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Message added by ZEODE,

Thank you for looking at my plugin, if you have any questions or if you need help, please open a Support Thread or reach out to me on my Discord at https://discord.gg/KXJBwZ6uj9

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GooberGrape

Posted

1 hour ago, TuxGeek said:

I was able to with the Shop plugin by mevent, maybe this will help you?
"DisplayName (empty - default)": "Easy Heli Signal",
          "ShortName": "supply.signal",
          "Skin": 2920175997,
          "Is Blueprint": false,
          "Amount": 1,
          "Enable item buying?": true,
          "Price": 500.0,
          "Enable item selling?": false,
          "Sell Price": 100.0,
          "Buy Cooldown (0 - disable)": 0.0,
          "Buy Cooldowns (0 - no limit)": {
            "shop.default": 0.0,
            "shop.vip": 0.0
          },

thanks I was able to also but its the ShopUI plugin I cant figure out how to get it to work.

TuxGeek

Posted

have you tried something like this? I have added a space between the image link and .png so it does not show a picture on this comment

"Easy Heli Signal": {

     "DisplayName": "Easy Heli Signal",

     "Image": "https://codefling.com/uploads/monthly_2023_05/easyHeli.png.0b477b1e73caed8ea6d9b77c024889bc .png",

     "Message": "You just bought an Easy Heli Signal",

     "Command": "hsbuy easy %steamid% 1",

      "BuyPrice": 500,

     "Currency": "eco",

     "ShowDisplayName": true

  }

GooberGrape

Posted

I event tried this

"easy1": {
    "DisplayName": "Heli Signal (Easy)",
    "Image": "http:///helisigs/easyHeli.png",
    "Message": "Normal Helicopter Purchase Successful",
    "Command": "command/hsgive easy {playername} 1",
    "BuyPrice": 1,
    "Currency": "eco",
    "ShowDisplayName": true

},

ZEODE

Posted (edited)

@GooberGrape No point trying things from other plugins and hoping they work, just follow the instructions on the Shop UI documentation. I use Shop UI on our servers, so as a quick example here:

In the items.json file in oxide/data/Shop/, add the heli signal items which people can buy. It should look something like this (edit to suit your server):

  "supply.signal{1}": {
    "DisplayName": "Heli Signal (Easy)",
    "Skin": 2920175997,
    "Image": "https://example/url/to/easyHeli.png",
    "DefaultAmount": 1,
    "BlockAmountChange": false,
    "BuyPrice": 2000,
    "SellPrice": 0,
    "Currency": "rp",
    "ShowDisplayName": true
  },
  "supply.signal{2}": {
    "DisplayName": "Heli Signal (Medium)",
    "Skin": 2920176079,
    "Image": "https://example/url/to/medHeli.png",
    "DefaultAmount": 1,
    "BlockAmountChange": false,
    "BuyPrice": 3000,
    "SellPrice": 0,
    "Currency": "rp",
    "ShowDisplayName": true
  },
  "supply.signal{3}": {
    "DisplayName": "Heli Signal (Hard)",
    "Skin": 2920176050,
    "Image": "https://example/url/to/hardHeli.png",
    "DefaultAmount": 1,
    "BlockAmountChange": false,
    "BuyPrice": 3500,
    "SellPrice": 0,
    "Currency": "rp",
    "ShowDisplayName": true
  },
  "supply.signal{4}": {
    "DisplayName": "Heli Signal (Elite)",
    "Skin": 2920176024,
    "Image": "https://example/url/to/eliteHeli.png",
    "DefaultAmount": 1,
    "BlockAmountChange": false,
    "BuyPrice": 3500,
    "SellPrice": 0,
    "Currency": "rp",
    "ShowDisplayName": true
  }

 

Then in the Categories.json file, in the same directory, add the items you just created in the Items.json file. Choose what category to add them to, or create a new custom category like below and add the items like this:

  "Helis_Signals": {
    "Image": "https://path/to/category/image.png",
    "Permission": null,
    "Sale": 0,
    "Items": [
      "supply.signal{1}",
      "supply.signal{2}",
      "supply.signal{3}",
      "supply.signal{4}"
    ]
  },

 

Edited by ZEODE
GooberGrape

Posted

6 hours ago, ZEODE said:

@GooberGrape No point trying things from other plugins and hoping they work, just follow the instructions on the Shop UI documentation. I use Shop UI on our servers, so as a quick example here:

In the items.json file in oxide/data/Shop/, add the heli signal items which people can buy. It should look something like this (edit to suit your server):

