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  1. More information about "Daily Rewards"

    $34.95 $21.95

    Daily Rewards

    Daily Rewards is a strong tool for Rust admins who want to keep their players engaged until the end of the wipe. You can provide your gamers with distinct daily rewards for logging in with this plugin. This way, you not only liven up gameplay, but also encourage longer playtime. With Daily Rewards, don't lose the chance to draw in new players and keep returning ones!    🎁 🎮
     

     
     
    🌟  Features of Daily Rewards
    Beautiful and user-friendly interface Daily rewards for logging Motivating players to stay in the game longer Retention of players until the end of the wipe Compatibility with many plugins Edit rewards and config via in-game interface (no JSON editing required) By default, the plugin supports English, Russian, and Chinese languages Cooldown time before receiving an award Saving rewards in the plugin's inventory Do not receive rewards from inventory while in the build block, raid block, or combat block  
    🎮  Commands
    daily –  open daily rewards interface dailyrewards.wipe –  wipe of player data dailyrewards.top [format: csv, empty (default)] [limit (10 is default)] – get a list of players with the day their award. dailyrewards.manage – manage daily reward settings dailyrewards.manage playtime set <steam_id> <amount> – sets the playtime for the specified player. dailyrewards.template [fullscreen/inmenu] [target_template] – sets the interface template for daily rewards.
    Parameters: [fullscreen/inmenu]: Type of interface template to set. Valid values: fullscreen or inmenu. [target_template]: For the inmenu template, you must specify the template number (1 or 2).  
    🛡️  Permissions
    dailyrewards.use – allows you to open the DailyRewards menu dailyrewards.edit - allows you to enable edit mode  
    🎥  Video
     
    📚  FAQ
    Q: Where can I see an example of a config?
    A:    Config
    Q: How do I add DailyRewards to the ServerPanel menu?
    A: You can do this directly from the ServerPanel in-game:
    1. Open the ServerPanel menu in-game.
    2. If you have permission to edit, switch the panel to edit mode so you can see the blue "EDIT CATEGORY" and "EDIT PAGES" buttons.
    3. Choose the category where you want DailyRewards to appear and click the "EDIT CATEGORY" button for that category.
    4. While you are in this category in the ServerPanel, click the "EDIT PAGES" button to create a new page (or edit an existing one) for DailyRewards.
    5. For that page, set these exact parameters:
    Type: Plugin Plugin Name: DailyRewards Plugin Hook: API_OpenPlugin 6. Save the changes. The DailyRewards button will now appear in the ServerPanel in the category you selected.
  2. More information about "Genie"

    $19.95 $11.95

    Genie

    Adds a Genie Lamp to the game, which you can unwrap and receive an award. This will greatly diversify the game on your server. My advice is to add them to your underwater crates and use Dynamic Config to set up rewards over the course of the wipe
     
    Commands
    genie.give [targetId] (give a lamp)  
    Permissions
    You can set permission in config, for example:   "Permission to rub the lamp": "genie.use",  
     
