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  1. More information about "IQTravellingVendor"

    $9.49

    IQTravellingVendor

    IQTravellingVendor - an excellent addition to your server! Allows complete customization of sales with a wandering vendor!


    It's suitable for all types of servers!
    Configure the wandering vendor as you wish and set pricing policies tailored to your server!
    List of features:

    Presets:
    Create an unlimited number of different presets for the vendor and specify their random appearance! This allows you to configure vendors such as weapons or clothing vendors with specific chances using the configuration!
    Dynamic Pricing:
    You can create and specify pricing for each item separately in each preset, controlling both low and high prices, including the chance and price range!
    Item Restocking:
    Control when and how much the vendor restocks items, in case they are all purchased!
    The plugin controls all trading parameters of the wandering vendor!
    It applies only to the wandering vendor and does not affect other shops.

    ❌The memo*
    - Alas, at the moment the merchant does not support the sale/purchase of custom items with SkinID
    If the developers add this functionality, it will also appear in the plugin!

    Configuration :  
    { "Random presets configuration for spawning [PresetKey] = Chance (0-100)": { "RESOURCE_VENDOR": 70, "ATTIRE_VENDOR": 30, "TOOLS_VENDOR": 20, "WEAPON_VENDOR": 10 }, "Presets for the travelling vendor [UniquePresetKey] = Configuration": { "WEAPON_VENDOR": { "Configuration of items for sale and their prices": [ { "Item for sale": { "Item for sale": { "ShortName": "minigun", "Amount": 1 }, "Stock replenishment settings": { "Amount to replenish per N time": 1, "Time (seconds) for replenishing N amount of goods": 1200 } }, "Item price": { "Item price": { "ShortName": "scrap", "Amount": 999 }, "Additional pricing configuration": { "Use random price range (true - yes/false - no)": false, "Very low price chance for item (higher values increase the chance of item being at a very low price) (0-100)": 50, "Range of inflated prices for item": { "Minimum price for inflated price": 20, "Maximum price for inflated price": 30 }, "Range of discounted prices for item": { "Minimum price for discounted price": 5, "Maximum price for discounted price": 10 } } } }, { "Item for sale": { "Item for sale": { "ShortName": "military flamethrower", "Amount": 1 }, "Stock replenishment settings": { "Amount to replenish per N time": 1, "Time (seconds) for replenishing N amount of goods": 1200 } }, "Item price": { "Item price": { "ShortName": "scrap", "Amount": 799 }, "Additional pricing configuration": { "Use random price range (true - yes/false - no)": false, "Very low price chance for item (higher values increase the chance of item being at a very low price) (0-100)": 50, "Range of inflated prices for item": { "Minimum price for inflated price": 20, "Maximum price for inflated price": 30 }, "Range of discounted prices for item": { "Minimum price for discounted price": 5, "Maximum price for discounted price": 10 } } } }, { "Item for sale": { "Item for sale": { "ShortName": "rocket.launcher", "Amount": 1 }, "Stock replenishment settings": { "Amount to replenish per N time": 1, "Time (seconds) for replenishing N amount of goods": 1200 } }, "Item price": { "Item price": { "ShortName": "scrap", "Amount": 599 }, "Additional pricing configuration": { "Use random price range (true - yes/false - no)": false, "Very low price chance for item (higher values increase the chance of item being at a very low price) (0-100)": 50, "Range of inflated prices for item": { "Minimum price for inflated price": 20, "Maximum price for inflated price": 30 }, "Range of discounted prices for item": { "Minimum price for discounted price": 5, "Maximum price for discounted price": 10 } } } }, { "Item for sale": { "Item for sale": { "ShortName": "lmg.m249", "Amount": 1 }, "Stock replenishment settings": { "Amount to replenish per N time": 1, "Time (seconds) for replenishing N amount of goods": 1200 } }, "Item price": { "Item price": { "ShortName": "scrap", "Amount": 499 }, "Additional pricing configuration": { "Use random price range (true - yes/false - no)": false, "Very low price chance for item (higher values increase the chance of item being at a very low price) (0-100)": 50, "Range of inflated prices for item": { "Minimum price for inflated price": 20, "Maximum price for inflated price": 30 }, "Range of discounted prices for item": { "Minimum price for discounted price": 5, "Maximum price for discounted price": 10 } } } }, { "Item for sale": { "Item for sale": { "ShortName": "rifle.lr300", "Amount": 1 }, "Stock replenishment settings": { "Amount to replenish per N time": 1, "Time (seconds) for replenishing N amount of goods": 1200 } }, "Item price": { "Item price": { "ShortName": "scrap", "Amount": 399 }, "Additional pricing configuration": { "Use random price range (true - yes/false - no)": false, "Very low price chance for item (higher values increase the chance of item being at a very low price) (0-100)": 50, "Range of inflated prices for item": { "Minimum price for inflated price": 20, "Maximum price for inflated price": 30 }, "Range of discounted prices for item": { "Minimum price for discounted price": 5, "Maximum price for discounted price": 10 } } } }, { "Item for sale": { "Item for sale": { "ShortName": "rifle.m39", "Amount": 1 }, "Stock replenishment settings": { "Amount to replenish per N time": 1, "Time (seconds) for replenishing N amount of goods": 1200 } }, "Item price": { "Item price": { "ShortName": "scrap", "Amount": 299 }, "Additional pricing configuration": { "Use random price range (true - yes/false - no)": false, "Very low price chance for item (higher values increase the chance of item being at a very low price) (0-100)": 50, "Range of inflated prices for item": { "Minimum price for inflated price": 20, "Maximum price for inflated price": 30 }, "Range of discounted prices for item": { "Minimum price for discounted price": 5, "Maximum price for discounted price": 10 } } } } ] }, } }  
  2. More information about "IQRecycler"

    $9.99

    IQRecycler

    IQRecycler  - a plugin that allows you to set up your own recycler for your players!

    This plugin will allow you to  extensively customize  and  monetize  the recycler on your server.
    You can have full control over it and customize it according to your preferences, individually for each privilege!

    It supports  pickup the recycler,  inflicting damage,  displaying health, and has a large base of supported plugins.

    List of features:

    Interface:
    -  The plugin has a simple, stylish, and intuitive  UI interface  with the ability to craft the recycler.

    Recycler Configuration:
    -  Configuration of the  placement  of the recycler.
    -  Configuration for  lifting  the recycler by the owner or their friends.
    -  Configuration of the  durability  of the recycler after lifting.
    -  Configuration of the overall  durability  for the recycler.

    Ability to /remove the recycler:  
    - It has support for the  IQGradeRemove  plugin, which allows players to lift the recycler using /remove.

    Damage to the recycler:  
    - The plugin includes support for  damage to the recycler  from all types of Rust weapons and items.
    -  Support for customizing the damage to the recycler from specific items.

