SLATE's Wishlist
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CHRONUS
CHRONUS - Jungle Map is a planet with an intense Jungle biome. Get ready to explore a world full of ancient monuments inspired by the Aliens saga. Build on monuments located in the sky, sea and land. Use the RAID Islands for your favorite events.
- HISTORY
LONG AGO, A RACE CALLED CHRONERS
WERE FORCED TO ABANDON THEIR HOME PLANET.
EXPLORERS AND INSEMINATORS OF WORLDS,
THE CRONERS FOUND A PLANET WITH A PRIMITIVE HUMANOID SPECIES.
PRIMITIVES AND CRONERS MINGLED WITH A SINGLE GOAL,
TO DEFEAT TIME, EXPLORE SPACE AND FIND THE TRUE CREATORS.
THE REASON FOR THE EXTINCTION OF BOTH RACES IS UNKNOWN,
BUT IN AN ANCIENT TEMPLE THEY LEFT EVIDENCE OF A THIRD SPECIES.
- FEATURES
• Size: 5000.
• Objects: 114875.
• Map protection plugin included.
• The map can be edited: Yes.
- CONTAINS ALL OFFICIAL MONUMENTS
• Ziggurat temple • Jungle ruins • Radtown • Ferry Terminal • Nuclear missile silo • Large oil platform • Small oil platform • Submarine laboratories • Harbor • Large fishing villages • Fishing villages • Launch site • Satellite dish • The Dome • HQM Quarry • Stone quarry • Sulfur quarry • Arctic Research Base • Sewer Branch • Train yard • Junkyard • Abandoned military bases • Military tunnel • Caves • Large barns • Ranch • Bandit camp • Power plant • Swamp • Airfield • Giant excavation • Outpost • Lighthouse
- PREFABS AND CUSTOM MONUMENTS
• Bradley Arena, A great battle against Helldivers style tanks.
• Train Stations, With waiting room, loot and NPC, with secondary rail respawn.
• Temple of Rebirth, A temple where players will start their adventure (respawn room).
• Air Plataforms, Construction area.
• Power Towers, Construction area.
• Cuesta Verde, Residential Construction area (Inspired by the movie Poltergeist).
• Underwater Train Station.
• Power Towers, Construction area.
• Mars Attacks, An arena with NPCs and loot (Inspired by the movie Mars Attacks).
• Arena Dome, Contains NPCs, loot, walls for players to cover their backs, and several towers for players to shoot from above.
• Heli Tower, A public self-defense tower against patrol helicopters.
• Volcanic Research, A volcano with parkour, puzzles, loot and NPCs.
• Crater, Area with resources and zombies.
• Six islands for events, Located around the map. You can use the islands for the Raidable Bases plugin.
• Custom rivers.
• Chrons Temple, This Custom Monument with a touch of the movie Alien challenges you with a variety of tests and traps you'll have to overcome to get the loot from the Chrons Temple.
• Facehugger, Creatures from the Aliens saga.
• Alien eggs, Eggs from the Aliens saga.
- TIPS
• If you want your players to respawn on the beaches, remove the Temple of Rebirth respawn points with Rust Edit.
• Equip yourself with a rock, pickaxe or jackhammer to be able to leave Chrons Temple.
• Have fun 🙂
- #chronus
- #chronius
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(and 36 more)
Tagged with:
- #chronus
- #chronius
- #chrons
- #chrons temple
- #jungle
- #jungle biome
- #scifi
- #sci-fi
- #alien
- #aliens
- #alien chronus
- #custom map
- #custom prefab
- #rust
- #rustedit
- #build area
- #cuesta verde
- #bradley arena
- #heli tower
- #train station
- #arena
- #raidablebases
- #custom monument
- #badgyver
- #zipline
- #halloween
- #fantasy
- #oxide
- #carbon
- #facepunch
- #steam
- #pvp
- #pve
- #roleplay
- #puzzle
- #parkour
- #jungle map
- #tower
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Bank Heist
Spawns custom bank hesits at specified locations.
Optional Plugins
Kits umod
Part 1: Optional Bank Prefab Setup
Part 2: Bank Plugin Setup
Custom Prefabs:
Prefab name should be labled as "bankheist" or "bankheist_1" for multiple banks.
