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Message added by ZEODE,

PLEASE NOTE: Since Facepunch removed the usual Parachute prefab, the Bradley will not parachute down from the plane currently. Instead it will fall without, but the plugin will still work normally otherwise. I am working at ways to try and fix this for the new parachute prefab, which eludes me at the moment. Hopefully this will be resolved soon.

Message added by ZEODE,

Thank you for looking at my plugin, if you have any questions or if you need help, please open a Support Thread or reach out to me on my Discord at https://discord.gg/jnyg3FvDnc

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rustmmopve

Posted

@ZEODEany update on the bradley drop plugin? As I saw the recent update you posted..

RR_Tappi

Posted (edited)

Is it possible for me to throw the signal in a PVP zone? TC creates a PVP zone with this plugin "AgileZone"
You have to leave this PVP zone, only in the PVE zone can you throw the signal.
was thrown inside and was refunded

Heli signal no Problems .... Just Bradley Signal 😞

was thrown too close to a players base and was refunded ...... thats my base

 

Edited by RR_Tappi
ZEODE

Posted

1 hour ago, RR_Tappi said:

Is it possible for me to throw the signal in a PVP zone? TC creates a PVP zone with this plugin "AgileZone"
You have to leave this PVP zone, only in the PVE zone can you throw the signal.
was thrown inside and was refunded

Heli signal no Problems .... Just Bradley Signal 😞

was thrown too close to a players base and was refunded ...... thats my base

 

To prevent a bradley dropping on a base this is a function of the plugin. Move away from your base and call it. Check the config for ways to change the distance etc to your needs.

RR_Tappi

Posted (edited)

On another server, we were also able to throw directly from the base.

And the tank did not land on the base

This is my actually Config

    "Min Distance From Building Privilege To Use Signals (Important: Greater or Equal To Proximity Check Radius)": 5.0,
    "Strict Proximity Check (Checks for objects close to signal, prevents APC landing on objects)": true,
    "Strict Proximity Check Radius": 20.0,
    "Remove Entities In Landing Zone Radius (Requires Strict Proximity Check Enabled)": true,

Edit

Ok I got it 🙂

Edited by RR_Tappi
  • Like 1
0g.Ghost.7373

Posted

Anyone get this to work with GUIShop or the ServerRewards shop? 

Both tell me the skinID is too big or too small.

 

Failed to load config file (is the config file corrupt?) (JSON integer 2905355269 is too large or small for an Int32. Path '['Shop - Shop List'].BradleyDropEasy.ItemId', line 568, position 26.)
 

ZEODE

Posted

3 hours ago, 0g.Ghost.7373 said:

Anyone get this to work with GUIShop or the ServerRewards shop? 

Both tell me the skinID is too big or too small.

 

Failed to load config file (is the config file corrupt?) (JSON integer 2905355269 is too large or small for an Int32. Path '['Shop - Shop List'].BradleyDropEasy.ItemId', line 568, position 26.)
 

It looks like you might be mixing up Item ID and Skin ID. If the config is asking for item ID, this is not skin ID. Check the help documentation on the page for your shop plugin.

ZEODE

Posted (edited)

FYI all: Work on the next Bradley Drops update is at the stage where it is nearly ready for testing after adding most of the same features as is in Heli Signals. Once this is done and working as it should, the harder job of re-writing the AI code will be next. This will also need testing before release as the next update. A list of things already completed:

  • Added: SkillTree support
  • Added: XPerience support
  • Added: Custom reward item option
  • Added: New drop method using Hot Air Balloon instead of the now missing parachute prefab (this is fun, wait and see!)
  • Added: Better control over where the signal is thrown, monument support etc.
  • Fixed: OnEntityTakeDamage NRE console spam

ToDo:

  • Add: Option to target players who hide in vehicles
  • Add: Additional Signal skins for Multi drops, wave drops, Expert and Nightmare etc
  • Add: Configurable options for Bradley Scientists
  • Add: Better config options to handle Bradley going into water (depth before destroyed etc)
  • Add: Multi and Wave support (started)
  • Fix: Compatibility with Deployable Nature placed entities
  • Re-Write AI to (hopefully) make Bradley re-path if stuck, hunt players who hide/damage it etc (if possible)

 

Edited by ZEODE
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duvvskaja2

Posted

hi. I have a problem with betting. how to s olve it? I have some items that stack up and others that don't

plug-in for machines from Khan

изображение.png

ZEODE

Posted

1 minute ago, duvvskaja2 said:

hi. I have a problem with betting. how to s olve it? I have some items that stack up and others that don't

plug-in for machines from Khan

изображение.png

This is fixed on the coming update

duvvskaja2

Posted

Thank you. The same problem is with the helicopter checker challenge plugin. Should I duplicate it there?

0g.Ghost.7373

Posted

Can you add support for CustomLoot?

A different  CustomLoot table for each their would be awesome.

SirSlush

Posted

I often get a message saying.

[Bradley Drops] Bradley Drop (Elite) was thrown too close to a players base and was refunded, check inventory.

Is there a way to allow a Brad as close as you want to your own or another players base?

ZEODE

Posted

On 9/20/2024 at 2:06 PM, duvvskaja2 said:

Thank you. The same problem is with the helicopter checker challenge plugin. Should I duplicate it there?