    Repairing the recycler:
    -  The plugin supports the ability to  repair the recycler  by hitting it with a hammer. You can configure the  required resources  and the  amount of durability  it will receive per hit.

    Item Recycling:
    -  You can configure the  speed of item recycling  for players.
    -  Full customization of recycling, allowing you to configure the  final loot  after recycling an item. For example, replacing all the loot with an AK47 or any other item, with the option to set the  drop chance, support for  SkinID, and  custom names!

    Blacklist of items:
    -  You can  prohibit players from recycling specific items  in their recyclers. These items will be  marked in the player's inventoryand cannot be transferred to the recycler.

    The "Item Recycling" and "Blacklist of items" features can be individually configured for each privilege group, according to their own rights!

    Recycler Crafting:
    -  You can allow all players to  craft  the recycler or only specific  groups  by granting them  permissions.
    -  Full customization of the  items and quantities  required to craft the recycler, with support for custom items.
    -  Optionally, you can set a cost for crafting the recycler using:  IQEconomic, Economics, ServerRewards.

    Item Configuration:  
    - You can configure the display of the item in players' inventories by changing its name (supports both Russian and English) and changing the icon (SkinID).
    Permissions:  
    iqrecycler.craft  - ability to use the recycler crafting
    iqrecycler.ignorepayment  - ability to ignore payment for crafting from economy plugins
    Other permissions are configured in the configuration.
     


    Configuration :
    { "Recycler crafting configuration": { "Use craft recycler (UI) (true - yes/false - no)": true, "List of items for the Recycler crafting recipe (can hold no more than 5 pieces)": [ { "Shortname": "metal.fragments", "Amount": 500, "SkinID": 0, "Item names for display to the player": { "Text in Russian": "фрагменты металл", "Text in English": "metal fragments" } }, { "Shortname": "metal.refined", "Amount": 50, "SkinID": 0, "Item names for display to the player": { "Text in Russian": "металл высокого качества", "Text in English": "metal refined" } }, { "Shortname": "scrap", "Amount": 70, "SkinID": 0, "Item names for display to the player": { "Text in Russian": "металлолом", "Text in English": "scrap" } }, { "Shortname": "techparts", "Amount": 10, "SkinID": 0, "Item names for display to the player": { "Text in Russian": "микросхемы", "Text in English": "tech trash" } } ], "Use charging for crafting the recycler (IQEconomic, Economics, ServerRewards) (true - yes/false - no)": false, "Crafting cost of the recycler (IQEconomic, Economics, ServerRewards)": 100 }, "Setting up a recycler Item": { "The recycler's display name (in the inventory)": { "Text in Russian": "Домашний переработчик", "Text in English": "Home recycler" }, "SkinID for the image (required field)": 2976924191 }, "Settings Recycler": { "Install recycler controllerr": { "The recycler can be installed only in the area of the cupboard (building zone) (true - yes/false - no)": true, "The ability to install a recycler on the ground (true - yes/false - no)": false, "Prohibit installing a recycler during a raid block (true - yes/false - no)": true }, "Pickup of a recycler": { "How many seconds will a recycler pick up": 12, "You can pickup the recycler only in the area of the cupboard (building zone) (true - yes/false - no)": true, "Only the owner who installed it or his friends can pickup the recycler (true - yes/false - no)": false, "Disable recycler pickup during raid block (true - yes/false - no)": true, "Recycler condition setting": { "Use condition removal from recycler when picking it up (true - yes/false - no)": true, "How much % of condition to remove from an object when it is raised (0 - 100)": 25 } }, "Health Count": 750, "Damage Controller Recycler": { "Use Damage Recycler (true - yes/false - no)": true, "Custom Damage List [Shortname] = Damage": { "multiplegrenadelauncher": 40.0, "grenade.beancan": 25.0, "grenade.f1.deployed": 35.0, "explosive.satchel": 130.0, "explosive.timed": 300.0, "ammo.rocket.basic": 190.0, "ammo.rocket.hv": 140.0, "ammo.rocket.fire": 80.0, "surveycharge": 10.0 } }, "Recycler repair settings": { "Use the ability to repair the recycler (true - yes/false - no)": true, "Use prohibition on repairing the recycler if it has recently been damaged (true - yes/false - no) (damage support for the recycler must be enabled)": true, "How many seconds until the recycler can be repaired after it has been damaged": 20.0, "How much durability will be replenished for the recycler per one repair": 100, "Items that will be taken during repairs": [ { "Shortname": "metal.fragments", "Amount": 30, "SkinID": 0, "Item names for display to the player": { "Text in Russian": "фрагменты металла", "Text in English": "metal fragments" } }, { "Shortname": "metal.refined", "Amount": 5, "SkinID": 0, "Item names for display to the player": { "Text in Russian": "металл высокого качества", "Text in English": "metal refined" } } ] }, "Disallow the use of a recycler during a raid block (true - yes/false - no). (true - yes/false - no)": false }, "Settings supports plugins": { "Settings IQChat": { "IQChat : Custom prefix in chat": "[<color=#64D15D>IQRecycler</color>]\n", "IQChat : Custom chat avatar (If required)": "0", "IQChat : Use UI notification (true - yes/false - no)": false } }, "Standard recycling process settings (available to all players)": { "Blacklist of items that cannot be recycled": { "Use blacklist of items (true - yes/false - no)": true, "List of items that cannot be recycled": [ { "Shortname": "gears", "SkinID": 0 }, { "Shortname": "techparts", "SkinID": 0 }, { "Shortname": "metalspring", "SkinID": 0 } ] }, "Item recycling speed settings": { "Use recycling speed editing": true, "How many seconds the item recycling will last (default in RUST: 5 seconds)": 5.0 }, "Replacement of dropped items after recycling": { "Use item replacement after recycling function": false, "Item recycling settings, you can replace the dropped items after recycling [Incoming item (to be recycled) = List of items to be given after recycling]": [ { "Shortname": "rifle.ak", "SkinID": 0, "OutputList": [ { "Shortname": "metal.refined", "SkinID": 0, "Amount per 1 unit of recycled item": 25, "Item drop chance": 100, "Displayed item name": "" }, { "Shortname": "wood", "SkinID": 0, "Amount per 1 unit of recycled item": 100, "Item drop chance": 100, "Displayed item name": "" }, { "Shortname": "metalspring", "SkinID": 0, "Amount per 1 unit of recycled item": 2, "Item drop chance": 50, "Displayed item name": "" }, { "Shortname": "riflebody", "SkinID": 0, "Amount per 1 unit of recycled item": 1, "Item drop chance": 15, "Displayed item name": "" } ] }, { "Shortname": "explosive.timed", "SkinID": 0, "OutputList": [ { "Shortname": "explosives", "SkinID": 0, "Amount per 1 unit of recycled item": 5, "Item drop chance": 100, "Displayed item name": "" }, { "Shortname": "cloth", "SkinID": 0, "Amount per 1 unit of recycled item": 3, "Item drop chance": 100, "Displayed item name": "" }, { "Shortname": "wood", "SkinID": 0, "Amount per 1 unit of recycled item": 100, "Item drop chance": 100, "Displayed item name": "" }, { "Shortname": "techparts", "SkinID": 0, "Amount per 1 unit of recycled item": 1, "Item drop chance": 50, "Displayed item name": "" } ] }, { "Shortname": "spraycan", "SkinID": 0, "OutputList": [ { "Shortname": "bleach", "SkinID": 1337228, "Amount per 1 unit of recycled item": 5, "Item drop chance": 100, "Displayed item name": "Coin" } ] } ] } }, "List of recycling settings by privileges [Permission] = Setting": { "iqrecycler.premium": { "Blacklist of items that cannot be recycled": { "Use blacklist of items (true - yes/false - no)": false, "List of items that cannot be recycled": [] }, "Item recycling speed settings": { "Use recycling speed editing": true, "How many seconds the item recycling will last (default in RUST: 5 seconds)": 2.0 }, "Replacement of dropped items after recycling": { "Use item replacement after recycling function": false, "Item recycling settings, you can replace the dropped items after recycling [Incoming item (to be recycled) = List of items to be given after recycling]": [ { "Shortname": "rifle.ak", "SkinID": 0, "OutputList": [ { "Shortname": "metal.refined", "SkinID": 0, "Amount per 1 unit of recycled item": 50, "Item drop chance": 80, "Displayed item name": "" }, { "Shortname": "wood", "SkinID": 0, "Amount per 1 unit of recycled item": 200, "Item drop chance": 100, "Displayed item name": "" }, { "Shortname": "metalspring", "SkinID": 0, "Amount per 1 unit of recycled item": 3, "Item drop chance": 50, "Displayed item name": "" }, { "Shortname": "riflebody", "SkinID": 0, "Amount per 1 unit of recycled item": 2, "Item drop chance": 20, "Displayed item name": "" } ] }, { "Shortname": "explosive.timed", "SkinID": 0, "OutputList": [ { "Shortname": "explosives", "SkinID": 0, "Amount per 1 unit of recycled item": 6, "Item drop chance": 100, "Displayed item name": "" }, { "Shortname": "cloth", "SkinID": 0, "Amount per 1 unit of recycled item": 10, "Item drop chance": 100, "Displayed item name": "" }, { "Shortname": "wood", "SkinID": 0, "Amount per 1 unit of recycled item": 200, "Item drop chance": 100, "Displayed item name": "" }, { "Shortname": "techparts", "SkinID": 0, "Amount per 1 unit of recycled item": 2, "Item drop chance": 50, "Displayed item name": "" } ] } ] } }, "iqrecycler.vip": { "Blacklist of items that cannot be recycled": { "Use blacklist of items (true - yes/false - no)": true, "List of items that cannot be recycled": [ { "Shortname": "techparts", "SkinID": 0 } ] }, "Item recycling speed settings": { "Use recycling speed editing": true, "How many seconds the item recycling will last (default in RUST: 5 seconds)": 3.5 }, "Replacement of dropped items after recycling": { "Use item replacement after recycling function": false, "Item recycling settings, you can replace the dropped items after recycling [Incoming item (to be recycled) = List of items to be given after recycling]": [ { "Shortname": "rifle.ak", "SkinID": 0, "OutputList": [ { "Shortname": "metal.refined", "SkinID": 0, "Amount per 1 unit of recycled item": 50, "Item drop chance": 80, "Displayed item name": "" }, { "Shortname": "wood", "SkinID": 0, "Amount per 1 unit of recycled item": 200, "Item drop chance": 100, "Displayed item name": "" }, { "Shortname": "metalspring", "SkinID": 0, "Amount per 1 unit of recycled item": 3, "Item drop chance": 50, "Displayed item name": "" }, { "Shortname": "riflebody", "SkinID": 0, "Amount per 1 unit of recycled item": 2, "Item drop chance": 20, "Displayed item name": "" } ] }, { "Shortname": "explosive.timed", "SkinID": 0, "OutputList": [ { "Shortname": "explosives", "SkinID": 0, "Amount per 1 unit of recycled item": 4, "Item drop chance": 100, "Displayed item name": "" }, { "Shortname": "cloth", "SkinID": 0, "Amount per 1 unit of recycled item": 5, "Item drop chance": 100, "Displayed item name": "" }, { "Shortname": "wood", "SkinID": 0, "Amount per 1 unit of recycled item": 150, "Item drop chance": 100, "Displayed item name": "" }, { "Shortname": "techparts", "SkinID": 0, "Amount per 1 unit of recycled item": 1, "Item drop chance": 60, "Displayed item name": "" } ] } ] } } } }  
  3. More information about "IQReportSystem"

