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Thank you for looking at my plugin, if you have any questions or if you need help, please open a Support Thread or reach out to me on my Discord at https://discord.gg/KXJBwZ6uj9

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This area is for discussion and questions. Please use the support area for reporting issues or getting help.

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100pudov

Posted

There is another problem, the tank is cruising on the map, entering the water disappears and there is also no drop. Thank you in advance for your support!

ZEODE

Posted

10 hours ago, 100pudov said:

There is another problem, the tank is cruising on the map, entering the water disappears and there is also no drop. Thank you in advance for your support!

Please use the proper support section for support issues and bug reports. Please open a thread and describe the issues you are having as it is not clear from what you have said.

When reporting issues, please provide as much information as possible, including any errors or warnings in the console and how often the issue happens. The more the better..

100pudov

Posted

Есть проблема с Брэдли, вызвав танк на позицию рядом с водой, танк при патрулировании заезжает в воду и разрушается!
В конфигурации так и не нашёл где это можно настроить, что б при патрулирование танк не заезжал в воду и не разрушался!
Спасибо заранее за поддержку)

Watcher

Posted

Hey, Just to inform you Wipe Sept 4 th
--------------------------
[Bradley Drops] ERROR: Failed to apply BradleyAPC Harmony patches:
[Bradley Drops] Error Message: Patching exception in method static System.Void BasePlayer::OcclusionPlayerFound(BasePlayer player1, BasePlayer player2, System.Single networkTime, System.Boolean ordered)
[Bradley Drops] Stack Trace:   at HarmonyLib.PatchClassProcessor.ReportException (System.Exception exception, System.Reflection.MethodBase original) [0x0013c] in <6c906b4f1de440f3a86cb0ebb3f48ea6>:0 
  at HarmonyLib.PatchClassProcessor.Patch () [0x0009e] in <6c906b4f1de440f3a86cb0ebb3f48ea6>:0 
  at HarmonyLib.Harmony.<PatchAll>b__10_0 (System.Type type) [0x00007] in <6c906b4f1de440f3a86cb0ebb3f48ea6>:0 
  at HarmonyLib.CollectionExtensions.Do[T] (System.Collections.Generic.IEnumerable`1[T] sequence, System.Action`1[T] action) [0x00014] in <6c906b4f1de440f3a86cb0ebb3f48ea6>:0 
  at HarmonyLib.Harmony.PatchAll (System.Reflection.Assembly assembly) [0x00006] in <6c906b4f1de440f3a86cb0ebb3f48ea6>:0 
  at Oxide.Plugins.BradleyDrops.ApplyHarmonyPatches () [0x00101] in <027e68e12ea74287a794c9f90e7b08b5>:0 
[Bradley Drops] ====== Harmony Patching Error ======
Calling 'OnServerInitialized' on 'BradleyDrops v1.2.3' took 260ms

ZEODE

Posted

Yeah, its not to do with force changes, but I have already fixed the source of the error and an update will be out later tonight or tomorrow.

  • Like 1
Perv

Posted

How to disable this or fix this?

Screenshot 2025-09-04 085437.png

ZEODE

Posted

4 hours ago, Perv said:

How to disable this or fix this?

Screenshot 2025-09-04 085437.png

Have a look at these config options, you can adjust them.

 

"Min Distance From Building Privilege To Use Signals (Important: Greater or Equal To Proximity Check Radius)": 10.0,
    "Strict Proximity Check (Checks for objects close to signal, prevents APC landing on objects)": true,
    "Strict Proximity Check Radius": 10.0,

But if it’s saying your throwing too close to an object, then move into a clear area and throw. It could be objects like trees, nodes, deployables, terrain such as cliffs and rocks etc. Anything that the Bradley could land on and tip, causing people to cheese the event.

It’s to prevent that happening.

  • Like 1
bradh79

Posted

how do i make it so i can drop a flare near the edge of the water

ZEODE

Posted

5 hours ago, bradh79 said:

how do i make it so i can drop a flare near the edge of the water

You can't, what what purpose do you want that? 

