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Robis

Posted

Anyone tested this plugin fully ?

Robis

Posted

And a suggestion:

For example i want unload specific plugin before server rebooting with smooth restarter plugin, or original console command... And after server restart i want load that specific plugin like 5 minutes later when server rebooted. would be nice if there will be an options to tick when unloading plugin via ui.

Only not sure how it will work if server crashed, rebooted not properly...

ZockiRR

Posted

13 hours ago, Robis said:

Anyone tested this plugin fully ?

Of course I tested it myself and it does what it was designed to do. Do you have a particular concern?

ZockiRR

Posted

13 hours ago, Robis said:

And a suggestion:

For example i want unload specific plugin before server rebooting with smooth restarter plugin, or original console command... And after server restart i want load that specific plugin like 5 minutes later when server rebooted. would be nice if there will be an options to tick when unloading plugin via ui.

Only not sure how it will work if server crashed, rebooted not properly...

Is this more like an "unload before restart and load after restart" or an "unload and load by time or timer".
Do you have any specific use case as an example and to understand the purpose?

Robis

Posted (edited)

I want to unload BetterNpc plugin before server reboot and load it later by 5 minutes when server get rebooted (some times it cause errors with other plugins when all load same time)

I added a demo planning image for you! let me know if you understand what i mean, and if its possible to do it. Thanks

 

demo.png

Edited by Robis
ZockiRR

Posted

On 1/2/2023 at 5:56 PM, Robis said:

I want to unload BetterNpc plugin before server reboot and load it later by 5 minutes when server get rebooted (some times it cause errors with other plugins when all load same time)

I added a demo planning image for you! let me know if you understand what i mean, and if its possible to do it. Thanks

 

demo.png

Interessting concept. I'll see what I can do, but it will definetly take some time.

Robis

Posted

6 minutes ago, ZockiRR said:

Interessting concept. I'll see what I can do, but it will definetly take some time.

Take your time, as this plugin focussing on plugins loading/unloading/reloading, so i thinked timed stuff integration would be nice for sure.

Robis

Posted

Just now, Robis said:

Take your time, as this plugin focussing on plugins loading/unloading/reloading, so i thinked timed stuff integration would be nice for sure.

also you can add aditional function for automated server rebooting button and timers, so it would be more easy for plugin to track rebootings if it has its own reboot system.

JET SLAP

Posted (edited)

can you update this to work with carbon? its awesome just wish it was also being able to work with carbon

Edited by JET SLAP
ZockiRR

Posted

On 2/5/2024 at 9:10 PM, JET SLAP said:

can you update this to work with carbon? its awesome just wish it was also being able to work with carbon

Hi there,
first of all thank you for the purchase.

Carbon support is something I already thought about, but I'm currently not sure if it is even possible the same way as in oxide.
Will try to have a look the next few days and reach back to you.

Greets
ZockiRR
 

  • Like 1
JET SLAP

Posted

thanks I loved the plugin on Ox and just switched everything to carbon, I understand if it doesn't work there but the plugin itself is awesome 

ZockiRR

Posted

On 2/8/2024 at 1:48 AM, JET SLAP said:

thanks I loved the plugin on Ox and just switched everything to carbon, I understand if it doesn't work there but the plugin itself is awesome 

Hi again,
got it working I guess. Hope it does for you!

JET SLAP

Posted

awesome i'll be giving it a great test run

JET SLAP

Posted

@ZockiRR

> c.reload gplugins
Failed compiling 'D:\No Honor Amoung Thieves\carbon\plugins\GPlugins.cs':
  1. 'ModLoader' does not contain a definition for 'FailedMods' [CS0117]
     (GPlugins 63 line 3207)
  2. The type name 'FailedMod' does not exist in the type 'ModLoader' [CS0426]
     (GPlugins 23 line 3207)

 

new error code with the newest carbon update

ZockiRR

Posted (edited)

5 hours ago, JET SLAP said:

@ZockiRR

> c.reload gplugins
Failed compiling 'D:\No Honor Amoung Thieves\carbon\plugins\GPlugins.cs':
  1. 'ModLoader' does not contain a definition for 'FailedMods' [CS0117]
     (GPlugins 63 line 3207)
  2. The type name 'FailedMod' does not exist in the type 'ModLoader' [CS0426]
     (GPlugins 23 line 3207)

 

new error code with the newest carbon update

Will have a look asap. Thanks for the info. 

Edited by ZockiRR
  • Like 1
JET SLAP

Posted

@ZockiRR plugin isn't working on the carbon update bud, i just wanted you to know. I know you will fix it soon!!! thanks for everything you do and keep up the great work

  • Like 1

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