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Message added by ZEODE,

PLEASE NOTE: Since Facepunch removed the usual Parachute prefab, the Bradley will not parachute down from the plane currently. Instead it will fall without, but the plugin will still work normally otherwise. I am working at ways to try and fix this for the new parachute prefab, which eludes me at the moment. Hopefully this will be resolved soon.

Message added by ZEODE,

Thank you for looking at my plugin, if you have any questions or if you need help, please open a Support Thread or reach out to me on my Discord at https://discord.gg/jnyg3FvDnc

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19 minutes ago, 爱我别走 said:

Signal Flare Name Modification Not Displayed?.cs file modification is not displayed.

Please check you understand how the name of the signal and Bradley works. I think you may have it set wrong? If you want me to check your config, please open a Support Thread and post it and I will look. Thanks 🙂

Capture.PNG

Edited by ZEODE
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8 minutes ago, 爱我别走 said:

Elite permissions can't go up

I don't understand. For support questions please do not start a thread in the Support Section

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6 minutes ago, 爱我别走 said:

Unable to authorize

QQ截图20230205185508.png

Not here. Open a Support Thread

 

But please note, you have made a spelling mistake. It should me "bradleydrops.elite"

Edited by ZEODE
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I want to add these to my Commands in /s similar to how I have Custom Heli Tiers.
Is there a way to do this?

Would I just make the command be for an easy bradley? then so on and so forth for the rest of the levels?



    

        "commands": [
                "/bdbuy easy"

 

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7 hours ago, Country_Sass said:

I want to add these to my Commands in /s similar to how I have Custom Heli Tiers.
Is there a way to do this?

Would I just make the command be for an easy bradley? then so on and so forth for the rest of the levels?



    

        "commands": [
                "/bdbuy easy"

 

I would recommend adding the item in the shop rather than using the command.

The shop

probably already has control built in for players with full inventories and other issues.

The commands are written with use in chat by players and admins rather than shops.

add the the Bradley Drop custom signal item instead, the skinID’s for all the default items are on the plugin page.

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is there any way to increase Bradley agro, i increased the path size ( a little to far) and we were shooting it, and over the hill and far away it went, don't get me wrong, i could not stop laughing,  just how it pootled of and went for a wonder. But something to make it come back towards you when shot at. I now decreased path size back to 20 and added more points (just trying to finesse it) as sometimes it doesn't move very far at all, so its trial and error for me lol. 

thanks 

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1 hour ago, flashg said:

is there any way to increase Bradley agro, i increased the path size ( a little to far) and we were shooting it, and over the hill and far away it went, don't get me wrong, i could not stop laughing,  just how it pootled of and went for a wonder. But something to make it come back towards you when shot at. I now decreased path size back to 20 and added more points (just trying to finesse it) as sometimes it doesn't move very far at all, so its trial and error for me lol. 

thanks 

Yes, currently APC AI is basic, I will be improving the AI on the next update. That does sound kind of funny though! 😂

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this is a pretty cool plug-in but it has an issue for some reason the bradleys sometimes fall through the ground this is a problem when players are paying 2000 RP for each drop with a one hour countdown to boot

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18 hours ago, humboldt.scott420 said:

this is a pretty cool plug-in but it has an issue for some reason the bradleys sometimes fall through the ground this is a problem when players are paying 2000 RP for each drop with a one hour countdown to boot

Hi, are you using a procedural map or custom map?

Also, what parachute drag setting are you using? Have you changed it so the bradleys drop really fast? If so, that can cause objects to fall under the map. I recommend not setting this lower than 0.4,, but 0.5 seems a good speed.

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Is there a way to have it played/activated on the Launch side? If not, is it possible to add an option for true or false? Thank you.

Edited by Morceli
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Possibly any updates coming in the future to make the brads not get hung up on every rock and tree it finds or flip over like a turtle? lol ai seems real jenky with this one. 

Edited by Dead Nasty
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On 3/29/2023 at 12:58 PM, Dead Nasty said:

Possibly any updates coming in the future to make the brads not get hung up on every rock and tree it finds or flip over like a turtle? lol ai seems real jenky with this one. 

Yeah, agreed, the AI is next on my list of things now I have updated the Heli plugin. I'll get to it and release as soon as I can

Edited by ZEODE
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1 hour ago, ZEODE said:

Yeah, agreed, the AI is next on my list of things now I have updated the Heli plugin. I'll get to it and release as soon as I can

If at all possible, I've noticed building damage for Bradley is quite low even if I pump up damage percentage by a lot. If there's any control to be had there I'd love to use it to balance players taking refuge in a bunker or base for the fight.

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Cant wait for the update. players are really loving the plugin, just when they get hung up or flip over constantly its easy pickins lol

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Loving the plugin. Is there any chance of an event mode being added to the plugin so we can call a random Bradley drop from console?

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57 minutes ago, papi said:

Loving the plugin. Is there any chance of an event mode being added to the plugin so we can call a random Bradley drop from console?

I might consider this in the future, but to be honest, it's kind of beyond the scope of this plugin. The Bradley can't just drop anywhere. There are so many places it can get hung up, stuck, land on someone's base. I really don't think that is practical.

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3 minutes ago, Veknar said:

how would i add this to GUIShop as a buyable item ?

