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About Halloween Bases by Apes (20+ Base Pack) All Tiers!

About Halloween Bases By Apes (20+ Pack) All Tiers!

 

Give your players the gift of many deaths this Halloween! Torture your players with these Halloween Bases that have death around every corner! Tons of sneaky traps and layouts guaranteed to make your players hate you! Hand crafted by the great SirApesALot these bases will leave your players running back naked over and over again, definitely not beginner friendly raids. Bring your skills (and grenades)! Because you will need every raiding trick in the book to conquer these.

In the "Bases" Folder you will find 22 raidable bases that you can add to your servers Raidable Bases by Nivex. All levels are included (7 easy, 6 medium, 4 hard, 3 expert and 2 nightmare)
Everyone of these torture chambers was created by me for my vanilla gather rate weekly server. These are best suited for servers that are more balanced loot wise, and a more advanced player base with experience raiding (beginners WILL rage quit). None of these are walk throughs, I have no mercy on my players....do you?

I recommend giving more satchels and C4 in the lower tier raids to increase the effectiveness of traps (rockets ruin everything lol) and players are more likely to blow themselves up with satchels which is always entertaining. 

These are not simple raids for beginners, if they don't understand how to use twig and ladders to work around traps, or pay attention for eco raidable walls they will struggle. They also may never trust rugs or spiral stairs ever again! Understanding when to take your time, and when to jam a med stick in your arm and push past a trap is necessary!
But, they will laugh and feel a sense of accomplishment after completing a raid!

Raids in this pack marked with an s in the file to remember to turn stability to "true" on that base if you have it false. they have collapsing floor  mechanics that requires it. (hmedium1s, hexpert2s, and hnightmare2s)

Make sure to have your config set so autoturrets and sam sites do not require power.

It is recommended you have NPC's spawn inside and configured to 
"spawn on bags" --- Easy - 1, Medium - 2, Hard - 3, Expert - 4, Nightmare - 5

Two bases (hhard2 and hexpert2) have a trap that requires npcs, their death triggers a trap door. So you need npcs in each raid and the raidable bases data file set to npcs spawn on bag. Raid works without the npcs, but noone expects that trigger lol.

Near everything is skinned for Halloween, with sound effects and more traps than you can shake a stick at!

Traps are everywhere, containers already placed for loot
If upgrading or replacing doors be sure to check if a door controller is attached. 

Loot Tables: As said on Raidable Bases plugin you need your own loot tables.

All raids are tested on Planet of the Apes PvE.

If you have any questions feel free to stop in our discord (https://discord.gg/M228N2F79m), or if you would like to test our raids that can be arranged

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Helpful Configuration and Data Settings:

The following settings will help you get the most from these bases

Configuration:
"Entities Allowed To Drop Loot": {
        "Auto Turrets": true,
        "Flame Turret": true,
        "Fog Machine": false,
        "Gun Trap": true,
        "SAM Site": true

"Allow Players To Loot Traps": false,

"Allow Npcs To Target Other Npcs": false,

"Turn Lights On At Night": false,

"Turn Lights On Indefinitely": false,

"Skins": {
    "Boxes": {
      "Preset Skins": [],
      "Ignore If Skinned Already": false,
      "Use Identical Skins": false,
      "Use Random Skin": false,
      "Use Workshop Skins": false,
      "Use Imported Workshop Skins File": true,
      "Use Approved Workshop Skins Only": false
    },

"Npcs": {
      "Use Identical Skins": true,
      "Use Random Skin": true,
      "Use Workshop Skins": true,
      "Use Imported Workshop Skins File": true,
      "Use Approved Workshop Skins Only": false
    },
"Deployables": {
      "Partial Names": [
        "door",
        "barricade",
        "chair",
        "fridge",
        "furnace",
        "locker",
        "reactivetarget",
        "rug",
        "sleepingbag",
        "table",
        "vendingmachine",
        "waterpurifier",
        "skullspikes",
        "skulltrophy",
        "summer_dlc",
        "sled"
      ],
      "Preset Door Skins": [],
      "Skin Everything": false,
      "Ignore If Skinned Already": false,
      "Use Identical Skins": false,
      "Use Random Skin": false,
      "Use Workshop Skins": false,
      "Use Imported Workshop Skins File": true,
      "Use Approved Workshop Skins Only": false
    }
"Weapons": {
    "Infinite Ammo": {
      "AutoTurret": false,
      "FlameTurret": false,
      "FogMachine": false,
      "GunTrap": false,
      "SamSite": false
    },
    "Ammo": {
      "AutoTurret": 90,
      "FlameTurret": 40,
      "FogMachine": 50,
      "GunTrap": 32,
      "SamSite": 24
    },
    "Fog Machine Allows Motion Toggle": true,
    "Fog Machine Requires A Power Source": true,
    "Spooky Speakers Requires Power Source": false,
    "Test Generator Power": 100.0,
    "SamSite Repairs Every X Minutes (0.0 = disabled)": 5.0,
    "SamSite Range (350.0 = Rust default)": 100.0,
    "SamSite Requires Power Source": false
  },

Profiles (Raidable Bases Data Folder): This needs to be done for all 5 levels
"Entities Not Allowed To Be Picked Up": [
    "generator.small",
    "generator.static",
    "autoturret_deployed"
  ],

"NPC Levels": {
    "Level 2 - Final Death": true
  },

"Spawn Inside Bases": {
      "Spawn On Floors": false,
      "Spawn On Beds": true,
      "Spawn On Rugs": false,
      "Spawn On Rugs With Skin Only": 1,
      "Bed Health Multiplier": 1.0,
      "Rug Health Multiplier": 1.0,
      "Spawn Murderers Outside": true,
      "Spawn Scientists Outside": true,
      "Minimum Inside (-1 = ignore)": 1,
      "Maximum Inside (-1 = ignore)": 1
    },

"Event Traps And Turrets Ignore Npcs": true,

"Auto Turrets": {
    "Aim Cone": 5.0,
    "Wait To Power On Until Event Starts": false,
    "Start Health": 1000.0,
    "Sight Range": 30.0,
    "Double Sight Range When Shot": false,
    "Set Hostile (False = Do Not Set Any Mode)": true,
    "Requires Power Source": false,

"Sam Site": {
    "Repairs Every X Minutes (0.0 = disabled)": 5.0,
    "Range (350.0 = Rust default)": 100.0,
    "Requires Power Source": false,
    "Minimum Health": 1000.0,
    "Maximum Health": 1000.0
  },
  "Tesla Coil": {
    "Requires A Power Source": true,
    "Max Discharge Self Damage Seconds (0 = None, 120 = Rust default)": 0.0,
    "Max Damage Output": 35.0,
    "Health": 250.0
  },

"Add Code Lock To Unlocked Or KeyLocked Doors": true,
  "Add Key Lock To Unlocked Or CodeLocked Doors": false,
  "Add Code Lock To Tool Cupboards": true,
  "Add Key Lock To Tool Cupboards": false,
  "Add Code Lock To Boxes": false,
  "Add Key Lock To Boxes": false,
  "Add Code Lock To Lockers": true,
  "Add Key Lock To Lockers": false,
  "Close Open Doors With No Door Controller Installed": true,
  "Allow Duplicate Items": false,
  "Allow Players To Pickup Deployables": true,
  "Allow Players To Deploy A Cupboard": true,
  "Allow Players To Deploy Barricades": true,

"Divide Loot Into All Containers": true,
"Empty All Containers Before Spawning Loot": true,

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