Jump to content
Message added by Mr01sam,

Welcome to v3.0.0+!

This plugin has been completely rewritten from the ground up! Features have changed, the config has changed, everything has changed! Please read the documentation or you WILL be confused and run into issues. 

Also a very important note...

THIS PLUGIN NOW REQUIRES ANOTHER PLUGIN TO WORK. PLEASE READ THE INSTALL INSTRUCTIONS OR YOU WILL HAVE PROBLEMS!!

4 Screenshots

  • 44.5k
  • 1.9k
  • 341.72 kB

Recommended Comments



15 hours ago, 3bernd3 said:

hello there, some news about this plugin ? When does the last categories come ? 

First Aid (Planned)

Cooking (Planned)

Engineering (Planned)

More TBD!

 

Would be nice to see an update on U-Mod Too.

Hey! I do have a rewrite of this plugin in the works - it won't involve those features listed as "planned" but it will involve a lot of other new features.

Unfortunately, it is pretty ambitious, so it's been taking me a long time to put together, as I've had to start from scratch several times. But I am still working on it when I can, it's definitely one of my favorite plugins I've made.

As for umod, I really don't have plans to update those posts at the moment, it's too much work to manage both for all my plugins, so the updated versions will be here on Codefling - so stay tuned!

  • Like 1
Link to comment
Share on other sites

please consider adding the ability for tracking to start turned off and have players turn it on if they want to

Link to comment
Share on other sites
6 hours ago, Chill Roleplay said:

please consider adding the ability for tracking to start turned off and have players turn it on if they want to

Thats already a feature! In the config, under the category section, just set "TrackedByDefaut" to false for all the categories. If you do this new players will not have any categories tracked when they first start.

image.png.c2a1b3a858ecdd4252216950f04279f2.png

Link to comment
Share on other sites

tyty also im having a bit of trouble changing the image for skills, when I do it has like a gray background even though its a png I tried other formats toimage.png.0f40290cc8d8cd2ca55546d22cec6845.png

Edited by Chill Roleplay
Link to comment
Share on other sites
1 hour ago, Chill Roleplay said:

tyty also im having a bit of trouble changing the image for skills, when I do it has like a gray background even though its a png I tried other formats toimage.png.0f40290cc8d8cd2ca55546d22cec6845.png

Hey I'm going to send you a DM with something you can try!

Link to comment
Share on other sites

Disregard found the an answer.
 

Edited by CupsOhJoe
  • Like 1
Link to comment
Share on other sites

Players have had issues seeing stars after death. LIke they won't turn up at all until they've not only restarted Rust but their PC too.

Also this has been flooding the console recently:

[UiEngineFramework] UI ERROR: True True False False

Link to comment
Share on other sites
43 minutes ago, jaybee3 said:

Players have had issues seeing stars after death. LIke they won't turn up at all until they've not only restarted Rust but their PC too.

Also this has been flooding the console recently:

[UiEngineFramework] UI ERROR: True True False False

I'm working on getting this issue fixed with the UI. Some servers are seeing this issue and others are not. Do you happen to have any plugins that add NPC players on your server?

Link to comment
Share on other sites
On 6/17/2024 at 5:56 PM, Mr01sam said:

I'm working on getting this issue fixed with the UI. Some servers are seeing this issue and others are not. Do you happen to have any plugins that add NPC players on your server?

The only ones that add anything other than the players would be the ones that handle bots - Botrespawn and TalkingNpc

Link to comment
Share on other sites
14 hours ago, jaybee3 said:

The only ones that add anything other than the players would be the ones that handle bots - Botrespawn and TalkingNpc

Hey, thanks for the response. This issue should be fixed in 3.0.1!

Link to comment
Share on other sites

Where can we find the paid version with more perks as alluded to in the google docs?

Link to comment
Share on other sites
1 hour ago, jaybee3 said:

Where can we find the paid version with more perks as alluded to in the google docs?

It's still in development, coming soon though! 🙂I'll post a link on this plugin page when it's available.

Link to comment
Share on other sites

Any way to ditch this? - images have issues i think too. 

image.png.39651b6fdc048e648a8fba379f436dc9.pngimage.png.9407e3b1e5af0d00950f4ff01f8c5923.png

Edited by Markiii
Link to comment
Share on other sites
6 hours ago, Markiii said:

Any way to ditch this? - images have issues i think too. 

image.png.39651b6fdc048e648a8fba379f436dc9.pngimage.png.9407e3b1e5af0d00950f4ff01f8c5923.png

Yes, if you do not want players to be able to track skills on the hud. In the config, under the Tracking section, set MaxTrackedItems to 0. You can also move where the tracked items are if you want.

Im not sure why your images are like that, are you using custom ones?

Link to comment
Share on other sites
5 minutes ago, Mr01sam said:

Yes, if you do not want players to be able to track skills on the hud. In the config, under the Tracking section, set MaxTrackedItems to 0. You can also move where the tracked items are if you want.

Im not sure why your images are like that, are you using custom ones?

No boss I just loaded the plugin as default - I've got ImageLibrary etc

Edited by Markiii
Link to comment
Share on other sites
Mr01sam

Posted (edited)

4 minutes ago, Markiii said:

No boss I just loaded the plugin as default - I've got ImageLibrary etc

If you reload the plugin, does it resolve? Also, do you have the latest version of UiEngineFramework?

