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  1. More information about "IQBoss"

    $35.00 $20.00

    IQBoss

    IQBoss - a new event for your RUST server with the participation of NPCs
    Large and advanced configuration with which you can edit the event
    According to the standard, the configuration is already configured and has the theme "Ash Boss", you can fully change it at your discretion and set your own style of the event, it all depends on your imagination and desire, the configuration of the plugin will allow you to experiment perfectly and try different styles
    Required Plugins :
    (Free) - NpcSpawn
    The helicopter and chinook from the video do not belong to the plugin - this is a game moment that got into the frame
    Opportunities :
    Full customization of all NPCs Creating templates of NPC assistants for the boss Setting up an NPC Boss Behavior management via configuration settings Set the attack pattern for the boss via the configuration Mapping to G-Map Custom installation of the event location (you can specify any number on different monuments, or on one) (See the section "Commands") Setting up crates after killing the boss : - Number of crates - Items in crates - Prefab crates - Number of items in the drawer - Position in the crate Full NPC Setup : - NPC Clothing - NPC Weapons - Installing skins on NPCs - Installing mods for NPC weapons - HP NPC - Patrol/Visibility/Chase/NPC Attack Range - NPC Damage Multiplier - NPC Speed - NPC Scatter Multiplier Setting up the stages of the event (full-fledged adjustment of behaviors) : - Range of action - Action distance - Type of action - Recharge before action Chat Commands :
    /bosstp  - teleport to the position where the event started  (for administrators only)
    /boss.spawn  - set the spawn point of the event on the monument  (further configured in the configuration)
    Console Commands (F1) :
    show.monuments  - view a list of all monuments

