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F15 Airstrike 2.0.3

$10.00
   (0 reviews)

1 Screenshot

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mrdecoder

Posted

does the f15 fly over or just spawns in ?

 

SirSlush

Posted

Would be cool to adjust it to where you don't need the rockets in your inventory - or a line of code that bypasses needing rockets for admins.

The Syndicate

Posted

does it and can it kill npcs?

Singularity12

Posted

17 hours ago, The Syndicate said:

does it and can it kill npcs?

Yes they are normal MLRS rockets

  • Like 1
JonniKray

Posted (edited)

I installed the plugin, can call in the airstrike but i dont see a json config file to adjust the max number of MLRS rockets? Where would I find the config file?  Also, would it be possible to have a damage modifier? We are planning using it only for Admins to wipe cheater bases and would be great to have it be more damaging for quicker wiping.  

 

Edited by JonniKray
Singularity12

Posted

23 hours ago, JonniKray said:

I installed the plugin, can call in the airstrike but i dont see a json config file to adjust the max number of MLRS rockets? Where would I find the config file?  Also, would it be possible to have a damage modifier? We are planning using it only for Admins to wipe cheater bases and would be great to have it be more damaging for quicker wiping.  

 

Hello, Thanks for asking.

Currently there is no damage modifier because the simpler method to code is to spawn more rockets or call multiple strikes. And also to maintain simplicity, I included the configurable rocket count in the .cs file. (There is only one parameter to choose so it felt unnecessary to create a whole separate config file.) 

When you open the .cs file it will look like this pic and you'll see the comment "Maximum number of rockets a player can use at once." 
Just before that is where you'll change the number from 12 to whatever you like.  

Screenshot 2023-08-29 171554.png

Lei_Wong

Posted

Hi, I just bought the plugin and I'm having trouble getting it to work.
1 - I already granted myself the necessary permissions.
2 - I also changed the maximum amount of MLRS a player can shoot. From the .cs file.

 

Some recommendations, apart from waiting for how to solve the inconveniences mentioned above.

1 - As clarified in previous comments, I ask that you not require that you have to have the MLRS or the Aiming Module in your inventory, it is unnecessary.

2 - Place a Config to adjust some parameters to include, MLRS dispersion radius and a damage modifier, as well as from there to change the max amount of MRLS per player.

In the free MLRSHellfire plugin, it uses these mechanics, but only without the JET going through.

3 - Something aesthetic, just from what I saw in the video, because I still can't prove it. It is that the Jet and the MLRS appear at the same time, and arrive from the point of impact. somewhat counter intuitive.
The JET could be made to pass by coming from a little further away and when it passes over the marked point the MLRS appear there.

Thank you

Sin título.jpg

Captain Tron

Posted

Using TruePVE only kills npcs inside a raidable bases zone, but also if you use them on a raidablebase it does not claim ownership, does  this have no support for PVE?

Lei_Wong

Posted

I found the problem of why it appears that I do not have MLRS or the module, it is because the plugin does not read the quantity correctly. If you have 6 in the first slot and you put 12 in the command, the plugin reads that you have 6 and not the other slots where you can have up to a thousand.
What you would have to do is make 100 appear and use the command there.
Or, Or maybe write the code well and get them out at once, so that it doesn't ask to have them in the inventory.
I really do not know. Since this developer does not respond.

Singularity12

Posted (edited)

Sorry everyone been very busy and couldn't dedicate time to this for a while

i implemented the changes requested though, sorry it took so long. 

also I tried to respond to you Slug before bed a while back and I wrote a whole essay about it but I messed up and click the back button on my mouse which erased it and I gave up
 

On 9/10/2023 at 3:56 PM, Slug said:

Using TruePVE only kills npcs inside a raidable bases zone, but also if you use them on a raidablebase it does not claim ownership, does  this have no support for PVE?

It most likely wont claim ownership for RaidableBases because theyre just randomly spawned MLRS but i can look at adding this functionality soon. Considering that, they should however work normally on a PVE server and kill them outside the PVP Zones. Thats how it worked for me, but I used NextGenPVE because it gives me better control over those things, but it can be a daunting plugin. It's the only PVE plugin i know of that allowed me to patch certain exploits with traps and throwables though. Hope you figure it out and if you have questions I'll try to answer.

Edited by Singularity12
Singularity12

Posted

On 9/14/2023 at 7:09 PM, Lei_Wong said:

I found the problem of why it appears that I do not have MLRS or the module, it is because the plugin does not read the quantity correctly. If you have 6 in the first slot and you put 12 in the command, the plugin reads that you have 6 and not the other slots where you can have up to a thousand.
What you would have to do is make 100 appear and use the command there.
Or, Or maybe write the code well and get them out at once, so that it doesn't ask to have them in the inventory.
I really do not know. Since this developer does not respond.

Thank you for your patience, hopefully all your issues have been resolved with the recent update 🙂

 

Rust.Matrixx2xTrios

Posted

/strikehere 5billion

*server crashes*

Did I get em?

  • Love 1
Tnyrio22

Posted

If the TruePVE plugin is installed. What if this MLRS doesn't do any damage?

 

PistOffBastd

Posted

My rockets are landing at the border line of "You have found a Raidable Base", not on the base itself. Anyone else having this, if so, what was your solution?

Singularity12

Posted

1 hour ago, PistOffBastd said:

My rockets are landing at the border line of "You have found a Raidable Base", not on the base itself. Anyone else having this, if so, what was your solution?

Can you explain what you mean a little more? Like it's not dropping exactly where you're trying to hit them?

PistOffBastd

Posted (edited)

They arent, (for me) so, Monuments first:

if im outside a no build zone at a monument, there dropping on the line of the no build zone. If im inside the no build zone there dropping near on top of me.

 

Raidable Bases as you aproach a RaidableBase, youll get a notice that you have found a RaidableBase, it is at that invisible zone line where the MLRS are landing.

Now with that said, if no one else is having this, then its got to be something on my end,  just asking to see if its been seen.

Edited by PistOffBastd
Singularity12

Posted

21 hours ago, PistOffBastd said:

They arent, (for me) so, Monuments first:

if im outside a no build zone at a monument, there dropping on the line of the no build zone. If im inside the no build zone there dropping near on top of me.

 

Raidable Bases as you aproach a RaidableBase, youll get a notice that you have found a RaidableBase, it is at that invisible zone line where the MLRS are landing.

Now with that said, if no one else is having this, then its got to be something on my end,  just asking to see if its been seen.

I'll try to look into this. Something might've changed recently that is messing with the targeting. It basically draws a line forward (raycasts) from your perspective to see where you want the strike to drop and that raycast might be hitting the zone now. It definitely didn't used to as you can see in the yt video demonstration, but I know they're making changes to that stuff so I'll check to see if it has changed.

PistOffBastd

Posted

Example 1, Raidable Bases: 

Example 2, Monuments: 

 

 

Singularity12

Posted

i'll try to get an update out for that soon!

Singularity12

Posted

On 6/10/2024 at 9:30 AM, PistOffBastd said:

My rockets are landing at the border line of "You have found a Raidable Base", not on the base itself. Anyone else having this, if so, what was your solution?

Should be fixed now, at least it is on my end. Let me know if you still have any issues!

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