    $23.49

    IQReportSystem

    IQReportSystem - your best choice for complaint system!
    A progressive, convenient, and stylish check system with advanced customization. Convenient management, intuitive and pleasant interface that any player and moderator will understand.


    In one word, the IQReportSystem complaint system provides a wide range of capabilities for convenient and effective management of in-game complaints. It can be customized to fit the specific needs of a server and adapted to different languages.
     

    Interface customization:
    Change the color of all interface elements Change the images of all elements (all sizes are specified in the configuration) Complaint customization:
    Customize the reason for the complaint in two languages (Russian and English) Enable the ability to accept complaints through the built-in reporting system in the game (F7 / Complaints through the context menu `Contacts`) Specify your own reason when sending a complaint through the in-game reporting system (F7 / Complaints through the context menu `Contacts`) Prevent re-sending a complaint about one player until it is checked by a moderator Specify a reload before sending a new complaint Enable reload before sending a new complaint specifically for one player or for all players Moderator player checking process customization:
    Use player check for AFK Use tracking of player crafting and cancellation of crafting during the check call (will inform the moderator in the chat) Use tracking of player messages during the check call (will inform the moderator in the chat) Use tracking of player command usage during the check call (will inform the moderator in the chat) Enable sound notification to the player when called for a check, supporting two languages (Russian and English) Record the player's demo (.dem) during the check Change the command for providing contacts Information from RCC / OzProtect checking programs Information about teammates and player complaint history Moderator verdict customization:
    Block all player's `Friends` together with the player Specify the reason for blocking `Friends` Setting up moderator notifications and maximum allowed number of complaints:
    Set the maximum number of complaints on a player to display them in the moderator menu Notify the moderator when a player reaches or exceeds the maximum allowed number of complaints Enable a sound notification (any sound from the game) for the moderator when a player reaches or exceeds the maximum allowed number of complaints Replace the sound notification for the moderator Setting up player notifications about plugin actions:
    Notify players that a moderator has started checking a player (configurable in the language file) Notify players that a moderator has completed checking a player (configurable in the language file) Notify players that a moderator has completed checking a player and made a verdict (banned) (configurable in the language file) Logging plugin actions in Discord:
    Starting player checks Completing player checks Provided player contact information Changing player connection status with the server New complaint Exceeding the maximum allowed number of complaints A large database of compatible plugins that open up new features:
    IQFakeActive support IQChat support:
    - Ability to change the chat prefix
    -  Set a custom chat message avatar
    - Use UI chat notifications NoEscape support:
    - Move player check if they have a `Raid Block`
    -  Move player check if they have a `Combat Block` Duel/Battles/Duelist/ArenaTournament support:
    -  Move player check if they are in a duel Friends support:
    -  Prohibit players on the same team from sending reports against each other
    -  Prohibit moderators from checking their teammate Clans support:
    -  Prohibit players in the same clan from sending reports against each other
    -  Prohibit moderators from checking members of their clan MultiFighting (Luma) support:
    -  Display player status icon - `Steam` / `Pirate`  StopDamageMan support:
     - Disable damage to the player during the check Support for programs to check players:
    RCC:
    -  Displays information about the player on which servers they have been checked
    -  Displays information about the player on which servers they have been banned OzProtect:
    Displays information about the player on which servers they have been banned
     