     
    { "Basic plugin setting": { "Cooldown before the event starts": 7200, "Radius of appearance of the boss's assistants": 4.0, "Setting up a marker on the G map": { "Use a marker (true-yes/false-no)": true, "Marker color": "#e08447", "Marker transparency": 0.4, "The radius of the marker on the map": 0.35 }, "Setting up prizes after killing the boss": { "Crate Prefab": "assets/prefabs/npc/m2bradley/bradley_crate.prefab", "The number of boxes that will spawn after killing the boss": { "Min": 3, "Max": 6 }, "Amount of items in crate": { "Min": 6, "Max": 6 }, "Possible items in the boxes": [ { "Container Type : Main/Wear/Belt": "Main", "Position (defalut = -1)": 0, "ShortName": "metal.facemask", "SkinID": 0, "Amount": 0, "Amount [Crate]": { "Min": 1, "Max": 1 }, "Display Name (empty - default) [Crate]": "", "Chance [Crate]": 20.0 }, { "Container Type : Main/Wear/Belt": "Main", "Position (defalut = -1)": 0, "ShortName": "roadsign.kilt", "SkinID": 0, "Amount": 0, "Amount [Crate]": { "Min": 1, "Max": 1 }, "Display Name (empty - default) [Crate]": "", "Chance [Crate]": 30.0 }, { "Container Type : Main/Wear/Belt": "Main", "Position (defalut = -1)": 0, "ShortName": "roadsign.jacket", "SkinID": 0, "Amount": 0, "Amount [Crate]": { "Min": 1, "Max": 1 }, "Display Name (empty - default) [Crate]": "", "Chance [Crate]": 10.0 }, { "Container Type : Main/Wear/Belt": "Main", "Position (defalut = -1)": 0, "ShortName": "metal.plate.torso", "SkinID": 0, "Amount": 0, "Amount [Crate]": { "Min": 1, "Max": 1 }, "Display Name (empty - default) [Crate]": "", "Chance [Crate]": 20.0 }, { "Container Type : Main/Wear/Belt": "Main", "Position (defalut = -1)": 0, "ShortName": "attire.egg.suit", "SkinID": 0, "Amount": 0, "Amount [Crate]": { "Min": 1, "Max": 1 }, "Display Name (empty - default) [Crate]": "", "Chance [Crate]": 10.0 }, { "Container Type : Main/Wear/Belt": "Main", "Position (defalut = -1)": 0, "ShortName": "hazmatsuit", "SkinID": 0, "Amount": 0, "Amount [Crate]": { "Min": 1, "Max": 1 }, "Display Name (empty - default) [Crate]": "", "Chance [Crate]": 30.0 }, { "Container Type : Main/Wear/Belt": "Main", "Position (defalut = -1)": 0, "ShortName": "autoturret", "SkinID": 0, "Amount": 0, "Amount [Crate]": { "Min": 1, "Max": 1 }, "Display Name (empty - default) [Crate]": "", "Chance [Crate]": 40.0 }, { "Container Type : Main/Wear/Belt": "Main", "Position (defalut = -1)": 0, "ShortName": "ammo.rocket.basic", "SkinID": 0, "Amount": 0, "Amount [Crate]": { "Min": 1, "Max": 7 }, "Display Name (empty - default) [Crate]": "", "Chance [Crate]": 35.0 }, { "Container Type : Main/Wear/Belt": "Main", "Position (defalut = -1)": 0, "ShortName": "ammo.rifle.explosive", "SkinID": 0, "Amount": 0, "Amount [Crate]": { "Min": 60, "Max": 128 }, "Display Name (empty - default) [Crate]": "", "Chance [Crate]": 40.0 }, { "Container Type : Main/Wear/Belt": "Main", "Position (defalut = -1)": 0, "ShortName": "ammo.rifle", "SkinID": 0, "Amount": 0, "Amount [Crate]": { "Min": 30, "Max": 128 }, "Display Name (empty - default) [Crate]": "", "Chance [Crate]": 60.0 }, { "Container Type : Main/Wear/Belt": "Main", "Position (defalut = -1)": 0, "ShortName": "ammo.grenadelauncher.he", "SkinID": 0, "Amount": 0, "Amount [Crate]": { "Min": 3, "Max": 8 }, "Display Name (empty - default) [Crate]": "", "Chance [Crate]": 50.0 }, { "Container Type : Main/Wear/Belt": "Main", "Position (defalut = -1)": 0, "ShortName": "supply.signal", "SkinID": 0, "Amount": 0, "Amount [Crate]": { "Min": 1, "Max": 2 }, "Display Name (empty - default) [Crate]": "", "Chance [Crate]": 50.0 }, { "Container Type : Main/Wear/Belt": "Main", "Position (defalut = -1)": 0, "ShortName": "explosive.timed", "SkinID": 0, "Amount": 0, "Amount [Crate]": { "Min": 1, "Max": 3 }, "Display Name (empty - default) [Crate]": "", "Chance [Crate]": 20.0 }, { "Container Type : Main/Wear/Belt": "Main", "Position (defalut = -1)": 0, "ShortName": "explosive.satchel", "SkinID": 0, "Amount": 0, "Amount [Crate]": { "Min": 3, "Max": 8 }, "Display Name (empty - default) [Crate]": "", "Chance [Crate]": 60.0 }, { "Container Type : Main/Wear/Belt": "Main", "Position (defalut = -1)": 0, "ShortName": "icepick.salvaged", "SkinID": 0, "Amount": 0, "Amount [Crate]": { "Min": 1, "Max": 1 }, "Display Name (empty - default) [Crate]": "", "Chance [Crate]": 80.0 }, { "Container Type : Main/Wear/Belt": "Main", "Position (defalut = -1)": 0, "ShortName": "chainsaw", "SkinID": 0, "Amount": 0, "Amount [Crate]": { "Min": 1, "Max": 1 }, "Display Name (empty - default) [Crate]": "", "Chance [Crate]": 80.0 }, { "Container Type : Main/Wear/Belt": "Main", "Position (defalut = -1)": 0, "ShortName": "pickaxe", "SkinID": 0, "Amount": 0, "Amount [Crate]": { "Min": 1, "Max": 1 }, "Display Name (empty - default) [Crate]": "", "Chance [Crate]": 70.0 }, { "Container Type : Main/Wear/Belt": "Main", "Position (defalut = -1)": 0, "ShortName": "rifle.ak", "SkinID": 0, "Amount": 0, "Amount [Crate]": { "Min": 1, "Max": 1 }, "Display Name (empty - default) [Crate]": "", "Chance [Crate]": 50.0 }, { "Container Type : Main/Wear/Belt": "Main", "Position (defalut = -1)": 0, "ShortName": "grenade.f1", "SkinID": 0, "Amount": 0, "Amount [Crate]": { "Min": 3, "Max": 6 }, "Display Name (empty - default) [Crate]": "", "Chance [Crate]": 80.0 }, { "Container Type : Main/Wear/Belt": "Main", "Position (defalut = -1)": 0, "ShortName": "lmg.m249", "SkinID": 0, "Amount": 0, "Amount [Crate]": { "Min": 1, "Max": 1 }, "Display Name (empty - default) [Crate]": "", "Chance [Crate]": 10.0 }, { "Container Type : Main/Wear/Belt": "Main", "Position (defalut = -1)": 0, "ShortName": "rocket.launcher", "SkinID": 0, "Amount": 0, "Amount [Crate]": { "Min": 1, "Max": 1 }, "Display Name (empty - default) [Crate]": "", "Chance [Crate]": 15.0 }, { "Container Type : Main/Wear/Belt": "Main", "Position (defalut = -1)": 0, "ShortName": "rifle.semiauto", "SkinID": 0, "Amount": 0, "Amount [Crate]": { "Min": 1, "Max": 1 }, "Display Name (empty - default) [Crate]": "", "Chance [Crate]": 60.0 }, { "Container Type : Main/Wear/Belt": "Main", "Position (defalut = -1)": 0, "ShortName": "shotgun.spas12", "SkinID": 0, "Amount": 0, "Amount [Crate]": { "Min": 1, "Max": 1 }, "Display Name (empty - default) [Crate]": "", "Chance [Crate]": 40.0 }, { "Container Type : Main/Wear/Belt": "Main", "Position (defalut = -1)": 0, "ShortName": "smg.thompson", "SkinID": 0, "Amount": 0, "Amount [Crate]": { "Min": 1, "Max": 1 }, "Display Name (empty - default) [Crate]": "", "Chance [Crate]": 50.0 }, { "Container Type : Main/Wear/Belt": "Main", "Position (defalut = -1)": 0, "ShortName": "hmlmg", "SkinID": 0, "Amount": 0, "Amount [Crate]": { "Min": 1, "Max": 1 }, "Display Name (empty - default) [Crate]": "", "Chance [Crate]": 50.0 }, { "Container Type : Main/Wear/Belt": "Main", "Position (defalut = -1)": 0, "ShortName": "rifle.lr300", "SkinID": 0, "Amount": 0, "Amount [Crate]": { "Min": 1, "Max": 1 }, "Display Name (empty - default) [Crate]": "", "Chance [Crate]": 50.0 }, { "Container Type : Main/Wear/Belt": "Main", "Position (defalut = -1)": 0, "ShortName": "rifle.l96", "SkinID": 0, "Amount": 0, "Amount [Crate]": { "Min": 1, "Max": 1 }, "Display Name (empty - default) [Crate]": "", "Chance [Crate]": 10.0 }, { "Container Type : Main/Wear/Belt": "Main", "Position (defalut = -1)": 0, "ShortName": "furnace.large", "SkinID": 0, "Amount": 0, "Amount [Crate]": { "Min": 1, "Max": 1 }, "Display Name (empty - default) [Crate]": "", "Chance [Crate]": 80.0 }, { "Container Type : Main/Wear/Belt": "Main", "Position (defalut = -1)": 0, "ShortName": "pookie.bear", "SkinID": 0, "Amount": 0, "Amount [Crate]": { "Min": 1, "Max": 1 }, "Display Name (empty - default) [Crate]": "", "Chance [Crate]": 80.0 }, { "Container Type : Main/Wear/Belt": "Main", "Position (defalut = -1)": 0, "ShortName": "scarecrow", "SkinID": 0, "Amount": 0, "Amount [Crate]": { "Min": 1, "Max": 1 }, "Display Name (empty - default) [Crate]": "", "Chance [Crate]": 80.0 }, { "Container Type : Main/Wear/Belt": "Main", "Position (defalut = -1)": 0, "ShortName": "secretlabchair", "SkinID": 0, "Amount": 0, "Amount [Crate]": { "Min": 1, "Max": 1 }, "Display Name (empty - default) [Crate]": "", "Chance [Crate]": 80.0 }, { "Container Type : Main/Wear/Belt": "Main", "Position (defalut = -1)": 0, "ShortName": "wood", "SkinID": 0, "Amount": 0, "Amount [Crate]": { "Min": 5000, "Max": 25000 }, "Display Name (empty - default) [Crate]": "", "Chance [Crate]": 1000.0 }, { "Container Type : Main/Wear/Belt": "Main", "Position (defalut = -1)": 0, "ShortName": "sulfur.ore", "SkinID": 0, "Amount": 0, "Amount [Crate]": { "Min": 3000, "Max": 8000 }, "Display Name (empty - default) [Crate]": "", "Chance [Crate]": 60.0 }, { "Container Type : Main/Wear/Belt": "Main", "Position (defalut = -1)": 0, "ShortName": "sulfur", "SkinID": 0, "Amount": 0, "Amount [Crate]": { "Min": 1500, "Max": 5000 }, "Display Name (empty - default) [Crate]": "", "Chance [Crate]": 40.0 }, { "Container Type : Main/Wear/Belt": "Main", "Position (defalut = -1)": 0, "ShortName": "stones", "SkinID": 0, "Amount": 0, "Amount [Crate]": { "Min": 3000, "Max": 10000 }, "Display Name (empty - default) [Crate]": "", "Chance [Crate]": 80.0 }, { "Container Type : Main/Wear/Belt": "Main", "Position (defalut = -1)": 0, "ShortName": "gunpowder", "SkinID": 0, "Amount": 0, "Amount [Crate]": { "Min": 500, "Max": 1500 }, "Display Name (empty - default) [Crate]": "", "Chance [Crate]": 20.0 }, { "Container Type : Main/Wear/Belt": "Main", "Position (defalut = -1)": 0, "ShortName": "diesel_barrel", "SkinID": 0, "Amount": 0, "Amount [Crate]": { "Min": 50, "Max": 150 }, "Display Name (empty - default) [Crate]": "", "Chance [Crate]": 50.0 }, { "Container Type : Main/Wear/Belt": "Main", "Position (defalut = -1)": 0, "ShortName": "crude.oil", "SkinID": 0, "Amount": 0, "Amount [Crate]": { "Min": 200, "Max": 600 }, "Display Name (empty - default) [Crate]": "", "Chance [Crate]": 30.0 }, { "Container Type : Main/Wear/Belt": "Main", "Position (defalut = -1)": 0, "ShortName": "scrap", "SkinID": 0, "Amount": 0, "Amount [Crate]": { "Min": 300, "Max": 600 }, "Display Name (empty - default) [Crate]": "", "Chance [Crate]": 20.0 }, { "Container Type : Main/Wear/Belt": "Main", "Position (defalut = -1)": 0, "ShortName": "metal.refined", "SkinID": 0, "Amount": 0, "Amount [Crate]": { "Min": 300, "Max": 1000 }, "Display Name (empty - default) [Crate]": "", "Chance [Crate]": 10.0 }, { "Container Type : Main/Wear/Belt": "Main", "Position (defalut = -1)": 0, "ShortName": "explosives", "SkinID": 0, "Amount": 0, "Amount [Crate]": { "Min": 10, "Max": 30 }, "Display Name (empty - default) [Crate]": "", "Chance [Crate]": 50.0 }, { "Container Type : Main/Wear/Belt": "Main", "Position (defalut = -1)": 0, "ShortName": "lowgradefuel", "SkinID": 0, "Amount": 0, "Amount [Crate]": { "Min": 300, "Max": 600 }, "Display Name (empty - default) [Crate]": "", "Chance [Crate]": 80.0 } ] } }, "Settings NPC-Boss": { "Wear NPC": [ { "Shortname": "burlap.gloves", "SkinID": 920525330, "Mods weapon": null }, { "Shortname": "hoodie", "SkinID": 920518283, "Mods weapon": null }, { "Shortname": "pants", "SkinID": 920509574, "Mods weapon": null }, { "Shortname": "mask.balaclava", "SkinID": 920544450, "Mods weapon": null }, { "Shortname": "burlap.shoes", "SkinID": 922596367, "Mods weapon": null } ], "NPC Weapon Variation": [ { "Shortname": "flamethrower", "SkinID": 0, "Mods weapon": [] } ], "Is this a stationary NPC?": false, "Health bots": 20000.0, "The radius of visibility of bots": 70.0, "The display name of the bots": "PEPEL-BOSS", "Roam Range": 30.0, "Chase Range": 150.0, "Attack Range Multiplier": 2.0, "Sense Range": 50.0, "Scale damage": 1.0, "Aim Cone Scale": 0.1, "Detect the target only in the NPC's viewing vision cone?": false, "Vision Cone": 135.0, "Speed": 7.0 }, "Settings NPC-Helpers": [ { "Wear NPC": [ { "Shortname": "hat.tigermask", "SkinID": 0, "Mods weapon": null }, { "Shortname": "halloween.mummysuit", "SkinID": 0, "Mods weapon": null } ], "NPC Weapon Variation": [ { "Shortname": "machete", "SkinID": 0, "Mods weapon": [] }, { "Shortname": "grenade.f1", "SkinID": 0, "Mods weapon": [] } ], "Is this a stationary NPC?": false, "Health bots": 500.0, "The radius of visibility of bots": 150.0, "The display name of the bots": "PEPEL-HELPER-LOW", "Roam Range": 30.0, "Chase Range": 150.0, "Attack Range Multiplier": 2.0, "Sense Range": 50.0, "Scale damage": 1.0, "Aim Cone Scale": 0.1, "Detect the target only in the NPC's viewing vision cone?": false, "Vision Cone": 135.0, "Speed": 7.0 }, { "Wear NPC": [ { "Shortname": "hat.ratmask", "SkinID": 0, "Mods weapon": null }, { "Shortname": "halloween.mummysuit", "SkinID": 0, "Mods weapon": null } ], "NPC Weapon Variation": [ { "Shortname": "knife.butcher", "SkinID": 0, "Mods weapon": [] }, { "Shortname": "grenade.f1", "SkinID": 0, "Mods weapon": [] } ], "Is this a stationary NPC?": false, "Health bots": 1000.0, "The radius of visibility of bots": 150.0, "The display name of the bots": "PEPEL-HELPER", "Roam Range": 30.0, "Chase Range": 150.0, "Attack Range Multiplier": 2.0, "Sense Range": 50.0, "Scale damage": 1.0, "Aim Cone Scale": 0.1, "Detect the target only in the NPC's viewing vision cone?": false, "Vision Cone": 135.0, "Speed": 7.0 } ], "Configuring plugins for Collaboration": { "Setting up collaboration with IQChat": { "IQChat :Custom prefix in the chat": "[<color=#ff4948>IQBoss</color>]", "IQChat : Custom avatar in the chat(If required)": "76561199206561118", "IQChat : Use UI notifications": false } }, "Spawn event's settings": { "water_treatment_plant_1": { "Spawn-Vector": [ { "x": 37.5561256, "y": 0.258712769, "z": -66.1273041 } ], "Title-Russia": "очистительных сооружениях", "Title-English": "sewage treatment plants" }, "airfield_1": { "Spawn-Vector": [ { "x": -67.03422, "y": 0.299999237, "z": 30.40028 }, { "x": 88.449295, "y": 0.008094788, "z": -70.0424042 }, { "x": -71.84445, "y": 0.0912208557, "z": -76.3673859 } ], "Title-Russia": "аэропорту", "Title-English": "airfield" }, "satellite_dish": { "Spawn-Vector": [ { "x": -2.37831259, "y": 6.05032349, "z": -2.687747 } ], "Title-Russia": "спутниковых антенах", "Title-English": "satellite dish" }, "junkyard_1": { "Spawn-Vector": [ { "x": 28.11554, "y": 0.203389168, "z": 4.140703 } ], "Title-Russia": "свалке", "Title-English": "junkyard" }, "trainyard_1": { "Spawn-Vector": [ { "x": 85.1474457, "y": 0.09121704, "z": 38.1284256 } ], "Title-Russia": "железнодорожном депо", "Title-English": "trainyard" } }, "Setting Stages": { "0": { "Number of assistants at this stage": 5, "The minimum number of boss HP to activate this stage": 19500.0, "Actions": [ { "Specify one of the event types : Smoke/RocketsRain/FireRain": "Smoke", "Event range": 10.0, "Event action distance": 5.5, "Cooldown before the event action": 0.2 }, { "Specify one of the event types : Smoke/RocketsRain/FireRain": "Smoke", "Event range": 20.0, "Event action distance": 13.5, "Cooldown before the event action": 15.0 } ] }, "1": { "Number of assistants at this stage": 5, "The minimum number of boss HP to activate this stage": 18000.0, "Actions": [ { "Specify one of the event types : Smoke/RocketsRain/FireRain": "Smoke", "Event range": 6.0, "Event action distance": 8.0, "Cooldown before the event action": 1.0 }, { "Specify one of the event types : Smoke/RocketsRain/FireRain": "Smoke", "Event range": 18.0, "Event action distance": 14.0, "Cooldown before the event action": 18.0 }, { "Specify one of the event types : Smoke/RocketsRain/FireRain": "FireRain", "Event range": 18.0, "Event action distance": 14.0, "Cooldown before the event action": 6.0 }, { "Specify one of the event types : Smoke/RocketsRain/FireRain": "Smoke", "Event range": 16.0, "Event action distance": 14.0, "Cooldown before the event action": 1.0 }, { "Specify one of the event types : Smoke/RocketsRain/FireRain": "RocketsRain", "Event range": 16.0, "Event action distance": 14.0, "Cooldown before the event action": 10.0 }, { "Specify one of the event types : Smoke/RocketsRain/FireRain": "Smoke", "Event range": 8.0, "Event action distance": 8.0, "Cooldown before the event action": 8.0 }, { "Specify one of the event types : Smoke/RocketsRain/FireRain": "RocketsRain", "Event range": 10.0, "Event action distance": 14.0, "Cooldown before the event action": 10.0 }, { "Specify one of the event types : Smoke/RocketsRain/FireRain": "Smoke", "Event range": 25.0, "Event action distance": 18.0, "Cooldown before the event action": 1.0 }, { "Specify one of the event types : Smoke/RocketsRain/FireRain": "FireRain", "Event range": 25.0, "Event action distance": 18.0, "Cooldown before the event action": 5.0 } ] }, "2": { "Number of assistants at this stage": 8, "The minimum number of boss HP to activate this stage": 12000.0, "Actions": [ { "Specify one of the event types : Smoke/RocketsRain/FireRain": "Smoke", "Event range": 1.0, "Event action distance": 8.0, "Cooldown before the event action": 6.0 }, { "Specify one of the event types : Smoke/RocketsRain/FireRain": "Smoke", "Event range": 25.0, "Event action distance": 25.0, "Cooldown before the event action": 1.0 }, { "Specify one of the event types : Smoke/RocketsRain/FireRain": "RocketsRain", "Event range": 7.0, "Event action distance": 13.0, "Cooldown before the event action": 2.0 }, { "Specify one of the event types : Smoke/RocketsRain/FireRain": "FireRain", "Event range": 25.0, "Event action distance": 18.0, "Cooldown before the event action": 6.0 }, { "Specify one of the event types : Smoke/RocketsRain/FireRain": "Smoke", "Event range": 8.0, "Event action distance": 8.0, "Cooldown before the event action": 1.0 }, { "Specify one of the event types : Smoke/RocketsRain/FireRain": "FireRain", "Event range": 16.0, "Event action distance": 12.0, "Cooldown before the event action": 10.0 }, { "Specify one of the event types : Smoke/RocketsRain/FireRain": "Smoke", "Event range": 8.0, "Event action distance": 8.0, "Cooldown before the event action": 1.0 }, { "Specify one of the event types : Smoke/RocketsRain/FireRain": "FireRain", "Event range": 12.0, "Event action distance": 10.0, "Cooldown before the event action": 4.0 }, { "Specify one of the event types : Smoke/RocketsRain/FireRain": "Smoke", "Event range": 20.0, "Event action distance": 12.0, "Cooldown before the event action": 1.0 }, { "Specify one of the event types : Smoke/RocketsRain/FireRain": "RocketsRain", "Event range": 20.0, "Event action distance": 16.0, "Cooldown before the event action": 5.0 }, { "Specify one of the event types : Smoke/RocketsRain/FireRain": "Smoke", "Event range": 16.0, "Event action distance": 14.0, "Cooldown before the event action": 1.0 } ] }, "3": { "Number of assistants at this stage": 10, "The minimum number of boss HP to activate this stage": 8000.0, "Actions": [ { "Specify one of the event types : Smoke/RocketsRain/FireRain": "FireRain", "Event range": 1.0, "Event action distance": 8.0, "Cooldown before the event action": 6.0 }, { "Specify one of the event types : Smoke/RocketsRain/FireRain": "Smoke", "Event range": 25.0, "Event action distance": 25.0, "Cooldown before the event action": 1.0 }, { "Specify one of the event types : Smoke/RocketsRain/FireRain": "RocketsRain", "Event range": 7.0, "Event action distance": 13.0, "Cooldown before the event action": 10.0 }, { "Specify one of the event types : Smoke/RocketsRain/FireRain": "FireRain", "Event range": 25.0, "Event action distance": 18.0, "Cooldown before the event action": 6.0 }, { "Specify one of the event types : Smoke/RocketsRain/FireRain": "Smoke", "Event range": 8.0, "Event action distance": 8.0, "Cooldown before the event action": 1.0 }, { "Specify one of the event types : Smoke/RocketsRain/FireRain": "FireRain", "Event range": 16.0, "Event action distance": 12.0, "Cooldown before the event action": 10.0 }, { "Specify one of the event types : Smoke/RocketsRain/FireRain": "Smoke", "Event range": 8.0, "Event action distance": 8.0, "Cooldown before the event action": 1.0 }, { "Specify one of the event types : Smoke/RocketsRain/FireRain": "FireRain", "Event range": 12.0, "Event action distance": 10.0, "Cooldown before the event action": 4.0 }, { "Specify one of the event types : Smoke/RocketsRain/FireRain": "Smoke", "Event range": 20.0, "Event action distance": 12.0, "Cooldown before the event action": 1.0 }, { "Specify one of the event types : Smoke/RocketsRain/FireRain": "RocketsRain", "Event range": 20.0, "Event action distance": 16.0, "Cooldown before the event action": 5.0 }, { "Specify one of the event types : Smoke/RocketsRain/FireRain": "Smoke", "Event range": 16.0, "Event action distance": 14.0, "Cooldown before the event action": 1.0 } ] } } }  
  2. More information about "IQCases"

