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Dungeon Events 3.9.5

$25.00
   (10 reviews)
Message added by Martian,

The dungeon just got wilder! Animals can now be added to dungeon runs, bringing more danger, chaos, and variety to every raid. Configure them per tier and make your players face more than just NPCs and turrets.

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  • Update details
    v3.9.5
    Released
    Download size459.96 kB
    Total versions93
    Time between versions 2 days
    Typical update pace About every 6 days
    Freshness Updated today

This area is for discussion and questions. Please use the support area for reporting issues or getting help.

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Martian

Posted

14 hours ago, VENIQQ said:

@Martian

"Buy Cost": 500 - Is that scrap?

is it possible to add purchase cost a custom skinned item?

if not - can this be easily extended to add support for that ( hooks or API )?

 

Yes, by default Buy Cost: 500 means 500 scrap.

The currency depends on the Economy Plugin setting. If it is set to Custom, the plugin uses Custom Economy Item Name, which is scrap by default. The display name can also be changed in the config through Custom Economy Display Name.

The buy button text itself can be changed in the language file if you want to make it clearer. For example, you can edit the BuyButton / BuyButtonWithName messages.

Language file location:
oxide/lang/en/DungeonEvents.json

At the moment, the purchase cost only supports the item shortname, so it does not check for a specific skin ID yet. I can add support for a custom skinned item as the purchase cost, using shortname + skin ID + display name.

drifter10

Posted

Hi i have just got the Event Manager plugin and added all dungeons ok they all spawn good but the timers no longer count down is there something im missing to be able to make them coundown in the manager plugin?

Thank You 

 

Martian

Posted (edited)

On 5/18/2026 at 8:10 AM, drifter10 said:

Hi i have just got the Event Manager plugin and added all dungeons ok they all spawn good but the timers no longer count down is there something im missing to be able to make them coundown in the manager plugin?

Thank You 

 

Hi, just to confirm, are you using this plugin?
https://codefling.com/plugins/events-manager

If everything looks correct and the timers still are not counting down, please open a support ticket and send me your Events Manager configuration, the DungeonEvents configuration, and any console errors you may have. I’ll be able to take a closer look and help you fix it.

Edited by Martian
drifter10

Posted

5 hours ago, Martian said:

Hi, just to confirm, are you using this plugin?
https://codefling.com/plugins/events-manager

If everything looks correct and the timers still are not counting down, please open a support ticket and send me your Events Manager configuration, the DungeonEvents configuration, and any console errors you may have. I’ll be able to take a closer look and help you fix it.

Hi the Dungeons timers aren't counting down without the EventsManager plugin I removed it to check and when they auto spawn around the map they still don't count down

Martian

Posted

On 5/21/2026 at 6:59 AM, drifter10 said:

Hi the Dungeons timers aren't counting down without the EventsManager plugin I removed it to check and when they auto spawn around the map they still don't count down

Hello, the timer only starts counting after someone enters the dungeon, that might be what’s confusing you. Try entering a dungeon to see if the timer starts counting.

  • Like 1
Ram58

Posted

Здравствуйте. Добавьте скин построек "Crypt".

  • Like 1
Martian

Posted

9 hours ago, Ram58 said:

Здравствуйте. Добавьте скин построек "Crypt".

3.9.3 - What's New

  • Added support for the new dungeon wall skins: Jungle, Crypt, and Space Station.
  • Added support for using a custom skinned item as the dungeon purchase cost.
  • Added support for showing the configured item skin in the purchase menu.
Martian

Posted

On 5/16/2026 at 11:40 AM, VENIQQ said:

@Martian

"Buy Cost": 500 - Is that scrap?

is it possible to add purchase cost a custom skinned item?

if not - can this be easily extended to add support for that ( hooks or API )?

3.9.3 - What's New

  • Added support for the new dungeon wall skins: Jungle, Crypt, and Space Station.
  • Added support for using a custom skinned item as the dungeon purchase cost.
  • Added support for showing the configured item skin in the purchase menu.
  • Love 1
VENIQQ

Posted

1 hour ago, Martian said:

3.9.3 - What's New

  • Added support for the new dungeon wall skins: Jungle, Crypt, and Space Station.
  • Added support for using a custom skinned item as the dungeon purchase cost.
  • Added support for showing the configured item skin in the purchase menu.

Thanks!

Should it update config automatically when new version is loaded? I didn't see an option to provide skinID anywhere...
Also, would it work the same as currently - you can use only same skinned item ID but change quantity per tier or we can now use different skinned items per tier (e.g. different tickets, similarly as in raidable bases plugin)?

VENIQQ

Posted

Ok, I can see the "Custom Economy Item Skin ID": 0, setting now, sorry.
Would it be easy to expose some API method, to allow purchasing dungeons from custom plugin?
Then I could make it work with different ticket tiers (different skin IDs for each tear) more cleanly.

drifter10

Posted

Hi Martian love the plugin.

I keep getting this since the update.

Couldn't find prefab "assets/rust.ai/agents/wolf/wolf.prefab"
[DungeonEvents] Failed to spawn animal 'assets/rust.ai/agents/wolf/wolf.prefab' at (-867.43, 5.08, -1066.86)  

drifter10

Posted (edited)

2 hours ago, drifter10 said:

Hi Martian love the plugin.

I keep getting this since the update.

Couldn't find prefab "assets/rust.ai/agents/wolf/wolf.prefab"
[DungeonEvents] Failed to spawn animal 'assets/rust.ai/agents/wolf/wolf.prefab' at (-867.43, 5.08, -1066.86)  

 

Edited by drifter10
tsuyoshi_ito

Posted

Thank you for always providing such a useful plugin.

I have one request.
Would it be possible to make the config reload command available from RCON or the console?

I have implemented this on my side, and I would be happy to provide it to you.
I would really appreciate it if you could consider including it in a future update.

Target command:
/de.reloadconfig

DungeonEvents.cs.txt

Martian

Posted

22 hours ago, drifter10 said:

Hi Martian love the plugin.

I keep getting this since the update.

Couldn't find prefab "assets/rust.ai/agents/wolf/wolf.prefab"
[DungeonEvents] Failed to spawn animal 'assets/rust.ai/agents/wolf/wolf.prefab' at (-867.43, 5.08, -1066.86)  

 

10 hours ago, tsuyoshi_ito said:

Thank you for always providing such a useful plugin.

I have one request.
Would it be possible to make the config reload command available from RCON or the console?

I have implemented this on my side, and I would be happy to provide it to you.
I would really appreciate it if you could consider including it in a future update.

Target command:
/de.reloadconfig

DungeonEvents.cs.txt 436.65 kB · 0 downloads

3.9.5 - What's New

  • Improved purchased dungeon portal placement.
  • Updated animal compatibility after the latest Rust changes.
  • Replaced the old wolf with the new wolf model used by Rust. Existing configs will automatically update old wolf entries to the new wolf.
  • Improved gen2 animal head movement so they face the player correctly.
  • Added a new admin-only console/RCON command to reload the configuration without restarting the plugin.
  • Improved NPC behavior when players hide behind walls or corners. NPCs now try to relocate when they are being attacked but cannot shoot back.
  • Improved boss spawning priority, so bosses are less likely to be skipped when the dungeon has limited spawn points.

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