  4. More information about "IQPermissions"

    $12.99

    IQPermissions

    IQPermissions is your server's temporary privilege controller with the ability to transfer your data from TimedPermissions, Grant or TimePrivilage!

    Why IQPermissions?  :
    - Multilingual permissions and groups (configurable in the configuration)
    - Familiar commands, see the section "Commands"
    - Logging system, logs will display all the actions of the plugin and its interactions with your players
    - Support for logging in  Discord  (discord will receive notifications about the receipt and expiration of player privileges)
    - It is possible to use  MySQL  in addition to the standard data file
    - The ability to synchronize player privileges between your servers using  MySQL  (privileges and their duration will remain with the player, even if he moves to your other server)
    - The ability to use a "whitelist" for permissions and groups available for synchronization between servers
    - Safety! If the server crashes or the plugin is unloaded, it automatically clears the player's privileges before the plugin is loaded later (optional in the configuration)
    - Encouraging newcomers. You will be able to give groups or permissions to newcomers at any time!
    - Player notifications (3 types) :
    - 1: Receiving a privilege, the player will receive a pop-up notification that he has received a privilege
    - 2 : Expiration reminder, the player will receive a pop-up notification that his privilege is about to end (configurable in the configuration)
    - 3 : Privilege expiration, the player will receive a pop-up notification that his privilege has expired
    - Full customization of the UI plugin
    - Setting up notifications, you can specify a list of permissions and groups the plugin will remind the player about the expiration date
    - IQChat support
    UI-Alert (3 type) - Example :

    Discord Log - Example :

    CONFIGURATION  -  https://pastebin.com/BCV2kK4H
    Q: How can I transfer data from my plugin Time d Permissions/Grant/TimePrivilage?
    A: It's very simple, download Impermissions, configure the configuration to suit your needs and start syncing with one of the commands (you must have your data file downloaded from one of the specified plugins)
    Q: How to install images?
    A: Navigate to the folder /data/IQSystem/IQPermissions/ and move the Images folder from the archive there, then reload the plugin.
    Commands for transferring data from other plugins :
    TimedPermissions -  migration.timedpermissions Grant -  migration.grant TimePrivilage -  migration.timeprivilage *For more commands, see the "Commands" section
    Commands :
    Commands for transferring data from other plugins:
    TimedPermissions -  migration.timedpermissions Grant -  migration.grant TimePrivilage -  migration.timeprivilage Custom commands :
    /pinfo  - displaying information about privileges to the player Issuance of temporary permissions  :
    grantperm Steam64ID Permission Time(1d/1m/1s)  - grant the player a temporary permission grant.permission Steam64ID Permission Time(1d/1m/1s)  - alternative command Withdrawal of temporary permissions  :
    revokeperm Steam64ID Permission  - completely take away the temporary permission  of the player revoke.permission Steam64ID Permission  - alternative command revokeperm Steam64ID Permission Time(1d/1m/1s)  - reduce the duration of the player's permissions revoke.permission Steam64ID Permission Time(1d/1m/1s)  - alternative command Issuing temporary groups :
    addgroup Steam64ID Group Time(1d/1m/1s)  - give the player a temporary group grant.group Steam64ID Group Time(1d/1m/1s)  - alternative command Removing temporary groups :
    revokegroup Steam64ID Group  - completely take away the temporary group from the player revoke.group Steam64ID Group  - alternative command revokegroup Steam64ID Group Time(1d/1m/1s)  - reduce the duration of the player's group revoke.group Steam64ID Group Time(1d/1m/1s)  - alternative command Informative commands :
    perm.users Permission  - withdraw all players who have the specified permission group.users Group  - output all players who have the specified group user.perms Steam64ID  - displays all active player permissions user.groups Steam64ID  - displays all active player groups API :
    Dictionary<String, DateTime> GetPermissions(UInt64 userID) - returns a list of the player's permissions and the time of their validity Dictionary<String, DateTime> GetGroups(UInt64 userID) - returns a list of the player's groups and the time of their action void SetPermission(UInt64 userID, String Permission, DateTime DataExpired) - granting temporary permissions to the player void SetPermission(UInt64 userID, String Permission, String DataExpired) - alternative API (DataExpired in 1d/1m/1s format) void SetGroup(UInt64 userID, String Group, DateTime DataExpired) - issuing a temporary group to a player void SetGroup(UInt64 userID, String Group, String DataExpired) - alternative API (DataExpired in 1d/1m/1s format) void RevokePermission(UInt64 userID, String Permission, DateTime DataExpired = default(DateTime)) - removing player permissions (if DataExpired = default(DateTime) - completely removes the permission from the player, if a period is specified, then it will cut the validity period to this period) void RevokePermission(UInt64 userID, String Permission, String DataExpired = null) - alternative API (DataExpired format 1d/1m/1s) (if DataExpired = null - completely remove the permissions from the player, if a deadline is specified, then the validity period will be scraped until this deadline) void RevokeGroup(UInt64 userID, String Group, DateTime DataExpired = default(DateTime))- removing player group (if DataExpired = default(DateTime) - completely remove the group from the player, if a deadline is specified, then the validity period will be scraped until this deadline) void RevokeGroup(UInt64 userID, String Group, String DataExpired = null) - alternative API (DataExpired format 1d/1m/1s) (если DataExpired = null - completely remove the group from the player, if a deadline is specified, then the validity period will be scraped until this deadline)  
     
