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Lapland (Christmas map) 1.2.4

$34.99
   (6 reviews)
Message added by jtedal,

FAQ

If the cable car doesn't work:

Install RustEdit.dll and wipe your server

Where to buy a plugin for stag riding

 

Message added by jtedal,

Attention!

The map is in the process of a global terrain update. At the moment, using the map on the server is almost impossible.

Approximate date of the global update: mid-November

64 Screenshots

Recommended Comments



Covfefe

Posted

I want to buy this map for christmas, and would like to ask you to add in missing facepunch monuments like airfield and an above ground rail system for train plugins

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Zandler

Posted

Before I would buy this map is it up to date with facepunches patches, I would like to get it for December wipe, and performance is good not laggy or bugs.

jtedal

Posted

3 hours ago, Zandler said:

Before I would buy this map is it up to date with facepunches patches, I would like to get it for December wipe, and performance is good not laggy or bugs.

All the latest updates from Facepunch have been added to the map. Performance may be poor for the client in some places (depends on PC configuration)

jtedal

Posted

On 11/6/2022 at 3:44 AM, Covfefe said:

I want to buy this map for christmas, and would like to ask you to add in missing facepunch monuments like airfield and an above ground rail system for train plugins

Unfortunately I can't add airfield to the map because there is no free space, but the railway system is working properly on this map

  • Like 2
Covfefe

Posted

7 hours ago, jtedal said:

Unfortunately I can't add airfield to the map because there is no free space, but the railway system is working properly on this map

Thanks for getting back to me. Would you be able to place the airfield on the edge of the map or the ocean? I ask, because I run a few airfield plugins. Thank you.

Taracmeden

Posted

Does this map have spawns for DefendableBases and BossMonsters built in?

jtedal

Posted

On 11/30/2022 at 7:21 PM, Taracmeden said:

Does this map have spawns for DefendableBases and BossMonsters built in?

There are no custom monuments, but I will think about it to add in a future update

  • Like 1
Covfefe

Posted

trains can't fit through the snow mountain tunnel, there's like an invisible wall blocking both ends, but you can run through it on foot. There's also a rusted car prefab near the tracks by that mountain that gets in the locomotive's way, but regular aboveground trains can get past. Players are also getting stuck around the underground tunnels for some reason. The elevator pushes them under the map

jtedal

Posted

22 hours ago, Covfefe said:

trains can't fit through the snow mountain tunnel, there's like an invisible wall blocking both ends, but you can run through it on foot. There's also a rusted car prefab near the tracks by that mountain that gets in the locomotive's way, but regular aboveground trains can get past. Players are also getting stuck around the underground tunnels for some reason. The elevator pushes them under the map

Install the plugin that can be downloaded from the link provided in the archive

Kobani

Posted

riding animals, would you send me a link?

恶

Posted

Can I get the purchase links of riding animals and cable cars when buying maps

jtedal

Posted

14 hours ago, Kobani said:

riding animals, would you send me a link?

Replied in private messages

jtedal

Posted

7 hours ago, 恶 said:

Can I get the purchase links of riding animals and cable cars when buying maps

The Funicular plugin will be archived along with the map

Riding animals - Rideable Horses

恶

Posted (edited)

Do I need to modify the configuration files of the three plugins and Work Cart Spawner?

Edited by 恶
jtedal

Posted

2 hours ago, 恶 said:

Do I need to modify the configuration files of the three plugins and Work Cart Spawner?

No

Stark

Posted

Can someone point me in the right direction with the plugins I need for this map? Thanks. 

jtedal

Posted

5 hours ago, Stark said:

Can someone point me in the right direction with the plugins I need for this map? Thanks. 

What do u mean?

Stark

Posted

17 hours ago, jtedal said:

What do u mean?

Like for the ridable Reindeer and the cable cars - 

jtedal

Posted

6 minutes ago, Stark said:

Like for the ridable Reindeer and the cable cars - 

You need to install all the plugins that are in the archive for all the map functions to work correctly. A plug-in with riding deer is not provided, it is written in the description, but you can purchase it. To get a link, write to me in DM

  • Like 1
Stark

Posted

2 minutes ago, jtedal said:

You need to install all the plugins that are in the archive for all the map functions to work correctly. A plug-in with riding deer is not provided, it is written in the description, but you can purchase it. To get a link, write to me in DM

