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Building Skins 2.0.10

   (12 reviews)
Message added by Raul-Sorin Sorban,

Originally developed by https://codefling.com/☜марат☞, now maintained by @kaysharp

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TacTicToe

Posted

Ok I'm confused and was not able to find my answer. 

Does this plugin still work or will it only work if you bought the DLC ? Which seems to defeat the point. Does using it put your server at risk of being black listed? 

☜Марат☞

Posted

6 minutes ago, TacTicToe said:

Ok I'm confused and was not able to find my answer. 

Does this plugin still work or will it only work if you bought the DLC ? Which seems to defeat the point. Does using it put your server at risk of being black listed? 

This plugin is designed for this and not to buy DLS. If the developers of the game banned servers for providing access to paid items in the game, then most of the servers would already be banned

Sirphr

Posted (edited)

nvm lol

Edited by Sirphr
BlackTux

Posted

Failed to call hook 'OnServerInitialized' on plugin 'BuildingSkins v1.0.9' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.BuildingSkins.OnServerInitialized () [0x0009f] in <3274e35d15c84e6d9b51c71a19ba105f>:0 at Oxide.Plugins.BuildingSkins.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00100] in <3274e35d15c84e6d9b51c71a19ba105f>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <23ba99f131254889867c71f0bd137b1d>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <157a94ee66ab4a7991faecd1eb84be3b>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <157a94ee66ab4a7991faecd1eb84be3b>:0

☜Марат☞

Posted

15 minutes ago, tuxuser said:

Failed to call hook 'OnServerInitialized' on plugin 'BuildingSkins v1.0.9' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.BuildingSkins.OnServerInitialized () [0x0009f] in <3274e35d15c84e6d9b51c71a19ba105f>:0 at Oxide.Plugins.BuildingSkins.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00100] in <3274e35d15c84e6d9b51c71a19ba105f>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <23ba99f131254889867c71f0bd137b1d>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <157a94ee66ab4a7991faecd1eb84be3b>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <157a94ee66ab4a7991faecd1eb84be3b>:0

try unloading the plugin and deleting the date file

  • Like 1
smarlov

Posted

Failed to call hook 'OnServerInitialized' on plugin 'BuildingSkins v1.0.9' (NullReferenceException: Object reference not set to an instance of an object)

smarlov

Posted (edited)

3 minutes ago, smarlov said:

Failed to call hook 'OnServerInitialized' on plugin 'BuildingSkins v1.0.9' (NullReferenceException: Object reference not set to an instance of an object)

unload and deleting the datafile not helping so idk how to fix it

Edited by smarlov
☜Марат☞

Posted

34 minutes ago, smarlov said:

unload and deleting the datafile not helping so idk how to fix it

remove the plugin. then delete date file and config file and load plugin

MNfreakTim

Posted

This is a suggestion / request that has come up on my server. Most of my players find the UI interface a bit counterintuitive. The suggestion that was put forth on my server is to have the "apply" button say switch, and to have the skin which is going to be used show in the UI instead of having it say apply and then when clicked the Adobe or Shipping Container picture was showing when that skin would be used instead of being hidden. If that makes any sense at all.

BlackTux

Posted

14 hours ago, ☜Марат☞ said:

try unloading the plugin and deleting the date file

That worked, thank you for your help, AND this awesome plugin.

Bumfuzzler

Posted

I'm not sure if anyone has reported this, but the /bskin graphical menu that comes up is fairly confusion for players.

It seems it should be reversed. 

For instance, choosing stone as default should not make adobe the default. To make adobe the default it should require you set adobe as default.

I hope that makes sense. Currently I have to explain it to players as they are confused when it doesn't work.

msm

Posted

The latest version is wrong. There is no problem in the previous version..

 

MNfreakTim

Posted

12 hours ago, Bumfuzzler said:

I'm not sure if anyone has reported this, but the /bskin graphical menu that comes up is fairly confusion for players.