Permission
bankheist.manage // Allow admins to setup bank events bankheist.worker // Stop guards attacking bank workers Commands
1. /bse <type>, spawn prefab entity of type for setup 2. /blp create|remove|update <profile-name>, manage bank loot profiles 3. /bgp create|remove|update|stationary <profile-name>, manage bank guard profiles 4. /bdp create|remove|update <profile-name>, manage bank door profiles 5. /bhm create|remove <bank-name>, create or remove a bank 6. /bhm parent <bank-name> <monument-name>, setup a parent monument for the bank 7. /bhm <guard|loot|door> profile <bank-name> <id> <profile-name>, setup profile for a door or loot to use 8. /bhm <guard|loot|door> remove <bank-name> <id>, remove entity from a specified bank 9. /bhm <guard|loot|door> create <bank-name>, create entity for the specified bank 10. /bhm mmr <bank-name> <radius>, map marker radius 11. /bhm pdr <bank-name> <radius>, player detection radius 12. /bhm tbr <bank-name> <seconds>, seconds before bank will reset 13. /bhm ato <bank-name> <seconds>, seconds before alarm will disable 0 = until bank reset 14. /bhm debug <bank-name> <option>, enable debug information options: loot, door, guard, info, everything 15. /bhm monuments Data
{ "BankEntries": [ { "bank display name": "Test Bank", "parent monument name": null, "time between resets": 1800.0, "alarm timeout seconds": 120.0, "alarm disable when all crates are looted": true, "spawn position": { "x": -668.1162, "y": 24.8576756, "z": 15.70411 }, "spawn rotation": { "x": 0.0, "y": 0.0, "z": 0.0 }, "player detection origin": { "x": 0.0, "y": 0.0, "z": 0.0 }, "player detection radius": 100.0, "map marker origin": { "x": 0.0, "y": 0.0, "z": 0.0 }, "map marker radius": 100.0, "map marker opacity": 0.6, "map marker ready color": "#2eff74", "map marker reset color": "#ff2e2e", "map marker outline color": "#ffffff", "loot spawn group entries": [ { "Id": 3177, "Prefab": "assets/prefabs/deployable/chinooklockedcrate/codelockedhackablecrate.prefab", "Profile": "loot1", "Position": { "x": -0.04071045, "y": 0.04530716, "z": 0.196435928 }, "Rotation": { "x": -0.00194311875, "y": 283.140167, "z": 359.913574 } } ], "door spawn group entries": [ { "Id": 3593, "Prefab": "assets/prefabs/building/wall.frame.garagedoor/wall.frame.garagedoor.prefab", "Profile": "door1", "Position": { "x": 1.49249268, "y": 0.166625977, "z": -6.467394 }, "Rotation": { "x": 0.0, "y": 13.3333187, "z": 0.0 } }, { "Id": 9537, "Prefab": "assets/prefabs/building/wall.frame.garagedoor/wall.frame.garagedoor.prefab", "Profile": "door1", "Position": { "x": 4.67230225, "y": 0.354122162, "z": 5.18401432 }, "Rotation": { "x": 0.0, "y": 13.3333187, "z": 0.0 } } ], "npcs spawn group entries": [ { "Id": 1765, "Prefab": null, "Profile": "guard1", "Position": { "x": 3.79986572, "y": -0.289468765, "z": -7.350936 }, "Rotation": { "x": 0.0, "y": 0.0, "z": 0.0 } }, { "Id": 1227, "Prefab": null, "Profile": "guard1", "Position": { "x": 7.863037, "y": -0.0256900787, "z": 4.15430927 }, "Rotation": { "x": 0.0, "y": 0.0, "z": 0.0 } }, { "Id": 2957, "Prefab": null, "Profile": "guard1", "Position": { "x": 1.5680542, "y": 0.0291461945, "z": 4.185258 }, "Rotation": { "x": 0.0, "y": 0.0, "z": 0.0 } }, { "Id": 3914, "Prefab": null, "Profile": "guard1", "Position": { "x": -0.6699219, "y": 0.08488846, "z": -3.12963676 }, "Rotation": { "x": 0.0, "y": 0.0, "z": 0.0 } } ] } ] } Loot Profiles Example