    $15.00 $9.99

    IQCases

    IQCases - are the best cases for your server with great features, settings and a nice design!

    Setting up cases :
    Setting up the dropout of items from the case :
    Support for two types of awards : Command and Items Set the displayed chance of getting a reward for the player Set the actual chance of getting a reward for the player Set the number of items from the minimum to the maximum number Set a static amount of dropout items Support for the time format, if there is a privilege or a reward for time in the award Support in drawing award Support for items with SkinID or items from other plugins Setting up the dropout of cases from items :
    The plugin supports the possibility of mining cases for the destruction of barrels or other items (specified in the configuration) The plugin supports the possibility of mining cases for looping boxes (specified in the configuration) The chance of the case falling out is indicated The amount of case loss is indicated Restrictions for the player :
    Set the rights with which the opening of the case will be available Set the rank by which the case opening will be available (IQRankSystem) Addition :
    Set the price for the purchase of cases (IQEconomic/Economics) Set the price for the sale of cases (IQEconomic/Economics) Set the prefix of chat messages (IQChat) Set the starting number of cases for players Set the starting number of cases for players with privileges Interface :  
    The ability to change the design of the plugin, you can edit absolutely the entire interface, all sizes and links are provided in the configuration
    Commands :  
    ChatCommands : /case - open case menu ConsoleCommands : case give [userID] [CaseKey] [Amount] - give player N amount case case remove [userID] [CaseKey] [Amount] - remove player N amount case case.give.all [CaseKey] [Amount] - give all players on the server a case with N amount
    API :
    void OnOpenedCase (BasePlayer player, String CaseKey); - the hook is called after the case is fully opened by the player void OnBuyCase (BasePlayer player, String CaseKey); - the hook is called after the purchase of the case void OnSellCase (BasePlayer player, String CaseKey); - the hook is called after the sale of the case void API_GIVE_CASE(UInt64 userID, String CaseKey, Int32 Amount) - give N amount of key cases to the player void API_REMOVE_CASE(UInt64 userID, String CaseKey, Int32 Amount) - removes N amount of key cases from the player Boolean API_IS_CASE_EXIST(String CaseKey) - checks the existence of the case by the key Int32 API_GET_AMOUNT_CASE(BasePlayer player, String CaseKey) - returns the number of key cases the player has Boolean API_IS_CASE_PLAYER(BasePlayer player, String CaseKey) - checks if the player has a case with the specified key  
     