    Config
    { "Genie Image": "https://i.imgur.com/aNIcQzk.png", "Enable opening progress?": true, "Work with Notify?": true, "Delay to receive": 5.0, "Update Frequency": 0.1, "Opening effect (empty - disable)": "assets/bundled/prefabs/fx/gestures/lick.prefab", "Progress effect (empty - disable)": "assets/bundled/prefabs/fx/notice/item.select.fx.prefab", "Finish effect (empty - disable)": "assets/prefabs/misc/xmas/presents/effects/wrap.prefab", "Permission to rub the lamp": "", "Genie lamp Settings": { "Display Name": "Lamp", "ShortName": "xmas.present.small", "Skin": 2540200362 }, "Awards": [ { "Type": "Item", "ID": 1, "Image": "", "Title": "", "Command (%steamid%)": "", "Plugin": { "Hook": null, "Plugin name": null, "Amount": 0 }, "Display Name (empty - default)": "", "ShortName": "wood", "Skin": 0, "Amount": 3500, "Chance": 70.0 }, { "Type": "Item", "ID": 2, "Image": "", "Title": "", "Command (%steamid%)": "", "Plugin": { "Hook": null, "Plugin name": null, "Amount": 0 }, "Display Name (empty - default)": "", "ShortName": "stones", "Skin": 0, "Amount": 2500, "Chance": 70.0 }, { "Type": "Item", "ID": 3, "Image": "", "Title": "", "Command (%steamid%)": "", "Plugin": { "Hook": null, "Plugin name": null, "Amount": 0 }, "Display Name (empty - default)": "", "ShortName": "leather", "Skin": 0, "Amount": 1000, "Chance": 55.0 }, { "Type": "Item", "ID": 4, "Image": "", "Title": "", "Command (%steamid%)": "", "Plugin": { "Hook": null, "Plugin name": null, "Amount": 0 }, "Display Name (empty - default)": "", "ShortName": "cloth", "Skin": 0, "Amount": 1000, "Chance": 55.0 }, { "Type": "Item", "ID": 5, "Image": "", "Title": "", "Command (%steamid%)": "", "Plugin": { "Hook": null, "Plugin name": null, "Amount": 0 }, "Display Name (empty - default)": "", "ShortName": "lowgradefuel", "Skin": 0, "Amount": 500, "Chance": 50.0 }, { "Type": "Item", "ID": 6, "Image": "", "Title": "", "Command (%steamid%)": "", "Plugin": { "Hook": null, "Plugin name": null, "Amount": 0 }, "Display Name (empty - default)": "", "ShortName": "metal.fragments", "Skin": 0, "Amount": 1500, "Chance": 65.0 }, { "Type": "Item", "ID": 7, "Image": "", "Title": "", "Command (%steamid%)": "", "Plugin": { "Hook": null, "Plugin name": null, "Amount": 0 }, "Display Name (empty - default)": "", "ShortName": "metal.refined", "Skin": 0, "Amount": 150, "Chance": 65.0 } ], "Drop Settings": [ { "Prefab": "assets/bundled/prefabs/radtown/crate_normal.prefab", "Chance": 50 }, { "Prefab": "assets/bundled/prefabs/radtown/loot_barrel_2.prefab", "Chance": 5 }, { "Prefab": "assets/bundled/prefabs/radtown/loot_barrel_1.prefab", "Chance": 5 } ] }  
    VIDEO
     
  3. More information about "Convoy"

    $39.99

    Convoy

    Set your server apart with a roaming mobile event that has nearly endless configuration options! Configure the loot truck as well as the Convoy of protection vehicles ranging from sedans, module cars, Bradley tanks, motorbikes, vendor trucks, to a patrol helicopter! The plugin runs on custom and procedural generated maps, can use custom routes or let the plugin find a random route based on your configuration.
    You can make yours an aggressive or a peaceful Convoy, who shoots first? You can set all kinds of parameters regarding the many pieces of the event, how to beat it, whether destroying the loot truck destroys the loot or not for example. There are many compatible plugins like TruePVE, GUIAnnouncements, Notify, DiscordMessages, and RustCord to name a few. The plugin has a built in UI that will give you important information about the event as you are inside it's zone. Check the map to see the location of the event as a marker and even see the timer on the event! All of the ground vehicles are driven and filled with NPCs. Every vehicle, the NPCs, and the loot as well as all timers can be configured to suit your server. A PvP zone can be created within the event area for those of you who use TruePVE to control damage on your servers. The limits are nearly endless!
    If you have some players on your server that you want to really send everything you have at, this is the plugin for you. Watch players crap their pants when they first encounter a full Convoy with multiple tanks and a Patrol Heli all attacking at once. Sit back and delight in their fear as all of the vehicles empty their occupants and NPCs swarm them mercilessly!