 

All you need is the name, skinid, and the supply.signal shortname for the item you're selling. A lot of people try to sell custom items by using the command and I don't recommend that, always try to sell the actual item if you can.

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15 minutes ago, Neighigh said:

All you need is the name, skinid, and the supply.signal shortname for the item you're selling. A lot of people try to sell custom items by using the command and I don't recommend that, always try to sell the actual item if you can.

not to sound stupid but where am i going wrong 

 

 

 },

    "Bradley Drop Easy": {

      "DisplayName": "Bradely Drop Easy",

      "CraftAsDisplayName": false,

      "Shortname": "airdrop.call",

      "ItemId": 1397052267,

      "MakeBlueprint": false,

      "AllowSellOfUsedItems": false,

      "Condition": 0.0,

      "EnableBuy": true,

      "EnableSell": false,

      "Image": "",

      "SellPrice": 1.0,

      "BuyPrice": 4000.0,

      "BuyCooldown": 0,

      "SellCooldown": 0,

      "BuyQuantity": [],

      "SellQuantity": [],

      "BuyLimit": 0,

      "BuyLimitResetCoolDown": 0,

      "SwapLimitToQuantityBuyLimit": false,

      "SellLimit": 0,

      "SellLimitResetCoolDown": 0,

      "SwapLimitToQuantitySoldLimit": false,

      "KitName": "",

      "Command": [

        ""

      ],

      "RunCommandAndCustomShopItem": false,

      "GeneTypes": [],

      "SkinId": 2905355269

    },

Edited by Veknar
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1 minute ago, Veknar said:

not to sound stupid but where am i going wrong 

 

 

 },

    "Bradley Drop Easy": {

      "DisplayName": "Bradely Drop Easy",

      "CraftAsDisplayName": false,

      "Shortname": "airdrop.call",

      "ItemId": 1397052267,

      "MakeBlueprint": false,

      "AllowSellOfUsedItems": false,

      "Condition": 0.0,

      "EnableBuy": true,

      "EnableSell": false,

      "Image": "",

      "SellPrice": 1.0,

      "BuyPrice": 4000.0,

      "BuyCooldown": 0,

      "SellCooldown": 0,

      "BuyQuantity": [],

      "SellQuantity": [],

      "BuyLimit": 0,

      "BuyLimitResetCoolDown": 0,

      "SwapLimitToQuantityBuyLimit": false,

      "SellLimit": 0,

      "SellLimitResetCoolDown": 0,

      "SwapLimitToQuantitySoldLimit": false,

      "KitName": "",

      "Command": [

        ""

      ],

      "RunCommandAndCustomShopItem": false,

      "GeneTypes": [],

      "SkinId": 2905355269

    },

Looks like the wrong shortname. You don't want to sell airdrop.call - use supply.signal

 

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Just now, Neighigh said:

Looks like the wrong shortname. You don't want to sell airdrop.call - use supply.signal

 

i will try it now 

 

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4 minutes ago, Neighigh said:

Looks like the wrong shortname. You don't want to sell airdrop.call - use supply.signal

 

Still get the error  "item not found"

 

 

 "Bradley Drop Easy": {

      "DisplayName": "Bradely Drop Easy",

      "CraftAsDisplayName": false,

      "Shortname": "supply.signal",

      "ItemId": 1397052267,

      "MakeBlueprint": false,

      "AllowSellOfUsedItems": false,

      "Condition": 0.0,

      "EnableBuy": true,

      "EnableSell": false,

      "Image": "",

      "SellPrice": 1.0,

      "BuyPrice": 4000.0,

      "BuyCooldown": 0,

      "SellCooldown": 0,

      "BuyQuantity": [],

      "SellQuantity": [],

      "BuyLimit": 0,

      "BuyLimitResetCoolDown": 0,

      "SwapLimitToQuantityBuyLimit": false,

      "SellLimit": 0,

      "SellLimitResetCoolDown": 0,

      "SwapLimitToQuantitySoldLimit": false,

      "KitName": "",

      "Command": [

        ""

      ],

      "RunCommandAndCustomShopItem": false,

      "GeneTypes": [],

      "SkinId": 2905355269

    },

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5 minutes ago, Veknar said:

Still get the error  "item not found"

 

 

 "Bradley Drop Easy": {

      "DisplayName": "Bradely Drop Easy",

      "CraftAsDisplayName": false,

      "Shortname": "supply.signal",

      "ItemId": 1397052267,

      "MakeBlueprint": false,

      "AllowSellOfUsedItems": false,

      "Condition": 0.0,

      "EnableBuy": true,

      "EnableSell": false,

      "Image": "",

      "SellPrice": 1.0,

      "BuyPrice": 4000.0,

      "BuyCooldown": 0,

      "SellCooldown": 0,

      "BuyQuantity": [],

      "SellQuantity": [],

      "BuyLimit": 0,

      "BuyLimitResetCoolDown": 0,

      "SwapLimitToQuantityBuyLimit": false,

      "SellLimit": 0,

      "SellLimitResetCoolDown": 0,

      "SwapLimitToQuantitySoldLimit": false,

      "KitName": "",

      "Command": [

        ""

      ],

      "RunCommandAndCustomShopItem": false,

      "GeneTypes": [],

      "SkinId": 2905355269

    },

Pretty sure you need it to craft as display name as well. As to why it's giving you an error though, you may want to DM Khan for a look at your full config.

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