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GamingHQ

Posted

6 hours ago, nivex said:

if they have abandonedbases.convert and abandonedbases.convert.cancel then they can type /sar cancel

if Require Event Be Finished Before It Can Be Canceled then it won't be canceled if its not finished

if Seconds Until Event Can Be Canceled has not elapsed then it won't be canceled

ultimately, that's on the player. I would tell them that they should've spent a few minutes to log in instead of abandoning their base. the plugin exists so that player buildings can be raided or destroyed when they're no longer used by the owners. it provides another incentive to the server while simultaneously helping it perform better by keeping the entity count in check.

an idea for some kind of soft core mode? that, if the base is been raided, you still can see holograms of where everything was placed. ( bit like uhm, V Rising ) When user comes back online, they can repair their base by interacting with their cupboard. Not sure if we could use the holograms when we place a item in the base by any chance? 

nivex

Posted (edited)

@GamingHQinteresting idea. i wouldnt be able to use holograms, I dont think thats a thing. i could draw boxes on their screen to indicate where the damage is. but that would be difficult to see when its visible through walls. i suppose i could do a range check to help mitigate that. 

you would have to explain the restrictions of the repair command more. for example.. when would it be useable? and for how long? 

Edited by nivex
GamingHQ

Posted (edited)

57 minutes ago, nivex said:

@GamingHQinteresting idea. i wouldnt be able to use holograms, I dont think thats a thing. i could draw boxes on their screen to indicate where the damage is. but that would be difficult to see when its visible through walls. i suppose i could do a range check to help mitigate that. 

you would have to explain the restrictions of the repair command more. for example.. when would it be useable? and for how long? 

hmm, i think it would be best if we would be able to interact with the tool cupboard itself and make it so it wont take any damage at all, yet the raider has to reach the TC in order to have a "success" in the raid.

I would say, lets see it a bit like a base defender game, where the raider has to reach the flag ( in case the TC ) in order to complete the raid. ( mabye possible with a foundation check when the foundation with TC gets exposed somehow or a button they have to press that's automatically placed on the TC? ) 

For the house owner that sees his base being raided, he/she should go towards the TC itself to interact with it. A GUI pops up with a message "o deer, you have been raided" With the message on what the amount of damage is and what the repair costs would be. ( possible of a deer image with a base that's being raided as main logo on top? ) 

The costs of repairing the base can be defined by the server owner to choose if he/she wants to use economics, RP or any sort of item. I think that, a repair cost of the use of economics or RP would be more friendlier as building up a whole base again with the usual resources, as it could take some time on the more harder servers.

This system only works for the first 48H after the raid happened. If the user is later online then the 48H, then his base gets fully purged within the next serverboot or after 24H when the 48H are over. ( this could be changed in config if it would be possible )

Quote

i could draw boxes on their screen to indicate where the damage is.

Hmm, this could be purrfect as well indeed instead of the holograms. something like with the dangerous treasures event when willing to know where the event is taking place i assume? but instead of coords, its where the raiders came inside and where the dmg will be.

 

What else also could be an idea is, to limit the damages by only allowing to destroy the doors, garage doors, other certain doors, storage chests etc but leaving walls, door frames and such alone? like an actual burgling instead of seeing the whole base being wiped? that would be perfect for RP related servers as well. They would be able to simulate a thief going bonkers on someone else his base. 

Edited by GamingHQ
  • Like 1
nivex

Posted

17 hours ago, GamingHQ said:

hmm, i think it would

all good ideas. ill keep them in mind. the last idea is the easiest 😃

Voltur

Posted

Good day! I don't know if anyone has already suggested this, I'm sorry in advance if I duplicate it. Is it possible to make a setup so that only 1 person / team could raid, and the dome repelled others as on raid bases.

nivex

Posted

7 hours ago, Voltur said:

Good day! I don't know if anyone has already suggested this, I'm sorry in advance if I duplicate it. Is it possible to make a setup so that only 1 person / team could raid, and the dome repelled others as on raid bases.

this would need to be added. i will consider it in a future update 🙂

Jayson

Posted (edited)

Would it be possible to Have a UI like raidableBases that tells players how many boxes are left and when all boxes are destroyed the timer changes to 5min so the player can choose to claim or not before being destroyed?

