Jump to content

rockst3adii

Member
  • Posts

    28
  • Joined

  • Last visited

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

rockst3adii's Achievements

Apprentice

Apprentice (3/15)

  • One Year In
  • Collaborator
  • Conversation Starter
  • First Post
  • Reacting Well

Recent Badges

5

Reputation

  1. rockst3adii

    AutoAdd

    Edited due to user error
  2. rockst3adii

    Wagon Plus

    What could potentially work is making the stacks line up with that of the server and not go over? It seems the players can take a stack and it leaves the excess. E.g. if there is 2000 low grade in the wagon and the stack size is 1500, there will be 500 left over there
  3. rockst3adii

    Wagon Plus

    Great, thank you very much! I also have my file originally on LoneDesign. Is there any way to transfer it to Codefling?
  4. rockst3adii

    Wagon Plus

    We had it set to 3x what you would typically get in a wagon. E.g. Fuel was 1200-2700 range.
  5. rockst3adii

    Wagon Plus

    Players seem to be able to take stacks from wagons when it exceeds the stack size on the server. Is this something that you would be able to fix? I purchased the plugin on Lone Design also, would be great if I could transfer my purchase over
  6. Would this plugin allow you to only edit resources? I have a separate plugin for loot which I wouldn't want affected.
  7. Is this plugin not being maintained anymore?
  8. Thank you for the quick reply, looking forward to it!
  9. Seen that you're updating the plugin soon which is really good! Do you know when this would be? Will there be any way to block certain items of your choice from being destroyed during the no-raid time? And will there be any UI updates?
  10. Failed to run a 1.00 timer in 'CRaidController v4.0.7' (NullReferenceException: ) at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <8aebd7627ade4efeae84aca54d1d32ad>:0 at Oxide.Plugins.CRaidController.OnPlayerConnected (BasePlayer player) [0x0006a] in <d3f7ba31be42474eadf1fc659c25c277>:0 at Oxide.Plugins.CRaidController+<>c__DisplayClass46_0.<OnPlayerConnected>b__0 () [0x00000] in <d3f7ba31be42474eadf1fc659c25c277>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <b76ec77c47d1449e92b2baab8603843d>:0 We are receiving this error quite a bit - could you look into it please?
  11. This doesn't seem to appear when loaded - thoughts? Permissions have been applied.
  12. Is there a UI for this so players know when it is raid hours without checking the command?
  13. Any updates on when we may receive some new UI types?
  14. For some other UI options: v4 UI without the start and end times below, and instead of % on bar show time remaining. A legacy UI which looks like the v3 user interface. Thin progress bar below the toolbar/hotbar with text around
  15. Hello, Last update 4.0.6 seems to have broken the UI for us. Neither CustomStatusFramework or the default UI pops up. When reloading the plugin, the default UI pops up for a second and then goes away. Unloading CustomStatusFramework does not solve the issue. Version 4.0.5 works fine with CustomStatusFramework and the Default UI.
1.1m

Downloads

Total number of downloads.

5.7k

Customers

Total customers served.

82.5k

Files Sold

Total number of files sold.

1.6m

Payments Processed

Total payments processed.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.