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Message added by Mr01sam,

Welcome to v3.0.0+!

This plugin has been completely rewritten from the ground up! Features have changed, the config has changed, everything has changed! Please read the documentation or you WILL be confused and run into issues. 

Also a very important note...

THIS PLUGIN NOW REQUIRES ANOTHER PLUGIN TO WORK. PLEASE READ THE INSTALL INSTRUCTIONS OR YOU WILL HAVE PROBLEMS!!

4 Screenshots

Recommended Comments



Mr01sam

Posted

15 hours ago, 3bernd3 said:

hello there, some news about this plugin ? When does the last categories come ? 

First Aid (Planned)

Cooking (Planned)

Engineering (Planned)

More TBD!

 

Would be nice to see an update on U-Mod Too.

Hey! I do have a rewrite of this plugin in the works - it won't involve those features listed as "planned" but it will involve a lot of other new features.

Unfortunately, it is pretty ambitious, so it's been taking me a long time to put together, as I've had to start from scratch several times. But I am still working on it when I can, it's definitely one of my favorite plugins I've made.

As for umod, I really don't have plans to update those posts at the moment, it's too much work to manage both for all my plugins, so the updated versions will be here on Codefling - so stay tuned!

  • Like 1
Chill Roleplay

Posted

please consider adding the ability for tracking to start turned off and have players turn it on if they want to

Mr01sam

Posted

6 hours ago, Chill Roleplay said:

please consider adding the ability for tracking to start turned off and have players turn it on if they want to

Thats already a feature! In the config, under the category section, just set "TrackedByDefaut" to false for all the categories. If you do this new players will not have any categories tracked when they first start.

image.png.c2a1b3a858ecdd4252216950f04279f2.png

Chill Roleplay

Posted (edited)

tyty also im having a bit of trouble changing the image for skills, when I do it has like a gray background even though its a png I tried other formats toimage.png.0f40290cc8d8cd2ca55546d22cec6845.png

Edited by Chill Roleplay
Mr01sam

Posted

1 hour ago, Chill Roleplay said:

tyty also im having a bit of trouble changing the image for skills, when I do it has like a gray background even though its a png I tried other formats toimage.png.0f40290cc8d8cd2ca55546d22cec6845.png

Hey I'm going to send you a DM with something you can try!

CupsOhJoe

Posted (edited)

Disregard found the an answer.
 

Edited by CupsOhJoe
  • Like 1
jaybee3

Posted

Players have had issues seeing stars after death. LIke they won't turn up at all until they've not only restarted Rust but their PC too.

Also this has been flooding the console recently:

[UiEngineFramework] UI ERROR: True True False False

Mr01sam

Posted

43 minutes ago, jaybee3 said:

Players have had issues seeing stars after death. LIke they won't turn up at all until they've not only restarted Rust but their PC too.

Also this has been flooding the console recently:

[UiEngineFramework] UI ERROR: True True False False

I'm working on getting this issue fixed with the UI. Some servers are seeing this issue and others are not. Do you happen to have any plugins that add NPC players on your server?

jaybee3

Posted

On 6/17/2024 at 5:56 PM, Mr01sam said:

I'm working on getting this issue fixed with the UI. Some servers are seeing this issue and others are not. Do you happen to have any plugins that add NPC players on your server?

The only ones that add anything other than the players would be the ones that handle bots - Botrespawn and TalkingNpc

Mr01sam

Posted

14 hours ago, jaybee3 said:

The only ones that add anything other than the players would be the ones that handle bots - Botrespawn and TalkingNpc

Hey, thanks for the response. This issue should be fixed in 3.0.1!

jaybee3

Posted

Where can we find the paid version with more perks as alluded to in the google docs?

Mr01sam

Posted

1 hour ago, jaybee3 said:

Where can we find the paid version with more perks as alluded to in the google docs?

It's still in development, coming soon though! 🙂I'll post a link on this plugin page when it's available.

Markiii

Posted (edited)

Any way to ditch this? - images have issues i think too. 

image.png.39651b6fdc048e648a8fba379f436dc9.pngimage.png.9407e3b1e5af0d00950f4ff01f8c5923.png

Edited by Markiii
Mr01sam

Posted

6 hours ago, Markiii said:

Any way to ditch this? - images have issues i think too. 

image.png.39651b6fdc048e648a8fba379f436dc9.pngimage.png.9407e3b1e5af0d00950f4ff01f8c5923.png

Yes, if you do not want players to be able to track skills on the hud. In the config, under the Tracking section, set MaxTrackedItems to 0. You can also move where the tracked items are if you want.

Im not sure why your images are like that, are you using custom ones?

Markiii

Posted (edited)

5 minutes ago, Mr01sam said:

Yes, if you do not want players to be able to track skills on the hud. In the config, under the Tracking section, set MaxTrackedItems to 0. You can also move where the tracked items are if you want.

Im not sure why your images are like that, are you using custom ones?

No boss I just loaded the plugin as default - I've got ImageLibrary etc

Edited by Markiii
Mr01sam

Posted (edited)

4 minutes ago, Markiii said:

No boss I just loaded the plugin as default - I've got ImageLibrary etc

If you reload the plugin, does it resolve? Also, do you have the latest version of UiEngineFramework?

