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The_Kiiiing

Posted

9 hours ago, Et3rn47 said:

Thanks for the reply -- I might be missing something then as if that's the case, what's the point of being able to establish quantities on each item, when adding the item?
image.png.8cae47316f8ea9741d19a5ea11dd9e7c.png

Forgive me if I'm not understanding how these 2 different sets of number do, or don't correlate. Does the associated quantities added upon item add, over-ride the quantities of the tiers they belong to?

The amount on the right side is the amount of different items from that category that will end up in the container when the category is selected. The amount of an item is the quantity that will end up in the container when the item is selected. 

In your screenshot above, if the green category is selected, exactly one item from the category will be put into the container (sulfur, low grade, metal or stone). The quantity of the item depends on the configured amount of the individual item. 

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Et3rn47

Posted (edited)

7 hours ago, The_Kiiiing said:

The amount on the right side is the amount of different items from that category that will end up in the container when the category is selected. The amount of an item is the quantity that will end up in the container when the item is selected. 

In your screenshot above, if the green category is selected, exactly one item from the category will be put into the container (sulfur, low grade, metal or stone). The quantity of the item depends on the configured amount of the individual item. 

Ah great explanation, thank you.
I think otherwise the only question I have is, when you add, or create a custom item (for instance in my case a "Super Card") how do you get rid of it/them? 

image.png.6add4281bec2bff0f495eb7b92656288.png

Edited by Et3rn47
The_Kiiiing

Posted

27 minutes ago, Et3rn47 said:

Ah great explanation, thank you.
I think otherwise the only question I have is, when you add, or create a custom item (for instance in my case a "Super Card") how do you get rid of it/them? 

image.png.6add4281bec2bff0f495eb7b92656288.png

Click edit and then delete

Et3rn47

Posted

28 minutes ago, The_Kiiiing said:

Click edit and then delete

This adds or remove the item from the container, not from the list of available items. When you select "Add Item" while in the container you're adjusting, you're brought to the "Select item" page. If you click on an item from within that page, there is no "delete" button to select.
image.png.bfb0b1c577b9d7393d4106c5ce7f5d2c.png

The_Kiiiing

Posted

44 minutes ago, Et3rn47 said:

This adds or remove the item from the container, not from the list of available items. When you select "Add Item" while in the container you're adjusting, you're brought to the "Select item" page. If you click on an item from within that page, there is no "delete" button to select.
image.png.bfb0b1c577b9d7393d4106c5ce7f5d2c.png

I mean the yellow edit button in the select menu

Et3rn47

Posted

3 hours ago, The_Kiiiing said:

I mean the yellow edit button in the select menu

If by yellow you mean green edit button, and if "select menu" is where you're selecting the container to edit from under the different category tabs... that doesn't help in regard to what I'm talking about. Since I have created that new custom item, it now lives under any container edit option and I can't get rid of my custom added item.
image.png.3405f59f8ab3e2e52171c7d7b59e8c0f.png
As you'll see this is kitchen sink vs the toilet_b. Every container I want to edit what items can appear in them, when I select the "custom" category, the item I mistakenly duplicated is there.
At a minimum, I'm asking how this is saved within the game files I guess, so I can remove their entries all together

Et3rn47

Posted

Bumping this thread

nickw

Posted

Hey I would really like to start using this again as using 3 other plugins and configs can be annoying when this can do it all in one... Any idea of a update as I'm still getting lags using this plugin 

  • Like 1
Malkizid

Posted (edited)

6 hours ago, nickw said:

Hey I would really like to start using this again as using 3 other plugins and configs can be annoying when this can do it all in one... Any idea of a update as I'm still getting lags using this plugin 

Same here,  @The_Kiiiing we would really like some news on a further optimisation pass or any sort of update, is there one coming in the near future?

Edited by Malkizid
The_Kiiiing

Posted

16 hours ago, nickw said:

Hey I would really like to start using this again as using 3 other plugins and configs can be annoying when this can do it all in one... Any idea of a update as I'm still getting lags using this plugin 

DId you try the latest version? There have been a ton of improvements compared to the older versions.

