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Npc Random Raids 1.9.4

$27.00 $22.95
   (7 reviews)

1 Screenshot

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SH1N3XX1337

Posted

are u the only one maked this plugin? Maybe ive got it from some other site...but i had it like i said i have the config and all of it^^

 

tomato7460

Posted

Developer, I'm here to give you a feedback that when the RaidableBases event triggers RandomRaids, mlrs summoned by other players will deal damage to the player's base with the TruePVE plugin enabled, and the other player refers to any player's base

nashslash

Posted

23 hours ago, SH1N3XX1337 said:

are u the only one maked this plugin? Maybe ive got it from some other site...but i had it like i said i have the config and all of it^^

 

Buy the plugin if you want support on it. what a cheek asking for support on something your mate sent you ...

BB1984

Posted

23 hours ago, SH1N3XX1337 said:

are u the only one maked this plugin? Maybe ive got it from some other site...but i had it like i said i have the config and all of it^^

 

It's also sold on the chaoscode.io site. Perhaps you bought it there?

SH1N3XX1337

Posted

omg @BB thank you so much i looked on chaos again and there it is 🙂 thanks very much guys anyway 🙂 

 

molokatan

Posted

@Razor is it possible to make params from L2887 configurable?

nextFireTime = Time.time + UnityEngine.Random.Range(5f, 10f);

If i understand it correct, its the time between 2 Attacks of an npc with rockets or C4.

Would be nice to have this configured by profiles.

Stark

Posted

The idea I can't give these through console is stupid. 

Razor

Posted

6 hours ago, Stark said:

The idea I can't give these through console is stupid. 

Yep i forgot to add that and because it would be stupid i probably will not.

  • Like 1
Stark

Posted

7 hours ago, Razor said:

Yep i forgot to add that and because it would be stupid i probably will not.

Giving yourself a flare through console is stupid? Explain.  So everyone that makes plugins that have this option is stupid as well then. Yeah. Okay. 

Razor

Posted (edited)

ya called my plugin stupid it probably would of been a lot easer to ask for that option instead of complaining. i wonder if you even tried randomraid in counsel  randomraid <SteramID> <Total>     Seems that is an option

Edited by Razor
Stark

Posted

39 minutes ago, Razor said:

ya called my plugin stupid it probably would of been a lot easer to ask for that option instead of complaining. i wonder if you even tried randomraid in counsel  randomraid <SteramID> <Total>     Seems that is an option

I didn't call your plugin stupid - the whole purpose of my comment was because you can't use console to give out these flares - I've already tried - hench the comment. 

Razor

Posted (edited)

Your comment in no way asked for help you stated it was stupid.. whats it say when you type randomraid in the counsel?

"Usage: randomraid <playerID> <itemType>"

Edited by Razor
  • Like 2
Andres S

Posted

I cant get updated file from download. still geting previous version image.png.d9c92ca2da226eebf0e446a9fa1c7286.png

Razor

Posted

that is the correct version just added the .1 because codefling would not let me update the file if i did not change version witch was stupid.

  • Like 1
Jackelmyer

Posted (edited)

Is anyone else noticing that NPC's are dropping their full kits now?  They didn't used to.

 

And the "CustomLoot config profile name" config isn't working.

Edited by Jackelmyer
Jackelmyer

Posted

44 minutes ago, Jackelmyer said:

Is anyone else noticing that NPC's are dropping their full kits now?  They didn't used to.

 

And the "CustomLoot config profile name" config isn't working.

 

Nevermind. I've customizations and didn't update the fix from the latest update properly.  Found the issue.

pinoysaboteur

Posted (edited)

error after killing 1 npc with latest update. Retested without kits. Same error. Kicked/Disconnected: RPC Error in OnProjectileAttack

 

 

Edited by pinoysaboteur
Prex Coder

Posted

Hello, in case the plugin does not work for you guys, just update line 2404 with:
 

 public override BaseCorpse CreateCorpse(PlayerFlags flagsOnDeath, Vector3 posOnDeath, Quaternion rotOnDeath, List<TriggerBase> triggersOnDeath)

instead of this:
 

public override BaseCorpse CreateCorpse(PlayerFlags flagsOnDeath, Vector3 posOnDeath, Quaternion rotOnDeath, BaseEntity parentOnDeath)

 

Andres S

Posted

latest update gives this 
 Error while compiling RandomRaids: ; expected | Line: 98, Pos: 46

Razor

Posted

2 hours ago, Andres S said:

latest update gives this 
 Error while compiling RandomRaids: ; expected | Line: 98, Pos: 46

Sounds like you may have a corrupt download redownload again.

  • Love 1
Andres S

Posted

this helped. thnx

  • Like 1
Komorebi

Posted

Can you add more information about the configuration of gunships? Something like the picture. This plugin will be really nice! If you can't increase the health of the gunship wing, it's a little easy.

image.png

  • Like 1
thimblebird

Posted

can you add support for BetterNpc in terms of different NPCs?

i have several different NPCs set up using BetterNpc with different "tiers" and at the moment I wouldn't be able to differentiate between the different NPCs (they have distinct names like "Tier 1 NPC" - I know they all use the heavy prefab and that does not help) to trigger different difficulties of raids.

so killing Tier 1 NPCs would trigger easy raids, Tier 6 nightmare raids, etc... but that doesn't work if I can only provide prefab names in this plugin.

can you somehow check for the display name of the NPC or something instead of only prefab name? that's only thing keeping me from buying the plugin. 😞 not flexible enough otherwise for my usecase...

thanks for considering

  • Like 1
chilakhsingh

Posted (edited)

Can anyone walk me through how to set this plugin up with CustomLoot plugin? I would greatly appreciate it.

Edited by chilakhsingh

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  • Like 5
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