Edited by Mr01sam
  • Like 1
Link to comment
Share on other sites
3 hours ago, Mr01sam said:

If you reload the plugin, does it resolve? Also, do you have the latest version of UiEngineFramework?

I took it right from the plugin description so i think i had latest version - reloaded didnt do change a thing sadly cos i like the look of this. 

Link to comment
Share on other sites
47 minutes ago, Markiii said:

I took it right from the plugin description so i think i had latest version - reloaded didnt do change a thing sadly cos i like the look of this. 

That should be correct - I just tested on a fresh server with both plugins and the images seem to be loading fine.. so I'm not quite sure what's causing the issue. You could try reloading UiEngineFramework instead of QualityCrafting - but I don't think that should be neccessary.

Just to confirm, you have QualityCrafting v3.0.2 and UiEngineFramework v1.0.1?

Link to comment
Share on other sites

The same thing happened to me and I used this and it works for me :

 

 "Quality Tiers": {
    "Star Icon": "https://i.imgur.com/B7YFXiD.png",
    "Tier 0": {
      "Icon": null,
      "Color": "0.9 0.9 0.9 1"
    },
    "Tier 1": {
      "Icon": "https://i.imgur.com/8xywzNJ.png",
      "Color": "0.11764 1 0 1"
    },
    "Tier 2": {
      "Icon": "https://i.imgur.com/QndCNWg.png",
      "Color": "0 0.43921 1 1"
    },
    "Tier 3": {
      "Icon": "https://i.imgur.com/qTHhFVM.png",
      "Color": "0.63921 0.20784 0.93333 1"
    },
    "Tier 4": {
      "Icon": "https://i.imgur.com/GXoZLoU.png",
      "Color": "0.87531 0.70196 0 1"
    },
    "Tier 5": {
      "Icon": "https://i.imgur.com/PdaVqXe.png",
      "Color": "1 0.29803 0.14901 1"
    },

Go to support to image faliled to load

  • Like 1
Link to comment
Share on other sites

Is there a way to make it so a player can craft more than 1 perk at a higher level? Example: 5 Star AK can have tier V Lethal and tier V Durable. So far in my testing it's just one or the other.

Link to comment
Share on other sites
24 minutes ago, StrifeZ said:

Is there a way to make it so a player can craft more than 1 perk at a higher level? Example: 5 Star AK can have tier V Lethal and tier V Durable. So far in my testing it's just one or the other.

Yes, in fact it should be likely that a 5 star item would have more than one perk, especially if you are using default config settings which has every perk capped at Rank 3. So if you have a 5 star item, 3 of those stars (at max) can go to perk A and then the other 2 stars would go to another perk (or multiple perks).

Link to comment
Share on other sites
2 hours ago, Mr01sam said:

Yes, in fact it should be likely that a 5 star item would have more than one perk, especially if you are using default config settings which has every perk capped at Rank 3. So if you have a 5 star item, 3 of those stars (at max) can go to perk A and then the other 2 stars would go to another perk (or multiple perks).

Right, but I have Lethal, Durable, Efficient capped at 5 and Plated capped at 3. I'm trying to find a way to make it so a weapon can get 5 Lethal and 5 durable and armor to 5 durable and 3 plated. Can this only be done by increasing the max rank of the item to 10 so there are enough levels so the two level 5 perks can be applied? I'm trying to not add more stars to items.

Link to comment
Share on other sites

I am trying to use the Server Rewards plugin to use the quality setting command as a reward but I get this error when redeeming the reward and when running the command on server console. 

Failed to call hook 'CmdController' on plugin 'QualityCrafting v3.0.2' (NullReferenceException: Object reference not set to an instance of an object)
  at Oxide.Plugins.QualityCrafting.CmdController (Oxide.Core.Libraries.Covalence.IPlayer player, System.String command, System.String[] args) [0x00262] in <057740888d5743df9458aa5e1ed1773f>:0
  at Oxide.Plugins.QualityCrafting.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00e15] in <057740888d5743df9458aa5e1ed1773f>:0
  at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <795304323ac74a298b8ed190a1dfa739>:0                           3kb/s in, 15kb/s out
  at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0
  at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0

 

Link to comment
Share on other sites
10 hours ago, ApolloCC said:

I am trying to use the Server Rewards plugin to use the quality setting command as a reward but I get this error when redeeming the reward and when running the command on server console. 

Failed to call hook 'CmdController' on plugin 'QualityCrafting v3.0.2' (NullReferenceException: Object reference not set to an instance of an object)
  at Oxide.Plugins.QualityCrafting.CmdController (Oxide.Core.Libraries.Covalence.IPlayer player, System.String command, System.String[] args) [0x00262] in <057740888d5743df9458aa5e1ed1773f>:0
  at Oxide.Plugins.QualityCrafting.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00e15] in <057740888d5743df9458aa5e1ed1773f>:0
  at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <795304323ac74a298b8ed190a1dfa739>:0                           3kb/s in, 15kb/s out
  at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0
  at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0

 

What exactly are you typing to get this error?

Link to comment
Share on other sites
10 hours ago, Mr01sam said:

What exactly are you typing to get this error?

qc quality set 5

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Like 4
  • Love 4

User Feedback

1.3m

Downloads

Total number of downloads.

6.5k

Customers

Total customers served.

95.8k

Files Sold

Total number of files sold.

1.9m

Payments Processed

Total payments processed.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.