Vinni_TV_'s Wishlist
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Advanced Air Strike [F15]
Features
Target Designator System:
Players receive a binocular. Aim and left-click to paint the target location.
Custom F15 Flight:
Flight altitude, speed, and approach distance are fully configurable.
Plane spawns, flies across the map, and despawns once the strike ends.
Rocket Mechanics:
Configurable rocket speed, rate of fire, and shots per run.
Permissions:
Controlled with a permission:
Commands:
Gives the player a Target Designator (binocular).
Aim and Left-click with it to mark coordinates and trigger the airstrike.
Config:
{ "Flight altitude (m)": 250.0, "Plane speed (m/s)": 200.0, "Pre-fire distance (m)": 750.0, "Chat prefix": "[F15]", "Strike": { "Planes (count)": 1, "Shots per plane": 7, "Rocket speed (m/s)": 150.0, "Confirm delay (s)": 5.0, "Cooldown (s)": 0.0, "Designator display name": "F15 Strike" }, "Nuke": { "Planes (count)": 5, "Shots per plane": 10, "Rocket speed (m/s)": 200.0, "Confirm delay (s)": 6.0, "Cooldown (s)": 0.0, "Designator display name": "F15 Nuke" } }
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Recycler Seats
♻️ Recycler Seats
A lightweight plugin that makes recyclers more comfortable and immersive.
Players automatically sit when they use a recycler, with optional invisible or visible chairs attached directly to the recycler model.
Perfect for RP, PvE, Outpost areas, and QoL enhancement.
Features
Auto Mount
Players automatically sit when interacting with any recycler. Invisible or Visible Chair
Choose a clean invisible seat or a visible deployed chair. Front or On-Top Positioning
Seats can appear in front of the recycler or on top of it. Pre-configured offsets ensure proper alignment. Safe Zone Mode
Option to spawn seats only inside safe zones. All Recyclers Supported
Works automatically for every recycler on the map—monuments or custom placed.
Config File
{ "Use Invisible Chair": true, "Only In Safe Zones": true, "Auto Mount On Use": true, "Use On Top Offset (otherwise In Front)": true, "In Front Offset X": -0.3, "In Front Offset Y": 0.0, "In Front Offset Z": 1.4, "In Front Extra Yaw Degrees": 180.0, "On Top Offset X": -0.2, "On Top Offset Y": 1.0, "On Top Offset Z": 0.23, "On Top Extra Yaw Degrees": 0.0 }
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Erma Big Rock Event
This plugin adds the Big Rock event to the server.
It will add another place for your players to fight, because resources need to be not only gathered, but also carried away.
When spawning, notifications are sent to the chat, as well as standard Rust UI notifications.
Big Rocks can be of three types: Rocks, Sulfur, and Metal.
The Big Rock's type is selected randomly.
There is a fine-tuning of the configuration.
You can enable the dropping of seeds when mining Big Rock, which players can then plant and grow their own ore.
These stones will be able to gather everybody, but if you damage the ore before it grows fully, its growth will stop.
The chance of seeds falling out, the growth time, and the resources of growing ores can be configured in the config.
Big Rock has an event area where you can set up teleportation block, building block, and block use specific commands.
Also, Big Rock is displayed on the map.
At the spawn, point of Big Rock - a vending machine icon appears on the map, the name of which you can configure in the config!
Together with it, a zone appears on the map, the display of which is configured in the same way in the config.
Big Rock can only be mined with suitable tools: Stone Pickaxe, Metal Pickaxe, Salvaged Icepick and Jackhammer.
Big Rock works with all plugins for changing Gather Rates, as well as all mining from the Big Rock will be taken into account in any statistics!
