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BjarkeH

Posted

Are there category for ever crate?
So I can setup dropchance for Items in individual crates.

The_Kiiiing

Posted

6 hours ago, BjarkeH said:

Are there category for ever crate?
So I can setup dropchance for Items in individual crates.

Yes, each crate can be configured individually

Robis

Posted (edited)

@The_Kiiiing Hello, i checking matchings default vanilla crates at https://rustlabs.com/group=containers

Noticed that its not matching in this plugin by default when you load it... Some items even missing like tarp, Burst Module, etc...

Now i thinking to spend my time by my self manually adding fully from developers page or you can make some how to pull it from https://rustlabs.com/group=containers

Very hard to have right loot table, very important that have 100% right chances for every crate, right min max container slots...

Once plugin have 100% right by vanilla defaults then loot become 100% balanced... (To multiple loot by the server rates is separate stuff, but to have right crate items/chances/min max slots is another thing)

However if you cant make it right for some reasons, just let me know please, then i try my self take a long time to make it right. Thank you

Edited by Robis
  • Love 1
HappySnacks

Posted (edited)

On 4/29/2022 at 7:12 AM, The_Kiiiing said:

Yes it will be added in the next update in a few days

major spam on my end so sorry. delete if needed.

Edited by HappySnacks
  • Haha 1
HappySnacks

Posted (edited)

On 4/29/2022 at 7:12 AM, The_Kiiiing said:

Yes it will be added in the next update in a few days

Has this been added already? 
Gather and custom items for Nodes. I can only see collectable stone and sulf etc same as before. or does this cover both? 
nodes and static collectable stone, sulf, metal, wood? 

I cant see trees either... 
Been hanging for this update for so long!! Sorry but excited af! 

I would also love to add something. 
Loottable for custom collectable items for animals. 
So i can add blood and other things to animals also for my other custom mods. 

nodes,trees,animals.... 
If you havent finished the nodes and trees part of it yet, could you add animals too while you are there 😛 

Cheers


*edit*

Is it possible to have custom gather rate for different BIOME also. 
example: 

i plant a farm in des biome i will only get said item from a hemp plant. 
but in snow biome i get this item instead. So biome specific gather... and custom items. 
Would love this for more than just hemp also. Every single gathered item would be epic (berry,potato etc) + nodes, trees and animals! 


edit 2

Is it at all possible to separate gathered items (in wild) to farmed items too...
So wild gathered items I could add the same custom items to it, but drop % on wild gathered is heaps higher than farmed in a planter. 

edit 3 

ability to perm add custom items to the GUI. So enter it once, it comes up at the front section with other custom items.... Some of these things i need to add to like 15 different crate and drop. Needs more support for custom items to be manually entered. 

Also adding these items into the loottable, from the standard gui menu maybe have a opt checkmark beside the custom item. Or when you add it to a crate etc. adding the custom item. have a checkbox add to GUI and loottable or something..

edit 4 beside the loot refresh button up the top, have a manual loottable and stacksize backup that does into a /oxide/data/loottable as a config file etc so its a easy backup. and can be done ingame instead of manually. so periodic changes are saved. incase you need to revert etc. or test something. 

edit 4
add custom items for collectable cactus and driftwood too please

edit 5 horse dung, speed up multiplier of dung and change loottable to custom items if needed

Cheers

Edited by HappySnacks
HappySnacks

Posted (edited)

On 4/29/2022 at 7:12 AM, The_Kiiiing said:

Yes it will be added in the next update in a few days

major spam on my end so sorry. delete if needed.

Edited by HappySnacks
HappySnacks

Posted (edited)

On 4/29/2022 at 7:12 AM, The_Kiiiing said:

Yes it will be added in the next update in a few days

major spam on my end so sorry. delete if needed.

Edited by HappySnacks
TexasRed

Posted (edited)

Issue resolved

Edited by TexasRed
weslle

Posted

ERRO FURNACE CONFIG

[Loottable] Failed to get property BaseOven.CanRunWithNoFuel

Screenshot_109.png

rockst3adii

Posted

Electric furnaces seem to be stuck at vanilla speed, despite changing the multiplier and I have no other plugins that would affect this. Is anyone else having this issue / is there any fix for it?

ýÏ

Posted

Can this plugin only be used on Windows systems?

Ubuntu,CentOS system installation plugin prompt cannot find file name

Could not load plugin 'loottable' (no plugin found with that file name)

ýÏ

Posted

9 hours ago, ýÏ said:

Can this plugin only be used on Windows systems?

Ubuntu,Debian,CentOS system installation plugin prompt cannot find file name

Could not load plugin 'loottable' (no plugin found with that file name)

 

shady14u

Posted

I have been told of a possible conflict with SimpleSplitter.. Do you want to test with Simple Splitter and see if this is the case. I can gift you Simple Splitter to verify it

 

rifle.ak

Posted

Is it possible to set TC stacksize separately from everything else?

The_Kiiiing

Posted

On 4/17/2023 at 4:03 PM, weslle said:

ERRO FURNACE CONFIG

[Loottable] Failed to get property BaseOven.CanRunWithNoFuel

Screenshot_109.png

Are you on carbon or oxide?

Robis

Posted

Anyone can share example of custom items data file please ?

The_Kiiiing

Posted

On 4/13/2023 at 7:45 PM, HappySnacks said:

Has this been added already? 
Gather and custom items for Nodes. I can only see collectable stone and sulf etc same as before. or does this cover both? 
nodes and static collectable stone, sulf, metal, wood? 

I cant see trees either... 
Been hanging for this update for so long!! Sorry but excited af! 