  "supply.signal{1}": {
    "DisplayName": "Heli Signal (Easy)",
    "Skin": 2920175997,
    "Image": "https://example/url/to/easyHeli.png",
    "DefaultAmount": 1,
    "BlockAmountChange": false,
    "BuyPrice": 2000,
    "SellPrice": 0,
    "Currency": "rp",
    "ShowDisplayName": true
  },
  "supply.signal{2}": {
    "DisplayName": "Heli Signal (Medium)",
    "Skin": 2920176079,
    "Image": "https://example/url/to/medHeli.png",
    "DefaultAmount": 1,
    "BlockAmountChange": false,
    "BuyPrice": 3000,
    "SellPrice": 0,
    "Currency": "rp",
    "ShowDisplayName": true
  },
  "supply.signal{3}": {
    "DisplayName": "Heli Signal (Hard)",
    "Skin": 2920176050,
    "Image": "https://example/url/to/hardHeli.png",
    "DefaultAmount": 1,
    "BlockAmountChange": false,
    "BuyPrice": 3500,
    "SellPrice": 0,
    "Currency": "rp",
    "ShowDisplayName": true
  },
  "supply.signal{4}": {
    "DisplayName": "Heli Signal (Elite)",
    "Skin": 2920176024,
    "Image": "https://example/url/to/eliteHeli.png",
    "DefaultAmount": 1,
    "BlockAmountChange": false,
    "BuyPrice": 3500,
    "SellPrice": 0,
    "Currency": "rp",
    "ShowDisplayName": true
  }

 

Then in the Categories.json file, in the same directory, add the items you just created in the Items.json file. Choose what category to add them to, or create a new custom category like below and add the items like this:

  "Helis_Signals": {
    "Image": "https://path/to/category/image.png",
    "Permission": null,
    "Sale": 0,
    "Items": [
      "supply.signal{1}",
      "supply.signal{2}",
      "supply.signal{3}",
      "supply.signal{4}"
    ]
  },

 

Amazing thanks works like a charm!

m3dus4

Posted

player tell me when they call the heli for first time they claim the economics ($) and all works fine,

but when they bought 2nd and 3rd times the player didnt claim the economics anymore

is that a known issue? or may missconfig hmm?

"Share Rewards Between Players Above Damage Threshold": false,

or how does it work if 1 player from clan buy the helöi. but he diodnt take the most dmg?

who get the $?
.
 

ZEODE

Posted (edited)

On 3/4/2024 at 2:59 PM, m3dus4 said:

player tell me when they call the heli for first time they claim the economics ($) and all works fine,

but when they bought 2nd and 3rd times the player didnt claim the economics anymore

is that a known issue? or may missconfig hmm?

"Share Rewards Between Players Above Damage Threshold": false,

or how does it work if 1 player from clan buy the helöi. but he diodnt take the most dmg?

who get the $?
.
 

This is not a known issue, it sounds more like a misunderstanding of how it works. I don't quite know what you mean when you say they claim the economics. Eco points are awarded when the kill the heli if set to do so in the config. If the player is in a clan, if you have it set to share the reward, then all players from the clan/team etc who did damage will get a share of the rewards, as long as they did enough damage above the threshold HP amount.

If you have "Share Rewards Between Players Above Damage Threshold" set to false, then only the player who called the heli will get the points. It doesn't matter how many signals the player buys, rewards will be added for each successful kill, according to the config.

Edited by ZEODE
EllieCat

Posted

After the currency Economics reward is enabled, it cannot be purchased using/hsbuy, and no currency rewards will be given to Economics after destruction.

1.PNG.fd42b872f315221a55fe9bdc0a3613e8.PNG

 

2.PNG

ZEODE

Posted

1 hour ago, EllieCat said:

After the currency Economics reward is enabled, it cannot be purchased using/hsbuy, and no currency rewards will be given to Economics after destruction.

1.PNG.fd42b872f315221a55fe9bdc0a3613e8.PNG

 

2.PNG

Purchasing options are within a separate part of the config, it shouldn't make any difference. I will check this later when I get back from work. Please can you open a thread in the proper support section so I can keep track and troubleshoot with you there.

EllieCat

Posted

29 minutes ago, ZEODE said:

Purchasing options are within a separate part of the config, it shouldn't make any difference. I will check this later when I get back from work. Please can you open a thread in the proper support section so I can keep track and troubleshoot with you there.

I have already tested this. Heli Signals does not support using damage scaling from skin weapons to destroy Heli. Can they support skin weapons? Thank you!😀

ZEODE

Posted

4 hours ago, EllieCat said:

I have already tested this. Heli Signals does not support using damage scaling from skin weapons to destroy Heli. Can they support skin weapons? Thank you!😀

I'm confused, damage scaling has nothing to do with Economics, what are you asking, it seems like two different things?

EllieCat

Posted

12 hours ago, ZEODE said:

I'm confused, damage scaling has nothing to do with Economics, what are you asking, it seems like two different things?

You discord link invitation is invalid.

ZEODE

Posted (edited)

9 hours ago, EllieCat said:

You discord link invitation is invalid.

Updated. I suggest you open a support thread on here and upload your config file for me to check on that thread to begin with.