    Configuration :  
    { "Plugin interface customization": { "Use sound effects in conjunction with the interface": true, "PNG: Toggle switch turned left (35х20)": "https://i.imgur.com/6moqO9u.png", "PNG: Toggle switch turned right (35х20)": "https://i.imgur.com/hB3jlO3.png", "PNG: Back panel of information about the number of cases (277x46)": "https://i.imgur.com/CVwUO8y.png", "PNG: Back panel of inventory button (178x46)": "https://i.imgur.com/MmB7paC.png", "PNG: Back panel of balance information (122x46)": "https://i.imgur.com/61im43h.png", "PNG: Glow effect for cases (909x377)": "https://i.imgur.com/ZURvF4x.png", "PNG: End cap (if there is no item in the case) (143x155)": "https://i.imgur.com/uHTdwjY.png", "PNG: Back page (60x60)": "https://i.imgur.com/5iHnDXC.png", "PNG: Next page (60x60)": "https://i.imgur.com/LR2j88f.png", "PNG: Button 'Open Case ' (350x46)": "https://i.imgur.com/zvtUYCS.png", "PNG: 'Buy' button (172x46)": "https://i.imgur.com/hV4Xksf.png", "PNG: 'Sell' button (172x46)": "https://i.imgur.com/OFjBLhn.png", "PNG: Button Lock Picture (172x46)": "https://i.imgur.com/8KOy2pU.png", "PNG: The picture next to the displayed chance (13x13)": "https://i.imgur.com/wBWiYSE.png", "PNG: Images that will be displayed at the reward depending on the DISPLAYED CHANCE of falling out [Chance(0-100)] - PNG (143x155) (The order of filling: From greater to lesser chance)": { "50": "https://i.imgur.com/CR545Ie.png", "25": "https://i.imgur.com/VIM8jSa.png", "10": "https://i.imgur.com/fz3Foqr.png", "0": "https://i.imgur.com/fz3Foqr.png" } }, "Settings cases": { "free_case": { "Link to case picture (350x350)": "https://i.imgur.com/lHmpqOk.png", "Setting up the sale and purchase of cases (IQEconomic/Economics)": { "Case purchase price (If set to 0 - the case cannot be bought)": 0, "Case sale price (If set to 0 - the case cannot be sold)": 0 }, "Setting Restrictions": { "Permission that give the opportunity to open a case (leave the field empty - it will be available to everyone)": "", "IQRankSystem : Rank giving the opportunity to open a case (leave the field blank - it will be available to everyone)": "" }, "Setting rewards from a case": [ { "Select reward type: 0 - Item, 1 - Command": 0, "Chance of dropping this reward": 79, "The displayed chance of getting this reward": 70, "PNG for reward (85x85) (if not required - leave blank) (not required for regular items)": "", "Item setting (if item type is selected)": { "Is this a blueprint? true - yes/false - no": false, "Shortname item": "wood", "SkinID item": 0, "Quantity setting (if you need a static value - set both fields to the same value)": { "Min amount": 3000, "Max amount": 5000 } }, "Command setting (if Command type is selected)": { "Console command (%STEAMID% - will be replaced by the player's Steam64ID)": "", "Seconds. Time for which the reward will be issued - leave 0 if this award is not issued for a while and fill in the field below (only affects the visual display)": 0, "Amount. If it is a custom item or a reward that is issued in N quantity (affects visual display only)": 0 } }, { "Select reward type: 0 - Item, 1 - Command": 0, "Chance of dropping this reward": 60, "The displayed chance of getting this reward": 60, "PNG for reward (85x85) (if not required - leave blank) (not required for regular items)": "", "Item setting (if item type is selected)": { "Is this a blueprint? true - yes/false - no": false, "Shortname item": "stones", "SkinID item": 0, "Quantity setting (if you need a static value - set both fields to the same value)": { "Min amount": 1000, "Max amount": 3000 } }, "Command setting (if Command type is selected)": { "Console command (%STEAMID% - will be replaced by the player's Steam64ID)": "", "Seconds. Time for which the reward will be issued - leave 0 if this award is not issued for a while and fill in the field below (only affects the visual display)": 0, "Amount. If it is a custom item or a reward that is issued in N quantity (affects visual display only)": 0 } }, { "Select reward type: 0 - Item, 1 - Command": 0, "Chance of dropping this reward": 30, "The displayed chance of getting this reward": 30, "PNG for reward (85x85) (if not required - leave blank) (not required for regular items)": "", "Item setting (if item type is selected)": { "Is this a blueprint? true - yes/false - no": false, "Shortname item": "metal.fragments", "SkinID item": 0, "Quantity setting (if you need a static value - set both fields to the same value)": { "Min amount": 500, "Max amount": 2000 } }, "Command setting (if Command type is selected)": { "Console command (%STEAMID% - will be replaced by the player's Steam64ID)": "", "Seconds. Time for which the reward will be issued - leave 0 if this award is not issued for a while and fill in the field below (only affects the visual display)": 0, "Amount. If it is a custom item or a reward that is issued in N quantity (affects visual display only)": 0 } }, { "Select reward type: 0 - Item, 1 - Command": 0, "Chance of dropping this reward": 15, "The displayed chance of getting this reward": 30, "PNG for reward (85x85) (if not required - leave blank) (not required for regular items)": "", "Item setting (if item type is selected)": { "Is this a blueprint? true - yes/false - no": false, "Shortname item": "icepick.salvaged", "SkinID item": 0, "Quantity setting (if you need a static value - set both fields to the same value)": { "Min amount": 1, "Max amount": 1 } }, "Command setting (if Command type is selected)": { "Console command (%STEAMID% - will be replaced by the player's Steam64ID)": "", "Seconds. Time for which the reward will be issued - leave 0 if this award is not issued for a while and fill in the field below (only affects the visual display)": 0, "Amount. If it is a custom item or a reward that is issued in N quantity (affects visual display only)": 0 } }, { "Select reward type: 0 - Item, 1 - Command": 0, "Chance of dropping this reward": 50, "The displayed chance of getting this reward": 30, "PNG for reward (85x85) (if not required - leave blank) (not required for regular items)": "", "Item setting (if item type is selected)": { "Is this a blueprint? true - yes/false - no": false, "Shortname item": "grenade.f1", "SkinID item": 0, "Quantity setting (if you need a static value - set both fields to the same value)": { "Min amount": 1, "Max amount": 3 } }, "Command setting (if Command type is selected)": { "Console command (%STEAMID% - will be replaced by the player's Steam64ID)": "", "Seconds. Time for which the reward will be issued - leave 0 if this award is not issued for a while and fill in the field below (only affects the visual display)": 0, "Amount. If it is a custom item or a reward that is issued in N quantity (affects visual display only)": 0 } }, { "Select reward type: 0 - Item, 1 - Command": 0, "Chance of dropping this reward": 30, "The displayed chance of getting this reward": 35, "PNG for reward (85x85) (if not required - leave blank) (not required for regular items)": "", "Item setting (if item type is selected)": { "Is this a blueprint? true - yes/false - no": false, "Shortname item": "flamethrower", "SkinID item": 0, "Quantity setting (if you need a static value - set both fields to the same value)": { "Min amount": 1, "Max amount": 1 } }, "Command setting (if Command type is selected)": { "Console command (%STEAMID% - will be replaced by the player's Steam64ID)": "", "Seconds. Time for which the reward will be issued - leave 0 if this award is not issued for a while and fill in the field below (only affects the visual display)": 0, "Amount. If it is a custom item or a reward that is issued in N quantity (affects visual display only)": 0 } }, { "Select reward type: 0 - Item, 1 - Command": 0, "Chance of dropping this reward": 60, "The displayed chance of getting this reward": 45, "PNG for reward (85x85) (if not required - leave blank) (not required for regular items)": "", "Item setting (if item type is selected)": { "Is this a blueprint? true - yes/false - no": false, "Shortname item": "pistol.revolver", "SkinID item": 0, "Quantity setting (if you need a static value - set both fields to the same value)": { "Min amount": 1, "Max amount": 1 } }, "Command setting (if Command type is selected)": { "Console command (%STEAMID% - will be replaced by the player's Steam64ID)": "", "Seconds. Time for which the reward will be issued - leave 0 if this award is not issued for a while and fill in the field below (only affects the visual display)": 0, "Amount. If it is a custom item or a reward that is issued in N quantity (affects visual display only)": 0 } }, { "Select reward type: 0 - Item, 1 - Command": 0, "Chance of dropping this reward": 40, "The displayed chance of getting this reward": 45, "PNG for reward (85x85) (if not required - leave blank) (not required for regular items)": "", "Item setting (if item type is selected)": { "Is this a blueprint? true - yes/false - no": false, "Shortname item": "pistol.python", "SkinID item": 0, "Quantity setting (if you need a static value - set both fields to the same value)": { "Min amount": 1, "Max amount": 1 } }, "Command setting (if Command type is selected)": { "Console command (%STEAMID% - will be replaced by the player's Steam64ID)": "", "Seconds. Time for which the reward will be issued - leave 0 if this award is not issued for a while and fill in the field below (only affects the visual display)": 0, "Amount. If it is a custom item or a reward that is issued in N quantity (affects visual display only)": 0 } }, { "Select reward type: 0 - Item, 1 - Command": 0, "Chance of dropping this reward": 4, "The displayed chance of getting this reward": 8, "PNG for reward (85x85) (if not required - leave blank) (not required for regular items)": "", "Item setting (if item type is selected)": { "Is this a blueprint? true - yes/false - no": false, "Shortname item": "rifle.ak", "SkinID item": 0, "Quantity setting (if you need a static value - set both fields to the same value)": { "Min amount": 1, "Max amount": 1 } }, "Command setting (if Command type is selected)": { "Console command (%STEAMID% - will be replaced by the player's Steam64ID)": "", "Seconds. Time for which the reward will be issued - leave 0 if this award is not issued for a while and fill in the field below (only affects the visual display)": 0, "Amount. If it is a custom item or a reward that is issued in N quantity (affects visual display only)": 0 } }, { "Select reward type: 0 - Item, 1 - Command": 0, "Chance of dropping this reward": 3, "The displayed chance of getting this reward": 6, "PNG for reward (85x85) (if not required - leave blank) (not required for regular items)": "", "Item setting (if item type is selected)": { "Is this a blueprint? true - yes/false - no": false, "Shortname item": "rifle.lr300", "SkinID item": 0, "Quantity setting (if you need a static value - set both fields to the same value)": { "Min amount": 1, "Max amount": 1 } }, "Command setting (if Command type is selected)": { "Console command (%STEAMID% - will be replaced by the player's Steam64ID)": "", "Seconds. Time for which the reward will be issued - leave 0 if this award is not issued for a while and fill in the field below (only affects the visual display)": 0, "Amount. If it is a custom item or a reward that is issued in N quantity (affects visual display only)": 0 } }, { "Select reward type: 0 - Item, 1 - Command": 0, "Chance of dropping this reward": 1, "The displayed chance of getting this reward": 3, "PNG for reward (85x85) (if not required - leave blank) (not required for regular items)": "", "Item setting (if item type is selected)": { "Is this a blueprint? true - yes/false - no": false, "Shortname item": "supply.signal", "SkinID item": 0, "Quantity setting (if you need a static value - set both fields to the same value)": { "Min amount": 1, "Max amount": 1 } }, "Command setting (if Command type is selected)": { "Console command (%STEAMID% - will be replaced by the player's Steam64ID)": "", "Seconds. Time for which the reward will be issued - leave 0 if this award is not issued for a while and fill in the field below (only affects the visual display)": 0, "Amount. If it is a custom item or a reward that is issued in N quantity (affects visual display only)": 0 } }, { "Select reward type: 0 - Item, 1 - Command": 0, "Chance of dropping this reward": 10, "The displayed chance of getting this reward": 20, "PNG for reward (85x85) (if not required - leave blank) (not required for regular items)": "", "Item setting (if item type is selected)": { "Is this a blueprint? true - yes/false - no": false, "Shortname item": "scrap", "SkinID item": 0, "Quantity setting (if you need a static value - set both fields to the same value)": { "Min amount": 50, "Max amount": 200 } }, "Command setting (if Command type is selected)": { "Console command (%STEAMID% - will be replaced by the player's Steam64ID)": "", "Seconds. Time for which the reward will be issued - leave 0 if this award is not issued for a while and fill in the field below (only affects the visual display)": 0, "Amount. If it is a custom item or a reward that is issued in N quantity (affects visual display only)": 0 } }, { "Select reward type: 0 - Item, 1 - Command": 0, "Chance of dropping this reward": 5, "The displayed chance of getting this reward": 20, "PNG for reward (85x85) (if not required - leave blank) (not required for regular items)": "", "Item setting (if item type is selected)": { "Is this a blueprint? true - yes/false - no": false, "Shortname item": "door.hinged.toptier", "SkinID item": 0, "Quantity setting (if you need a static value - set both fields to the same value)": { "Min amount": 1, "Max amount": 1 } }, "Command setting (if Command type is selected)": { "Console command (%STEAMID% - will be replaced by the player's Steam64ID)": "", "Seconds. Time for which the reward will be issued - leave 0 if this award is not issued for a while and fill in the field below (only affects the visual display)": 0, "Amount. If it is a custom item or a reward that is issued in N quantity (affects visual display only)": 0 } }, { "Select reward type: 0 - Item, 1 - Command": 1, "Chance of dropping this reward": 10, "The displayed chance of getting this reward": 15, "PNG for reward (85x85) (if not required - leave blank) (not required for regular items)": "https://i.imgur.com/hGXoUms.png", "Item setting (if item type is selected)": { "Is this a blueprint? true - yes/false - no": false, "Shortname item": "", "SkinID item": 0, "Quantity setting (if you