    Required Dependency (must install this free plugin)
    NpcSpawn – link is included and can be found in the ReadMe file included with download  
    Chat commands (admin only)
    /convoystart - launches the event using a random preset based on your configuration /convoystart PresetName - add the name of a preset from the configuration to launch a specific preset /convoystop - stops the event /convoyroadblock - the event will not be held on the road where you are standing (clear the Blocked roads section of config when you change maps) /convoypathstart - stand at starting point and enter command to start recording a custom route /convoypathsave RoutePresetName - to save a custom route (enter anything you'd like in place of RoutePresetName) multiple routes can be added to one route preset, one will be selected at random in this case /convoypathcancel - to reset the route  
    Console commands (RCON only)
    convoystart - launches the event using a random preset based on your configuration convoystart PresetName - add the name of a preset from the configuration to launch a specific preset convoystop - stops the event  
    Plugin Config
    en  –  example of plugin configuration in English ru  –  example of plugin configuration in Russian  
    API
    bool IsConvoyVehicle(BaseEntity entity) bool IsConvoyCrate(BaseEntity crate) bool IsConvoyHeli(BaseHelicopter baseHelicopter) bool IsConvoyNpc(ScientistNPC scientistNPC) Hooks
    void OnConvoyStart() - яalled when a convoy appears void OnConvoyStop() - яalled when a convoy disappears void  OnPlayerEnterConvoy(BasePlayer player) -  яalled when a player enters the event area void  OnPlayerExitConvoy(BasePlayer player) -  яalled when the player leaves the event area void  OnConvoyEventWin(ulong userId) -  called at the end of the event and informs about its winner void OnConvoyStartMoving(Vector3 convoyPosition) void OnConvoyStopMoving(Vector3 convoyPosition) void OnConvoyAttacked(BasePlayer player, Vector3 convoyPosition)  
    Check out the rest of my work: Adem's Codefling Library
    You can reach out to me in Discord: Adem's Discord Profile
    Thanks to Jbird for writing, translation, & support: Jbird's Discord Profile
    Join the Mad Mappers Discord!
  4. More information about "Battlepass"

    $21.95 $15.95

    Battlepass

    Creates quests/missions for users to complete in order to get rewards (currency, items, etc.). Players can spend the currency they receive to open cases. This can become a major plugin for your server. Your players will not get bored! And a nice and user-friendly interface will surprise them even more
     

     
    Features:
    Beautiful user interface Logging purchases / replenishment of the balance (both to the console and to a file) Versatility (can work with various economy plugins) Performance (plugin is faster than existing competitors) Interesting idea The ability to customize absolutely any inscription  
    Preview

    Commands
    addfirstcurrency {userid} {amount} (give the player the first currency) addsecondcurrency {userid} {amount} (give the player a second currency) battlepass.wipedata (clear player progress) pass (open interface) battlepass.migrate (migrate to PlayerDatabase) battlepass.convert.128 (convert from 1.28.0)
    Item Types
    Item Command Plugin
    Mission Types
    Gather Kill Craft Look Build Upgrade Fishing LootCrate Swipe RaidableBases RecycleItem HackCrate PurchaseFromNpc ArcticBaseEvent GasStationEvent SputnikEvent ShipwreckEvent HarborEvent JunkyardEvent SatDishEvent WaterEvent AirEvent PowerPlantEvent ArmoredTrainEvent ConvoyEvent SurvivalArena KillBoss
    FAQ
    How to use multiple NPCs in one mission Loot Hackable Crates (config example) Default Config
  5. More information about "Better Medicine"