Edited by ZEODE
m3dus4

Posted

On 3/5/2024 at 6:52 PM, ZEODE said:

This is not a known issue, it sounds more like a misunderstanding of how it works. I don't quite know what you mean when you say they claim the economics. Eco points are awarded when the kill the heli if set to do so in the config. If the player is in a clan, if you have it set to share the reward, then all players from the clan/team etc who did damage will get a share of the rewards, as long as they did enough damage above the threshold HP amount.

If you have "Share Rewards Between Players Above Damage Threshold" set to false, then only the player who called the heli will get the points. It doesn't matter how many signals the player buys, rewards will be added for each successful kill, according to the config.

so player tell me today again the same issues. they kil l3 helis and claim 3 x reward (rp or $) after the 4 heli they dont recived (rp,$).
 

ZEODE

Posted

22 hours ago, m3dus4 said:

so player tell me today again the same issues. they kil l3 helis and claim 3 x reward (rp or $) after the 4 heli they dont recived (rp,$).
 

Open a support thread in the correct section please. When you do, please provide more information about which signals this is talking about

Persona

Posted

Good afternoon. I read in the configuration that it is possible to prohibit calling a helicopter on the monument. What if the player calls him outside and then goes to the monument? In this case, what will the summoned helicopter do?

ZEODE

Posted

12 hours ago, Persona said:

Good afternoon. I read in the configuration that it is possible to prohibit calling a helicopter on the monument. What if the player calls him outside and then goes to the monument? In this case, what will the summoned helicopter do?

The helicopter will go to the player

Persona

Posted

13 hours ago, ZEODE said:

The helicopter will go to the player

Perhaps we misunderstood each other. What happens if the helicopter is already flying to the place of the call.
And the player will visit the monument

carlness

Posted (edited)

hi, love the plug in but for some reason,

 

Heli Signal (Expert) : 3099117081

Heli Signal (Nightmare) : 3099117372

 

when bought from the shop are dropping normal supply signals, all the others work fine, any ideas? thanks

 

 

nvm found that we have to add them?..thanks

Edited by carlness
ZEODE

Posted (edited)

On 3/14/2024 at 3:11 PM, Persona said:

Perhaps we misunderstood each other. What happens if the helicopter is already flying to the place of the call.
And the player will visit the monument

The answer is the same, the heli goes to the player.

On 3/17/2024 at 9:43 AM, carlness said:

hi, love the plug in but for some reason,

 

Heli Signal (Expert) : 3099117081

Heli Signal (Nightmare) : 3099117372

 

when bought from the shop are dropping normal supply signals, all the others work fine, any ideas? thanks

 

 

nvm found that we have to add them?..thanks

Correct, add them in the config.

Edited by ZEODE
  • Like 1
OvO

Posted

What happened? Why keep reporting error messages?

 

| Failed to call hook 'OnEntityTakeDamage' on plugin 'HeliSignals v1.2.7' (NullReferenceException: Object reference not set to an instance of an object)

at Oxide.Plugins.HeliSignals.OnEntityTakeDamage (PatrolHelicopter heli, HitInfo info) [0x00062] in <b074152c7fa044a7a29466e057bc954e>:0

at Oxide.Plugins.HeliSignals.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0058a] in <b074152c7fa044a7a29466e057bc954e>:0

at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <87ce9ac9776a48658bc55eae6debe38b>:0

at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <b6d06fce9e044af4a6ddc8d724bd3b0b>:0

at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <b6d06fce9e044af4a6ddc8d724bd3b0b>:0

ZEODE

Posted

On 3/22/2024 at 12:20 PM, 29xglllli said:

What happened? Why keep reporting error messages?

 

| Failed to call hook 'OnEntityTakeDamage' on plugin 'HeliSignals v1.2.7' (NullReferenceException: Object reference not set to an instance of an object)

at Oxide.Plugins.HeliSignals.OnEntityTakeDamage (PatrolHelicopter heli, HitInfo info) [0x00062] in <b074152c7fa044a7a29466e057bc954e>:0

at Oxide.Plugins.HeliSignals.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0058a] in <b074152c7fa044a7a29466e057bc954e>:0

at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <87ce9ac9776a48658bc55eae6debe38b>:0

at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <b6d06fce9e044af4a6ddc8d724bd3b0b>:0

at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <b6d06fce9e044af4a6ddc8d724bd3b0b>:0

Please open a thread in the support section for support.

rustmmopve

Posted

Is there a way for the crates to float on the water as players have lost a lot of loot when the heli blows up by the sea and the loot crates go in the water which is impossible to grab

carlness

Posted

2 hours ago, IPlayRust said:

Is there a way for the crates to float on the water as players have lost a lot of loot when the heli blows up by the sea and the loot crates go in the water which is impossible to grab

i know theres another plugin called floating heli crates or something ive seen

OvO

Posted

Hello, how should I obtain a thread

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