{ "ProfileEntries": { "loot1": { "MinItems": 2, "MaxItems": 5, "SkinId": 0, "HackableSeconds": 60.0, "LootItems": [ { "Shortname": "shotgun.m4", "ItemName": null, "SkinID": 0, "MinAmount": 1, "MaxAmount": 1, "IsBlueprint": false }, { "Shortname": "rifle.m39", "ItemName": null, "SkinID": 0, "MinAmount": 1, "MaxAmount": 1, "IsBlueprint": false }, { "Shortname": "rifle.semiauto", "ItemName": null, "SkinID": 0, "MinAmount": 1, "MaxAmount": 1, "IsBlueprint": false }, { "Shortname": "military flamethrower", "ItemName": null, "SkinID": 0, "MinAmount": 1, "MaxAmount": 1, "IsBlueprint": false }, { "Shortname": "weapon.mod.extendedmags", "ItemName": null, "SkinID": 0, "MinAmount": 1, "MaxAmount": 1, "IsBlueprint": false }, { "Shortname": "smg.2", "ItemName": null, "SkinID": 0, "MinAmount": 1, "MaxAmount": 1, "IsBlueprint": false }, { "Shortname": "smg.thompson", "ItemName": null, "SkinID": 0, "MinAmount": 1, "MaxAmount": 1, "IsBlueprint": false }, { "Shortname": "homingmissile.launcher", "ItemName": null, "SkinID": 0, "MinAmount": 1, "MaxAmount": 1, "IsBlueprint": false }, { "Shortname": "rifle.bolt", "ItemName": null, "SkinID": 0, "MinAmount": 1, "MaxAmount": 1, "IsBlueprint": false }, { "Shortname": "rifle.l96", "ItemName": null, "SkinID": 0, "MinAmount": 1, "MaxAmount": 1, "IsBlueprint": false }, { "Shortname": "ammo.rocket.basic", "ItemName": null, "SkinID": 0, "MinAmount": 100, "MaxAmount": 100, "IsBlueprint": false }, { "Shortname": "ammo.rocket.hv", "ItemName": null, "SkinID": 0, "MinAmount": 100, "MaxAmount": 100, "IsBlueprint": false }, { "Shortname": "ammo.rifle.explosive", "ItemName": null, "SkinID": 0, "MinAmount": 1000, "MaxAmount": 1000, "IsBlueprint": false }, { "Shortname": "ammo.rocket.mlrs", "ItemName": null, "SkinID": 0, "MinAmount": 100, "MaxAmount": 100, "IsBlueprint": false }, { "Shortname": "ammo.rocket.fire", "ItemName": null, "SkinID": 0, "MinAmount": 100, "MaxAmount": 100, "IsBlueprint": false }, { "Shortname": "submarine.torpedo.straight", "ItemName": null, "SkinID": 0, "MinAmount": 100, "MaxAmount": 100, "IsBlueprint": false }, { "Shortname": "rifle.ak", "ItemName": null, "SkinID": 0, "MinAmount": 1, "MaxAmount": 1, "IsBlueprint": false }, { "Shortname": "hmlmg", "ItemName": null, "SkinID": 0, "MinAmount": 1, "MaxAmount": 1, "IsBlueprint": false }, { "Shortname": "smg.mp5", "ItemName": null, "SkinID": 0, "MinAmount": 1, "MaxAmount": 1, "IsBlueprint": false }, { "Shortname": "rifle.sks", "ItemName": null, "SkinID": 0, "MinAmount": 1, "MaxAmount": 1, "IsBlueprint": false }, { "Shortname": "rocket.launcher", "ItemName": null, "SkinID": 0, "MinAmount": 1, "MaxAmount": 1, "IsBlueprint": false }, { "Shortname": "lmg.m249", "ItemName": null, "SkinID": 0, "MinAmount": 1, "MaxAmount": 1, "IsBlueprint": false } ] } } } Door Profiles Example
{ "ProfileEntries": { "door1": { "Health": 10000.0, "SkinId": 0 } } } Guard Profiles Example
{ "ProfileEntries": { "guard1": { "Name": "Bank Guard", "WearItems": [ { "ShortName": "metal.facemask", "SkinID": 0 }, { "ShortName": "metal.plate.torso", "SkinID": 0 }, { "ShortName": "roadsign.kilt", "SkinID": 0 }, { "ShortName": "hoodie", "SkinID": 0 }, { "ShortName": "pants", "SkinID": 0 } ], "BeltItems": [ { "ShortName": "rifle.ak", "Amount": 1, "SkinID": 0, "Mods": [ "weapon.mod.holosight", "weapon.mod.lasersight" ], "Ammo": "ammo.rifle" } ], "Kit": "", "Health": 250.0, "RoamRange": 5.0, "ChaseRange": 25.0, "SenseRange": 75.0, "ListenRange": 37.5, "AttackRangeMultiplier": 8.0, "CheckVisionCone": false, "VisionCone": 180.0, "HostileTargetsOnly": false, "DamageScale": 1.0, "TurretDamageScale": 0.25, "AimConeScale": 0.35, "DisableRadio": false, "CanRunAwayWater": true, "CanSleep": false, "SleepDistance": 0.0, "Speed": 8.5, "HomePosition": "", "MemoryDuration": 30.0, "Stationary": true, "UseUnderGround": false } } } Configuration
{ "enable notifications": true, "enable visible bubble": true, "enable visible marker": true, "enable alarm trigger": true, "enable eliminate guards": true, "enable zone messages": true, "prevent worker looting bank": false, "prevent teleport from bank": false, "blocked zone commands": [], "spawnable prefabs": { "garage-door": "assets/prefabs/building/wall.frame.garagedoor/wall.frame.garagedoor.prefab", "vault-door": "assets/bundled/prefabs/modding/asset_store/bankheist_package/bankheist_vol03/prefabs/door.vault.static.prefab", "toptier-door": "assets/prefabs/building/door.hinged/door.hinged.toptier.prefab", "toptier-d-door": "assets/prefabs/building/door.double.hinged/door.double.hinged.toptier.prefab", "hackable-crate": "assets/prefabs/deployable/chinooklockedcrate/codelockedhackablecrate.prefab", "elite-crate": "assets/bundled/prefabs/radtown/crate_elite.prefab", "crate-normal": "assets/bundled/prefabs/radtown/crate_normal.prefab", "crate-normal_2": "assets/bundled/prefabs/radtown/crate_normal_2.prefab" } }
