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Hi, 

I am experiencing a plugin Hook time between 100-300 (the highest out of all the plug-ins I use)
The console is giving this notice: 
Calling 'OnItemSplit' on 'Loottable v1.0.31' took average 1009ms

Anyway, I can optimize this more? 
 

Edited by llama
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I just read through every comment on here and I don't believe it was mentioned, so wondering if this is a current bug with this wipe/update, or if anyone else is experiencing this. I've reverted to default settings and unloaded/reloaded and re-downloaded plugin, and the issue has not gone away. (Note: when unloading plugin, issue vanishes). Whenever I try to split a stack, one of two things happen:

1) when right click-dragging a single item, it takes qty 2 from the stack, but still only 1 physical item is removed.

2) when middle mouse-clicking to either cut in half or in thirds, this will literally delete half of the stack, ie. If I have 5000 wood, I middle mouse to cut in half and it removes 2500, leaving me with a total of 2500 wood. 

3) extra..... when clicking on stack and selecting specific number to remove from stack, this also causes it to cut in half from what the total stack was.

Love the plugin otherwise, but this is a huge downside for splitting stacks (obviously vital for furnace use, esp.). Let me know if you're able to replicate this, and/or what I may need to do. Thanks! 

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4 hours ago, CoreSnap said:

I just read through every comment on here and I don't believe it was mentioned, so wondering if this is a current bug with this wipe/update, or if anyone else is experiencing this. I've reverted to default settings and unloaded/reloaded and re-downloaded plugin, and the issue has not gone away. (Note: when unloading plugin, issue vanishes). Whenever I try to split a stack, one of two things happen:

1) when right click-dragging a single item, it takes qty 2 from the stack, but still only 1 physical item is removed.

2) when middle mouse-clicking to either cut in half or in thirds, this will literally delete half of the stack, ie. If I have 5000 wood, I middle mouse to cut in half and it removes 2500, leaving me with a total of 2500 wood. 

3) extra..... when clicking on stack and selecting specific number to remove from stack, this also causes it to cut in half from what the total stack was.

Love the plugin otherwise, but this is a huge downside for splitting stacks (obviously vital for furnace use, esp.). Let me know if you're able to replicate this, and/or what I may need to do. Thanks! 

It looks like the plugin is interfering with another plugin. Do you have any plugin installed that might mess with stacking?

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17 minutes ago, The_Kiiiing said:

It looks like the plugin is interfering with another plugin. Do you have any plugin installed that might mess with stacking?

...that was it. I forgot I had Stack Modifier installed. I didn't think I'd loaded it cuz I thought about that. lol But dam, thank you! 😄

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Hi, would it be possible to include the hiddenhackablecrate, which is missing from the invisible
"assets/bundled/prefabs/modding/asset_store/hiddenhackablecrate.prefab"

Edited by Be_Mann
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Not sure if issue or expected behavior. When editing unload-able train wagon carts, I specify the resources (Like stones with charcoal, or crude oil along with low grade) and can confirm they spawn. However, when extracting the carts, the resources are not extracted into the collection containers. Is this a limit of the train extractor puzzle? Is there any plans to include a speed modifier for this extractor?

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Is there any way to change the math formula for Quarries?

Trying to do the math isn't very fun when let's say set the Sulfur Quarry to only give 1250 Sulf per diesel barrel.

Or maybe just show the outcome of what the settings we've changed will actually give you per diesel?

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anybody else havin problems with the category multiplier for stack sizes?

Edited by iMonkey
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21 minutes ago, iMonkey said:

anybody else havin problems with the category multiplier for stack sizes?

Yes! It's not working at all for me

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This plugin is also breaking the Head Bag's, even with the stack size set to 1 the heads still stack and error the next npc, player or animal you skin when it stacks.

No other stack size plugin is on our server.

Can see someone has posted this in support section. @The_Kiiiing

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Are all settings saved by "loottable.backup create"? Are there any leaks?

Also, can I share/sell the configuration file on codefling?
We believe that this will also serve as an advertisement for this plug-in and encourage its purchase.

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On 11/25/2023 at 1:11 PM, weslle said:

A BIG PROBLEM

Captura de tela 2023-11-25 090748.png

We're also experiencing this issue since the last update.. . causing a lot of Server-FPS drops and lag, gets worse after 5-7 days of wipe.
no other stack size modifications or plugins running. Haven't managed to figure it out.
Will post if we discover anything new

Edited by Malkizid
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On 11/25/2023 at 1:11 PM, weslle said:

A BIG PROBLEM

Captura de tela 2023-11-25 090748.png

Loottable The_Kiiiing v1.0.31 12733ms 70.5mb 68ms 7h5m2s

I had to restart the server 3 times every 8 hours to avoid lag

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(17:47:06) Calling 'OnItemSplit' on 'Loottable v1.0.31' took 358ms [GARBAGE COLLECT]
(17:47:09) | Calling 'CanStackItem' on 'Loottable v1.0.31' took average 1035ms

Naturally this is happening very often but these latencies are way too long.


@The_Kiiiing I'm sorry to post here and not in support but I'm not the plugin owner, I'm the 2nd server admin!

but could you give us a response, any idea what is happening here? 
Loottable is calling split and stack with far too high latency times.
We have very few customisations running and only a couple of custom items.

thanks for any info at all.

loottable.png

Edited by Malkizid
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