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Message added by ZEODE,

PLEASE NOTE: Since Facepunch removed the usual Parachute prefab, the Bradley will not parachute down from the plane currently. Instead it will fall without, but the plugin will still work normally otherwise. I am working at ways to try and fix this for the new parachute prefab, which eludes me at the moment. Hopefully this will be resolved soon.

Message added by ZEODE,

Thank you for looking at my plugin, if you have any questions or if you need help, please open a Support Thread or reach out to me on my Discord at https://discord.gg/jnyg3FvDnc

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Creating item with less than 1 amount! (Test Generator)
Failed to run a 2.00 timer in 'BradleyDrops v1.1.11' (NullReferenceException: Object reference not set to an instance of an object)
  at Oxide.Plugins.BradleyDrops.SpawnBradleyCrateLoot (LootContainer lootContainer, System.String apcProfile) [0x001f7] in <f4890f2bfb81425da449f75610e5f75e>:0
  at Oxide.Plugins.BradleyDrops+<>c__DisplayClass49_0.<OnLootSpawn>b__0 () [0x00069] in <f4890f2bfb81425da449f75610e5f75e>:0
  at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <18d4f19bbc844191b11ed9e69284d09b>:0
Creating item with less than 1 amount! (Test Generator)
Failed to run a 2.00 timer in 'BradleyDrops v1.1.11' (NullReferenceException: Object reference not set to an instance of an object)
  at Oxide.Plugins.BradleyDrops.SpawnBradleyCrateLoot (LootContainer lootContainer, System.String apcProfile) [0x001f7] in <f4890f2bfb81425da449f75610e5f75e>:0
  at Oxide.Plugins.BradleyDrops+<>c__DisplayClass49_0.<OnLootSpawn>b__0 () [0x00069] in <f4890f2bfb81425da449f75610e5f75e>:0
  at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <18d4f19bbc844191b11ed9e69284d09b>:0
Calling kill - but already IsDestroyed!? cratemarker[0]
Calling kill - but already IsDestroyed!? cratemarker[0]
Calling kill - but already IsDestroyed!? cratemarker[0]
Calling kill - but already IsDestroyed!? cratemarker[0]
Calling kill - but already IsDestroyed!? cratemarker[0]
Calling kill - but already IsDestroyed!? cratemarker[0]
Calling kill - but already IsDestroyed!? cratemarker[0]
Calling kill - but already IsDestroyed!? cratemarker[0]
Creating item with less than 1 amount! (M249)
Failed to run a 2.00 timer in 'BradleyDrops v1.1.11' (NullReferenceException: Object reference not set to an instance of an object)
  at Oxide.Plugins.BradleyDrops.SpawnLockedCrateLoot (LootContainer lootContainer, System.String apcProfile) [0x001f7] in <f4890f2bfb81425da449f75610e5f75e>:0
  at Oxide.Plugins.BradleyDrops+<>c__DisplayClass49_0.<OnLootSpawn>b__0 () [0x000ff] in <f4890f2bfb81425da449f75610e5f75e>:0
  at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <18d4f19bbc844191b11ed9e69284d09b>:0

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16 hours ago, duvvskaja2 said:

Creating item with less than 1 amount! (Test Generator)
Failed to run a 2.00 timer in 'BradleyDrops v1.1.11' (NullReferenceException: Object reference not set to an instance of an object)
  at Oxide.Plugins.BradleyDrops.SpawnBradleyCrateLoot (LootContainer lootContainer, System.String apcProfile) [0x001f7] in <f4890f2bfb81425da449f75610e5f75e>:0
  at Oxide.Plugins.BradleyDrops+<>c__DisplayClass49_0.<OnLootSpawn>b__0 () [0x00069] in <f4890f2bfb81425da449f75610e5f75e>:0
  at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <18d4f19bbc844191b11ed9e69284d09b>:0
Creating item with less than 1 amount! (Test Generator)
Failed to run a 2.00 timer in 'BradleyDrops v1.1.11' (NullReferenceException: Object reference not set to an instance of an object)
  at Oxide.Plugins.BradleyDrops.SpawnBradleyCrateLoot (LootContainer lootContainer, System.String apcProfile) [0x001f7] in <f4890f2bfb81425da449f75610e5f75e>:0
  at Oxide.Plugins.BradleyDrops+<>c__DisplayClass49_0.<OnLootSpawn>b__0 () [0x00069] in <f4890f2bfb81425da449f75610e5f75e>:0
  at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <18d4f19bbc844191b11ed9e69284d09b>:0
Calling kill - but already IsDestroyed!? cratemarker[0]
Calling kill - but already IsDestroyed!? cratemarker[0]
Calling kill - but already IsDestroyed!? cratemarker[0]
Calling kill - but already IsDestroyed!? cratemarker[0]
Calling kill - but already IsDestroyed!? cratemarker[0]
Calling kill - but already IsDestroyed!? cratemarker[0]
Calling kill - but already IsDestroyed!? cratemarker[0]
Calling kill - but already IsDestroyed!? cratemarker[0]
Creating item with less than 1 amount! (M249)
Failed to run a 2.00 timer in 'BradleyDrops v1.1.11' (NullReferenceException: Object reference not set to an instance of an object)
  at Oxide.Plugins.BradleyDrops.SpawnLockedCrateLoot (LootContainer lootContainer, System.String apcProfile) [0x001f7] in <f4890f2bfb81425da449f75610e5f75e>:0
  at Oxide.Plugins.BradleyDrops+<>c__DisplayClass49_0.<OnLootSpawn>b__0 () [0x000ff] in <f4890f2bfb81425da449f75610e5f75e>:0
  at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <18d4f19bbc844191b11ed9e69284d09b>:0

