ShortName": "hazmatsuit.nomadsuit",
        "SkinId": 0
      }
    ],
    "Enable communication with NPCs": true
  },
  "Statistics collection settings": {
    "Enable statistics collection and publication to Discord?": false,
    "Discord webhook for statistics publication": "",
    "How often to publish statistics? (Sec)": 21600.0
  },
  "IQChat Settings (if applicable)": {
    "IQChat : Custom prefix in chat": "Quest",
    "IQChat : Custom chat avatar (If required)": "0",
    "IQChat : Use UI notification (true - yes/false - no)": false
  },
  "Notification Settings": {
    "Enable notifications (Is required - https://codefling.com/plugins/notify)": true,
    "Notification Type (Is required - https://codefling.com/plugins/notify)": 1
  }
}

 

Edited by urbanviking
  • Like 2
DezLife

Posted

On 4/7/2025 at 12:17 PM, RustyW said:

Same here. Since wipe the SkillTree (for mining/woodcutting) or Cooking (for harvesting from plantation) aren't taken in account and Quests pick vanilla rates. There are no errors to be seen.

You need to contact the SkillTree developer and get instructions. Since he made changes on his side and it's not a problem of my plugin

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Like 2
  • Love 6

DezLife's Collection

User Feedback

1.7m

Downloads

Total number of downloads.

7.9k

Customers

Total customers served.

119k

Files Sold

Total number of files sold.

2.4m

Payments Processed

Total payments processed.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.