If you are still experiencing unusual hook times, please uncomment the first line in the plugin file so it looks like this.

#define HOOKTIME_DEBUG

Then after the plugin has been running for a few hours (longer is better) run l.hooktime in the console and send me the output. This allows me to identify the hooks that need more optimization

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The_Kiiiing

Posted

10 hours ago, Malkizid said:

Same here,  @The_Kiiiing we would really like some news on a further optimisation pass or any sort of update, is there one coming in the near future?

I am currently working on a full rewrite of this plugin since the original code of this version is over 2 years old and a nightmare to maintain. There will still be bugfixes and performance improvements for this version so it remains usable, but there are no feature updates planed anymore.

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Malkizid

Posted

10 hours ago, The_Kiiiing said:

I am currently working on a full rewrite of this plugin since the original code of this version is over 2 years old and a nightmare to maintain. There will still be bugfixes and performance improvements for this version so it remains usable, but there are no feature updates planed anymore.

Thrilled to hear that news and really appreciate the reply.

We understand you are busy and know how annoying all these Questions can sometimes be, but it makes all the difference to us.
Good luck with your re-write and we are really looking forward to the new material, when you are ready to release!
 

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Et3rn47

Posted

19 hours ago, Malkizid said:

Thrilled to hear that news and really appreciate the reply.

We understand you are busy and know how annoying all these Questions can sometimes be, but it makes all the difference to us.
Good luck with your re-write and we are really looking forward to the new material, when you are ready to release!
 

Well said, and I'm in full agreement. I know how us pesky "customers" can be 😜

The_Kiiiing

Posted

3 hours ago, Elloco said:

image.png.b57267b30e9e7c1c1bb80d417b18f479.png

Will fix this with the next update

Airpex

Posted

please let me know, how to config an custom item, how to skin it, how to get the skin-id (or where from) ??
the information on main page is really poor about this

Et3rn47

Posted

4 hours ago, Airpex said:

please let me know, how to config an custom item, how to skin it, how to get the skin-id (or where from) ??
the information on main page is really poor about this

The auth is working on recoding the plugin right now. As it stands you'll have to know the id to place while you're adding the item (into skin ID section). I'm not sure of another method as it stands (aside from getting that info yourself and placing it)

Airpex

Posted

4 hours ago, Et3rn47 said:

The auth is working on recoding the plugin right now. As it stands you'll have to know the id to place while you're adding the item (into skin ID section). I'm not sure of another method as it stands (aside from getting that info yourself and placing it)

ok, thx
and how to get or make this ID ?

Im looking forward to see this

Airpex

Posted

On 2/23/2024 at 1:38 AM, The_Kiiiing said:

I am currently working on a full rewrite of this plugin since the original code of this version is over 2 years old and a nightmare to maintain. There will still be bugfixes and performance improvements for this version so it remains usable, but there are no feature updates planed anymore.

I hope that the plugins can easily get exchanged with no need to reconfig it all again

Et3rn47

Posted (edited)

8 hours ago, Airpex said:

thx for the link.  but I still dont know how it works in the plugin

While in the menu, select "New Custom Item" --> You'll see this:
image.png.00aa18d9b614019482e037433b606e49.png

 

Then edit it however you want -- just be warned after you create it, I'm not sure how to delete it

Edited by Et3rn47
hid333

Posted

For some reason, the plant clones don't overlap.
There are no other plugins that change the stack size.
In loottable, the stack remains at the default of 100.
The config file is also set to 100, but for some reason they don't overlap.
If you reload the plugin, it will overlap, but it will return to normal when the server is restarted.
I haven't had any problems up until now, but this problem has started occurring over the past few weeks. Do you see any areas of concern?

The_Kiiiing

Posted

20 minutes ago, hid333 said:

For some reason, the plant clones don't overlap.
There are no other plugins that change the stack size.
In loottable, the stack remains at the default of 100.
The config file is also set to 100, but for some reason they don't overlap.
If you reload the plugin, it will overlap, but it will return to normal when the server is restarted.
I haven't had any problems up until now, but this problem has started occurring over the past few weeks. Do you see any areas of concern?

Are you using TreePlanter from umod?

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