need a static value - set both fields to the same value)": { "Min amount": 1, "Max amount": 1 } }, "Command setting (if Command type is selected)": { "Console command (%STEAMID% - will be replaced by the player's Steam64ID)": "command your plugin %STEAMID%", "Seconds. Time for which the reward will be issued - leave 0 if this award is not issued for a while and fill in the field below (only affects the visual display)": 0, "Amount. If it is a custom item or a reward that is issued in N quantity (affects visual display only)": 1 } }, { "Select reward type: 0 - Item, 1 - Command": 1, "Chance of dropping this reward": 10, "The displayed chance of getting this reward": 15, "PNG for reward (85x85) (if not required - leave blank) (not required for regular items)": "https://i.imgur.com/zzsL6qZ.png", "Item setting (if item type is selected)": { "Is this a blueprint? true - yes/false - no": false, "Shortname item": "", "SkinID item": 0, "Quantity setting (if you need a static value - set both fields to the same value)": { "Min amount": 1, "Max amount": 1 } }, "Command setting (if Command type is selected)": { "Console command (%STEAMID% - will be replaced by the player's Steam64ID)": "command your plugin %STEAMID%", "Seconds. Time for which the reward will be issued - leave 0 if this award is not issued for a while and fill in the field below (only affects the visual display)": 0, "Amount. If it is a custom item or a reward that is issued in N quantity (affects visual display only)": 1 } }, { "Select reward type: 0 - Item, 1 - Command": 1, "Chance of dropping this reward": 5, "The displayed chance of getting this reward": 10, "PNG for reward (85x85) (if not required - leave blank) (not required for regular items)": "https://i.imgur.com/X0VAteL.png", "Item setting (if item type is selected)": { "Is this a blueprint? true - yes/false - no": false, "Shortname item": "", "SkinID item": 0, "Quantity setting (if you need a static value - set both fields to the same value)": { "Min amount": 1, "Max amount": 1 } }, "Command setting (if Command type is selected)": { "Console command (%STEAMID% - will be replaced by the player's Steam64ID)": "addgroup %STEAMID% vip 3d", "Seconds. Time for which the reward will be issued - leave 0 if this award is not issued for a while and fill in the field below (only affects the visual display)": 259200, "Amount. If it is a custom item or a reward that is issued in N quantity (affects visual display only)": 0 } } ] }, "components_case": { "Link to case picture (350x350)": "https://i.imgur.com/j7pA2qD.png", "Setting up the sale and purchase of cases (IQEconomic/Economics)": { "Case purchase price (If set to 0 - the case cannot be bought)": 20, "Case sale price (If set to 0 - the case cannot be sold)": 10 }, "Setting Restrictions": { "Permission that give the opportunity to open a case (leave the field empty - it will be available to everyone)": "", "IQRankSystem : Rank giving the opportunity to open a case (leave the field blank - it will be available to everyone)": "" }, "Setting rewards from a case": [ { "Select reward type: 0 - Item, 1 - Command": 0, "Chance of dropping this reward": 10, "The displayed chance of getting this reward": 15, "PNG for reward (85x85) (if not required - leave blank) (not required for regular items)": "", "Item setting (if item type is selected)": { "Is this a blueprint? true - yes/false - no": false, "Shortname item": "riflebody", "SkinID item": 0, "Quantity setting (if you need a static value - set both fields to the same value)": { "Min amount": 1, "Max amount": 3 } }, "Command setting (if Command type is selected)": { "Console command (%STEAMID% - will be replaced by the player's Steam64ID)": "", "Seconds. Time for which the reward will be issued - leave 0 if this award is not issued for a while and fill in the field below (only affects the visual display)": 0, "Amount. If it is a custom item or a reward that is issued in N quantity (affects visual display only)": 0 } }, { "Select reward type: 0 - Item, 1 - Command": 0, "Chance of dropping this reward": 15, "The displayed chance of getting this reward": 20, "PNG for reward (85x85) (if not required - leave blank) (not required for regular items)": "", "Item setting (if item type is selected)": { "Is this a blueprint? true - yes/false - no": false, "Shortname item": "smgbody", "SkinID item": 0, "Quantity setting (if you need a static value - set both fields to the same value)": { "Min amount": 1, "Max amount": 5 } }, "Command setting (if Command type is selected)": { "Console command (%STEAMID% - will be replaced by the player's Steam64ID)": "", "Seconds. Time for which the reward will be issued - leave 0 if this award is not issued for a while and fill in the field below (only affects the visual display)": 0, "Amount. If it is a custom item or a reward that is issued in N quantity (affects visual display only)": 0 } }, { "Select reward type: 0 - Item, 1 - Command": 0, "Chance of dropping this reward": 15, "The displayed chance of getting this reward": 20, "PNG for reward (85x85) (if not required - leave blank) (not required for regular items)": "", "Item setting (if item type is selected)": { "Is this a blueprint? true - yes/false - no": false, "Shortname item": "semibody", "SkinID item": 0, "Quantity setting (if you need a static value - set both fields to the same value)": { "Min amount": 1, "Max amount": 3 } }, "Command setting (if Command type is selected)": { "Console command (%STEAMID% - will be replaced by the player's Steam64ID)": "", "Seconds. Time for which the reward will be issued - leave 0 if this award is not issued for a while and fill in the field below (only affects the visual display)": 0, "Amount. If it is a custom item or a reward that is issued in N quantity (affects visual display only)": 0 } }, { "Select reward type: 0 - Item, 1 - Command": 0, "Chance of dropping this reward": 20, "The displayed chance of getting this reward": 30, "PNG for reward (85x85) (if not required - leave blank) (not required for regular items)": "", "Item setting (if item type is selected)": { "Is this a blueprint? true - yes/false - no": false, "Shortname item": "metalpipe", "SkinID item": 0, "Quantity setting (if you need a static value - set both fields to the same value)": { "Min amount": 3, "Max amount": 10 } }, "Command setting (if Command type is selected)": { "Console command (%STEAMID% - will be replaced by the player's Steam64ID)": "", "Seconds. Time for which the reward will be issued - leave 0 if this award is not issued for a while and fill in the field below (only affects the visual display)": 0, "Amount. If it is a custom item or a reward that is issued in N quantity (affects visual display only)": 0 } }, { "Select reward type: 0 - Item, 1 - Command": 0, "Chance of dropping this reward": 15, "The displayed chance of getting this reward": 25, "PNG for reward (85x85) (if not required - leave blank) (not required for regular items)": "", "Item setting (if item type is selected)": { "Is this a blueprint? true - yes/false - no": false, "Shortname item": "techparts", "SkinID item": 0, "Quantity setting (if you need a static value - set both fields to the same value)": { "Min amount": 1, "Max amount": 3 } }, "Command setting (if Command type is selected)": { "Console command (%STEAMID% - will be replaced by the player's Steam64ID)": "", "Seconds. Time for which the reward will be issued - leave 0 if this award is not issued for a while and fill in the field below (only affects the visual display)": 0, "Amount. If it is a custom item or a reward that is issued in N quantity (affects visual display only)": 0 } }, { "Select reward type: 0 - Item, 1 - Command": 0, "Chance of dropping this reward": 40, "The displayed chance of getting this reward": 50, "PNG for reward (85x85) (if not required - leave blank) (not required for regular items)": "", "Item setting (if item type is selected)": { "Is this a blueprint? true - yes/false - no": false, "Shortname item": "roadsigns", "SkinID item": 0, "Quantity setting (if you need a static value - set both fields to the same value)": { "Min amount": 5, "Max amount": 30 } }, "Command setting (if Command type is selected)": { "Console command (%STEAMID% - will be replaced by the player's Steam64ID)": "", "Seconds. Time for which the reward will be issued - leave 0 if this award is not issued for a while and fill in the field below (only affects the visual display)": 0, "Amount. If it is a custom item or a reward that is issued in N quantity (affects visual display only)": 0 } }, { "Select reward type: 0 - Item, 1 - Command": 0, "Chance of dropping this reward": 25, "The displayed chance of getting this reward": 40, "PNG for reward (85x85) (if not required - leave blank) (not required for regular items)": "", "Item setting (if item type is selected)": { "Is this a blueprint? true - yes/false - no": false, "Shortname item": "metalspring", "SkinID item": 0, "Quantity setting (if you need a static value - set both fields to the same value)": { "Min amount": 3, "Max amount": 15 } }, "Command setting (if Command type is selected)": { "Console command (%STEAMID% - will be replaced by the player's Steam64ID)": "", "Seconds. Time for which the reward will be issued - leave 0 if this award is not issued for a while and fill in the field below (only affects the visual display)": 0, "Amount. If it is a custom item or a reward that is issued in N quantity (affects visual display only)": 0 } }, { "Select reward type: 0 - Item, 1 - Command": 0, "Chance of dropping this reward": 40, "The displayed chance of getting this reward": 45, "PNG for reward (85x85) (if not required - leave blank) (not required for regular items)": "", "Item setting (if item type is selected)": { "Is this a blueprint? true - yes/false - no": false, "Shortname item": "sewingkit", "SkinID item": 0, "Quantity setting (if you need a static value - set both fields to the same value)": { "Min amount": 10, "Max amount": 25 } }, "Command setting (if Command type is selected)": { "Console command (%STEAMID% - will be replaced by the player's Steam64ID)": "", "Seconds. Time for which the reward will be issued - leave 0 if this award is not issued for a while and fill in the field below (only affects the visual display)": 0, "Amount. If it is a custom item or a reward that is issued in N quantity (affects visual display only)": 0 } }, { "Select reward type: 0 - Item, 1 - Command": 0, "Chance of dropping this reward": 50, "The displayed chance of getting this reward": 75, "PNG for reward (85x85) (if not required - leave blank) (not required for regular items)": "", "Item setting (if item type is selected)": { "Is this a blueprint? true - yes/false - no": false, "Shortname item": "sheetmetal", "SkinID item": 0, "Quantity setting (if you need a static value - set both fields to the same value)": { "Min amount": 3, "Max amount": 5 } }, "Command setting (if Command type is selected)": { "Console command (%STEAMID% - will be replaced by the player's Steam64ID)": "", "Seconds. Time for which the reward will be issued - leave 0 if this award is not issued for a while and fill in the field below (only affects the visual display)": 0, "Amount. If it is a custom item or a reward that is issued in N quantity (affects visual display only)": 0 } }, { "Select reward type: 0 - Item, 1 - Command": 0, "Chance of dropping this reward": 70, "The displayed chance of getting this reward": 80, "PNG for reward (85x85) (if not required - leave blank) (not required for regular items)": "", "Item setting (if item type is selected)": { "Is this a blueprint? true - yes/false - no": false, "Shortname item": "tarp", "SkinID item": 0, "Quantity setting (if you need a static value - set both fields to the same value)": { "Min amount": 3, "Max amount": 5 } }, "Command setting (if Command type is selected)": { "Console command (%STEAMID% - will be replaced by the player's Steam64ID)": "", "Seconds. Time for which the reward will be issued - leave 0 if this award is not issued for a while and fill in the field below (only affects the visual display)": 0, "Amount. If it is a custom item or a reward that is issued in N quantity (affects visual display only)": 0 } }, { "Select reward type: 0 - Item, 1 - Command": 0, "Chance of dropping this reward": 25, "The displayed chance of getting this reward": 35, "PNG for reward (85x85) (if not required - leave blank) (not required for regular items)": "", "Item setting (if item type is selected)": { "Is this a blueprint? true - yes/false - no": false, "Shortname item": "gears", "SkinID item": 0, "Quantity setting (if you need a static value - set both fields to the same value)": { "Min amount": 3, "Max amount": 8 } }, "Command setting (if Command type is selected)": { "Console command (%STEAMID% - will be replaced by the player's Steam64ID)": "", "Seconds. Time for which the reward will be issued - leave 0 if this award is not issued for a while and fill in the field below (only affects the visual display)": 0, "Amount. If it is a custom item or a reward that is issued in N quantity (affects visual display only)": 0 } }, { "Select reward type: 0 - Item, 1 - Command": 0, "Chance of dropping this reward": 40, "The displayed chance of getting this reward": 50, "PNG for reward (85x85) (if not required - leave blank) (not required for regular items)": "", "Item setting (if item type is selected)": { "Is this a blueprint? true - yes/false - no": false, "Shortname item": "propanetank", "SkinID item": 0, "Quantity setting (if you need a static value - set both fields to the same value)": { "Min amount": 3, "Max amount": 10 } }, "Command setting (if Command type is selected)": { "Console command (%STEAMID% - will be replaced by the player's Steam64ID)": "", "Seconds. Time for which the reward will be issued - leave 0 if this award is not issued for a while and fill in the field below (only affects the visual display)": 0, "Amount. If it is a custom item or a reward that is issued in N quantity (affects visual display only)": 0 } } ] }, "blueprints_case": { "Link to case picture (350x350)": "https://i.imgur.com/2jTQUla.png", "Setting up the sale and purchase of cases (IQEconomic/Economics)": { "Case purchase price (If set to 0 - the case cannot be bought)": 70, "Case sale price (If set to 0 - the case cannot be sold)": 25 }, "Setting Restrictions": { "Permission that give the opportunity to open a case (leave the field empty - it will be available to everyone)": "", "IQRankSystem : Rank giving the opportunity to