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Yaki

Posted

Thank you for the feedback. The renewal fee was introduced as a way to deter piracy, especially after one of my custom projects was recently pirated. This decision was made with the intent of protecting my work.

The renewal has nothing to do with a lack of commitment to supporting my work. Quite the opposite - I want to continue creating plugins and building a small, collaborative community around them. I have always supported my other products and helped others, and I will continue to do so.

If you are curious what kind of developer I am, feel free to read the reviews of my other products on codefling, one is even from a person who commented above.

Thank you again for the feedback. It is invaluable to me, especially when given respectfully. I have removed the renewal fee.

  • Like 6
fullwiped

Posted

Hello, a video explaining how the plugin works could be very helpful.

Yaki

Posted

1 hour ago, fullwiped said:

Hello, a video explaining how the plugin works could be very helpful.

I will work on making a video tomorrow. For now, you can get a high level idea below (also in the description). It goes in order, and the pictures are in order as well.

  1. Seed Purchase: Players can buy seeds for various "drugs" (e.g., weed, cocaine, tobacco, and opium) from any computer station.
  2. Seed Delivery: All orders are delivered by a cargo plane to the player's location when they make the purchase.
  3. Plant & Grow: Seeds must be planted and carefully grown over time.
  4. Obtaining Drugs: Once mature, players can harvest the drugs from the seeds they planted. The number of drugs they get depends on the plant's genetics.
  5. Selling Drugs: Players sell the drugs back to the Drug Dealer NPC or trade with other players, creating a new avenue for in-game profit.

If you have any specific questions just ask - happy to help🙂

  • Like 1
fullwiped

Posted

1 minute ago, Yaki said:

I will work on making a video tomorrow. For now, you can get a high level idea below (also in the description). It goes in order, and the pictures are in order as well.

  1. Seed Purchase: Players can buy seeds for various "drugs" (e.g., weed, cocaine, tobacco, and opium) from any computer station.
  2. Seed Delivery: All orders are delivered by a cargo plane to the player's location when they make the purchase.
  3. Plant & Grow: Seeds must be planted and carefully grown over time.
  4. Obtaining Drugs: Once mature, players can harvest the drugs from the seeds they planted. The number of drugs they get depends on the plant's genetics.
  5. Selling Drugs: Players sell the drugs back to the Drug Dealer NPC or trade with other players, creating a new avenue for in-game profit.

If you have any specific questions just ask - happy to help🙂

Thank you!

  • Like 1
Chill Roleplay

Posted

have you considered adding effects to the drugs?
Tobaco - puffs smoke effect around you and you get comfort for 5 mins
weed -   puffs smoke effect around you and you get 1% medicinal  healing every 5 seconds for 5 mins
cocaine - Immune to being  wounded or downed for 15-30 seconds like tony montana
opium - Like drinking a pure wood tea and ore tea at same time

Just some ideas maybe they already have effects?
 

Yaki

Posted

20 minutes ago, Chill Roleplay said:

have you considered adding effects to the drugs?
Tobaco - puffs smoke effect around you and you get comfort for 5 mins
weed -   puffs smoke effect around you and you get 1% medicinal  healing every 5 seconds for 5 mins
cocaine - Immune to being  wounded or downed for 15-30 seconds like tony montana
opium - Like drinking a pure wood tea and ore tea at same time

Just some ideas maybe they already have effects?
 

The drugs don't have any effects currently but definitely not a bad idea.. I'll look into it.

Yaki

Posted

How's everyone liking the plugin? any issues with anything?

zoidberg

Posted

let me know when the drugs have any effects, so will i buy the plugin

  • Like 1
hid333

Posted

Does the state of the clone matter?
It seems like you always only get one clone, is that correct?
If so, it would seem more time-efficient to buy new seeds, grow them, and sell them, rather than having to carefully select the genetics.

hid333

Posted

When I talk to the dealer NPC, I invite them into a party. It doesn't do any real harm, but it's annoying, so can't I turn it off?
Also, an error occurs when equipping an NPC with a poncho with a skin.

Currently, the benefits don't change depending on the type of drug, and even if you change the price, only the most profitable drug will be purchased.
If you could change the amount of scrap and growth rate depending on the type of drug, it would add variety. What do you think?

It says "Want players to get scrap or any other item when harvesting their drugs? Modify that in the config!"
Does this mean a setting so that players can get additional items as rewards when harvesting? It's not useful to have it as a replacement for drugs, so in what situations are the settings listed here used?

Yaki

Posted (edited)

4 hours ago, hid333 said:

Does the state of the clone matter?
It seems like you always only get one clone, is that correct?
If so, it would seem more time-efficient to buy new seeds, grow them, and sell them, rather than having to carefully select the genetics.