Firstly, this is not the correct place for support issues, in future please open a thread in the correct support section so that issues can be properly addressed and tracked.

Your error appears to be in your loot table, you are asking the plugin to create loot with 0 items, which seems to be causing the error. I will test this to see if that is the reason, but you should check your config. Please can you open a support thread with this error so that I can update there on my findings. This section is for discussion only. Thanks.

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On 12/19/2023 at 2:55 PM, HowlingWolf said:

BradleyDrops.cs: ERROR! API returned an invalid version number 1.14   .... How too fix this ? ..

I would suggest deleting the .cs file from your server and redownload a fresh copy from here and upload to your server

 

Edited by ZEODE
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@ZEODE

Any way to add Zone Support?
Dont want Bradleys drive into the city and doing bad things there. 

So would be nice if you can only call bradleys only in Zones or on Monuments. Or is that already possible?

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Is there a way to stop BradleyDrops and HeliSignals from also spawning the vanilla supply drop? Normally, I would be fine with it, except Bradley drops fail like 90% of the time and refund the drop, but also call in a vanilla airdrop, which makes this plugin highly exploitable right now. I noticed someone else on another forum mentioned the exact same thing, and you replied that it was another plugins problem. It's ruining game play right now. I can confirm that it still sends a vanilla supply drop with Fancy Drop unloaded. The only other airdrop plugin I have is Airdrop Precision which is not the culprit.

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I am having the exact same issue as Robis. Every time one of my players calls a Bradley Drop, it fails (90%), refunds their signal, and sends them an air supply instead. This exploit has led me to removing this plugin completely until a fix is found. The SAME EXACT thing happens with Heli Signals but is less of an issue because Heli Signals never fail. I don't mind them getting the extra air supply for the effort, but the Bradley Drops is another story. Both of your plug-ins have this issue. I would be glad to provide a list of plug-ins that I use on my server if it helps. 

***Edit***

My fix for this issue was to completely disable the vanilla airdrop. This stopped players from getting 2 airdrops from Fancy Drops, and an extra airdrop when calling a Bradley or Heli. I put the command airdrop.enabled "False" in the server config file. 

Edited by NikoDemon
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On 12/22/2023 at 6:18 PM, Kaho said:

@ZEODE

Any way to add Zone Support?
Dont want Bradleys drive into the city and doing bad things there. 

So would be nice if you can only call bradleys only in Zones or on Monuments. Or is that already possible?

This can be added on a future update yes, I had planned to integrate this already.

On 1/14/2024 at 7:36 AM, NikoDemon said:

Is there a way to stop BradleyDrops and HeliSignals from also spawning the vanilla supply drop? Normally, I would be fine with it, except Bradley drops fail like 90% of the time and refund the drop, but also call in a vanilla airdrop, which makes this plugin highly exploitable right now. I noticed someone else on another forum mentioned the exact same thing, and you replied that it was another plugins problem. It's ruining game play right now. I can confirm that it still sends a vanilla supply drop with Fancy Drop unloaded. The only other airdrop plugin I have is Airdrop Precision which is not the culprit.

 

On 1/15/2024 at 12:57 AM, NikoDemon said:

I am having the exact same issue as Robis. Every time one of my players calls a Bradley Drop, it fails (90%), refunds their signal, and sends them an air supply instead. This exploit has led me to removing this plugin completely until a fix is found. The SAME EXACT thing happens with Heli Signals but is less of an issue because Heli Signals never fail. I don't mind them getting the extra air supply for the effort, but the Bradley Drops is another story. Both of your plug-ins have this issue. I would be glad to provide a list of plug-ins that I use on my server if it helps. 