open a case (leave the field blank - it will be available to everyone)": "" }, "Setting rewards from a case": [ { "Select reward type: 0 - Item, 1 - Command": 0, "Chance of dropping this reward": 1, "The displayed chance of getting this reward": 3, "PNG for reward (85x85) (if not required - leave blank) (not required for regular items)": "", "Item setting (if item type is selected)": { "Is this a blueprint? true - yes/false - no": true, "Shortname item": "rocket.launcher", "SkinID item": 0, "Quantity setting (if you need a static value - set both fields to the same value)": { "Min amount": 1, "Max amount": 1 } }, "Command setting (if Command type is selected)": { "Console command (%STEAMID% - will be replaced by the player's Steam64ID)": "", "Seconds. Time for which the reward will be issued - leave 0 if this award is not issued for a while and fill in the field below (only affects the visual display)": 0, "Amount. If it is a custom item or a reward that is issued in N quantity (affects visual display only)": 0 } }, { "Select reward type: 0 - Item, 1 - Command": 0, "Chance of dropping this reward": 3, "The displayed chance of getting this reward": 5, "PNG for reward (85x85) (if not required - leave blank) (not required for regular items)": "", "Item setting (if item type is selected)": { "Is this a blueprint? true - yes/false - no": true, "Shortname item": "rifle.ak", "SkinID item": 0, "Quantity setting (if you need a static value - set both fields to the same value)": { "Min amount": 1, "Max amount": 1 } }, "Command setting (if Command type is selected)": { "Console command (%STEAMID% - will be replaced by the player's Steam64ID)": "", "Seconds. Time for which the reward will be issued - leave 0 if this award is not issued for a while and fill in the field below (only affects the visual display)": 0, "Amount. If it is a custom item or a reward that is issued in N quantity (affects visual display only)": 0 } }, { "Select reward type: 0 - Item, 1 - Command": 0, "Chance of dropping this reward": 3, "The displayed chance of getting this reward": 6, "PNG for reward (85x85) (if not required - leave blank) (not required for regular items)": "", "Item setting (if item type is selected)": { "Is this a blueprint? true - yes/false - no": true, "Shortname item": "rifle.bolt", "SkinID item": 0, "Quantity setting (if you need a static value - set both fields to the same value)": { "Min amount": 1, "Max amount": 1 } }, "Command setting (if Command type is selected)": { "Console command (%STEAMID% - will be replaced by the player's Steam64ID)": "", "Seconds. Time for which the reward will be issued - leave 0 if this award is not issued for a while and fill in the field below (only affects the visual display)": 0, "Amount. If it is a custom item or a reward that is issued in N quantity (affects visual display only)": 0 } }, { "Select reward type: 0 - Item, 1 - Command": 0, "Chance of dropping this reward": 5, "The displayed chance of getting this reward": 10, "PNG for reward (85x85) (if not required - leave blank) (not required for regular items)": "", "Item setting (if item type is selected)": { "Is this a blueprint? true - yes/false - no": true, "Shortname item": "smg.thompson", "SkinID item": 0, "Quantity setting (if you need a static value - set both fields to the same value)": { "Min amount": 1, "Max amount": 1 } }, "Command setting (if Command type is selected)": { "Console command (%STEAMID% - will be replaced by the player's Steam64ID)": "", "Seconds. Time for which the reward will be issued - leave 0 if this award is not issued for a while and fill in the field below (only affects the visual display)": 0, "Amount. If it is a custom item or a reward that is issued in N quantity (affects visual display only)": 0 } }, { "Select reward type: 0 - Item, 1 - Command": 0, "Chance of dropping this reward": 8, "The displayed chance of getting this reward": 15, "PNG for reward (85x85) (if not required - leave blank) (not required for regular items)": "", "Item setting (if item type is selected)": { "Is this a blueprint? true - yes/false - no": true, "Shortname item": "shotgun.pump", "SkinID item": 0, "Quantity setting (if you need a static value - set both fields to the same value)": { "Min amount": 1, "Max amount": 1 } }, "Command setting (if Command type is selected)": { "Console command (%STEAMID% - will be replaced by the player's Steam64ID)": "", "Seconds. Time for which the reward will be issued - leave 0 if this award is not issued for a while and fill in the field below (only affects the visual display)": 0, "Amount. If it is a custom item or a reward that is issued in N quantity (affects visual display only)": 0 } }, { "Select reward type: 0 - Item, 1 - Command": 0, "Chance of dropping this reward": 14, "The displayed chance of getting this reward": 20, "PNG for reward (85x85) (if not required - leave blank) (not required for regular items)": "", "Item setting (if item type is selected)": { "Is this a blueprint? true - yes/false - no": true, "Shortname item": "pistol.python", "SkinID item": 0, "Quantity setting (if you need a static value - set both fields to the same value)": { "Min amount": 1, "Max amount": 1 } }, "Command setting (if Command type is selected)": { "Console command (%STEAMID% - will be replaced by the player's Steam64ID)": "", "Seconds. Time for which the reward will be issued - leave 0 if this award is not issued for a while and fill in the field below (only affects the visual display)": 0, "Amount. If it is a custom item or a reward that is issued in N quantity (affects visual display only)": 0 } }, { "Select reward type: 0 - Item, 1 - Command": 0, "Chance of dropping this reward": 40, "The displayed chance of getting this reward": 40, "PNG for reward (85x85) (if not required - leave blank) (not required for regular items)": "", "Item setting (if item type is selected)": { "Is this a blueprint? true - yes/false - no": true, "Shortname item": "pistol.revolver", "SkinID item": 0, "Quantity setting (if you need a static value - set both fields to the same value)": { "Min amount": 1, "Max amount": 1 } }, "Command setting (if Command type is selected)": { "Console command (%STEAMID% - will be replaced by the player's Steam64ID)": "", "Seconds. Time for which the reward will be issued - leave 0 if this award is not issued for a while and fill in the field below (only affects the visual display)": 0, "Amount. If it is a custom item or a reward that is issued in N quantity (affects visual display only)": 0 } }, { "Select reward type: 0 - Item, 1 - Command": 0, "Chance of dropping this reward": 40, "The displayed chance of getting this reward": 45, "PNG for reward (85x85) (if not required - leave blank) (not required for regular items)": "", "Item setting (if item type is selected)": { "Is this a blueprint? true - yes/false - no": true, "Shortname item": "weapon.mod.lasersight", "SkinID item": 0, "Quantity setting (if you need a static value - set both fields to the same value)": { "Min amount": 1, "Max amount": 1 } }, "Command setting (if Command type is selected)": { "Console command (%STEAMID% - will be replaced by the player's Steam64ID)": "", "Seconds. Time for which the reward will be issued - leave 0 if this award is not issued for a while and fill in the field below (only affects the visual display)": 0, "Amount. If it is a custom item or a reward that is issued in N quantity (affects visual display only)": 0 } }, { "Select reward type: 0 - Item, 1 - Command": 0, "Chance of dropping this reward": 40, "The displayed chance of getting this reward": 45, "PNG for reward (85x85) (if not required - leave blank) (not required for regular items)": "", "Item setting (if item type is selected)": { "Is this a blueprint? true - yes/false - no": true, "Shortname item": "weapon.mod.silencer", "SkinID item": 0, "Quantity setting (if you need a static value - set both fields to the same value)": { "Min amount": 1, "Max amount": 1 } }, "Command setting (if Command type is selected)": { "Console command (%STEAMID% - will be replaced by the player's Steam64ID)": "", "Seconds. Time for which the reward will be issued - leave 0 if this award is not issued for a while and fill in the field below (only affects the visual display)": 0, "Amount. If it is a custom item or a reward that is issued in N quantity (affects visual display only)": 0 } }, { "Select reward type: 0 - Item, 1 - Command": 0, "Chance of dropping this reward": 40, "The displayed chance of getting this reward": 45, "PNG for reward (85x85) (if not required - leave blank) (not required for regular items)": "", "Item setting (if item type is selected)": { "Is this a blueprint? true - yes/false - no": true, "Shortname item": "weapon.mod.flashlight", "SkinID item": 0, "Quantity setting (if you need a static value - set both fields to the same value)": { "Min amount": 1, "Max amount": 1 } }, "Command setting (if Command type is selected)": { "Console command (%STEAMID% - will be replaced by the player's Steam64ID)": "", "Seconds. Time for which the reward will be issued - leave 0 if this award is not issued for a while and fill in the field below (only affects the visual display)": 0, "Amount. If it is a custom item or a reward that is issued in N quantity (affects visual display only)": 0 } }, { "Select reward type: 0 - Item, 1 - Command": 0, "Chance of dropping this reward": 3, "The displayed chance of getting this reward": 10, "PNG for reward (85x85) (if not required - leave blank) (not required for regular items)": "", "Item setting (if item type is selected)": { "Is this a blueprint? true - yes/false - no": true, "Shortname item": "door.double.hinged.toptier", "SkinID item": 0, "Quantity setting (if you need a static value - set both fields to the same value)": { "Min amount": 1, "Max amount": 1 } }, "Command setting (if Command type is selected)": { "Console command (%STEAMID% - will be replaced by the player's Steam64ID)": "", "Seconds. Time for which the reward will be issued - leave 0 if this award is not issued for a while and fill in the field below (only affects the visual display)": 0, "Amount. If it is a custom item or a reward that is issued in N quantity (affects visual display only)": 0 } }, { "Select reward type: 0 - Item, 1 - Command": 0, "Chance of dropping this reward": 4, "The displayed chance of getting this reward": 15, "PNG for reward (85x85) (if not required - leave blank) (not required for regular items)": "", "Item setting (if item type is selected)": { "Is this a blueprint? true - yes/false - no": true, "Shortname item": "door.hinged.toptier", "SkinID item": 0, "Quantity setting (if you need a static value - set both fields to the same value)": { "Min amount": 1, "Max amount": 1 } }, "Command setting (if Command type is selected)": { "Console command (%STEAMID% - will be replaced by the player's Steam64ID)": "", "Seconds. Time for which the reward will be issued - leave 0 if this award is not issued for a while and fill in the field below (only affects the visual display)": 0, "Amount. If it is a custom item or a reward that is issued in N quantity (affects visual display only)": 0 } }, { "Select reward type: 0 - Item, 1 - Command": 0, "Chance of dropping this reward": 70, "The displayed chance of getting this reward": 60, "PNG for reward (85x85) (if not required - leave blank) (not required for regular items)": "", "Item setting (if item type is selected)": { "Is this a blueprint? true - yes/false - no": true, "Shortname item": "ladder.wooden.wall", "SkinID item": 0, "Quantity setting (if you need a static value - set both fields to the same value)": { "Min amount": 1, "Max amount": 1 } }, "Command setting (if Command type is selected)": { "Console command (%STEAMID% - will be replaced by the player's Steam64ID)": "", "Seconds. Time for which the reward will be issued - leave 0 if this award is not issued for a while and fill in the field below (only affects the visual display)": 0, "Amount. If it is a custom item or a reward that is issued in N quantity (affects visual display only)": 0 } }, { "Select reward type: 0 - Item, 1 - Command": 0, "Chance of dropping this reward": 35, "The displayed chance of getting this reward": 45, "PNG for reward (85x85) (if not required - leave blank) (not required for regular items)": "", "Item setting (if item type is selected)": { "Is this a blueprint? true - yes/false - no": true, "Shortname item": "wall.external.high.stone", "SkinID item": 0, "Quantity setting (if you need a static value - set both fields to the same value)": { "Min amount": 1, "Max amount": 1 } }, "Command setting (if Command type is selected)": { "Console command (%STEAMID% - will be replaced by the player's Steam64ID)": "", "Seconds. Time for which the reward will be issued - leave 0 if this award is not issued for a while and fill in the field below (only affects the visual display)": 0, "Amount. If it is a custom item or a reward that is issued in N quantity (affects visual display only)": 0 } }, { "Select reward type: 0 - Item, 1 - Command": 0, "Chance of dropping this reward": 30, "The displayed chance of getting this reward": 45, "PNG for reward (85x85) (if not required - leave blank) (not required for regular items)": "", "Item setting (if item type is selected)": { "Is this a blueprint? true - yes/false - no": true, "Shortname item": "gates.external.high.stone", "SkinID item": 0, "Quantity setting (if you need a static value - set both fields to the same value)": { "Min amount": 1, "Max amount": 1 } }, "Command setting (if Command type is selected)": { "Console command (%STEAMID% - will be replaced by the player's Steam64ID)": "", "Seconds. Time for which the reward will be issued - leave 0 if this award is not issued for a while and fill in the field below (only affects the visual display)": 0, "Amount. If it is a custom item or a reward that is issued in N quantity (affects visual display only)": 0 } } ] }, "raiders_case": { "Link to case picture (350x350)": "https://i.imgur.com/COSxi3t.png", "Setting up the sale and purchase of cases (IQEconomic/Economics)": { "Case purchase price (If set to 0 - the case cannot be bought)": 70, "Case sale price (If set to 0 - the case cannot be sold)": 0 }, "Setting Restrictions": { "Permission that give the opportunity to open a case (leave the field empty - it will be available to everyone)": "", "IQRankSystem : Rank giving the opportunity to open a case (leave the field blank - it will be available to everyone)": "" }, "Setting rewards from a case": [ { "Select