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Thank you for looking at my plugin, if you have any questions or if you need help, please open a Support Thread or reach out to me on my Discord at https://discord.gg/KXJBwZ6uj9

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Hello Is it just me that the plugin does not start automatically after restart?

 

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17 hours ago, IPlayRust said:

Is there a way for the crates to float on the water as players have lost a lot of loot when the heli blows up by the sea and the loot crates go in the water which is impossible to grab

That is not normal Rust behaviour for crates, if you want that there may be a plugin out there which does it. But, that is part of the skill of shooting heli if by the ocean. Shooting it down in water puts out fire immediately, but too deep and its hard to get, this is part of the challenge.

Also, its not impossible to grab, they can dive for it.

10 hours ago, 29xglllli said:

It keeps reporting errors, how should this problem be resolved??

QQ图片20240324193408.png

You can ignore this message, it just means there is an error in my code somewhere and the plugin is trying to act on a heli which is not spawned by the plugin. I keep trying to fix it but there are many variables and other plugins can also affect. I will hopefully fix this issue next update, but it can be ignored, its just annoying.

4 hours ago, Reder said:

Hello Is it just me that the plugin does not start automatically after restart?

 

 

3 hours ago, GooberGrape said:

Same here. It wont load on reboots

 

1 hour ago, KingSizeKevin said:

came to say the same thing, plugin didnt load today after updating to the latest version

I have not seen this issue on our live servers nor has it been reported by anyone else. I am away this weekend, wont be back on a computer until Monday evening. I will look into it then.

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6 hours ago, Devil-Steph said:

Hello, quick question. Before the update, could I launch it on Airffield ??image.png.063c88dec783714778e4687cbde29178.png

You have to find this line and set it to true now

"Allow Players to Call Helis at Monuments": false,
    "Minimum Distance From Monuments When Allow at Monuments is False": 50,

Edited by EvilDips
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Depends on the config settings, if you have an issue please open a support request.

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Hello. I'm setting up an event icon in Hud plugin for HeliSignals
What are the the start and stop hooks for HeliSignals please?

I need to put something similar to this in the config, but only for HeliSignals events 
      "Hook OnEventStart": [
        "OnDefendableBasesStart"
      ],
      "Hook OnEventStop": [
        "OnDefendableBasesEnd"

Edited by Bears
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ZEODE

Posted (edited)

On 3/28/2024 at 7:11 PM, IPlayRust said:

I made a support request ages ago, can you look at it please.. 

 

You mean the support request which I have answered and closed, then you asked something else and I replied, but you haven’t engaged with?

This? https://codefling.com/files/support/10717-0-xp/

Edited by ZEODE
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i got banned for no reason around that time so could not respond to any message on codefling, but I am talking about my new support request..

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So the new request i made got removed.. I told you about it in the dms and you told me to make a support post and when I do you remove it?? I waited almost a week for a response then you delete the post.. 

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5 hours ago, IPlayRust said:

So the new request i made got removed.. I told you about it in the dms and you told me to make a support post and when I do you remove it?? I waited almost a week for a response then you delete the post.. 

I have no idea what you are talking about, I cannot remove posts, only CodeFling staff can do that.

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heli signal and bradley drop loot is still falling through the map, there is always 1 crate missing for some reason

Edited by IPlayRust
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2 hours ago, Zohan said:

Does anyone else have Helis not shooting missiles?

Same here.
And sometimes it shoots way too much as well. It's either too few or too much.
By the way, it seems that heli goes too far away sometimes and then finally comes back to its target.
It behaves strangely since last FP April update.

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On 3/31/2024 at 11:37 PM, IPlayRust said:

heli signal and bradley drop loot is still falling through the map, there is always 1 crate missing for some reason

I can't do anything about that, if it's falling through the map it is out of my control.

22 hours ago, 29xglllli said:

Will it affect the performance of the server?

QQ图片20240405132025.png

No it won't. Does it happen often? I have been trying to get rid of this error message for a while now, but can never seem to narrow it down. I will look into it more, but it could be a number of things causing it from other plugins etc.

7 hours ago, Zohan said:

Does anyone else have Helis not shooting missiles?

That was due to a FP error in the update.

5 hours ago, Jacko24 said:

Same here.
And sometimes it shoots way too much as well. It's either too few or too much.
By the way, it seems that heli goes too far away sometimes and then finally comes back to its target.
It behaves strangely since last FP April update.

These are to do with the changes to the heli from Facepunch. They introduced a "Flee" state in the heli where it was being attacked a lot in one area. I have added a config option to remove that if people wish.

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1 hour ago, ZEODE said:

I can't do anything about that, if it's falling through the map it is out of my control.

No it won't. Does it happen often? I have been trying to get rid of this error message for a while now, but can never seem to narrow it down. I will look into it more, but it could be a number of things causing it from other plugins etc.

That was due to a FP error in the update.

These are to do with the changes to the heli from Facepunch. They introduced a "Flee" state in the heli where it was being attacked a lot in one area. I have added a config option to remove that if people wish.

Could you send me the exact line of code for the config option so i can search for it faster please? I cannot find

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3 hours ago, SlayersRust said:

Could you send me the exact line of code for the config option so i can search for it faster please? I cannot find

It’s in the config, you don’t have to change any code. Just look for flee in the config

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Could you add a config option to block throwing the signal in the Ocean also?  Players like to toss it in the water to avoid fighting the NPCs that drop.. making it too easy.  Similar config as the monuments but add an ocean variant?

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How do I disable the fleeing damage entirely? I never want it to flee because of damage or anything.

    "Percent damage to trigger helicopter Fleeing (Sets server ConVar: 'patrolhelicopterai.flee_damage_percentage')": 0.35,

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