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Message added by The_Kiiiing,

Loottable v2 open beta

I am currently looking for some people willing to test the new Loottable version. The new version is fully backwards compatible and the basic functionality has already been tested by me.  To ensure the plugin works as expected not only on my test server, I decided to do a beta testing phase before release.

The only requirement to participate is that you own Loottable.

Join my discord if you are interested: https://discord.gg/mqbB5cTSfc

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any option to dissable this plugin furnace stuff ? im using 

and i dont need settings from this plugin for furnaces. its possible ?

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can that be from your plugin ? have since yesterday after patch no hackable creates more on it, but must say that I have taken down your plugin for the time being 
but still I have no hack Creates 
 
Failed to run a 60.00 timer (MissingMethodException: bool Item.MoveToContainer(ItemContainer,int,bool,bool))
  at Oxide.Ext.RustEdit.LootCore (LootContainer , Oxide.Ext.RustEdit.Loot.LootableContainerData ) [0x00095] in <35c7eff8ecc147a5923b4cd73bd65a0e>:0 
  at Oxide.Ext.RustEdit.LootCore (System.String , UnityEngine.Vector3 , UnityEngine.Quaternion , Oxide.Ext.RustEdit.Loot.LootableContainerData ) [0x0011b] in <35c7eff8ecc147a5923b4cd73bd65a0e>:0 
  at Oxide.Ext.RustEdit.LootCore+<>c__DisplayClass12_0.<RespawnContainer>b__0 () [0x0012d] in <35c7eff8ecc147a5923b4cd73bd65a0e>:0 

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I use Simple Splitter but it smelt only 1 stack in furnace. can you fix this? or support this plugin?

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On 9/3/2022 at 10:57 PM, Herrcooles said:

can that be from your plugin ? have since yesterday after patch no hackable creates more on it, but must say that I have taken down your plugin for the time being 
but still I have no hack Creates 
 
Failed to run a 60.00 timer (MissingMethodException: bool Item.MoveToContainer(ItemContainer,int,bool,bool))
  at Oxide.Ext.RustEdit.LootCore (LootContainer , Oxide.Ext.RustEdit.Loot.LootableContainerData ) [0x00095] in <35c7eff8ecc147a5923b4cd73bd65a0e>:0 
  at Oxide.Ext.RustEdit.LootCore (System.String , UnityEngine.Vector3 , UnityEngine.Quaternion , Oxide.Ext.RustEdit.Loot.LootableContainerData ) [0x0011b] in <35c7eff8ecc147a5923b4cd73bd65a0e>:0 
  at Oxide.Ext.RustEdit.LootCore+<>c__DisplayClass12_0.<RespawnContainer>b__0 () [0x0012d] in <35c7eff8ecc147a5923b4cd73bd65a0e>:0 

This issue is caused by the rust edit extension and has nothing to do with this plugin

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5 hours ago, Elloco said:

I use Simple Splitter but it smelt only 1 stack in furnace. can you fix this? or support this plugin?

I will fix this problem with the next update.

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3 hours ago, The_Kiiiing said:

Dieses Problem wird durch die Erweiterung rust edit verursacht und hat nichts mit diesem Plugin zu tun

Thank you , 
so it's the Oxide update again 

we have to distinguish between Linux and Windows for a few months anyway.

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Not working with the new Simple Splitter update. cant turn off the furnace! please add option to diable the funce settings

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please fix this non stop spam if players pick up items

Oxide.Plugins.Skills.OnCollectiblePickup (CollectibleEntity collectible, BasePlayer player) [0x0002c] in <97178ba58b1448f49f2a8e91774fb045>:0 at Oxide.Plugins.Skills.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00a9d] in <97178ba58b1448f49f2a8e91774fb045>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <09575a60985045248bcb43b20faeeb99>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in :0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in :0

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1 hour ago, Robis said:

please fix this non stop spam if players pick up items

Oxide.Plugins.Skills.OnCollectiblePickup (CollectibleEntity collectible, BasePlayer player) [0x0002c] in <97178ba58b1448f49f2a8e91774fb045>:0 at Oxide.Plugins.Skills.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00a9d] in <97178ba58b1448f49f2a8e91774fb045>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <09575a60985045248bcb43b20faeeb99>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in :0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in :0

This error is caused by the skills plugin and not by this one

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53 minutes ago, The_Kiiiing said:

This error is caused by the skills plugin and not by this one

ohhhh im blady blind.... sorry

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Hello the genetics were lost when the clones split.

need to add this in OnItemSplit hook to solve this problem

if (item.info.amountType == ItemDefinition.AmountType.Genetics && item.instanceData != null && item.instanceData.dataInt != 0)
{
	split.instanceData = new ProtoBuf.Item.InstanceData()
	{
		dataInt = item.instanceData.dataInt,
		ShouldPool = false
	};
}

 

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Loot tables plugin making errors for plugin XLevels