***Edit***

My fix for this issue was to completely disable the vanilla airdrop. This stopped players from getting 2 airdrops from Fancy Drops, and an extra airdrop when calling a Bradley or Heli. I put the command airdrop.enabled "False" in the server config file. 

Someone else reported this issue, have you tried this with Fancy Drop unloaded and see if you still get a vanilla drop? I had this issue before with another plugin conflict, but I thought it was solved. If it's returned, the other plugin might have made changes I'm not aware of. What other plugins do you use which interact with Supply Signals, such as Fancy Drop, Signal Limit, etc.?

On 1/15/2024 at 4:11 AM, humboldt.scott420 said:

They run into rock an get stuck no path ?

Yes, the current AI for bradleys is basic, once I release the next Heli Signal update, the Bradley Drop plugin is next on my list for an overhaul.

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On 1/14/2024 at 11:11 PM, humboldt.scott420 said:

They run into rock an get stuck no path ?

They've always been like that tbh. If you go back through you can see that was my only complaint around a year ago was the AI is more a than I. The get stuck on rocks more than they do anything else tbh. Let's hope we can get smarter soon so players don't just cheese brads on rocks.  if you turn the proximity check up it refunds the signal 98% of the time and they still roll up rocks and sometimes pull a turtle and lay on their backs. 

I also get this spamming console sometimes for quite a long time as well. 

Failed to call hook 'OnEntityTakeDamage' on plugin 'BradleyDrops v1.1.11' (NullReferenceException: Object reference not set to an instance of an object)
  at Oxide.Plugins.BradleyDrops.OnEntityTakeDamage (BradleyAPC bradley, HitInfo info) [0x00216] in <49845c41c0374ad68f2b80ecb49c0c8f>:0 
  at Oxide.Plugins.BradleyDrops.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x005bd] in <49845c41c0374ad68f2b80ecb49c0c8f>:0 
  at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <87ce9ac9776a48658bc55eae6debe38b>:0 
  at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <18d4f19bbc844191b11ed9e69284d09b>:0 
  at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <18d4f19bbc844191b11ed9e69284d09b>:0

 

Edited by Dead Nasty
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Is there a way to scale the size of certain Bradley's possibly with entity scale manager 

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Interested in doing crossovers with HeliSignals? Would be cool for those who have both to be able to call Bradley/Heli combos ❤️ 

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1 hour ago, Neighigh said:

Interested in doing crossovers with HeliSignals? Would be cool for those who have both to be able to call Bradley/Heli combos ❤️ 

Thanks for the idea, once Bradley Drops has had a much needed update that is definitely something to think about 🙂

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@The Bobbeen waiting on an updates for months now 😞, mentioned things to be added the same with heli signals but not sure if there will be any updates soon 😞

Edited by rustmmopve
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On 5/20/2024 at 3:27 AM, rustmmopve said:

@The Bobbeen waiting on an updates for months now 😞, mentioned things to be added the same with heli signals but not sure if there will be any updates soon 😞

Wouldn't it be amazing if I had all the time in the world to do nothing but update a few plugins, alas, instead I have to work a full time job with 12 hour days and night shifts and be a dad to two young children.

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Is there a setting, does anyone know, to have the brads drop directly onto the supply call (or to set the radius around the call that it lands)?  Thanks in advance 🙂

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8 hours ago, rustmmopve said:

Damn still no update 😕

Nope, now the bugs are fixed on Heli Signals this plugin is next for some work.

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@ZEODE when is this getting updated i did message about good changes but it's been months now 😕

Edited by rustmmopve
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2 hours ago, rustmmopve said:

@ZEODE when is this getting updated i did message about good changes but it's been months now 😕

I've answered you several times.

I have started working on it, I don't have an ETA as it's going to be a huge update IF I can work out how to make the AI better. The plugin is sold as is, yes it's maintained and there will be updates. But I am not setting a timescale. I work a full time job, have young kids and a family life which is priority, always. I also have other plugins which break with Rust changes/updates which also require my time.

Now, I'm not going to keep repeating myself. That is my position on things, an update will happen, but there is no ETA and it wont come any faster just because you keep asking. That's just the way it is my guy, life is busy.

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my updater app is saying this is out of date but the updater app is for loan not cf

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ZEODE

Posted (edited)

On 7/20/2024 at 5:34 AM, bradh79 said:

my updater app is saying this is out of date but the updater app is for loan not cf

I don’t understand what your problem is, all sites it’s hosted on are updated to the same version.

Edited by ZEODE
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