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Boss Scorpion 1.0.2

$30.00
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  • 947
  • 33
  • 362.7 kB
  • Update details
    v1.0.2
    Released
    Download size 362.7 kB
    Total versions 4
    Typical update pace About every 1 day
    Freshness Updated 4 days ago

This area is for discussion and questions. Please use the support area for reporting issues or getting help.

Recommended Comments

SlayersRust

Posted

@RazorDid you fix the sound kicking players for the Scorpion plugin like you did for the AlienTripod plugin?

Razor

Posted (edited)

39 minutes ago, SlayersRust said:

@RazorDid you fix the sound kicking players for the Scorpion plugin like you did for the AlienTripod plugin?

Scorpion has no sounds only effects so that bug is not present in scorpion.

Edited by Razor
  • Love 1
SlayersRust

Posted

@Razorfor some reason there is no health bar or health map marker for scorpion like there is for your alien tripod plugin. Could you add one? It’s hard for players to track the currently health of the boss 

Razor

Posted

12 minutes ago, SlayersRust said:

@Razorfor some reason there is no health bar or health map marker for scorpion like there is for your alien tripod plugin. Could you add one? It’s hard for players to track the currently health of the boss 

I have one done i just need to post the update testing is being done by my tester. not heard back.

 

 

  • Love 1
Razor

Posted

26 minutes ago, SlayersRust said:

@Razorfor some reason there is no health bar or health map marker for scorpion like there is for your alien tripod plugin. Could you add one? It’s hard for players to track the currently health of the boss 

Added

hid333

Posted (edited)

I tried it with the latest version, but the markers and HP bars did not appear.

Edited by hid333
hid333

Posted

Players encountering this for the first time are able to defeat it using an attack helicopter and high-speed rockets while remaining virtually unscathed.
I have set the target acquisition/counterattack range for the missiles to 300m, and for the helicopter, to 500m. However, even when a helicopter flies at low altitude—well within 200m—the system only deflects a single shot and fails to launch a homing counter-attack.
Are there any altitude restrictions? Does it function similarly to a SAM site?

Razor

Posted (edited)

52 minutes ago, hid333 said:

Players encountering this for the first time are able to defeat it using an attack helicopter and high-speed rockets while remaining virtually unscathed.
I have set the target acquisition/counterattack range for the missiles to 300m, and for the helicopter, to 500m. However, even when a helicopter flies at low altitude—well within 200m—the system only deflects a single shot and fails to launch a homing counter-attack.
Are there any altitude restrictions? Does it function similarly to a SAM site?

you can change “Player helicopter lock-on time (seconds)” in its config or /scorpion under combat settings currently is 8 seconds change it to 1  and try 

“Missile cooldown per attacker (seconds)” to like 10   you want to not go 2 low with this cause if they flair you want tiime inbetween to the next shots are not blocked by the flairs. if he cant see them he will not target them so if they fly behind coverage all the way to him he will not see them so lowering the time will make him fire 1 seconds after he first sees them.

 

Edited by Razor

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