    $20.00

    Better Medicine

    Change your survival experience on Rust with BetterMedicine! This comprehensive plugin introduces a range of medical items including injection guns, defibrillators, syringes, first aid kits, and bandages. Imagine a scenario where you can strategically lift and heal a teammate from a distance, administer special syringes, or even perform a life-saving resurrection with a defibrillator. BetterMedicine is your key to improving medical gameplay and increasing survivability in the harsh environment of Rust.
    Default configuration file composition:
    Customized defibrillator 3 levels of injection syringes 3 levels of syringes, includes quality icons for each level 3 levels of bandages, includes quality icons for each level 3 levels of first aid kits, includes quality icons for each level For each item there are already ready-made crafts for the SimpleCraftSystem plugin. This is just what comes by default, you can create bandages, syringes and first aid kits with any effects you want, as well as other injection gun configurations.
    Features:
    Injection Pistols: Heal and lift teammates from a distance. Lifting and healing are accompanied by effects. Customizable working distance, treatment volume, magazine capacity, and crafting options. Defibrillator: Resurrect fallen players. Start the resurrection animation by pointing at the corpse and holding down the LMB  (Left Mouse Button). Keep focus on the corpse during the resurrection process. Customizable resurrection time and crafting options. Syringes, first aid kits and bandages: Create different syringes, first aid kits and bandages with a different set of effects. Available effect types:
    Calories/Hydration/Heartrate/Poison/Radiation/Bleeding/Health/HealthOverTime.
    Demo Video:

