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Et3rn47's Achievements
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Et3rn47 changed their profile photo
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- 917 comments
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- #loot
- #customloot
- (and 13 more)
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- 917 comments
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- #loot
- #customloot
- (and 13 more)
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- 917 comments
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- #loot
- #customloot
- (and 13 more)
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- 917 comments
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- #loot
- #customloot
- (and 13 more)
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Et3rn47 started following Loot Table & Stacksize GUI and Simple Splitter
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- 917 comments
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- #loot
- #customloot
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If by yellow you mean green edit button, and if "select menu" is where you're selecting the container to edit from under the different category tabs... that doesn't help in regard to what I'm talking about. Since I have created that new custom item, it now lives under any container edit option and I can't get rid of my custom added item. As you'll see this is kitchen sink vs the toilet_b. Every container I want to edit what items can appear in them, when I select the "custom" category, the item I mistakenly duplicated is there. At a minimum, I'm asking how this is saved within the game files I guess, so I can remove their entries all together
- 917 comments
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- #loot
- #customloot
- (and 13 more)
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- 917 comments
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- #loot
- #customloot
- (and 13 more)
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- 917 comments
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- #loot
- #customloot
- (and 13 more)
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Thanks for the reply -- I might be missing something then as if that's the case, what's the point of being able to establish quantities on each item, when adding the item? Forgive me if I'm not understanding how these 2 different sets of number do, or don't correlate. Does the associated quantities added upon item add, over-ride the quantities of the tiers they belong to?
- 917 comments
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- #loot
- #customloot
- (and 13 more)
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Ah, okay. I was under the impression if you left those values default, it would take into consideration all of their percentages to drop, compared to one another, and then after probability takes it's part you'd get the executed loot(s). ie, green has 14 items with a 50% chance to drop, blue with 6 that have 33, yellow 5 @25% etc etc. The algo would calculate then what should drop. Not that it has individualized the percentages to drop from the drop rate % tier they belong to. I understand the logic now, but at the point of the more rare tiers having both lower percentages, and lower amounts of items in it, seems a bit counter intuitive. Let's say there's only 2 items at a 2% chance to drop, if you set the minimum items to drop at 1 - 1, in theory if you have 6+ items in your drop wouldn't that make the drop rate 100% ? If then you placed it 0-1, the drop rate would still be 50% Please correct my understanding on this
- 917 comments
-
- #loot
- #customloot
- (and 13 more)
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- 917 comments
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- #loot
- #customloot
- (and 13 more)
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@KpucTaJl
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Et3rn47 started following Failed to call hook console error
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I'm having an issue running this plugin. The checkfoundations is coming back fine. I'm not sure where to look for potential conflicts with this error. Pleez halp meh!