Edited by Jayson
nivex

Posted

I may add it at some point

  • Like 1
TheRiddledNote

Posted (edited)

hi regarding the current config, does it allow players to select a tc and turn it into an "abandoned base" ? basically, what i want to do is for players to be able to turn any tc they own, one or multiple into a pvp zone, without the surrounding tc's of other players being affected. I want people to be able to build their pvp bases, select the tc (one or more) and make it into a pvp zone so others can raid them. 
Sorry if this is confusing.

Edited by TheRiddledNote
nivex

Posted

ya they can use /sar convert

they need abandonedbases.convert perm to use the command

you need to set Despawn Timer to 0 if you dont want the base to despawn afterwards

they can use /sar cancel to cancel the raid

there is a cooldown before they can cancel, and you can require the raid be completed before canceling too. it requires abandonedbases.convert.cancel

you need to configure everything.

@TheRiddledNote

  • Like 1
nivex

Posted

@TheRiddledNote

sorry I meant to say disable Do Not Destroy Manually Converted Base When Despawn Timer Expires to prevent base despawning for /sar convert bases

mm14141414mm

Posted

So i was wondering if when the base is converted into a raidable base, does it spawn its own boxes with loot, or is the old loot left in the boxes?

mm14141414mm

Posted (edited)

 

.

Edited by mm14141414mm
nivex

Posted

@mm14141414mm

it makes the base raidable after its inactive for the configured time. no loot is spawned. it uses whatever loot the players had in their base, and whatever loot is on the players. it does not spawn loot.

Architect

Posted

my players and I can convert one base per day. how do i make it so that i can convert 10 bases per day and the players still have one base per day?

nivex

Posted (edited)

use the abandonedbases.convert.nocooldown perm @Architect

Edited by nivex
  • Like 1
m3dus4

Posted (edited)

bases dont become abandoned startus.

i restart my server each night.

if i shoot 1 base i get a fresh message wirh fresh stats:  abandoned 3 days.

my timer is set to 3 days.  maybe something is wrong?

 

grafik.png.3bc02c2fa6e6cf701886634f46f11d64.png

 

Edited by m3dus4
MichuX

Posted

Same for me

nivex

Posted

you have to enable Run Once On Server Startup, or set Run Every X Seconds to 3600 or higher

if the time resets then someone is active on the base. it is going to print in chat who that is, too.

  • Like 1
m3dus4

Posted

ok ill try itr with enable Run Once On Server Startup thx. 🙂

  • Like 1
m3dus4

Posted

ok i try "Run Once On Server Startup": true,

now i restart my server and base timer restart again 😞

 

 

 

 

 

nivex

Posted

yes, the base timer resets if you do not use the plugin for at least 24 hours, and it resets when the server wipes. it does not reset at any other time unless the player is active or has someone active

RustyW

Posted

Apologies if this has been asked in the past, I did have a look but didn't see anything.

I really want to use this plugin on our server but there is one line in the description that is putting me off and I'd love to know if it's possible to adjust it.

"Bases become inactive when all players authorized on the tool cupboard have been offline for the configured amount of days."

To use this plugin we would need it so that it only counts the player that placed the TC, not everyone authed on it.

Would this be possible? Thanks

nivex

Posted (edited)

@RustyW

that would be very very bad for any servers that accidentally enabled that option. not only that, imagine being an active player and your base despawns because the TC owner was inactive. I'd be very mad. it would cause more problems than it would solve.

Edited by nivex
  • Like 2
RustyW

Posted

7 hours ago, nivex said:

@RustyW

that would be very very bad for any servers that accidentally enabled that option. not only that, imagine being an active player and your base despawns because the TC owner was inactive. I'd be very mad. it would cause more problems than it would solve.

That's a shame, I'll keep looking for a solution, thanks for the reply.

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