Depends on the situation. State no, genetics yes. Cloning would be useful if you want specific genetics to produce more drugs when harvesting. You can set how many drugs the player should get when harvesting in the config.

 

When you buy the seed, the genetics are random. So really depends on what the genes are and how many drugs players get based on the genetics (specified in config). 
 

Does that help?

Edited by Yaki
Yaki

Posted (edited)

4 hours ago, hid333 said:

When I talk to the dealer NPC, I invite them into a party. It doesn't do any real harm, but it's annoying, so can't I turn it off?
Also, an error occurs when equipping an NPC with a poncho with a skin.

Currently, the benefits don't change depending on the type of drug, and even if you change the price, only the most profitable drug will be purchased.
If you could change the amount of scrap and growth rate depending on the type of drug, it would add variety. What do you think?

It says "Want players to get scrap or any other item when harvesting their drugs? Modify that in the config!"
Does this mean a setting so that players can get additional items as rewards when harvesting? It's not useful to have it as a replacement for drugs, so in what situations are the settings listed here used?

I’ll get the ability to add them to team removed in upcoming update. Will also look into that error.

I would argue there are benefits to how much each drug costs and sells for. For example, you have a drug that buys for 50 and sells for 100 and another drug that buys for 500 and sells for 1000. Yes players would go for the latter, if they could afford it., which not all players could depending on how you price it.

If I’m understanding you correctly, you can already change the amount of scrap in the config. I am looking into adding effects for the drugs so that would help another reason to buy one drug over the other. I’ll look into changing the growth rate, but no promises there.

You can’t get additional items currently, but you could require sulfur to purchase the drug and give another item like an ak or super serum when harvesting, for example, instead of the drug.

At the end of the day, I’m just trying to give you multiple ways to customize the plugin. How you choose to do that is up to you. Hope that helps🙂

Edited by Yaki
hid333

Posted (edited)

I understand.
However, if you can't increase the number of plants by cloning, it would be more efficient to collect them, buy new seeds, and plant them, rather than carefully selecting the genes. Wouldn't it be better if there were more benefits to cloning? I understand for now.
 

Also, it seems that the dealer spawn position is limited to one, but it would be nice if it could be increased.
And if they spawn randomly, you don't have to buy and sell only in the same place
and it could be used for RP in combination with other police plugins, so please consider this.

It would be even better if computer stations could be separated into those that can be used individually as black markets with skins rather than the normal ones.

I really like this plugin.
Compared to other drug plugins, it is the easiest to understand and use.

Edited by hid333
  • Love 1
hid333

Posted

I have one additional request.
When buying or selling, I'd like to be able to sell in units of 10, sell all at once, or enter a numerical value.

rustholland

Posted

On 1/25/2025 at 1:29 AM, hid333 said:

When I talk to the dealer NPC, I invite them into a party. It doesn't do any real harm, but it's annoying, so can't I turn it off?
Also, an error occurs when equipping an NPC with a poncho with a skin.

Currently, the benefits don't change depending on the type of drug, and even if you change the price, only the most profitable drug will be purchased.
If you could change the amount of scrap and growth rate depending on the type of drug, it would add variety. What do you think?

It says "Want players to get scrap or any other item when harvesting their drugs? Modify that in the config!"
Does this mean a setting so that players can get additional items as rewards when harvesting? It's not useful to have it as a replacement for drugs, so in what situations are the settings listed here used?

You can disable the "Invite to team" displaying in the HumanNPC.json (the config file).

In the config file you have to change the "NpcInTeams" from false to true.

 

    "NpcInTeams": true,

 

Yaki

Posted

On 1/24/2025 at 6:29 PM, hid333 said:

When I talk to the dealer NPC, I invite them into a party. It doesn't do any real harm, but it's annoying, so can't I turn it off?
Also, an error occurs when equipping an NPC with a poncho with a skin.

Currently, the benefits don't change depending on the type of drug, and even if you change the price, only the most profitable drug will be purchased.
If you could change the amount of scrap and growth rate depending on the type of drug, it would add variety. What do you think?

It says "Want players to get scrap or any other item when harvesting their drugs? Modify that in the config!"
Does this mean a setting so that players can get additional items as rewards when harvesting? It's not useful to have it as a replacement for drugs, so in what situations are the settings listed here used?

i was out of town for the weekend but back now. can you please create a support request and send me your config? i am unable to replicate the error you are getting for adding a skinned poncho. I was successfully able to add a poncho as follows with no errors:

"Dealer Clothes": [
      {
        "Item Shortname": "attire.hide.poncho",
        "SkinID": 3415752181
      }
    ]

i have already disabled the ability to add a dealer to a player's team - will be in the next update which will be released this week

Yaki

Posted

23 hours ago, rustholland said:

You can disable the "Invite to team" displaying in the HumanNPC.json (the config file).