reward type: 0 - Item, 1 - Command": 0, "Chance of dropping this reward": 7, "The displayed chance of getting this reward": 13, "PNG for reward (85x85) (if not required - leave blank) (not required for regular items)": "", "Item setting (if item type is selected)": { "Is this a blueprint? true - yes/false - no": false, "Shortname item": "multiplegrenadelauncher", "SkinID item": 0, "Quantity setting (if you need a static value - set both fields to the same value)": { "Min amount": 1, "Max amount": 1 } }, "Command setting (if Command type is selected)": { "Console command (%STEAMID% - will be replaced by the player's Steam64ID)": "", "Seconds. Time for which the reward will be issued - leave 0 if this award is not issued for a while and fill in the field below (only affects the visual display)": 0, "Amount. If it is a custom item or a reward that is issued in N quantity (affects visual display only)": 0 } }, { "Select reward type: 0 - Item, 1 - Command": 0, "Chance of dropping this reward": 3, "The displayed chance of getting this reward": 5, "PNG for reward (85x85) (if not required - leave blank) (not required for regular items)": "", "Item setting (if item type is selected)": { "Is this a blueprint? true - yes/false - no": false, "Shortname item": "rocket.launcher", "SkinID item": 0, "Quantity setting (if you need a static value - set both fields to the same value)": { "Min amount": 1, "Max amount": 1 } }, "Command setting (if Command type is selected)": { "Console command (%STEAMID% - will be replaced by the player's Steam64ID)": "", "Seconds. Time for which the reward will be issued - leave 0 if this award is not issued for a while and fill in the field below (only affects the visual display)": 0, "Amount. If it is a custom item or a reward that is issued in N quantity (affects visual display only)": 0 } }, { "Select reward type: 0 - Item, 1 - Command": 0, "Chance of dropping this reward": 3, "The displayed chance of getting this reward": 6, "PNG for reward (85x85) (if not required - leave blank) (not required for regular items)": "", "Item setting (if item type is selected)": { "Is this a blueprint? true - yes/false - no": false, "Shortname item": "rifle.ak", "SkinID item": 0, "Quantity setting (if you need a static value - set both fields to the same value)": { "Min amount": 1, "Max amount": 1 } }, "Command setting (if Command type is selected)": { "Console command (%STEAMID% - will be replaced by the player's Steam64ID)": "", "Seconds. Time for which the reward will be issued - leave 0 if this award is not issued for a while and fill in the field below (only affects the visual display)": 0, "Amount. If it is a custom item or a reward that is issued in N quantity (affects visual display only)": 0 } }, { "Select reward type: 0 - Item, 1 - Command": 0, "Chance of dropping this reward": 25, "The displayed chance of getting this reward": 40, "PNG for reward (85x85) (if not required - leave blank) (not required for regular items)": "", "Item setting (if item type is selected)": { "Is this a blueprint? true - yes/false - no": false, "Shortname item": "grenade.beancan", "SkinID item": 0, "Quantity setting (if you need a static value - set both fields to the same value)": { "Min amount": 5, "Max amount": 15 } }, "Command setting (if Command type is selected)": { "Console command (%STEAMID% - will be replaced by the player's Steam64ID)": "", "Seconds. Time for which the reward will be issued - leave 0 if this award is not issued for a while and fill in the field below (only affects the visual display)": 0, "Amount. If it is a custom item or a reward that is issued in N quantity (affects visual display only)": 0 } }, { "Select reward type: 0 - Item, 1 - Command": 0, "Chance of dropping this reward": 1, "The displayed chance of getting this reward": 2, "PNG for reward (85x85) (if not required - leave blank) (not required for regular items)": "", "Item setting (if item type is selected)": { "Is this a blueprint? true - yes/false - no": false, "Shortname item": "lmg.m249", "SkinID item": 0, "Quantity setting (if you need a static value - set both fields to the same value)": { "Min amount": 1, "Max amount": 1 } }, "Command setting (if Command type is selected)": { "Console command (%STEAMID% - will be replaced by the player's Steam64ID)": "", "Seconds. Time for which the reward will be issued - leave 0 if this award is not issued for a while and fill in the field below (only affects the visual display)": 0, "Amount. If it is a custom item or a reward that is issued in N quantity (affects visual display only)": 0 } }, { "Select reward type: 0 - Item, 1 - Command": 0, "Chance of dropping this reward": 3, "The displayed chance of getting this reward": 8, "PNG for reward (85x85) (if not required - leave blank) (not required for regular items)": "", "Item setting (if item type is selected)": { "Is this a blueprint? true - yes/false - no": false, "Shortname item": "explosive.timed", "SkinID item": 0, "Quantity setting (if you need a static value - set both fields to the same value)": { "Min amount": 1, "Max amount": 3 } }, "Command setting (if Command type is selected)": { "Console command (%STEAMID% - will be replaced by the player's Steam64ID)": "", "Seconds. Time for which the reward will be issued - leave 0 if this award is not issued for a while and fill in the field below (only affects the visual display)": 0, "Amount. If it is a custom item or a reward that is issued in N quantity (affects visual display only)": 0 } }, { "Select reward type: 0 - Item, 1 - Command": 0, "Chance of dropping this reward": 13, "The displayed chance of getting this reward": 30, "PNG for reward (85x85) (if not required - leave blank) (not required for regular items)": "", "Item setting (if item type is selected)": { "Is this a blueprint? true - yes/false - no": false, "Shortname item": "explosive.satchel", "SkinID item": 0, "Quantity setting (if you need a static value - set both fields to the same value)": { "Min amount": 3, "Max amount": 8 } }, "Command setting (if Command type is selected)": { "Console command (%STEAMID% - will be replaced by the player's Steam64ID)": "", "Seconds. Time for which the reward will be issued - leave 0 if this award is not issued for a while and fill in the field below (only affects the visual display)": 0, "Amount. If it is a custom item or a reward that is issued in N quantity (affects visual display only)": 0 } }, { "Select reward type: 0 - Item, 1 - Command": 0, "Chance of dropping this reward": 35, "The displayed chance of getting this reward": 45, "PNG for reward (85x85) (if not required - leave blank) (not required for regular items)": "", "Item setting (if item type is selected)": { "Is this a blueprint? true - yes/false - no": false, "Shortname item": "sulfur", "SkinID item": 0, "Quantity setting (if you need a static value - set both fields to the same value)": { "Min amount": 1500, "Max amount": 3500 } }, "Command setting (if Command type is selected)": { "Console command (%STEAMID% - will be replaced by the player's Steam64ID)": "", "Seconds. Time for which the reward will be issued - leave 0 if this award is not issued for a while and fill in the field below (only affects the visual display)": 0, "Amount. If it is a custom item or a reward that is issued in N quantity (affects visual display only)": 0 } }, { "Select reward type: 0 - Item, 1 - Command": 0, "Chance of dropping this reward": 15, "The displayed chance of getting this reward": 25, "PNG for reward (85x85) (if not required - leave blank) (not required for regular items)": "", "Item setting (if item type is selected)": { "Is this a blueprint? true - yes/false - no": false, "Shortname item": "gunpowder", "SkinID item": 0, "Quantity setting (if you need a static value - set both fields to the same value)": { "Min amount": 1000, "Max amount": 2500 } }, "Command setting (if Command type is selected)": { "Console command (%STEAMID% - will be replaced by the player's Steam64ID)": "", "Seconds. Time for which the reward will be issued - leave 0 if this award is not issued for a while and fill in the field below (only affects the visual display)": 0, "Amount. If it is a custom item or a reward that is issued in N quantity (affects visual display only)": 0 } }, { "Select reward type: 0 - Item, 1 - Command": 0, "Chance of dropping this reward": 25, "The displayed chance of getting this reward": 45, "PNG for reward (85x85) (if not required - leave blank) (not required for regular items)": "", "Item setting (if item type is selected)": { "Is this a blueprint? true - yes/false - no": false, "Shortname item": "ammo.rifle.explosive", "SkinID item": 0, "Quantity setting (if you need a static value - set both fields to the same value)": { "Min amount": 128, "Max amount": 128 } }, "Command setting (if Command type is selected)": { "Console command (%STEAMID% - will be replaced by the player's Steam64ID)": "", "Seconds. Time for which the reward will be issued - leave 0 if this award is not issued for a while and fill in the field below (only affects the visual display)": 0, "Amount. If it is a custom item or a reward that is issued in N quantity (affects visual display only)": 0 } }, { "Select reward type: 0 - Item, 1 - Command": 0, "Chance of dropping this reward": 3, "The displayed chance of getting this reward": 10, "PNG for reward (85x85) (if not required - leave blank) (not required for regular items)": "", "Item setting (if item type is selected)": { "Is this a blueprint? true - yes/false - no": false, "Shortname item": "ammo.rocket.basic", "SkinID item": 0, "Quantity setting (if you need a static value - set both fields to the same value)": { "Min amount": 1, "Max amount": 3 } }, "Command setting (if Command type is selected)": { "Console command (%STEAMID% - will be replaced by the player's Steam64ID)": "", "Seconds. Time for which the reward will be issued - leave 0 if this award is not issued for a while and fill in the field below (only affects the visual display)": 0, "Amount. If it is a custom item or a reward that is issued in N quantity (affects visual display only)": 0 } }, { "Select reward type: 0 - Item, 1 - Command": 1, "Chance of dropping this reward": 10, "The displayed chance of getting this reward": 15, "PNG for reward (85x85) (if not required - leave blank) (not required for regular items)": "https://i.imgur.com/hGXoUms.png", "Item setting (if item type is selected)": { "Is this a blueprint? true - yes/false - no": false, "Shortname item": "", "SkinID item": 0, "Quantity setting (if you need a static value - set both fields to the same value)": { "Min amount": 1, "Max amount": 1 } }, "Command setting (if Command type is selected)": { "Console command (%STEAMID% - will be replaced by the player's Steam64ID)": "command your plugin %STEAMID%", "Seconds. Time for which the reward will be issued - leave 0 if this award is not issued for a while and fill in the field below (only affects the visual display)": 0, "Amount. If it is a custom item or a reward that is issued in N quantity (affects visual display only)": 1 } } ] } }, "Setting up compatible plugins": { "Setting up IQChat": { "IQChat : Custom chat prefix": "<color=#F6C0DC>[IQCases]</color>\n", "IQChat : Custom chat avatar (If required)": "0", "IQChat : Use UI Notifications": false } }, "Setting the starting number of cases for the player": [ { "Case key to issue (from the list of your cases)": "free_case", "Permissions for obtaining cases (it will work if the player receives these rights or enters the server with them) (leave blank - will be available to everyone)": "", "Number of cases to issue": 3 }, { "Case key to issue (from the list of your cases)": "raiders_case", "Permissions for obtaining cases (it will work if the player receives these rights or enters the server with them) (leave blank - will be available to everyone)": "iqcases.raider", "Number of cases to issue": 1 } ], "Case drop setting (supports looting and destroying objects) : [ShortPrefabName] = Setting": { "crate_elite": [ { "Case drop chance": 10, "Number of cases to issue": 1, "Permission to receive a case (environment empty - will be available to everyone)": "", "Case key to issue (from the list of your cases)": "components_case" }, { "Case drop chance": 5, "Number of cases to issue": 1, "Permission to receive a case (environment empty - will be available to everyone)": "", "Case key to issue (from the list of your cases)": "blueprints_case" }, { "Case drop chance": 5, "Number of cases to issue": 1, "Permission to receive a case (environment empty - will be available to everyone)": "iqcases.vip", "Case key to issue (from the list of your cases)": "raiders_case" } ], "loot-barrel-1": [ { "Case drop chance": 10, "Number of cases to issue": 1, "Permission to receive a case (environment empty - will be available to everyone)": "", "Case key to issue (from the list of your cases)": "components_case" } ] } } Lang :  
    { "UI_TITLE_CASE_INFO_ITEMS": "<b>Possible items and their chances in this case</b>", "UI_TUBLER_INVENTORY_PLUGIN": "To plugin inventory", "UI_TUBLER_INVENTORY_PLAYER": "Your inventory", "UI_PROFILE_TITLE_YOUR_AMOUNT_CASE": "Quantity cases", "UI_PROFILE_DESCRIPTION_YOUR_AMOUNT_CASE": "{0} piece", "UI_PROFILE_TITLE_YOUR_INVENTORY": "Your inventory", "UI_PROFILE_DESCRIPTION_YOUR_INVENTORY": "clickable", "UI_PROFILE_TITLE_IQECONOMIC_BALANCE": "Balance:", "UI_PROFILE_DESCRIPTION_AMOUNT_IQECONOMIC_BALANCE": "{0}", "UI_ITEM_LIST_ITEM_NAME": "<b>Item</b>", "UI_ITEM_LIST_COMMAND_NAME": "<b>Reward</b>", "UI_CASE_BUTTON_OPEN_CASE": "<b>OPEN CASE</b>", "UI_CASE_BUTTON_NO_OPEN_AMOUNT_CASE": "<b><size=17>NOT ENOUGH CASES</size></b>", "UI_CASE_BUTTON_SELL_BUTTON": "<b>SELL</b>", "UI_CASE_BUTTON_BUY_BUTTON": "<b>BUY</b>", "UI_CASE_TITLE_INVENTORY": "<b>INVENTORY</b>", "UI_CASE_DESCRIPTION_INVENTORY": "This is where all your belongings knocked out of cases go.\nYou can pick them up at any time!", "UI_CASE_BUTTON_BACK_CASE": "Back", "UI_CASE_INITIALIZE": "Cases are currently being initialized, possibly later", "UI_CASE_IQRANK_BLOCKED": "Rank required {0}", "UI_CASE_PERMISSION_BLOCKED": "Not permissions", "UI_ITEM_TIME_DAYS": "D", "UI_ITEM_TIME_HOURSE": "H", "UI_ITEM_TIME_MINUTES": "M", "UI_ITEM_TIME_SECONDS": "S", "CASE_MESSAGE_FIND_CASE": "You have successfully found a case, check your cases!", "CASE_MESSAGE_NO_DUEL": "You cannot use cases during a duel", "CASE_MESSAGE_FULL_INVENTORY": "Your inventory is full!\nItem has been dropped on the ground!" }  
  3. More information about "IQBearRide"

