The Real Butter's Wishlist
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Coin Flipping
Adds a coin flipping mini game to your server. Players can try their luck by playing against both a bot and a real player.
Commands
flip - open interface
Permissions
coinflipping.use - open interface coinflipping.players - play against players coinflipping.npcs - play against npcs coinflipping.createroom - create a room
Config
{ "Commands": [ "flip" ], "Work with Notify?": true, "Economy": { "Type (Plugin/Item)": "Plugin", "Plugin name": "Economics", "Balance add hook": "Deposit", "Balance remove hook": "Withdraw", "Balance show hook": "Balance", "ShortName": "scrap", "Display Name (empty - default)": "", "Skin": 0 }, "Interface": { "Show coin in header?": true, "Coin Image": "https://i.imgur.com/GBVGvQa.png" }, "Values for Bot Game": [ 100, 200, 300 ], "Min Bet for Bot Game": 100, "Min Bet for Player Game": 100, "Permissions Settings": { "Opening the interface": "coinflipping.use", "Playing against players": "coinflipping.players", "Playing against NPCs": "coinflipping.npcs", "Creating a room": "coinflipping.createroom" } }
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Military Checkpoints
By Code Brothers in Plugins
Establish dynamic military control points across your Rust server with tactical checkpoint deployments. Military Checkpoints delivers armed guard forces and defensive infrastructure to strategic locations, creating high-stakes combat zones that challenge players to breach fortified positions.
Watch as military forces establish a defensive perimeter complete with armed scientists and protective barriers. Players must eliminate all defending forces to claim access to the checkpoint's secured loot and resources.
Features
Spawn checkpoints on raods
Armed Scientists with defensive AI behavior
Configurable deployment radius and guard count
Automated checkpoint spawning with time intervals
Randomt selection
Automatic cleanup and despawn system
Performance-optimized spawn validation
Admin commands for manual control
Fully customizable configuration values
Chat Commands (Admin Only)
/checkpoints - Manually spawn a Military Checkpoint at a random location
Permissions
militarycheckpoints.admin - Required to manually spawn checkpoints and access admin commands
Configuration
{ "Plugin Enabled": true, "Checkpoint Settings": { "Cleanup Delay After Clear (seconds)": 300.0, "Barricade Prefabs": [ "assets/prefabs/deployable/barricades/barricade.concrete.prefab", "assets/prefabs/deployable/barricades/barricade.sandbags.prefab" ], "Min Barricades Per Checkpoint": 6, "Max Barricades Per Checkpoint": 8 }, "Scientist Settings": { "Min Scientists": 3, "Max Scientists": 6, "Scientist Health": 100.0, "Scientist Prefab": "assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_roam.prefab", "Scientist Sense Range": 50.0, "Scientist Target Lost Range": 60.0, "Scientist Attack Range Multiplier": 1.5, "Scientist Max Roam Distance": 50.0 }, "Loot Settings": { "Min Regular Crates": 2, "Max Regular Crates": 4, "Locked Crate Chance (0.0 - 1.0)": 0.25, "Military Crate Prefab": "assets/prefabs/deployable/chinooklockedcrate/codelockedhackablecrate.prefab" }, "Spawn Settings": { "Max Active Checkpoints": 5, "Spawn Interval (seconds)": 600.0, "Min Distance Between Checkpoints": 200.0, "Road Detection Radius": 10.0 }, "UI Settings": { "Main Color (RGBA)": "0.1 0.1 0.1 0.95", "Panel Color (RGBA)": "0.15 0.15 0.15 0.9", "Button Color (RGBA)": "0.25 0.45 0.25 1", "Button Hover Color (RGBA)": "0.35 0.55 0.35 1", "Text Color (RGBA)": "0.9 0.9 0.9 1", "Success Color (RGBA)": "0.3 0.7 0.3 1", "Danger Color (RGBA)": "0.7 0.3 0.3 1" } } Default values are balanced for tactical gameplay and server performance.
Notes
This plugin creates authentic military checkpoint encounters that blend seamlessly with Rust's combat mechanics. Perfect for servers seeking territorial PvP hotspots and contested loot zones.
Feedback, suggestions, and feature requests are always welcome.
Created by CodeBrothers
Check out our other work on Codefling
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RadTown Puzzles
Adds a unique green and blue card puzzle to the Radtown that players can go into to get some extra loot.