In the config file you have to change the "NpcInTeams" from false to true.

 

    "NpcInTeams": true,

 

my plugin does not require humannpc so not sure if this will do anything.. i havent tried.

ill build it into my plugin so dealers cannot be invited to teams. an update will be out this week.

  • Like 1
Yaki

Posted

On 1/25/2025 at 9:35 AM, hid333 said:

I have one additional request.
When buying or selling, I'd like to be able to sell in units of 10, sell all at once, or enter a numerical value.

this will be added in a future update - hopefully this week. if not, definitely next week.

  • Like 1
Yaki

Posted

On 1/25/2025 at 3:58 AM, hid333 said:

I understand.
However, if you can't increase the number of plants by cloning, it would be more efficient to collect them, buy new seeds, and plant them, rather than carefully selecting the genes. Wouldn't it be better if there were more benefits to cloning? I understand for now.
 

Also, it seems that the dealer spawn position is limited to one, but it would be nice if it could be increased.
And if they spawn randomly, you don't have to buy and sell only in the same place
and it could be used for RP in combination with other police plugins, so please consider this.

It would be even better if computer stations could be separated into those that can be used individually as black markets with skins rather than the normal ones.

I really like this plugin.
Compared to other drug plugins, it is the easiest to understand and use.

i guess i need to better understand what normally happens with cloning to implement something here. i could give more clones as the stages progress? It would look something like this? let me know what you think

Quote

Seedling - 0 clones

Sapling - 1 clone

Crossbreed - 2 clones

Mature - 3 clones

Fruiting - 4 clones

Ripe - 5 clones

Dying - 1 or 0 clones ?

ill add the ability to set multiple positions in next update. going to hold off on random spawns, can revisit in the future.

isnt here only 1 other computer station skin? i could be wrong.. if i were to make it so only a specific computer station can access the black market, how would you place them? or are players buying them? can you elaborate on your use case please?

hid333

Posted

I haven't come up with any good ideas for the value of the clone, so I'll suggest them when I think of one.

There are two types of computer stations, one with a twitchdrop skin and one without,
so you can use them differently by changing the root settings,
but that's not required.
It's just a redundant addition, since you can manage it by granting permissions.

Yaki

Posted (edited)

9 minutes ago, hid333 said:

I haven't come up with any good ideas for the value of the clone, so I'll suggest them when I think of one.

There are two types of computer stations, one with a twitchdrop skin and one without,
so you can use them differently by changing the root settings,
but that's not required.
It's just a redundant addition, since you can manage it by granting permissions.

okay! let me get the updates that i said i would do done, then we can go from there if there are any additional requests. appreciate you taking the time to give some suggestions and feedback🙂

Edited by Yaki
  • Love 1
hid333

Posted

These are just additional suggestions, so please take them as a reference.
- You can call NPCs with a cell phone with a specific skin and have them spawn at a random location on the map.
- You can set a time limit, and when the time is up, the NPCs will disappear, or become hostile if you're too slow.
- You can set a min-max for selling seeds and buying prices for medicines and make them random.
- You can also set a min-max for the rate at which medicines can be collected for each gene.
And there are lots more I can think of.

  • Like 1
hid333

Posted

After using it for a week on my server,
I have a few issues, so I would like to make some suggestions.

- Since some people have already made a lot of money,
I think it would be good to limit the number of seeds that can be purchased per day.

- I would like to be able to specify the items that can be sold to dealers.
I hope that instead of directly selling drugs, you can put the coca leaves you make into a mixing table, combine them with other syringes and dishes, etc. to create drugs, and then sell them to dealers to make a profit.

Yaki

Posted

On 1/28/2025 at 6:07 AM, hid333 said:

After using it for a week on my server,
I have a few issues, so I would like to make some suggestions.

- Since some people have already made a lot of money,
I think it would be good to limit the number of seeds that can be purchased per day.

- I would like to be able to specify the items that can be sold to dealers.
I hope that instead of directly selling drugs, you can put the coca leaves you make into a mixing table, combine them with other syringes and dishes, etc. to create drugs, and then sell them to dealers to make a profit.

an alternative to limiting the number of seeds that can be sold daily, you could increase the price to purchase the drug seeds?

the current scope of this plugin only includes what you can grow in planters. i have not messed with mixing tables yet but will consider it. thanks for the suggestions!

Forbidden Lands Rust

Posted

On 12/25/2024 at 6:56 AM, Yaki said:

How's everyone liking the plugin? any issues with anything?

i Just got it and i am really liking it there is just one small thing i would like seeing changed 
is to have the ability to disable the discord hook is not a thing everyone likes and when i tried leaving it blank or even replacing with null leaves warnings and errors in console

otherwise is really cool i can integrate this with custom mixing table to add effects to the drugs when consumed is really amazing

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