You can configure:
How long after the restart will the stone spawn
Stone lifetime and cooldown
Minimum players to start the event
Radius of the event's zone
Blocking the teleport in the event's zone (NTeleportation)
Blocking building in the event's zone
Blocking the use of commands in the event's
Creating an icon and a zone on the map
Each type of stone can be configured separately:
Resources that fall out during stone mining
The number of strokes to remove the Big Rock
Dropping seeds from Big Rock
The time of stone growth from a seed
Config file:
{ "Main settings": { "Event's chat tag": "<color=yellow>Big Rock Event</color>", "The time until the start event from start plugin(in seconds)": 600.0, "Event's duration(in seconds)": 600.0, "Event's cooldown(in seconds)": 3600.0, "Min players count for start event": 0, "Event's zone radius": 100.0, "Block tepeportation in event's zone": true, "Block building in event's zone": true, "List of blocked commands to use in event's zone(without /)": [ "trade", "kit" ], "Create Event's zone on Map?": true, "Color map zone": "#75ff7a", "Color map zone radius": "#003802", "Create Event's vending mark on Map?": true, "Name of vending mark": "Big Rock Event ({0})" }, "Metal Rock": { "Resource amount in rock": { "metal.ore": 6000 }, "Hits for delete rock": 100, "Drop rock seeds?": true, "Seed's name": "Metal Ore Seed", "Seed's skinID": 3585071044, "Chance of rock seed drop": 5.0, "Resources in seeds": { "metal.ore": 3000, "hq.metal.ore": 10 }, "Time of growth seed(in seconds)": 600 }, "Sulfur Rock": { "Resource amount in rock": { "sulfur.ore": 3000 }, "Hits for delete rock": 100, "Drop rock seeds?": true, "Seed's name": "Sulfur Ore Seed", "Seed's skinID": 3583874182, "Chance of rock seed drop": 5.0, "Resources in seeds": { "sulfur.ore": 1500 }, "Time of growth seed(in seconds)": 600 }, "Stones Rock": { "Resource amount in rock": { "stones": 10000 }, "Hits for delete rock": 100, "Drop rock seeds?": true, "Seed's name": "Stones Seed", "Seed's skinID": 3585071736, "Chance of rock seed drop": 5.0, "Resources in seeds": { "stones": 5000 }, "Time of growth seed(in seconds)": 600 } } -
AnyLootInTC
By DarknessItself in Harmony
The harmony plugin allows to put in TC(cupboard) any in-game loot
Usage
Copy the downloaded DLL file into server/HarmonyMods folder
Compatibility
Should work both with: Oxide & Carbon, or as Harmony the only installed mod
Dependencies
No
Support
Use private messages on this site
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Play To Win (Earn Free VIP)
🎮 Play To Win
A complete, COMMUNTIY SERVER SAFE configurable playtime-based reward and VIP progression system for Rust.
⭐ Features
✔ Awards points automatically as players stay online
✔ Points accumulate at configurable intervals
✔ Players redeem free VIP via a command
✔ Custom VIP duration
✔ Fully customizable messages with placeholders
✔ /points to show stats, playtime & VIP
✔ Full admin control through chat commands
✔ Force-expire free VIP (single or all)
✔ Discord Webhook logging for all events
Commands:
/freevip - claim freevip or check progress
/points - check stats / points amount
/awardpoints (name) (amount) - give points to a player
/expirevip (player) - expire a player's free VIP
/expireallvip - expire free VIP for all players
admin permission: playtowin.admin
Config:
{ "Command": "freevip", "AwardInterval": 60, "VipDurationSeconds": 604800, "PointsPerInterval": 10, "PointsCost": 500, "DiscordWebhookUrl": "", "Messages": { "NotEnoughPoints": "You need {hoursneeded} more hours to redeem VIP.", "Balance": "Your balance: {points}/{cost} points.", "VipRedeemed": "You redeemed {durationdays} days of VIP.", "VipExpired": "Your free VIP has expired.", "PointsInfo": "Points: {points}, Playtime: {hours}h, VIP: {viptime}.", "AdminGavePoints": "{admin} gave {added} points to {player}. Total: {points}.", "AdminSetPoints": "{admin} set {player}'s points from {old} to {set}.", "AdminRemovedPoints": "{admin} removed {removed} points from {player}. Total: {points}.", "ForceExpired": "{admin} force-expired VIP for {player}.", "ForceExpiredAll": "{admin} expired VIP for {removed} players." } }
- #vip
- #community
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(and 3 more)
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