  5. More information about "IQBoss"

    $35.00

    IQBoss

    IQBoss - a new event for your RUST server with the participation of NPCs
    Large and advanced configuration with which you can edit the event
    According to the standard, the configuration is already configured and has the theme "Ash Boss", you can fully change it at your discretion and set your own style of the event, it all depends on your imagination and desire, the configuration of the plugin will allow you to experiment perfectly and try different styles
    Required Plugins :
    (Free) - NpcSpawn
    The helicopter and chinook from the video do not belong to the plugin - this is a game moment that got into the frame
    Opportunities :
    Full customization of all NPCs Creating templates of NPC assistants for the boss Setting up an NPC Boss Behavior management via configuration settings Set the attack pattern for the boss via the configuration Mapping to G-Map Custom installation of the event location (you can specify any number on different monuments, or on one) (See the section "Commands") Setting up crates after killing the boss : - Number of crates - Items in crates - Prefab crates - Number of items in the drawer - Position in the crate Full NPC Setup : - NPC Clothing - NPC Weapons - Installing skins on NPCs - Installing mods for NPC weapons - HP NPC - Patrol/Visibility/Chase/NPC Attack Range - NPC Damage Multiplier - NPC Speed - NPC Scatter Multiplier Setting up the stages of the event (full-fledged adjustment of behaviors) : - Range of action - Action distance - Type of action - Recharge before action Chat Commands :
    /bosstp  - teleport to the position where the event started  (for administrators only)
    /boss.spawn  - set the spawn point of the event on the monument  (further configured in the configuration)
    Console Commands (F1) :
    show.monuments  - view a list of all monuments

