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Heavy Excavator Event 1.0.4

$19.99
   (1 review)

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Leonard Hagedorn

Posted

When the event is over, do all the items dissappear?

Cahnu

Posted (edited)

@Leonard Hagedorn When the event ends it will remove all entities that were spawned by the plugin. So all turrets, bradleys, scientists & hackable crates would be removed. It also clears the loot piles from the excavator + any diesel that may be left from the event.

The only thing that wouldn't be removed currently is loot from destroyed entities. So if you killed the scientists or bradley and there was loot crates or a backpack from them, it wouldn't despawn those.

Edited by Cahnu
Cahnu

Posted

On 3/22/2023 at 6:15 AM, zloy.online said:

This event conflicts with https://umod.org/plugins/excavator-lock

Piles are stay locked to last person who used normal excavator. 

 

I can't really test with every plugin out there so it's possible there may be some that conflict. If you want to pm me with details I'll see what I can do.

  • Like 1
CupsOhJoe

Posted

is there an update the 05/04 wipe?

  • Like 2
Cahnu

Posted

On 4/30/2023 at 10:19 PM, TheRiddledNote said:

was this fixed? @Cahnu

Nope. I haven't looked into it. I don't believe the other person who mentioned it ever messaged me with details.

10 hours ago, CupsOhJoe said:

is there an update the 05/04 wipe?

Update has just been pushed for all heavy plugins to fix the Rust update today.

TheRiddledNote

Posted

3 minutes ago, Cahnu said:

Nope. I haven't looked into it. I don't believe the other person who mentioned it ever messaged me with details.

Update has just been pushed for all heavy plugins to fix the Rust update today.

awesome man, if i see the issue ill be sure to let you know but I wont be using this till around the middle of the month or by next wipe so i can fully configure it.

  • Like 1
Hoss the Farmer

Posted

2 minutes ago, TheRiddledNote said:

awesome man, if i see the issue ill be sure to let you know but I wont be using this till around the middle of the month or by next wipe so i can fully configure it.

there isnt much to config just diesel usage 

TheRiddledNote

Posted

2 minutes ago, Hoss the Farmer said:

there isnt much to config just diesel usage 

right, you are correct sir but i have tons of events and i wanna make sure it is spaced out perfectly etc etc.

  • Like 1
BlackTux

Posted

When loading the latest version I get the following message in console

(14:15:20) | Failed to call hook 'Unload' on plugin 'HeavyExcavatorEvent v1.0.3' (NullReferenceException: Object reference not set to an instance of an object)
at Oxide.Plugins.HeavyExcavatorEvent.StopExcavatorEvent () [0x00109] in <385132957e3e4e8983d20d8aced79eb3>:0 
at Oxide.Plugins.HeavyExcavatorEvent.Unload () [0x00000] in <385132957e3e4e8983d20d8aced79eb3>:0 
at Oxide.Plugins.HeavyExcavatorEvent.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x006b0] in <385132957e3e4e8983d20d8aced79eb3>:0 
at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <23ba99f131254889867c71f0bd137b1d>:0 
at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <157a94ee66ab4a7991faecd1eb84be3b>:0 
at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <157a94ee66ab4a7991faecd1eb84be3b>:0

 

Cahnu

Posted

21 hours ago, tuxuser said:

When loading the latest version I get the following message in console

(14:15:20) | Failed to call hook 'Unload' on plugin 'HeavyExcavatorEvent v1.0.3' (NullReferenceException: Object reference not set to an instance of an object)
at Oxide.Plugins.HeavyExcavatorEvent.StopExcavatorEvent () [0x00109] in <385132957e3e4e8983d20d8aced79eb3>:0 
at Oxide.Plugins.HeavyExcavatorEvent.Unload () [0x00000] in <385132957e3e4e8983d20d8aced79eb3>:0 
at Oxide.Plugins.HeavyExcavatorEvent.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x006b0] in <385132957e3e4e8983d20d8aced79eb3>:0 
at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <23ba99f131254889867c71f0bd137b1d>:0 
at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <157a94ee66ab4a7991faecd1eb84be3b>:0 
at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <157a94ee66ab4a7991faecd1eb84be3b>:0

 

Hello, I just tested on my local and confirmed I'm not seeing this error. Is the event working for you or are you having issues outside of this error? Is it repeated or a one-time thing? Please make a support ticket if you are still having issues. Please also provide the answers to these questions so I can help look into what's causing it. 🙂

Dead Nasty

Posted

is this compatible with virtual quarries for excavator?

Cahnu

Posted (edited)

@Dead Nasty I'm not sure if anyone has tested it to say. I can tell you that is not something I've tried and I'm not familiar with how that plugin works to know if it would conflict. I can also tell you this plugin relies on the default rig so if they are using that, it should still work as it normally would in theory. There is always the possibility of conflicts on other things though since this plugin will be trying to control the engine being started/stopped & resources it gathers.

Edited by Cahnu
Dead Nasty

Posted

7 hours ago, Cahnu said:

@Dead Nasty I'm not sure if anyone has tested it to say. I can tell you that is not something I've tried and I'm not familiar with how that plugin works to know if it would conflict. I can also tell you this plugin relies on the default rig so if they are using that, it should still work as it normally would in theory. There is always the possibility of conflicts on other things though since this plugin will be trying to control the engine being started/stopped & resources it gathers.

yea the virtual quarry takes over the excavator and makes it always run and makes it so each player can only see their own loot.  im thinking it may end up conflicting. thanks for the info tho 🙂 

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