    $15.00 $9.99

    IQBearRide

    Conquer the world of RUST on a riding bear!
    The bear has a portable inventory, increased characteristics such as speed, health and other indicators!
    The plugin has an intuitive and pleasant interface for interacting with the bear, as well as an additional interface with instructions for managing it!
    Your players will be able to fight on bears, kill other players or animals with the help of a bear!
    Break trees and smash barrels!

    Permissions :  
    Rights to use a bear by players - iqbearride.usedbear
    Rights to give a bear to a player - iqbearride.givebear
    Rights to give a teddy bear to a player - iqbearride.giveteddy
    Detailed configuration in the configuration :
    You will be able to change various indicators, such as : Movement speed Running speed Speed of turns Bear Growth Time Damage done Number of inventory cells Full interface configuration Full customization of the bear cub item Full customization of the bear item There is a language file and localization!
    The plugin has support for many other plugins :
    1.  IQChat  – configured in the plugin configuration
    2.  IQRates  – the bear will mine the same amount as the player. He is affected by the same X production indicators as the player
    3. Working with a variety of plugins to multiply mining ratings
    4.  AnimalLoot  – bear prey will be affected by the settings from this plugin
    5.  IQCraftSystem  – you can add the creation of an adult bear to the crafting system
     
     
    Console Commands :
    Permission for this command –  iqbearride.givebear
    iqbr.bear <SteamID:Name:IP>  – Issuance of an adult bear
    Permission for this command –  iqbearride.giveteddy
    iqbr.teddy<SteamID:Name:IP>  – Issuing a bear cub
    CONFIGURATION
    { "Chance of a bear cub falling out”: 20, "Make a bear immortal (true – yes/false – no)”: false, "The number of hp of the bear”: 1200, "How long does a bear grow in seconds”: 100, "Walking speed”: 5.0, "Leash speed”: 7.5, "Running speed”: 7.5, "Running speed with shift”: 10.0, "Turning speed”: 150.0, "Step size up (If you don’t know what it is, don’t touch this function)”: 1.0, "Step size down (If you don’t know what it is, don’t touch this function)”: 1.0, "Board size length (If you don’t know what it is, don’t touch this function)”: 1.5, "Board size width (If you don’t know what it is, don’t touch this function)”: 0.2, "The maximum height that can climb”: 50.0, "The radius of checking for objects (If you don’t know what it is, don’t touch this function)”: 0.6, "The radius of the rotation balls check (If you do not know what it is, do not touch this function)”: 0.35, "Maximum depth”: 150.0, "Inventory Size”: 24, "The damage inflicted is individual”: { "default”: 50.0, "player”: 20.0 }, "How much health to give when eating”: 50.0, "IQ Chat : Custom prefix in the chat”: "[IQBearRide]”, "IQChat : Custom avatar in the chat (If required)”: "0”, "IQChat : Use UI notifications”: false, "Setting up the Bear Item”: { "DisplayName”: "Bear”, "ShortName”: "stash.small”, "SkinId”: 2445048695 }, "Setting up the Bear Cub item”: { "DisplayName”: "Teddy bear”, "ShortName”: "stash.small”, "SkinId”: 2445033042 }, "Picture To Follow”: "https://i.imgur.com/0sGNhqD.png”, "Picture to ride”: "https://i.imgur.com/xar8gWn.png”, "Picture Raise”: "https://i.imgur.com/973xdCt.png”, "Picture Inventory”: "https://i.imgur.com/OpjOCgL.png”, "Picture Instructions”: "https://i.imgur.com/32JQy4R.png” }  
  4. More information about "Marketplace+ (with AuctionHouse)"

    $22.00

    Marketplace+ (with AuctionHouse)

    Marketplace+ (with Auctionhouse)  - By RHG Digital Services  
    WE NO LONGER DEPEND ON ECONOMICS! (ITS OPTIONAL!)

    For any known bugs or issues please contact us on discord  https://discord.gg/GG2Vdvkhvg <- New Discord.
    Summary:  
    Buy, Sell & Auction items as players or as the 'server'. Auctioning items with specific durations and minimum bids. Use custom currency or on-board economics. Configure the UI with your color scheme, server logo and more.  
    This plugin allows you to start your wipe with various preconfigured item and auction listings.  These listings can include any item; such as weapons, hemp, tools and more. Here you can define meta data such as the price, quantity, type and duration of a listing. Upon sale or expiry of these listings, balance and inventory data are stored just like with a standard player, this means balance or inventory data for the default market profile can be utilized in various possible features.  
    Dependencies:  
    Economics (Optional dependency)  
    NoEscape (Optional dependency)  

    Core Features:  
    1. Auction House  
    2. Buy & Sell Market  
    3. Large Playerbase Stability  
    4. Raid Block Compatibility  
    5. Player Profiles  
    6. Custom currency-compatible
    7. Hex colours & UI configurable  
    8. Custom item support and localisation  

    Permissions:  
    Allow VIP players only to auction items with onboard permissions.  

    Commands:  
    /market - opens main UI  
    More Information:  
    You can change the logo image placeholder on the main menu.  
    You can change the text on the main menu in the language file.  
    Player can access personal profiles.  
    Most text options are configurable.  
    Highlighting options for selecting items on menu.  
    Sold & Purchase confirm tips pop-up during buy phase.  
    Bid duration input accepts 30d30h30m30s format
    UI has no stretching, works to size appropriately.  
    Input Item Price, quantity, select item for sell phase.  
    Input Auction starting price, quantity, sell item, duration for auction phase.  
    Navigation & cache allocation validated.  
    Configuration:  
    Category Settings
    Save Cycle Delay  
    Permission Settings
    Inventory Settings
    Selling Settings by Category/Item
    Auction Settings  
  5. More information about "Advanced Alerts"

    $9.99

    Advanced Alerts

    Advanced Alerts will allow you to notify players about certain or all events with an attractive  hud alert. This plugin can improve the amount of PvP on certain events like taking down the attack helicopter, destroying the tank or fighting for the cargo!  

    Important:  This plugin depends on  Image Library.  

    Permissions:
    advancedalerts.use   -    Players with this permission will be able to see all plugin alerts advancedalerts.copter   -   Players with this permission will be able to see when Attack Helicopter spawns advancedalerts.copterdestroyed   -  Players with this permission will be able to see when  Attack Helicopter is taken down advancedalerts.bradley   -    Players with this permission will be able to see when BradleyAPC spawns advancedalerts.bradleydestroyed   -    Players with this permission will be able to see when  BradleyAPC is destroyed advancedalerts.airdrop   -    Players with this permission will be able to see when Cargo Plane spawns advancedalerts.cargo   -    Players with this permission will be able to see when Cargo Ship spawns advancedalerts.ch47   -    Players with this permission will be able to see when CH47 spawns advancedalerts.crate   -    Players with this permission will be able to see when  HackableLockedCrate spawns advancedalerts.halloween -  Players with this permission will be able to see when Halloween event starts advancedalerts.xmas -  Players with this permission will be able to see when Xmas refills  starts advancedalerts.mlrs -  Players with this permission will be able to see when an MLRS airdrop starts advancedalerts.convoy -  Players with this permission will be able to see Convoy's alerts advancedalerts.raidablebases -  Players with this permission will be able to see Raideable Bases's alerts advancedalerts.sputnik  -  Players with this permission will be able to see Sputnik's alerts advancedalerts.armoredtrain  -  Players with this permission will be able to see Armored Train's alerts advancedalerts.articbase  -  Players with this permission will be able to see Artic Base's alerts
    Configuration:
    { "General Settings": { "Alert Image": "https://i.imgur.com/UbWTfq5.png", // Changes the image of the alerts "Only users with perms can see the alert": false, // Enable to use perms "UI Anchor Min": "0.35 0.85", "UI Anchor Max": "0.65 0.95", "Time alert will be displayed (Seconds)": 5.0, "Alert Fade In(Seconds)": 0.2 // Set 0 to disable Fade In }, "Copter Alert Settings": { "Enable alert": true, "Alert text when spawning": "Attack Helicopter has just spawned!", "Enable alert when destroyed": true, "Alert text when destroyed": "Attack Helicopter has been taken down!", "Enable max distance alert when destroyed": false, "Max distance alert when destroyed": 1000.0 //Max distance a player can be in order to see the alert. }, "Bradley Alert Settings": { "Enable alert when spawning": false, "Alert text when spawning": "BradleyAPC has just spawned!", "Enable alert when destroyed": true, "Alert text when destroyed": "BradleyAPC has been taken down!", "Enable max distance alert when destroyed": false, "Max distance alert when destroyed": 1000.0 //Max distance a player can be in order to see the alert. }, "CH47 Alert Settings": { "Enable alert when spawning": false, "Alert text when spawning": "Chinook has just spawned!" }, "Cargo Ship Alert Settings": { "Enable alert when spawning": true, "Alert text when spawning": "Cargo Ship will spawn shortly!" }, "Airdrop Alert Settings": { "Enable alert when spawning": true, "Alert text when spawning": "Airdrop on its way!" }, "Crate Alert Settings": { "Enable alert when spawning": true, "Alert text when spawning": "A locked crate has apeared!" }, "Halloween Alert Settings": { "Enable alert when spawning": true, "Alert text when spawning": "A new Halloween event has started!" }, "Xmas Alert Settings": { "Enable alert when spawning": true, "Alert text when spawning": "A new Xmas event has started!" }, "MLRS Alert Settings": { "Enable alert when spawning": true, "Alert text when spawning": "MLRS Strike incoming!" }, "Raideable Base Settings": { // Requires Raideable Base plugin "Enable alert on event started (Depends on Raidable Bases plugin)": false, "Alert text on event started": "A new Raideable Base has spawned!", "Enable alert on event ended (Depends on Raidable Bases plugin)": false, "Alert text on event ended": "A Raidable Base event has ended!", "Alert player when entering the Raidable Base": false, "Alert text on player entry": "You have entered a Raidable Base event!", "Alert player upon leaving the Raidable Base": false, "Alert text on player exit": "You have left a Raidable Base event!" }, "Convoy Alerts Settings": { // Requires Convoy plugin "Enable alert on event started (Depends on Convoy plugin)": false, "Alert text on event started": "A new Convoy is on its way!", "Enable alert on event ended (Depends on Convoy plugin)": false, "Alert text on event ended": "The Convoy event has ended!" }, "Sputnik Alerts Settings": { // Requires Sputnik plugin "Enable alert on event started (Depends on Sputnik plugin)": false, "Alert text on event started": "A meteorite is falling from the sky!", "Enable alert on event ended (Depends on Sputnik plugin)": false, "Alert text on event ended": "The Sputnik event has ended!" }, "Armoured Train Alerts Settings": { // Requires Armoured Train plugin. "Enable alert on event started (Depends on Armored Train plugin)": false, "Alert text on event started": "An Armoured Train has appeared!", "Enable alert on event ended (Depends on Armored Train plugin)": false, "Alert text on event ended": "The Armoured Train has disappeared!" }, "Artic Base Alerts Settings": { // Requires Artic Base plugin. "Enable alert on event started (Depends on Artic Base plugin)": true, "Alert text on event started": "The Artic Base Event has started!", "Enable alert on event ended (Depends on Artic Base plugin)": true, "Alert text on event ended": "The Artic Base Event has ended!" } } External Hook:

    You can call the alert from another plugin using the code below.
    You will need to pass BasePlayer Player, the string "hook" (to bypass the permissions), AlertText as a string of text you wish to display, Min and Max anchors and a float for the duration of time you wish to have the alert on screen.
    AdvancedAlerts?.Call("SpawnAlert", Player, "hook", AlertText, MinAnchor, MaxAnchor, Timer);  

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