I would also love to add something. 
Loottable for custom collectable items for animals. 
So i can add blood and other things to animals also for my other custom mods. 

nodes,trees,animals.... 
If you havent finished the nodes and trees part of it yet, could you add animals too while you are there 😛 

Cheers


*edit*

Is it possible to have custom gather rate for different BIOME also. 
example: 

i plant a farm in des biome i will only get said item from a hemp plant. 
but in snow biome i get this item instead. So biome specific gather... and custom items. 
Would love this for more than just hemp also. Every single gathered item would be epic (berry,potato etc) + nodes, trees and animals! 


edit 2

Is it at all possible to separate gathered items (in wild) to farmed items too...
So wild gathered items I could add the same custom items to it, but drop % on wild gathered is heaps higher than farmed in a planter. 

edit 3 

ability to perm add custom items to the GUI. So enter it once, it comes up at the front section with other custom items.... Some of these things i need to add to like 15 different crate and drop. Needs more support for custom items to be manually entered. 

Also adding these items into the loottable, from the standard gui menu maybe have a opt checkmark beside the custom item. Or when you add it to a crate etc. adding the custom item. have a checkbox add to GUI and loottable or something..

edit 4 beside the loot refresh button up the top, have a manual loottable and stacksize backup that does into a /oxide/data/loottable as a config file etc so its a easy backup. and can be done ingame instead of manually. so periodic changes are saved. incase you need to revert etc. or test something. 

edit 4
add custom items for collectable cactus and driftwood too please

edit 5 horse dung, speed up multiplier of dung and change loottable to custom items if needed

Cheers

Hi, the comment you are refering to is over a year old and these features have already been added. Gather rates for trees and nodes can be adjusted in the gather configuration in the gathering tab.

Custom gather rates for biomes will not be added since this would make this plugin even more complex and most people are not gonna use this anyways.

Gathered items and collectable items can also already be configured separately: You can configure collectable resources directly in the gathering tab, gathered resources are configured in the Gather Configuration.

The ability to manually add custom items will be added with the next update as this has been requested very often.

Backing up and importing configurations will also be a thing in the next update

The_Kiiiing

Posted

41 minutes ago, rifle.ak said:

Is it possible to set TC stacksize separately from everything else?

No this is not possible at the moment

weslle

Posted

18 hours ago, The_Kiiiing said:

Você está em carbono ou óxido?

oxide!

rifle.ak

Posted

Greetings - I'm noticing once I switched from Magic Loot to this plugin some odd behavior with collecting resources. If you hit a tree or node, the resources go into your inventory as normal. However if you "gather" the resources from pickup items (wood, stone, metal) it goes into your hotbar instead. Is this a bug?

The_Kiiiing

Posted

1 hour ago, rifle.ak said:

Greetings - I'm noticing once I switched from Magic Loot to this plugin some odd behavior with collecting resources. If you hit a tree or node, the resources go into your inventory as normal. However if you "gather" the resources from pickup items (wood, stone, metal) it goes into your hotbar instead. Is this a bug?

This is a known issue and it will be fixed with the next update

MONSTRO

Posted (edited)

Hey there - can you modify the multiplier on quarries so if you have a 10x server, have 10x resources come out of the quarry? If so, how? I don't see a Multiplier option and it appears the lowest you can go for "Time to generate one item (seconds)" is "0.1" and that doesn't produce the amount for 10x or even 5x for that matter.

Example scenarios:

  • Have Stone quarry produce 10x Vanilla = 50K Stone and 10K Metal Ore
  • Have Stone quarry produce 5x Vanilla = 25K Stone and 5K Metal Ore
  • Have Stone quarry produce 2x Vanilla = 10K Stone and 2K Metal Ore

Since you can only set the "Time to generate one item (seconds)" to a minimum of 0.1, I don't think this is achievable, correct?

Can you add a simple option in the UI like a Multiplier button or something? So if you want 2x Vanilla, or 10x, etc. just enter a value of 2 or 10?

Thank you in advance!

EDIT: It turns out you can modify the value for "work" in quarry_stone.json to whatever you want, but in the GUI itself it won't let you go below "0.1" at all. Example if you want to use "0.01" the GUI reverts it back to "0.1."

Edited by MONSTRO
  • Like 1
rockst3adii

Posted

On 4/17/2023 at 3:03 PM, weslle said:

ERRO FURNACE CONFIG

[Loottable] Failed to get property BaseOven.CanRunWithNoFuel

Screenshot_109.png

Also receiving this error and on Oxide

rockst3adii

Posted

On 4/18/2023 at 4:26 PM, shady14u said:

I have been told of a possible conflict with SimpleSplitter.. Do you want to test with Simple Splitter and see if this is the case. I can gift you Simple Splitter to verify it

 

@The_KiiiingAlso an issue I seem to have as well as the electric furnaces not working is non compatibility with Simple Splitter. When I enable quick smelt within Loottable and disable quick smelt in Simple Splitter, faster smelting does not work at all. Simple Splitter smelting does however work when I disable Loottable smelting. 

The_Kiiiing

Posted

9 hours ago, rockst3adii said:

@The_KiiiingAlso an issue I seem to have as well as the electric furnaces not working is non compatibility with Simple Splitter. When I enable quick smelt within Loottable and disable quick smelt in Simple Splitter, faster smelting does not work at all. Simple Splitter smelting does however work when I disable Loottable smelting. 

The electric furnace issue will be fixed with the next update. The reason why furnace speed is not working with SimpleSplitter installed is that as soon as SimpleSplitter is detected the furnace speed configuration is automatically disabled since it would interfere with SimpleSplitter. I will add an indicator in the UI for this with the next update

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