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Gravity
It's time for anomalies. Scientists from cobalt conducted large experiments on gravity and something went wrong, they created a machine that threw anomalies on the island in the form of weightlessness zones, some monuments changed their current appearance and location, and the railway took off into the air along with garbage and loot. You will have to try to survive in new conditions that you have not experienced before. Good luck fighters, I hope you can handle the controls in the gravitational field. Beware Of Rocket Launchers!!!
I present to your attention an optimized custom map with an unusual game concept for your server. Thanks to the excellent plugin developer Adem, this map with an unusual gameplay has appeared. Incredible landscapes are waiting for you at high altitude and all this in zero gravity, you can build not only on the ground, but also in zero gravity on flying islands. Also, so that you won't be bored in zero gravity, there are a lot of loot and ore, as well as places to build bases.
Attention, the map is unusual, I recommend watching it and testing it on our test server, how to get to it, you can read below
Now I'll tell you a little bit about the Gravity plugin:
1. This plugin creates zero gravity zones, when you enter this zone you get a message on the screen to enter zero gravity, press the space bar, also if you want to leave the zero gravity zone, fly out of its radius and you will have a countdown timer (fly close to the surface of the earth or over water so as not to break your legs and not to die).
2. He also creates flying and floating objects that move and create more atmosphere.
3. The plugin does gravity on trains and on your foundations so that you can easily build a base, if you have a full-fledged house with a roof, then there will be no weightlessness inside the house.
4. Create loot, ore and crates that you can customize yourself in the plugin. There are many settings in the plugin, you can manage loot yourself, and so on.
Features:
Prefab Count: ~15к prefabs Size: 4000 A lot of interesting locations to explore Railway A large number of places for the construction of foundations in the form of unusual rocks, caves, landscape, underwater and icebergs Custom ways to overcome distances on boats and tugboat Custom plugin Gravity (by Adem) The atmosphere of weightlessness This map is constantly supported and updated for the current version of the game with all updates!
How can I view the map?
You can do this in our Discord server by submitting a request for an invitation to our servers. There you will be given the rights of an "administrator” and without any difficulties you will be able to fly around the map and fully familiarize yourself with it.
Custom Monuments:
Flying Laboratory Mining Outpost in zero gravity Supermarket in zero gravity Gas Station in zero gravity Power Plant in the rift Water Treatment in the rift Train Home Lighthouse in zero gravity The Dome in zero gravity a huge area in the air with zero gravity, a lot of loot, ore and places to build bases Custom point Zipline interesting places to build a base marked X Monument Facepunch:
Launch Site RadTown Missile Silo Junkyard Harbor 1 and 2 Arctic Research Base Satellite Dish Train Yard Abandoned Military Base Airfield Sewer Branch Oil Rig 1, 2 Bandit Camp Outpost Giant Excavator Pit Military Tunnel Ranch Fishing Village 1,2 Underwater Lab Railway HQM, Sulfur, Stone Quarry Roadside Monument Water Well Ziggurat