ZEODE

Posted

If anyone has any suggestions for future updates, feel free to join my Discord and let me know 🙂

Dead Nasty

Posted

when a bradley from road bradley is destroyed bradley drops calls the same hook:

Calling 'OnEntityDestroy' on 'RoadBradley v1.8.6' took 206ms
Failed to call hook 'OnEntityDestroy' on plugin 'BradleyDrops v1.3.1' (NullReferenceException: Object reference not set to an instance of an object.)
  at Oxide.Plugins.BradleyDrops.OnEntityDestroy (BradleyAPC bradley) [0x00016] in <05b378288531478899a564e6e07168e6>:0 
  at Oxide.Plugins.BradleyDrops.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0106f] in <05b378288531478899a564e6e07168e6>:0 
  at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 
  at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <112d89ea5d3348c8b949af0ab1a866d2>:0 
  at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <112d89ea5d3348c8b949af0ab1a866d2>:0

 

ZEODE

Posted (edited)

2 minutes ago, Dead Nasty said:

when a bradley from road bradley is destroyed bradley drops calls the same hook:

Calling 'OnEntityDestroy' on 'RoadBradley v1.8.6' took 206ms
Failed to call hook 'OnEntityDestroy' on plugin 'BradleyDrops v1.3.1' (NullReferenceException: Object reference not set to an instance of an object.)
  at Oxide.Plugins.BradleyDrops.OnEntityDestroy (BradleyAPC bradley) [0x00016] in <05b378288531478899a564e6e07168e6>:0 
  at Oxide.Plugins.BradleyDrops.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0106f] in <05b378288531478899a564e6e07168e6>:0 
  at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 
  at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <112d89ea5d3348c8b949af0ab1a866d2>:0 
  at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <112d89ea5d3348c8b949af0ab1a866d2>:0

 

I’ll look into it next time I’m at the computer, probably Tuesday.

Also, a reminder this is not to place for support. As things get forgotten here, you should open a support thread so issues can be tracked.

Edited by ZEODE
Dead Nasty

Posted

1 hour ago, ZEODE said:

I’ll look into it next time I’m at the computer, probably Tuesday.

Also, a reminder this is not to place for support. As things get forgotten here, you should open a support thread so issues can be tracked.

ok thank you, appreciated. also thanks for the ai update. 

  • Like 1
ZEODE

Posted

20 minutes ago, Dead Nasty said:

ok thank you, appreciated. also thanks for the ai update. 

About time huh 😬

tacman1981

Posted

may i recommend having the bradley fall on the signal instead of a random location around it? it used to do it before but the ch47 update you made, now drops it in a random spot nearby rather than directly where you threw it.

ZEODE

Posted

3 minutes ago, tacman1981 said:

may i recommend having the bradley fall on the signal instead of a random location around it? it used to do it before but the ch47 update you made, now drops it in a random spot nearby rather than directly where you threw it.

I haven’t changed the delivery logic, other factors which can affect the accuracy of the drop is plane speed and server FPS. Faster plane speed makes it less accurate and low server FPS can also cause it.

Dead Nasty

Posted

On 10/4/2025 at 12:56 PM, ZEODE said:

About time huh 😬

thx for fixing the conflict with road bradley. appreciated 🙂

  • Like 2
Nstahg8r

Posted

anyone else having issues after nov update? when attempting to throw the signal for the Bradley, it reverts to supply signal and no bradley is called.?

 

ZEODE

Posted

1 minute ago, Nstahg8r said:

anyone else having issues after nov update? when attempting to throw the signal for the Bradley, it reverts to supply signal and no bradley is called.?

 

There is probably errors in the console when you load the plugin.

What version of the plugin did you have running when you upgraded to the latest version?

Nstahg8r

Posted

21 hours ago, ZEODE said:

There is probably errors in the console when you load the plugin.

What version of the plugin did you have running when you upgraded to the latest version?

not sure to  be honest, the last server backup i performed was september it had version. 1.2.7
so when I did upload the current version  1.3.2  this wipe, a player had posted the issue with it not working as should.

ZEODE

Posted

1 minute ago, Nstahg8r said:

not sure to  be honest, the last server backup i performed was september it had version. 1.2.7
so when I did upload the current version  1.3.2  this wipe, a player had posted the issue with it not working as should.

To fix it you need to upload your config file for 1.2.7, then update to 1.3.0 first, then 1.3.1, then to 1.3.2. In future it won’t matter about the version you update from, previously it hasn’t mattered either, but I should have made it clear to update in a certain order or added backward compatibility, so it’s kind of my bad. Anyway, update in the order I said and it’ll be fine then. Don’t forget there will be extra config options for you to then configure.

Nstahg8r

Posted

ok, will try, do you have  a link to version 1.3.0 and 1.3.1 to start this?

ZEODE

Posted

1 minute ago, Nstahg8r said:

ok, will try, do you have  a link to version 1.3.0 and 1.3.1 to start this?

All versions are available on the Updates page for any resource on CF.

Nstahg8r

Posted

2 minutes ago, ZEODE said:

All versions are available on the Updates page for any resource on CF.

ok awesome, will have to get with teammate to get access to that, I see he purchased the plugin for our server, thanks for your help sir.

 

  • Like 1
Evox

Posted

how to buy with scrap

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