Edited by Mr01sam
  • Like 1
Markiii

Posted

3 hours ago, Mr01sam said:

If you reload the plugin, does it resolve? Also, do you have the latest version of UiEngineFramework?

I took it right from the plugin description so i think i had latest version - reloaded didnt do change a thing sadly cos i like the look of this. 

Mr01sam

Posted

47 minutes ago, Markiii said:

I took it right from the plugin description so i think i had latest version - reloaded didnt do change a thing sadly cos i like the look of this. 

That should be correct - I just tested on a fresh server with both plugins and the images seem to be loading fine.. so I'm not quite sure what's causing the issue. You could try reloading UiEngineFramework instead of QualityCrafting - but I don't think that should be neccessary.

Just to confirm, you have QualityCrafting v3.0.2 and UiEngineFramework v1.0.1?

WD99

Posted

The same thing happened to me and I used this and it works for me :

 

 "Quality Tiers": {
    "Star Icon": "https://i.imgur.com/B7YFXiD.png",
    "Tier 0": {
      "Icon": null,
      "Color": "0.9 0.9 0.9 1"
    },
    "Tier 1": {
      "Icon": "https://i.imgur.com/8xywzNJ.png",
      "Color": "0.11764 1 0 1"
    },
    "Tier 2": {
      "Icon": "https://i.imgur.com/QndCNWg.png",
      "Color": "0 0.43921 1 1"
    },
    "Tier 3": {
      "Icon": "https://i.imgur.com/qTHhFVM.png",
      "Color": "0.63921 0.20784 0.93333 1"
    },
    "Tier 4": {
      "Icon": "https://i.imgur.com/GXoZLoU.png",
      "Color": "0.87531 0.70196 0 1"
    },
    "Tier 5": {
      "Icon": "https://i.imgur.com/PdaVqXe.png",
      "Color": "1 0.29803 0.14901 1"
    },

Go to support to image faliled to load

  • Like 1
StrifeZ

Posted

Is there a way to make it so a player can craft more than 1 perk at a higher level? Example: 5 Star AK can have tier V Lethal and tier V Durable. So far in my testing it's just one or the other.

Mr01sam

Posted

24 minutes ago, StrifeZ said:

Is there a way to make it so a player can craft more than 1 perk at a higher level? Example: 5 Star AK can have tier V Lethal and tier V Durable. So far in my testing it's just one or the other.

Yes, in fact it should be likely that a 5 star item would have more than one perk, especially if you are using default config settings which has every perk capped at Rank 3. So if you have a 5 star item, 3 of those stars (at max) can go to perk A and then the other 2 stars would go to another perk (or multiple perks).

StrifeZ

Posted

2 hours ago, Mr01sam said:

Yes, in fact it should be likely that a 5 star item would have more than one perk, especially if you are using default config settings which has every perk capped at Rank 3. So if you have a 5 star item, 3 of those stars (at max) can go to perk A and then the other 2 stars would go to another perk (or multiple perks).

Right, but I have Lethal, Durable, Efficient capped at 5 and Plated capped at 3. I'm trying to find a way to make it so a weapon can get 5 Lethal and 5 durable and armor to 5 durable and 3 plated. Can this only be done by increasing the max rank of the item to 10 so there are enough levels so the two level 5 perks can be applied? I'm trying to not add more stars to items.

ApolloCC

Posted

I am trying to use the Server Rewards plugin to use the quality setting command as a reward but I get this error when redeeming the reward and when running the command on server console. 

Failed to call hook 'CmdController' on plugin 'QualityCrafting v3.0.2' (NullReferenceException: Object reference not set to an instance of an object)
  at Oxide.Plugins.QualityCrafting.CmdController (Oxide.Core.Libraries.Covalence.IPlayer player, System.String command, System.String[] args) [0x00262] in <057740888d5743df9458aa5e1ed1773f>:0
  at Oxide.Plugins.QualityCrafting.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00e15] in <057740888d5743df9458aa5e1ed1773f>:0
  at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <795304323ac74a298b8ed190a1dfa739>:0                           3kb/s in, 15kb/s out
  at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0
  at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0

 

Mr01sam

Posted

10 hours ago, ApolloCC said:

I am trying to use the Server Rewards plugin to use the quality setting command as a reward but I get this error when redeeming the reward and when running the command on server console. 

Failed to call hook 'CmdController' on plugin 'QualityCrafting v3.0.2' (NullReferenceException: Object reference not set to an instance of an object)
  at Oxide.Plugins.QualityCrafting.CmdController (Oxide.Core.Libraries.Covalence.IPlayer player, System.String command, System.String[] args) [0x00262] in <057740888d5743df9458aa5e1ed1773f>:0
  at Oxide.Plugins.QualityCrafting.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00e15] in <057740888d5743df9458aa5e1ed1773f>:0
  at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <795304323ac74a298b8ed190a1dfa739>:0                           3kb/s in, 15kb/s out
  at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0
  at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0

 

What exactly are you typing to get this error?

ApolloCC

Posted

10 hours ago, Mr01sam said:

What exactly are you typing to get this error?

qc quality set 5

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