No need, it will be fixed there too soon.

On 9/20/2024 at 2:28 PM, 0g.Ghost.7373 said:

Can you add support for CustomLoot?

A different  CustomLoot table for each their would be awesome.

You can use any loot plugin with this plugin. Just don’t enable my plugins loot table and then let CustomLoot handle Bradley crates.

1 hour ago, SirSlush said:

I often get a message saying.

[Bradley Drops] Bradley Drop (Elite) was thrown too close to a players base and was refunded, check inventory.

Is there a way to allow a Brad as close as you want to your own or another players base?

The options you require are in the config, check it out.

duvvskaja2

Posted (edited)

Hi, release the update. people are calling, but the tank does not arrive.and the problem with stacks. Loot from a tank and helicopter (your other plugin) It also works with other resources and items.2905355269748880702_.png.a518d12a32aed4042cdcbd0e5259f160.png

Edited by duvvskaja2
  • Like 1
Matty

Posted

Would it be possible to add support for DronePatrol? Maybe when the Bradley is killed it spawns the drones?

tacman1981

Posted

On 10/4/2024 at 3:35 PM, duvvskaja2 said:

Hi, release the update. people are calling, but the tank does not arrive.and the problem with stacks. Loot from a tank and helicopter (your other plugin) It also works with other resources and items.2905355269748880702_.png.a518d12a32aed4042cdcbd0e5259f160.png

same error as the latest heli signals version

ZEODE

Posted

1 hour ago, tacman1981 said:

same error as the latest heli signals version

Yes, its annoying but harmless spam. I will fix it in the upcoming new release. For now you can ignore it. It doesn't have a performance impact or affect anything else.

  • Love 1
tacman1981

Posted (edited)

12 minutes ago, ZEODE said:

Yes, its annoying but harmless spam. I will fix it in the upcoming new release. For now you can ignore it. It doesn't have a performance impact or affect anything else.

this maybe useless spam, but we have no smoke on the signals for bradleys, and sometimes helis too. it spits an error to console with nexttick error, and no heli or bradley arrive, nor does the smoke spawn or the chat announcement. the provided image, is a heli signal has been sat there now for about 45 minutes. it errorred in console, no chat announcement, no smoke or plane

 

image.png.e5ea31466a3b21c595a630bcbf554885.png

Edited by tacman1981
  • Like 2
Reder

Posted

Unfortunately, this is also the problem without me. They throw it away and nothing happens and sometimes you don't even give them back the tank caller you bought @ZEODE

 

  • Like 3
MichuX

Posted

On 10/4/2024 at 4:35 PM, duvvskaja2 said:

Hi, release the update. people are calling, but the tank does not arrive.and the problem with stacks. Loot from a tank and helicopter (your other plugin) It also works with other resources and items.2905355269748880702_.png.a518d12a32aed4042cdcbd0e5259f160.png

same, the spam is insane in console.... Only restarting server solves it until someone uses bradley easy/med/hard/elite

ZEODE

Posted

4 hours ago, MichuX said:

same, the spam is insane in console.... Only restarting server solves it until someone uses bradley easy/med/hard/elite

You don't need to restart the server, it is only information and wont hurt anything. If it bothers you can install the plugin below and run the command "clearnullsave". This will clear null entries from the save file. I will try and have a proper update out later on to fix this.

  • Love 1
MichuX

Posted

1 hour ago, ZEODE said:

You don't need to restart the server, it is only information and wont hurt anything. If it bothers you can install the plugin below and run the command "clearnullsave". This will clear null entries from the save file. I will try and have a proper update out later on to fix this.

Thank you so much for info ❤️ 

I can't wait for the next update, I hope the update (because it will be big I suppose) won't break the config file, I have a lot of Bradley levels over there with the respective botspawn at end 😂.

  • Haha 2
duvvskaja2

Posted

hi. I filled in the update. writes an error. the plane arrived, but the tank did not drop1679763993_.png.aaece06b4c4ba085c21f0c0b6a35544e.png

0g.Ghost.7373

Posted

The Medium and Elite signals  work fine. If someone throws an Easy or Hard, nothing. The signal disappears and no messages.

  • Like 1
0g.Ghost.7373

Posted

Anyone else getting this?

Entity is NULL but is still in saveList - not destroyed properly? Bradley Drop (Elite)
Entity is NULL but is still in saveList - not destroyed properly? parachute
Entity is NULL but is still in saveList - not destroyed properly? Bradley Drop (Medium)
Entity is NULL but is still in saveList - not destroyed properly? Bradley Drop (Medium)
Entity is NULL but is still in saveList - not destroyed properly? Bradley Drop (Elite)
Entity is NULL but is still in saveList - not destroyed properly? Bradley Drop (Elite)
Entity is NULL but is still in saveList - not destroyed properly? Bradley Drop (Elite)
Entity is NULL but is still in saveList - not destroyed properly? Bradley Drop (Elite)
Entity is NULL but is still in saveList - not destroyed properly? Bradley Drop (Elite)
Entity is NULL but is still in saveList - not destroyed properly? Bradley Drop (Elite)
Entity is NULL but is still in saveList - not destroyed properly? Bradley Drop (Elite)

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