     
    { "Basic plugin setting": { "Cooldown before the event starts": 7200, "Radius of appearance of the boss's assistants": 4.0, "Setting up a marker on the G map": { "Use a marker (true-yes/false-no)": true, "Marker color": "#e08447", "Marker transparency": 0.4, "The radius of the marker on the map": 0.35 }, "Setting up prizes after killing the boss": { "Crate Prefab": "assets/prefabs/npc/m2bradley/bradley_crate.prefab", "The number of boxes that will spawn after killing the boss": { "Min": 3, "Max": 6 }, "Amount of items in crate": { "Min": 6, "Max": 6 }, "Possible items in the boxes": [ { "Container Type : Main/Wear/Belt": "Main", "Position (defalut = -1)": 0, "ShortName": "metal.facemask", "SkinID": 0, "Amount": 0, "Amount [Crate]": { "Min": 1, "Max": 1 }, "Display Name (empty - default) [Crate]": "", "Chance [Crate]": 20.0 }, { "Container Type : Main/Wear/Belt": "Main", "Position (defalut = -1)": 0, "ShortName": "roadsign.kilt", "SkinID": 0, "Amount": 0, "Amount [Crate]": { "Min": 1, "Max": 1 }, "Display Name (empty - default) [Crate]": "", "Chance [Crate]": 30.0 }, { "Container Type : Main/Wear/Belt": "Main", "Position (defalut = -1)": 0, "ShortName": "roadsign.jacket", "SkinID": 0, "Amount": 0, "Amount [Crate]": { "Min": 1, "Max": 1 }, "Display Name (empty - default) [Crate]": "", "Chance [Crate]": 10.0 }, { "Container Type : Main/Wear/Belt": "Main", "Position (defalut = -1)": 0, "ShortName": "metal.plate.torso", "SkinID": 0, "Amount": 0, "Amount [Crate]": { "Min": 1, "Max": 1 }, "Display Name (empty - default) [Crate]": "", "Chance [Crate]": 20.0 }, { "Container Type : Main/Wear/Belt": "Main", "Position (defalut = -1)": 0, "ShortName": "attire.egg.suit", "SkinID": 0, "Amount": 0, "Amount [Crate]": { "Min": 1, "Max": 1 }, "Display Name (empty - default) [Crate]": "", "Chance [Crate]": 10.0 }, { "Container Type : Main/Wear/Belt": "Main", "Position (defalut = -1)": 0, "ShortName": "hazmatsuit", "SkinID": 0, "Amount": 0, "Amount [Crate]": { "Min": 1, "Max": 1 }, "Display Name (empty - default) [Crate]": "", "Chance [Crate]": 30.0 }, { "Container Type : Main/Wear/Belt": "Main", "Position (defalut = -1)": 0, "ShortName": "autoturret", "SkinID": 0, "Amount": 0, "Amount [Crate]": { "Min": 1, "Max": 1 }, "Display Name (empty - default) [Crate]": "", "Chance [Crate]": 40.0 }, { "Container Type : Main/Wear/Belt": "Main", "Position (defalut = -1)": 0, "ShortName": "ammo.rocket.basic", "SkinID": 0, "Amount": 0, "Amount [Crate]": { "Min": 1, "Max": 7 }, "Display Name (empty - default) [Crate]": "", "Chance [Crate]": 35.0 }, { "Container Type : Main/Wear/Belt": "Main", "Position (defalut = -1)": 0, "ShortName": "ammo.rifle.explosive", "SkinID": 0, "Amount": 0, "Amount [Crate]": { "Min": 60, "Max": 128 }, "Display Name (empty - default) [Crate]": "", "Chance [Crate]": 40.0 }, { "Container Type : Main/Wear/Belt": "Main", "Position (defalut = -1)": 0, "ShortName": "ammo.rifle", "SkinID": 0, "Amount": 0, "Amount [Crate]": { "Min": 30, "Max": 128 }, "Display Name (empty - default) [Crate]": "", "Chance [Crate]": 60.0 }, { "Container Type : Main/Wear/Belt": "Main", "Position (defalut = -1)": 0, "ShortName": "ammo.grenadelauncher.he", "SkinID": 0, "Amount": 0, "Amount [Crate]": { "Min": 3, "Max": 8 }, "Display Name (empty - default) [Crate]": "", "Chance [Crate]": 50.0 }, { "Container Type : Main/Wear/Belt": "Main", "Position (defalut = -1)": 0, "ShortName": "supply.signal", "SkinID": 0, "Amount": 0, "Amount [Crate]": { "Min": 1, "Max": 2 }, "Display Name (empty - default) [Crate]": "", "Chance [Crate]": 50.0 }, { "Container Type : Main/Wear/Belt": "Main", "Position (defalut = -1)": 0, "ShortName": "explosive.timed", "SkinID": 0, "Amount": 0, "Amount [Crate]": { "Min": 1, "Max": 3 }, "Display Name (empty - default) [Crate]": "", "Chance [Crate]": 20.0 }, { "Container Type : Main/Wear/Belt": "Main", "Position (defalut = -1)": 0, "ShortName": "explosive.satchel", "SkinID": 0, "Amount": 0, "Amount [Crate]": { "Min": 3, "Max": 8 }, "Display Name (empty - default) [Crate]": "", "Chance [Crate]": 60.0 }, { "Container Type : Main/Wear/Belt": "Main", "Position (defalut = -1)": 0, "ShortName": "icepick.salvaged", "SkinID": 0, "Amount": 0, "Amount [Crate]": { "Min": 1, "Max": 1 }, "Display Name (empty - default) [Crate]": "", "Chance [Crate]": 80.0 }, { "Container Type : Main/Wear/Belt": "Main", "Position (defalut = -1)": 0, "ShortName": "chainsaw", "SkinID": 0, "Amount": 0, "Amount [Crate]": { "Min": 1, "Max": 1 }, "Display Name (empty - default) [Crate]": "", "Chance [Crate]": 80.0 }, { "Container Type : Main/Wear/Belt": "Main", "Position (defalut = -1)": 0, "ShortName": "pickaxe", "SkinID": 0, "Amount": 0, "Amount [Crate]": { "Min": 1, "Max": 1 }, "Display Name (empty - default) [Crate]": "", "Chance [Crate]": 70.0 }, { "Container Type : Main/Wear/Belt": "Main", "Position (defalut = -1)": 0, "ShortName": "rifle.ak", "SkinID": 0, "Amount": 0, "Amount [Crate]": { "Min": 1, "Max": 1 }, "Display Name (empty - default) [Crate]": "", "Chance [Crate]": 50.0 }, { "Container Type : Main/Wear/Belt": "Main", "Position (defalut = -1)": 0, "ShortName": "grenade.f1", "SkinID": 0, "Amount": 0, "Amount [Crate]": { "Min": 3, "Max": 6 }, "Display Name (empty - default) [Crate]": "", "Chance [Crate]": 80.0 }, { "Container Type : Main/Wear/Belt": "Main", "Position (defalut = -1)": 0, "ShortName": "lmg.m249", "SkinID": 0, "Amount": 0, "Amount [Crate]": { "Min": 1, "Max": 1 }, "Display Name (empty - default) [Crate]": "", "Chance [Crate]": 10.0 }, { "Container Type : Main/Wear/Belt": "Main", "Position (defalut = -1)": 0, "ShortName": "rocket.launcher", "SkinID": 0, "Amount": 0, "Amount [Crate]": { "Min": 1, "Max": 1 }, "Display Name (empty - default) [Crate]": "", "Chance [Crate]": 15.0 }, { "Container Type : Main/Wear/Belt": "Main", "Position (defalut = -1)": 0, "ShortName": "rifle.semiauto", "SkinID": 0, "Amount": 0, "Amount [Crate]": { "Min": 1, "Max": 1 }, "Display Name (empty - default) [Crate]": "", "Chance [Crate]": 60.0 }, { "Container Type : Main/Wear/Belt": "Main", "Position (defalut = -1)": 0, "ShortName": "shotgun.spas12", "SkinID": 0, "Amount": 0, "Amount [Crate]": { "Min": 1, "Max": 1 }, "Display Name (empty - default) [Crate]": "", "Chance [Crate]": 40.0 }, { "Container Type : Main/Wear/Belt": "Main", "Position (defalut = -1)": 0, "ShortName": "smg.thompson", "SkinID": 0, "Amount": 0, "Amount [Crate]": { "Min": 1, "Max": 1 }, "Display Name (empty - default) [Crate]": "", "Chance [Crate]": 50.0 }, { "Container Type : Main/Wear/Belt": "Main", "Position (defalut = -1)": 0, "ShortName": "hmlmg", "SkinID": 0, "Amount": 0, "Amount [Crate]": { "Min": 1, "Max": 1 }, "Display Name (empty - default) [Crate]": "", "Chance [Crate]": 50.0 }, { "Container Type : Main/Wear/Belt": "Main", "Position (defalut = -1)": 0, "ShortName": "rifle.lr300", "SkinID": 0, "Amount": 0, "Amount [Crate]": { "Min": 1, "Max": 1 }, "Display Name (empty - default) [Crate]": "", "Chance [Crate]": 50.0 }, { "Container Type : Main/Wear/Belt": "Main", "Position (defalut = -1)": 0, "ShortName": "rifle.l96", "SkinID": 0, "Amount": 0, "Amount [Crate]": { "Min": 1, "Max": 1 }, "Display Name (empty - default) [Crate]": "", "Chance [Crate]": 10.0 }, { "Container Type : Main/Wear/Belt": "Main", "Position (defalut = -1)": 0, "ShortName": "furnace.large", "SkinID": 0, "Amount": 0, "Amount [Crate]": { "Min": 1, "Max": 1 }, "Display Name (empty - default) [Crate]": "", "Chance [Crate]": 80.0 }, { "Container Type : Main/Wear/Belt": "Main", "Position (defalut = -1)": 0, "ShortName": "pookie.bear", "SkinID": 0, "Amount": 0, "Amount [Crate]": { "Min": 1, "Max": 1 }, "Display Name (empty - default) [Crate]": "", "Chance [Crate]": 80.0 }, { "Container Type : Main/Wear/Belt": "Main", "Position (defalut = -1)": 0, "ShortName": "scarecrow", "SkinID": 0, "Amount": 0, "Amount [Crate]": { "Min": 1, "Max": 1 }, "Display Name (empty - default) [Crate]": "", "Chance [Crate]": 80.0 }, { "Container Type : Main/Wear/Belt": "Main", "Position (defalut = -1)": 0, "ShortName": "secretlabchair", "SkinID": 0, "Amount": 0, "Amount [Crate]": { "Min": 1, "Max": 1 }, "Display Name (empty - default) [Crate]": "", "Chance [Crate]": 80.0 }, { "Container Type : Main/Wear/Belt": "Main", "Position (defalut = -1)": 0, "ShortName": "wood", "SkinID": 0, "Amount": 0, "Amount [Crate]": { "Min": 5000, "Max": 25000 }, "Display Name (empty - default) [Crate]": "", "Chance [Crate]": 1000.0 }, { "Container Type : Main/Wear/Belt": "Main", "Position (defalut = -1)": 0, "ShortName": "sulfur.ore", "SkinID": 0, "Amount": 0, "Amount [Crate]": { "Min": 3000, "Max": 8000 }, "Display Name (empty - default) [Crate]": "", "Chance [Crate]": 60.0 }, { "Container Type : Main/Wear/Belt": "Main", "Position (defalut = -1)": 0, "ShortName": "sulfur", "SkinID": 0, "Amount": 0, "Amount [Crate]": { "Min": 1500, "Max": 5000 }, "Display Name (empty - default) [Crate]": "", "Chance [Crate]": 40.0 }, { "Container Type : Main/Wear/Belt": "Main", "Position (defalut = -1)": 0, "ShortName": "stones", "SkinID": 0, "Amount": 0, "Amount [Crate]": { "Min": 3000, "Max": 10000 }, "Display Name (empty - default) [Crate]": "", "Chance [Crate]": 80.0 }, { "Container Type : Main/Wear/Belt": "Main", "Position (defalut = -1)": 0, "ShortName": "gunpowder", "SkinID": 0, "Amount": 0, "Amount [Crate]": { "Min": 500, "Max": 1500 }, "Display Name (empty - default) [Crate]": "", "Chance [Crate]": 20.0 }, { "Container Type : Main/Wear/Belt": "Main", "Position (defalut = -1)": 0, "ShortName": "diesel_barrel", "SkinID": 0, "Amount": 0, "Amount [Crate]": { "Min": 50, "Max": 150 }, "Display Name (empty - default) [Crate]": "", "Chance [Crate]": 50.0 }, { "Container Type : Main/Wear/Belt": "Main", "Position (defalut = -1)": 0, "ShortName": "crude.oil", "SkinID": 0, "Amount": 0, "Amount [Crate]": { "Min": 200, "Max": 600 }, "Display Name (empty - default) [Crate]": "", "Chance [Crate]": 30.0 }, { "Container Type : Main/Wear/Belt": "Main", "Position (defalut = -1)": 0, "ShortName": "scrap", "SkinID": 0, "Amount": 0, "Amount [Crate]": { "Min": 300, "Max": 600 }, "Display Name (empty - default) [Crate]": "", "Chance [Crate]": 20.0 }, { "Container Type : Main/Wear/Belt": "Main", "Position (defalut = -1)": 0, "ShortName": "metal.refined", "SkinID": 0, "Amount": 0, "Amount [Crate]": { "Min": 300, "Max": 1000 }, "Display Name (empty - default) [Crate]": "", "Chance [Crate]": 10.0 }, { "Container Type : Main/Wear/Belt": "Main", "Position (defalut = -1)": 0, "ShortName": "explosives", "SkinID": 0, "Amount": 0, "Amount [Crate]": { "Min": 10, "Max": 30 }, "Display Name (empty - default) [Crate]": "", "Chance [Crate]": 50.0 }, { "Container Type : Main/Wear/Belt": "Main", "Position (defalut = -1)": 0, "ShortName": "lowgradefuel", "SkinID": 0, "Amount": 0, "Amount [Crate]": { "Min": 300, "Max": 600 }, "Display Name (empty - default) [Crate]": "", "Chance [Crate]": 80.0 } ] } }, "Settings NPC-Boss": { "Wear NPC": [ { "Shortname": "burlap.gloves", "SkinID": 920525330, "Mods weapon": null }, { "Shortname": "hoodie", "SkinID": 920518283, "Mods weapon": null }, { "Shortname": "pants", "SkinID": 920509574, "Mods weapon": null }, { "Shortname": "mask.balaclava", "SkinID": 920544450, "Mods weapon": null }, { "Shortname": "burlap.shoes", "SkinID": 922596367, "Mods weapon": null } ], "NPC Weapon Variation": [ { "Shortname": "flamethrower", "SkinID": 0, "Mods weapon": [] } ], "Is this a stationary NPC?": false, "Health bots": 20000.0, "The radius of visibility of bots": 70.0, "The display name of the bots": "PEPEL-BOSS", "Roam Range": 30.0, "Chase Range": 150.0, "Attack Range Multiplier": 2.0, "Sense Range": 50.0, "Scale damage": 1.0, "Aim Cone Scale": 0.1, "Detect the target only in the NPC's viewing vision cone?": false, "Vision Cone": 135.0, "Speed": 7.0 }, "Settings NPC-Helpers": [ { "Wear NPC": [ { "Shortname": "hat.tigermask", "SkinID": 0, "Mods weapon": null }, { "Shortname": "halloween.mummysuit", "SkinID": 0, "Mods weapon": null } ], "NPC Weapon Variation": [ { "Shortname": "machete", "SkinID": 0, "Mods weapon": [] }, { "Shortname": "grenade.f1", "SkinID": 0, "Mods weapon": [] } ], "Is this a stationary NPC?": false, "Health bots": 500.0, "The radius of visibility of bots": 150.0, "The display name of the bots": "PEPEL-HELPER-LOW", "Roam Range": 30.0, "Chase Range": 150.0, "Attack Range Multiplier": 2.0, "Sense Range": 50.0, "Scale damage": 1.0, "Aim Cone Scale": 0.1, "Detect the target only in the NPC's viewing vision cone?": false, "Vision Cone": 135.0, "Speed": 7.0 }, { "Wear NPC": [ { "Shortname": "hat.ratmask", "SkinID": 0, "Mods weapon": null }, { "Shortname": "halloween.mummysuit", "SkinID": 0, "Mods weapon": null } ], "NPC Weapon Variation": [ { "Shortname": "knife.butcher", "SkinID": 0, "Mods weapon": [] }, { "Shortname": "grenade.f1", "SkinID": 0, "Mods weapon": [] } ], "Is this a stationary NPC?": false, "Health bots": 1000.0, "The radius of visibility of bots": 150.0, "The display name of the bots": "PEPEL-HELPER", "Roam Range": 30.0, "Chase Range": 150.0, "Attack Range Multiplier": 2.0, "Sense Range": 50.0, "Scale damage": 1.0, "Aim Cone Scale": 0.1, "Detect the target only in the NPC's viewing vision cone?": false, "Vision Cone": 135.0, "Speed": 7.0 } ], "Configuring plugins for Collaboration": { "Setting up collaboration with IQChat": { "IQChat :Custom prefix in the chat": "[<color=#ff4948>IQBoss</color>]", "IQChat : Custom avatar in the chat(If required)": "76561199206561118", "IQChat : Use UI notifications": false } }, "Spawn event's settings": { "water_treatment_plant_1": { "Spawn-Vector": [ { "x": 37.5561256, "y": 0.258712769, "z": -66.1273041 } ], "Title-Russia": "очистительных сооружениях", "Title-English": "sewage treatment plants" }, "airfield_1": { "Spawn-Vector": [ { "x": -67.03422, "y": 0.299999237, "z": 