It seems it should be reversed. 

For instance, choosing stone as default should not make adobe the default. To make adobe the default it should require you set adobe as default.

I hope that makes sense. Currently I have to explain it to players as they are confused when it doesn't work.

Yeah, that was why I made the suggestion I did. I almost had to remove the plugin from my server as most of the players were confused and those with the DLC were really not happy as it was easy for them to build using the skins before and now it was more complicated.

Friendly Factions

Posted

This is perfect, thank you so much for your time and effort!

  • Love 1
CoffeeMan

Posted

Hello! Players have noticed an issue of this nature: when the ceiling is upgraded to stone using this plugin, it takes just two C4 explosives to destroy four ceilings at once.

☜Марат☞

Posted

1 hour ago, CoffeeMan said:

Hello! Players have noticed an issue of this nature: when the ceiling is upgraded to stone using this plugin, it takes just two C4 explosives to destroy four ceilings at once.

it has nothing to do with my plugin

CoffeeMan

Posted

20 hours ago, ☜Марат☞ said:

it has nothing to do with my plugin

But I don't have any plugins other than this one that could have any kind of impact on the game. From the list of plugins on the server: iqchat, skinbox, image library. I don't think the issue lies elsewhere. You can try running a local server and check it out.

☜Марат☞

Posted

3 hours ago, CoffeeMan said:

But I don't have any plugins other than this one that could have any kind of impact on the game. From the list of plugins on the server: iqchat, skinbox, image library. I don't think the issue lies elsewhere. You can try running a local server and check it out.

I checked and did not find any problems and in any case, the plugin cannot influence the strength of buildings in any way.

  • Like 1
DocNorris

Posted

Latest update is broken . I removed all files before uploading and I get this error 

 

Error while compiling: BuildingSkins.cs(412,51): error CS1061: Type `BuildingBlock' does not contain a definition for `playerC

ustomColourToApply' and no extension method `playerCustomColourToApply' of type `BuildingBlock' could be found. Are you missin

g an assembly reference?

TacTicToe

Posted

Quote

Error while compiling: BuildingSkins.cs(412,51): error CS1061: Type `BuildingBlock' does not contain a definition for `playerCustomColourToApply' and no extension method `playerCustomColourToApply' of type `BuildingBlock' could be found. Are you missing an assembly reference?

v1.1.1 keeps throwing this compile error. I unloaded and deleted all the files and still get this error. 

Stark

Posted

Anyone else having the issue where the walls are separating from the base whenever you upgrade?

 

 

☜Марат☞

Posted

2 hours ago, Stark said:

Anyone else having the issue where the walls are separating from the base whenever you upgrade?

 

 

you are using another plugin that conflicts with my plugin. My plugin does not allow updating the skin if it is already installed on the building. Remove plugins that use building upgrades.

Stark

Posted

42 minutes ago, ☜Марат☞ said:

you are using another plugin that conflicts with my plugin. My plugin does not allow updating the skin if it is already installed on the building. Remove plugins that use building upgrades.

I don't have any plugin that upgrades building. I have one that allows you to build in water, in a vanilla style. No bgrades or anything like that. 

BlackTux

Posted (edited)

I updated the plugin and now I get this. 

Error while compiling: BuildingSkins.cs(412,51): error CS1061: Type `BuildingBlock' does not contain a definition for `playerCustomColourToApply' and no extension method `playerCustomColourToApply' of type `BuildingBlock' could be found. Are you missing an assembly reference?

I deleted the plugin, the config, and the data file and still have this message.

 

I did roll back to 1.1.0.

Edited by tuxuser
Marcell Pickard

Posted (edited)

Hey I got an issue I just loaded the plugin in, menu doesn't show pictures. Also is there a way to use the specific color of metal you want?


Screenshot2023-06-30144948.thumb.png.4aeab19cfe4c25e6d0e811094ef77d5e.png

 

Edited by Marcell Pickard

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