{ "Green Room Spawns": { "Loot Information": [ { "LootContainer prefab to use": "assets/bundled/prefabs/radtown/crate_normal_2.prefab", "LootContainer respawn time after looted in minutes": 30, "Position of the LootContainer": { "x": 6.231558, "y": 0.6286445, "z": -14.76554 }, "Rotation of the LootContainer": { "x": 0.0, "y": 0.0, "z": 0.0 } }, { "LootContainer prefab to use": "assets/bundled/prefabs/radtown/crate_normal_2.prefab", "LootContainer respawn time after looted in minutes": 30, "Position of the LootContainer": { "x": -2.074273, "y": 0.6468282, "z": -18.84206 }, "Rotation of the LootContainer": { "x": 0.0, "y": 0.0, "z": 0.0 } }, { "LootContainer prefab to use": "assets/bundled/prefabs/radtown/foodbox.prefab", "LootContainer respawn time after looted in minutes": 30, "Position of the LootContainer": { "x": -4.595845, "y": 1.493383, "z": -16.61216 }, "Rotation of the LootContainer": { "x": 0.0, "y": 0.0, "z": 0.0 } } ] }, "Blue Room Spawns": { "Loot Information": [ { "LootContainer prefab to use": "assets/bundled/prefabs/radtown/crate_normal.prefab", "LootContainer respawn time after looted in minutes": 30, "Position of the LootContainer": { "x": 7.25617, "y": 4.363087, "z": -19.05 }, "Rotation of the LootContainer": { "x": 0.0, "y": 0.0, "z": 0.0 } }, { "LootContainer prefab to use": "assets/bundled/prefabs/radtown/crate_elite.prefab", "LootContainer respawn time after looted in minutes": 1, "Position of the LootContainer": { "x": 4.8, "y": 4.363087, "z": -14.74765 }, "Rotation of the LootContainer": { "x": 0.0, "y": 90.0, "z": 0.0 } } ] }, "Version": { "Major": 1, "Minor": 0, "Patch": 0 } }
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Photo Sender (Discord)
By the-bandit in Plugins
Your players will be able to publish images at any time on your discord server using the polaroid of the game and thus its location the name of the server on which the player will play.
Plugin language : EN , FR
Image format for sending: 854x480 (limited due to rust)
Type of format for sending: .png
Contents :
SendPhotoDiscord.cs Permissions oxide :
oxide.grant group default SendPhotoDiscord.use oxide.grant group vip SendPhotoDiscord.vip Permissions carbon:
carbon.grant group default SendPhotoDiscord.use carbon.grant group vip SendPhotoDiscord.vip
Install : rust\oxide\plugins\SendPhotoDiscord.cs
Config : rust\oxide\config\SendPhotoDiscord.json
{ "List Channel Discord (webHooks URL) Max (8) !": { "1": { "Url webHooks": "follow the tutorial", "Name": "Channel 1" }, "2": { "Url webHooks": "", "Name": "Channel 2" }, "3": { "Url webHooks": "", "Name": "Channel 3" } }, "Url avatar ( https://exemple.com/?id={SteamId} )": "", "Enable location": true, "Enable server name": true, "Enable map name": true, "Enable server ip": true, "Enable comments": true, "The minimum limit of letter to comment": 3, "Photo limit per player": 3, "How long should the player wait": 600, "Photo limit per VIP players": 1, "How long should the VIP player wait": 10, "Save photos to inventory": false, "The text ( Localization )": " > :triangular_flag_on_post: Location : **{PositionPlayerCordinat}** \n", "The text ( server name )": " > :mega: Server : **{NameServer}** \n", "The text ( map name )": " > :map: Map : **{NameMap}** \n", "The text ( server ip )": " > :desktop: Ip : **{IpServer}**:**{PortServer}** \n", "The text ( comment )": "\n {CommentairePhoto} " } Tutorial webHooks :
restart the plugin for any modification of the SendPhotoDiscord.json file
oxide.reload SendPhotoDiscord
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Attack Effect
By YaMang -w- in Plugins
Features:
Effect occurs when firing Chance Effect List: [EffectList]
have any ideas to add, I'll keep them in mind! 😄
📢Effect does not occur when ricocheting📢
Config:
{ "Effect Apply (skin = true, name = false)": true, "Activate NPC Gun Effect": false, "Effect Settings": { "Effect1": { "Hit Effect (null = notting)": [ "assets/prefabs/locks/keypad/effects/lock.code.shock.prefab" ], "Hit Effect Chance (1.0 = always-on)": 1, "Allow Skin List": [ "1234" ] }, "Effect2": { "Hit Effect (null = notting)": [ "assets/bundled/prefabs/fx/dig_effect.prefab" ], "Hit Effect Chance (1.0 = always-on)": 1, "Allow Skin List": [ "1234" ] }, "Effect3": { "Hit Effect (null = notting)": [ "assets/bundled/prefabs/fx/dig_effect.prefab" ], "Hit Effect Chance (1.0 = always-on)": 1, "Allow Skin List": [ "1234" ] } }, "Version": { "Major": 1, "Minor": 0, "Patch": 3 } } Exmple Config : [Config]