30.40028 }, { "x": 88.449295, "y": 0.008094788, "z": -70.0424042 }, { "x": -71.84445, "y": 0.0912208557, "z": -76.3673859 } ], "Title-Russia": "аэропорту", "Title-English": "airfield" }, "satellite_dish": { "Spawn-Vector": [ { "x": -2.37831259, "y": 6.05032349, "z": -2.687747 } ], "Title-Russia": "спутниковых антенах", "Title-English": "satellite dish" }, "junkyard_1": { "Spawn-Vector": [ { "x": 28.11554, "y": 0.203389168, "z": 4.140703 } ], "Title-Russia": "свалке", "Title-English": "junkyard" }, "trainyard_1": { "Spawn-Vector": [ { "x": 85.1474457, "y": 0.09121704, "z": 38.1284256 } ], "Title-Russia": "железнодорожном депо", "Title-English": "trainyard" } }, "Setting Stages": { "0": { "Number of assistants at this stage": 5, "The minimum number of boss HP to activate this stage": 19500.0, "Actions": [ { "Specify one of the event types : Smoke/RocketsRain/FireRain": "Smoke", "Event range": 10.0, "Event action distance": 5.5, "Cooldown before the event action": 0.2 }, { "Specify one of the event types : Smoke/RocketsRain/FireRain": "Smoke", "Event range": 20.0, "Event action distance": 13.5, "Cooldown before the event action": 15.0 } ] }, "1": { "Number of assistants at this stage": 5, "The minimum number of boss HP to activate this stage": 18000.0, "Actions": [ { "Specify one of the event types : Smoke/RocketsRain/FireRain": "Smoke", "Event range": 6.0, "Event action distance": 8.0, "Cooldown before the event action": 1.0 }, { "Specify one of the event types : Smoke/RocketsRain/FireRain": "Smoke", "Event range": 18.0, "Event action distance": 14.0, "Cooldown before the event action": 18.0 }, { "Specify one of the event types : Smoke/RocketsRain/FireRain": "FireRain", "Event range": 18.0, "Event action distance": 14.0, "Cooldown before the event action": 6.0 }, { "Specify one of the event types : Smoke/RocketsRain/FireRain": "Smoke", "Event range": 16.0, "Event action distance": 14.0, "Cooldown before the event action": 1.0 }, { "Specify one of the event types : Smoke/RocketsRain/FireRain": "RocketsRain", "Event range": 16.0, "Event action distance": 14.0, "Cooldown before the event action": 10.0 }, { "Specify one of the event types : Smoke/RocketsRain/FireRain": "Smoke", "Event range": 8.0, "Event action distance": 8.0, "Cooldown before the event action": 8.0 }, { "Specify one of the event types : Smoke/RocketsRain/FireRain": "RocketsRain", "Event range": 10.0, "Event action distance": 14.0, "Cooldown before the event action": 10.0 }, { "Specify one of the event types : Smoke/RocketsRain/FireRain": "Smoke", "Event range": 25.0, "Event action distance": 18.0, "Cooldown before the event action": 1.0 }, { "Specify one of the event types : Smoke/RocketsRain/FireRain": "FireRain", "Event range": 25.0, "Event action distance": 18.0, "Cooldown before the event action": 5.0 } ] }, "2": { "Number of assistants at this stage": 8, "The minimum number of boss HP to activate this stage": 12000.0, "Actions": [ { "Specify one of the event types : Smoke/RocketsRain/FireRain": "Smoke", "Event range": 1.0, "Event action distance": 8.0, "Cooldown before the event action": 6.0 }, { "Specify one of the event types : Smoke/RocketsRain/FireRain": "Smoke", "Event range": 25.0, "Event action distance": 25.0, "Cooldown before the event action": 1.0 }, { "Specify one of the event types : Smoke/RocketsRain/FireRain": "RocketsRain", "Event range": 7.0, "Event action distance": 13.0, "Cooldown before the event action": 2.0 }, { "Specify one of the event types : Smoke/RocketsRain/FireRain": "FireRain", "Event range": 25.0, "Event action distance": 18.0, "Cooldown before the event action": 6.0 }, { "Specify one of the event types : Smoke/RocketsRain/FireRain": "Smoke", "Event range": 8.0, "Event action distance": 8.0, "Cooldown before the event action": 1.0 }, { "Specify one of the event types : Smoke/RocketsRain/FireRain": "FireRain", "Event range": 16.0, "Event action distance": 12.0, "Cooldown before the event action": 10.0 }, { "Specify one of the event types : Smoke/RocketsRain/FireRain": "Smoke", "Event range": 8.0, "Event action distance": 8.0, "Cooldown before the event action": 1.0 }, { "Specify one of the event types : Smoke/RocketsRain/FireRain": "FireRain", "Event range": 12.0, "Event action distance": 10.0, "Cooldown before the event action": 4.0 }, { "Specify one of the event types : Smoke/RocketsRain/FireRain": "Smoke", "Event range": 20.0, "Event action distance": 12.0, "Cooldown before the event action": 1.0 }, { "Specify one of the event types : Smoke/RocketsRain/FireRain": "RocketsRain", "Event range": 20.0, "Event action distance": 16.0, "Cooldown before the event action": 5.0 }, { "Specify one of the event types : Smoke/RocketsRain/FireRain": "Smoke", "Event range": 16.0, "Event action distance": 14.0, "Cooldown before the event action": 1.0 } ] }, "3": { "Number of assistants at this stage": 10, "The minimum number of boss HP to activate this stage": 8000.0, "Actions": [ { "Specify one of the event types : Smoke/RocketsRain/FireRain": "FireRain", "Event range": 1.0, "Event action distance": 8.0, "Cooldown before the event action": 6.0 }, { "Specify one of the event types : Smoke/RocketsRain/FireRain": "Smoke", "Event range": 25.0, "Event action distance": 25.0, "Cooldown before the event action": 1.0 }, { "Specify one of the event types : Smoke/RocketsRain/FireRain": "RocketsRain", "Event range": 7.0, "Event action distance": 13.0, "Cooldown before the event action": 10.0 }, { "Specify one of the event types : Smoke/RocketsRain/FireRain": "FireRain", "Event range": 25.0, "Event action distance": 18.0, "Cooldown before the event action": 6.0 }, { "Specify one of the event types : Smoke/RocketsRain/FireRain": "Smoke", "Event range": 8.0, "Event action distance": 8.0, "Cooldown before the event action": 1.0 }, { "Specify one of the event types : Smoke/RocketsRain/FireRain": "FireRain", "Event range": 16.0, "Event action distance": 12.0, "Cooldown before the event action": 10.0 }, { "Specify one of the event types : Smoke/RocketsRain/FireRain": "Smoke", "Event range": 8.0, "Event action distance": 8.0, "Cooldown before the event action": 1.0 }, { "Specify one of the event types : Smoke/RocketsRain/FireRain": "FireRain", "Event range": 12.0, "Event action distance": 10.0, "Cooldown before the event action": 4.0 }, { "Specify one of the event types : Smoke/RocketsRain/FireRain": "Smoke", "Event range": 20.0, "Event action distance": 12.0, "Cooldown before the event action": 1.0 }, { "Specify one of the event types : Smoke/RocketsRain/FireRain": "RocketsRain", "Event range": 20.0, "Event action distance": 16.0, "Cooldown before the event action": 5.0 }, { "Specify one of the event types : Smoke/RocketsRain/FireRain": "Smoke", "Event range": 16.0, "Event action distance": 14.0, "Cooldown before the event action": 1.0 } ] } } }  
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