Entity pickups flood

Please fix it 😞

Failed to call hook 'OnCollectiblePickup' on plugin 'XLevels v1.0.8' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.XLevels.OnCollectiblePickup (CollectibleEntity collectible, BasePlayer player) [0x00091] in <2291993e6c5240a59fadd2c412d0961b>:0 at Oxide.Plugins.XLevels.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00867] in <2291993e6c5240a59fadd2c412d0961b>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <09575a60985045248bcb43b20faeeb99>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in :0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in :0

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1 hour ago, Robis said:

Loot tables plugin making errors for plugin XLevels

Entity pickups flood

Please fix it 😞

Failed to call hook 'OnCollectiblePickup' on plugin 'XLevels v1.0.8' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.XLevels.OnCollectiblePickup (CollectibleEntity collectible, BasePlayer player) [0x00091] in <2291993e6c5240a59fadd2c412d0961b>:0 at Oxide.Plugins.XLevels.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00867] in <2291993e6c5240a59fadd2c412d0961b>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <09575a60985045248bcb43b20faeeb99>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in :0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in :0

This is not the plugins fault, please ask the developer of x levels to implement a null check in OnCollectiblePickup

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23 hours ago, The_Kiiiing said:

This is not the plugins fault, please ask the developer of x levels to implement a null check in OnCollectiblePickup

I didnt say its your fault..... i just told that xlevels working with out loot table plugin only!!! but you know, thank you

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On 9/20/2022 at 9:40 PM, The_Kiiiing said:

This is not the plugins fault, please ask the developer of x levels to implement a null check in OnCollectiblePickup

thats what i discovered if you still interesting tu understand me

so if loot table and xlevels load same time (after server reboot) then it break xlevel 

reload loottable - pickup = NO ERROR  (manually)

so one of you write plugin in wrong way that plugins fight each other.

and who is fault, sorry im not coding so i cant look in to it deeper. but if its loottable plugin folt, you may face more problems with other plugins to work together if they related to loot stuff.

I would be really happy if you just put eye to check. Yes your plugin is great, but its also need to be friendly with other plugins.

Thank you

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22 hours ago, Robis said:

thats what i discovered if you still interesting tu understand me

so if loot table and xlevels load same time (after server reboot) then it break xlevel 

reload loottable - pickup = NO ERROR  (manually)

so one of you write plugin in wrong way that plugins fight each other.

and who is fault, sorry im not coding so i cant look in to it deeper. but if its loottable plugin folt, you may face more problems with other plugins to work together if they related to loot stuff.

I would be really happy if you just put eye to check. Yes your plugin is great, but its also need to be friendly with other plugins.

Thank you

I will further investigate this issue and it will be fixed with this weeks update

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1 hour ago, The_Kiiiing said:

I will further investigate this issue and it will be fixed with this weeks update

OK thank you, and here i share latest info i got about problem to help you faster get it, i got no clue about coding


 

1. XLevels config part for pickups and harvest

  "XP settings | Shortname : ValueXP": {
    "XP for the pickup of resources": {
      "stones": 1.0,
      "wood": 1.0,
      "sulfur.ore": 1.0,
      "metal.ore": 1.0,
      "mushroom": 3.0
    },
    "XP for harvest": {
      "potato.entity": 2.0,
      "corn.entity": 2.0,
      "pumpkin.entity": 2.0,
      "hemp.emtity": 1.0,
      "black_berry.entity": 5.0,
      "yellow_berry.entity": 5.0,
      "blue_berry.entity": 5.0,
      "red_berry.entity": 5.0,
      "green_berry.entity": 5.0,
      "white_berry.entity": 5.0
    },
2. XLevels cs part for pickups and harvest

private void OnCollectiblePickup(CollectibleEntity collectible, BasePlayer player)
        {
            if (!config.Setting.PickupValide) return;
            if (collectible == null || player == null) return;
            
            foreach(ItemAmount item in collectible.itemList)
                if(config.XP.PickupXP.ContainsKey(item.itemDef.shortname))
                    XPRateRerm(player, config.XP.PickupXP[item.itemDef.shortname]);
        }
        
        private void OnGrowableGather(GrowableEntity plant, BasePlayer player)
        {
            if (!config.Setting.HarvestValide) return;
            if (plant == null || player == null) return;
                
            if(config.XP.HarvestXP.ContainsKey(plant.ShortPrefabName))
                XPRateRerm(player, config.XP.HarvestXP[plant.ShortPrefabName]);

So must be only place that not matching with loottable as far as i was been told

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Hello, can you bring in a function that if a player doesn't loot a box completely empty, the box then automatically disintegrates?

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found an issue with this plugin

using the ingame quarries that are already placed on the map - they work fine after changing what u want them to output BUT after server reboot they go all weird and even stack in wierd sizes and no matter what you cannot get the stacks to stacks together.

You have to turn the quarries off/on in order for them to work correctly.

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found another issue

The Quarries in the loottables menu only does the quarries that are placed on the server NOT player quarries they place so i have no idea how to up the output on quarries players place themselfs.

I have tried changing all settings and nothing affects them - only quarries that are placed by the server on boot up

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