Works with
Compatible add-ons, packages, or tools that pair well with this resource.
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Loot Table & Stacksize GUI Optional -
Event Owner Optional -
Notify Optional -
Server Rewards Optional -
Economics Optional -
True PVE Optional
About Pumpkin Drones
A swarm of drones, each carrying a glowing jack o' lantern, settles over a random monument and patrols it until the timer runs out. Shoot them down and every drone drops a bag of Halloween loot. Not every swarm is peaceful though — some only fight back when attacked, others fire pumpkin rockets at anyone who comes near. Every event is announced, marked on the map and shown on screen, and nothing else needs to be installed.
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23
Monuments preconfigured
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3
Swarm modes, from harmless to hostile
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6
Optional plugin integrations
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0
Required dependencies
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| ✓ | A different monument every event — 23 preconfigured, your own positions on top |
| ✓ | Friendly, neutral or hostile — every swarm rolls a mode, weighted the way you want |
| ✓ | Pumpkin rockets — dangerous, but never more than three drones on one player |
| ✓ | A loot bag from every drone — Halloween loot out of the box, your own table or a Loottable preset |
| ✓ | Impossible to miss — announced in chat, as a toast or through Notify, and marked on the map |
Install it and the swarms start showing up on their own. Everything that shapes the event for your players can be changed in the config.
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| ✓ | No required dependencies — every integration below is optional |
| ✓ | TruePVE — players can shoot the drones and pumpkin rockets can hit players on PvE servers |
| ✓ | EventOwner — drones and loot bags are registered, its ownership rules apply to every hit |
| ✓ | Loottable, Notify, Economics and ServerRewards — loot presets, notifications and kill rewards |
| ✓ | Nothing left behind — drones are never saved, and unloading the plugin removes the swarm instantly |
| ✓ | Drones and pumpkins can't be picked up or looted — the only loot is the bag they drop |
| ✓ | No cost between events — damage and loot hooks are only active while a swarm is out |
Works in chat with a leading slash and in the server console. Mode, location, drone count and radius are all optional.
| pumpkindrones start [mode] | Start an event at a random monument. Mode is friendly, neutral or hostile — random if left out |
| pumpkindrones start [mode] <name> | Start at a monument matching the name, e.g. harbor or launch site |
| pumpkindrones start [mode] here [drones] [radius] | Start at your own position |
| pumpkindrones stop | End the current event |
| pumpkindrones monuments | List every monument on the current map and whether it's configured |
| void OnPumpkinDronesStart(Vector3 position, string mode) | A swarm has spawned. Mode is Friendly, Neutral or Hostile |
| void OnPumpkinDronesEnd() | The event has ended and the swarm is gone |
| void OnPumpkinDroneKilled(Drone drone, BasePlayer killer) | A drone was shot down. The killer can be null |