Yes, please

Roofer

Posted

Hello, I have a problem  

NullReferenceException: Object reference not set to an instance of an object
  at ResourceDepositManager.GetOrCreate (UnityEngine.Vector3 pos) [0x00005] in <ae9b6b0055f942fd9e6fca4c8270053c>:0
                                                                                                                          at BaseNetworkable.Spawn () [0x00035] in <ae9b6b0055f942fd9e6fca4c8270053c>:0
  at BaseEntity.Spawn () [0x00000] in <ae9b6b0055f942fd9e6fca4c8270053c>:0
  at BaseEntity.SpawnAsMapEntity () [0x00096] in <ae9b6b0055f942fd9e6fca4c8270053c>:0
                                                                                                                          at ServerMgr.Initialize (System.Boolean loadSave, System.String saveFile, System.Boolean allowOutOfDateSaves, System.Boolean skipInitialSpawn) [0x00021] in <ae9b6b0055f942fd9e6fca4c8270053c>:0
  at Bootstrap+<StartServer>d__21.MoveNext () [0x0030c] in <ae9b6b0055f942fd9e6fca4c8270053c>:0
                                                                                                                        ess) [0x00026] in <fcaf289839f24125a059795f150fce14>:0                                                                    at BaseAIBrain.Start () [0x00006] in <ae9b6b0055f942fd9e6fca4c8270053c>:0

jtedal

Posted

12 minutes ago, Roofer said:

Hello, I have a problem  

NullReferenceException: Object reference not set to an instance of an object
  at ResourceDepositManager.GetOrCreate (UnityEngine.Vector3 pos) [0x00005] in <ae9b6b0055f942fd9e6fca4c8270053c>:0
                                                                                                                          at BaseNetworkable.Spawn () [0x00035] in <ae9b6b0055f942fd9e6fca4c8270053c>:0
  at BaseEntity.Spawn () [0x00000] in <ae9b6b0055f942fd9e6fca4c8270053c>:0
  at BaseEntity.SpawnAsMapEntity () [0x00096] in <ae9b6b0055f942fd9e6fca4c8270053c>:0
                                                                                                                          at ServerMgr.Initialize (System.Boolean loadSave, System.String saveFile, System.Boolean allowOutOfDateSaves, System.Boolean skipInitialSpawn) [0x00021] in <ae9b6b0055f942fd9e6fca4c8270053c>:0
  at Bootstrap+<StartServer>d__21.MoveNext () [0x0030c] in <ae9b6b0055f942fd9e6fca4c8270053c>:0
                                                                                                                        ess) [0x00026] in <fcaf289839f24125a059795f150fce14>:0                                                                    at BaseAIBrain.Start () [0x00006] in <ae9b6b0055f942fd9e6fca4c8270053c>:0

I can explain to you how to fix it, but if you wait another 10-20 minutes, then I will download a new version of the map and you can download an updated version in which such errors will no longer exist

  • Like 1
Roofer

Posted

Great! I'm waiting for the update, thank you for your responsiveness 😉 Can't wait to try it before the next wipe

  • Love 1
CuredZombie

Posted

Will this be compatible with Dec 7 wipe? If not will a new version be available before then? Thanks

Roofer

Posted

Thanks for updating I can log in but I have consol spam

Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh

                                                                                                                         60,507 ents, 0 slprs                                                                              33b/s in, 972b/s out  60,175 ents, 0 slprs                                                                                 0b/s in, 0b/s out  60,167 ents, 0 slprs                                                                                 0b/s in, 0b/s out BradleyAPC Spawned at :(108.38, 39.72, -997.97) and is likely to give unexpected collision geometry.
                                                                                                                         60,158 ents, 0 slprs                                                                                 0b/s in, 0b/s out                                                                                                                         The effective box size has been forced positive and is likely to give unexpected collision geometry.
BoxColliders does not support negative scale or size.n use the convex MeshCollider. Scene hierarchy path "Decor/assets/b
 60,154 ents, 0 slprs                                                                                 0b/s in, 0b/s out BoxColliders does not support negative scale or size.n use the convex MeshCollider. Scene hierarchy path "Decor/assets/b
The effective box size has been forced positive and is likely to give unexpected collision geometry.
SteamServer Connected support negative scale or size.n use the convex MeshCollider. Scene hierarchy path "Decor/assets/b
 60,150 ents, 0 slprs                                                                                 0b/s in, 0b/s out Failed to create agent because it is not close enough to the NavMeshx MeshCollider. Scene hierarchy path "Decor/assets/b
Failed to create agent because it is not close enough to the NavMeshe unexpected collision geometry.
Failed to create agent because it is not close enough to the NavMesh
 60,146 ents, 0 slprs                                                                                 0b/s in, 0b/s out Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMeshx MeshCollider. Scene hierarchy path "Decor/assets/b
Failed to create agent because it is not close enough to the NavMesh
 60,123 ents, 0 slprs                                                                                 0b/s in, 0b/s out Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
 57,917 ents, 0 slprs                                                  

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