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Aton

Posted

I see there are a plethora of settings so its probably possible. Can everything notification wise be turned off? No map markers, no PVP bubbles, no chat notifications? Basically the players have to run around and find bases no longer protected to raid. 

nivex

Posted (edited)

@Aton

heya. Send Messages To Players, Sphere Amount and Use Map Marker

I don't really see a reason to disable all that when you're wanting players to hunt the bases instead

if you disable Run Every X Seconds (false) and Run Once On Server Startup (0) then the plugin won't convert anything on its own. it's this way by default

grant players abandonedbases.attack and let them hunt the bases themselves by shooting at them. they'll get a message if its not abandoned, otherwise it will convert for them.

if you find the entity count needs immediate attention then you can still use the sab command to run a scan of all bases for automatic conversion

Edited by nivex
FreeManStars

Posted (edited)

Hi! When a base is raided, the tool cupboard and all boxes inside are broken but no message pop up to ask to cancel the event and give the RPs!

I have this parameter "Require Event Be Finished Before It Can Be Canceled": true,

Thanks!

 

EDIT : It sould be nice to add the possibility to give a difficulty point when a player raid a base like for Raidable Bases. Is it possible?

 

 

Edited by FreeManStars
Aton

Posted

@nivex I appreciate the quick response. Our server is pretty beefy so we don't usually have an issue with entity count. Wanted to use it more as an "Event" type scenario. If players want to raid and find some loot they have to hunt the bases down instead of just going to the map marker. Seems like it will work just fine with the proper settings. 

nivex

Posted

@FreeManStars

heya. it will give notice next update, and start a shorter despawn time. this gives players time to use /sar claim and /sar cancel on servers which allow it.

@Aton

ya, hunting down the bases instead is much more immersive 🙂

 

  • Like 1
KayKay

Posted

Need a bit of help...

2 challenges
1. Abandoned Base but there is no base
2. PVP marker changing to PVE after a bit of time.

1. I have an abandoned base marker, that shows up on the map (screenshot) but at the location there is no base. Prolly already raided. Can the marker go away? I have set it that the event never cancels because i dont want the base to be destroyed after timer expires. I want the event to disappear after tc or most loot or all loot are destroyed...

2. PVP marker changes to PVE intermittenly after some time within the bubble. Players dont take dmg against each other.

Not sure if I was clear, I have posted my config file too


image.png.8c9e0292ef38aa84a9f0e1f081554900.pngimage.png.cbb8e43060f19ac7cf05a80dbc97b119.pngimage.png.7aaee9ef060d94cfc9dc78e8ece02a3b.pngimage.png.5fb467501ca78b7ab3e80fb2588de102.png

AbandonedBases.json

nivex

Posted (edited)

@KayKay

heya

1. events will start a despawn timer in the next update (2.0.9) when all loot is taken. you can enable these so that it won't despawn the base in 2.0.8

Quote

    "Do Not Destroy Base When Despawn Timer Expires": true,
    "Do Not Destroy Manually Converted Base When Despawn Timer Expires": true,

2. that PVP/PVE UI isn't from this plugin. another plugin is controlling that behavior

 

Edited by nivex
  • Love 1
KayKay

Posted

Is there a way to cancel the event if the player comes back online and reset the timer?

nivex

Posted

@KayKay

there's a config option in next update, enabled by default, that will cancel the event if the player comes back online.

otherwise you can use /sar cancel

Cancel Automated Events If Abandoned Owner Comes Online
Message Raiders When Event Ends During Automated Cancellation

this will not work when purge is enabled.

  • Like 1
KayKay

Posted

2 hours ago, nivex said:

@KayKay

there's a config option in next update, enabled by default, that will cancel the event if the player comes back online.

otherwise you can use /sar cancel

Cancel Automated Events If Abandoned Owner Comes Online
Message Raiders When Event Ends During Automated Cancellation

this will not work when purge is enabled.

Perfect! Thank you. Can't wait for the next update. Yes I am working with /sar cancel for now ❤️

 

  • Like 1
Dead Nasty

Posted

Just a heads up, got a new bug today other than the usual no name popping up on some buildings, or saying this building will become raidable in 0 seconds but never actually be raidable. Heres this: Says 0 and (0) for steam id, no timer for them either. 

bug.png

FreeManStars

Posted (edited)

Hi! 

There is a tugboat near a base and they have the same owner! The base has became abandoned, a guy has raided the base but he can get the reward points because of the tugboat near.

 

Once the raid time is over, when I go to the tugboat and shoot at it, i have this message : This building is not eligible as it does not have a tool cupboard in range. Though the tugboat still have its doors and have boxes inside!

Is it a known issue for you?

Thanks!

 

Edited by FreeManStars
FreeManStars

Posted (edited)

Send it 2 times ! sorry

 

Edited by FreeManStars
KayKay

Posted

Hi Nivex,

Just thought i'd bring this up, last wipe I ran the purge command, and all the bases became raidable and players had put their turrets in them, however when they woke up, the turrets started shooting at them too.

I have the autoturrets setting to true, to enable them.
    "Auto Turrets": {
      "Enabled": true,
I unloaded the plugin to save them from their own turrets,
All the ammo they had in their turrets got lost, and only had what it had in their clip.

I had to load two new plugins to counteract this, auto auth turrets and turret configs to ensure ammo in turrets was unlimited.

Maybe we can have settings to ensure, the turrets dont attack the owner, during the purge command, when the next update comes in.
 

nivex

Posted (edited)

@KayKay

haha that sounds like hell

I will fix it

edit, fixed:

turret auth is no longer cleared at all

ammo added by the plugin is removed from the turret only

Edited by nivex
  • Love 1
KayKay

Posted

2 hours ago, nivex said:

@KayKay

haha that sounds like hell

I will fix it

edit, fixed:

turret auth is no longer cleared at all

ammo added by the plugin is removed from the turret only

Perfect thanks !

FreeManStars

Posted

Hi!

Voli is the owner, chelovekov is the raider, I looked into /lang files but it is only in the plugin/.cs file. Why do it tells the owner has raided the base with the raider in the console? It is not normal!

(08:52:55) | [Abandoned Bases] Voli (765611.........) has raided the base with CHELOVEKOV at (-602.17, 3.37, -1650.94) (K25) owned by Voli (765611......)

nivex

Posted

@FreeManStars

as I said before this is fixed in the next update 😛

 

  • Like 1
KayKay

Posted

Hey Nivex,

Is there a way to toggle allowing dmg to entities even tho theres no tool cupboard? Raiders have raided a base, took out boxes and tc but theres a box hidden behind the walls but cant get it since the tc is no longer there.

"The building is not eligible as it does not have a tool cupboard in range"

maybe im blind and if theres a toggle in config, kindly help out 😛 thank you once again!

nivex

Posted (edited)

@KayKay

tool cupboard is not required to damage the entities

if it says ineligible then the event ended, or the boxes are not part of the event, and is why you can't damage it any further

Edited by nivex
  • Like 1
KayKay

Posted

When is the next update ? 😛

KayKay

Posted (edited)

When is the next update ? 😛

Edited by KayKay
KayKay

Posted (edited)

This post can be deleted since its a duplication of earlier.

Edited by KayKay

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