    Installation Instructions:
    Download the CustomItemDefinitions dependency library from here. Place the library in the plugins directory of your server. Wait for it to load on your server. Download the plugin you purchased. Place the plugin in your server's plugin directory. Configure the settings to your liking using the provided examples in the configuration file. Enjoy!
      Instructions for use (Permission and Commands):
      The plugin does not need permissions as it provides a variety of medical items.  
      You can give out items using the standard command give {shortname}.
    Injection gun - pistol.injection.{configuration name} Example from the default config: give pistol.injection.level2 Defibrillator - give defibrillator Syringes - give syringe.medical.{configuration name} Example from default config: syringe.medical.level3 Medkit - give largemedkit.{configuration name} Example from default config: largemedkit.level1 Bandage - give bandage.{configuration name} Example from default config: bandage.level1
    Default Config:
    { "General": { "Effects": { "Number of electric balls when lifting an wounded player": 3, "Syringe effect": true }, "[SimpleCraftSystem] Craft Page Settings": { "Title": "<color=#00FF91><b>MEDICINE</b></color>", "Command to open": "medicine", "Permission to open (simplecraftsystem.*)": "medicine" } }, "Defibrillator config": { "Name": "Defibrillator", "Description": "A device that delivers an electrical charge to the heart to resurrect a dead player.", "Icon SkinId": 3141788438, "Seconds to resurrect": 3.0, "Electic skeleton at the end": true, "Become wounded after the resurrect": true, "Use item after the resurrect": true, "Heal amount after the lift": 0.0, "[SimpleCraftSystem] Craft": { "Permission": "", "Ingradients": [ { "Shortname": "electric.battery.rechargable.small", "SkinID": -1, "Amount": 1, "Name": null, "Description": null }, { "Shortname": "wiretool", "SkinID": -1, "Amount": 3, "Name": null, "Description": null }, { "Shortname": "electric.teslacoil", "SkinID": -1, "Amount": 1, "Name": null, "Description": null }, { "Shortname": "fuse", "SkinID": -1, "Amount": 1, "Name": null, "Description": null }, { "Shortname": "metal.refined", "SkinID": -1, "Amount": 50, "Name": null, "Description": null } ] } }, "Injection gun configs": { "level1": { "Name": "Injection Gun (Level 1)", "Description": "A cutting-edge tool designed to heal and lift wounded players swiftly in critical situations. This compact device administers precise healing injections while enabling the levitation of injured comrades, ensuring rapid aid and transport on the battlefield.", "Capacity": 1, "Icon SkinId": 3132962420, "Weapon SkinId": 2512906636, "Ability to lift a wounded player": true, "Heal Amount": 10.0, "Operating distance": 10.0, "[SimpleCraftSystem] Craft": { "Permission": "", "Ingradients": [ { "Shortname": "syringe.medical", "SkinID": -1, "Amount": 1, "Name": null, "Description": null }, { "Shortname": "metalspring", "SkinID": -1, "Amount": 1, "Name": null, "Description": null }, { "Shortname": "metal.fragments", "SkinID": -1, "Amount": 100, "Name": null, "Description": null } ] } }, "level2": { "Name": "Injection Gun (Level 2)", "Description": "A cutting-edge tool designed to heal and lift wounded players swiftly in critical situations. This compact device administers precise healing injections while enabling the levitation of injured comrades, ensuring rapid aid and transport on the battlefield.", "Capacity": 3, "Icon SkinId": 3132962420, "Weapon SkinId": 2512906636, "Ability to lift a wounded player": true, "Heal Amount": 10.0, "Operating distance": 20.0, "[SimpleCraftSystem] Craft": { "Permission": "", "Ingradients": [ { "Shortname": "syringe.medical", "SkinID": -1, "Amount": 4, "Name": null, "Description": null }, { "Shortname": "metalspring", "SkinID": -1, "Amount": 2, "Name": null, "Description": null }, { "Shortname": "metal.fragments", "SkinID": -1, "Amount": 100, "Name": null, "Description": null } ] } }, "level3": { "Name": "Injection Gun (Level 3)", "Description": "A cutting-edge tool designed to heal and lift wounded players swiftly in critical situations. This compact device administers precise healing injections while enabling the levitation of injured comrades, ensuring rapid aid and transport on the battlefield.", "Capacity": 5, "Icon SkinId": 3132962420, "Weapon SkinId": 2512906636, "Ability to lift a wounded player": true, "Heal Amount": 10.0, "Operating distance": 50.0, "[SimpleCraftSystem] Craft": { "Permission": "", "Ingradients": [ { "Shortname": "syringe.medical", "SkinID": -1, "Amount": 10, "Name": null, "Description": null }, { "Shortname": "metalspring", "SkinID": -1, "Amount": 5, "Name": null, "Description": null }, { "Shortname": "metal.fragments", "SkinID": -1, "Amount": 100, "Name": null, "Description": null } ] } }, "admin": { "Name": "Injection Gun (Admin)", "Description": "A cutting-edge tool designed to heal and lift wounded players swiftly in critical situations. This compact device administers precise healing injections while enabling the levitation of injured comrades, ensuring rapid aid and transport on the battlefield.", "Capacity": 1000, "Icon SkinId": 3132962420, "Weapon SkinId": 2512906636, "Ability to lift a wounded player": true, "Heal Amount": 10.0, "Operating distance": 1000000.0, "[SimpleCraftSystem] Craft": { "Permission": "admin", "Ingradients": [] } } }, "Bandage configs": { "level1": { "Name": "Bandage (Level 1)", "Description": "", "Icon SkinId": 3141443625, "Effects": { "[Read Only] Type Identifiers": "Calories/Hydration/Heartrate/Poison/Radiation/Bleeding/Health/HealthOverTime", "List of Effects": [ { "Effect Type": "Poison", "Amount": -5.0 }, { "Effect Type": "Bleeding", "Amount": -60.0 }, { "Effect Type": "Health", "Amount": 10.0 } ] }, "[SimpleCraftSystem] Craft": { "Permission": "", "Ingradients": [ { "Shortname": "bandage", "SkinID": -1, "Amount": 2, "Name": null, "Description": null }, { "Shortname": "cloth", "SkinID": -1, "Amount": 2, "Name": null, "Description": null }, { "Shortname": "gunpowder", "SkinID": -1, "Amount": 3, "Name": null, "Description": null } ] } }, "level2": { "Name": "Bandage (Level 2)", "Description": "", "Icon SkinId": 3141443298, "Effects": { "[Read Only] Type Identifiers": "Calories/Hydration/Heartrate/Poison/Radiation/Bleeding/Health/HealthOverTime", "List of Effects": [ { "Effect Type": "Poison", "Amount": -10.0 }, { "Effect Type": "Bleeding", "Amount": -70.0 }, { "Effect Type": "Health", "Amount": 15.0 } ] }, "[SimpleCraftSystem] Craft": { "Permission": "", "Ingradients": [ { "Shortname": "bandage", "SkinID": -1, "Amount": 3, "Name": null, "Description": null }, { "Shortname": "cloth", "SkinID": -1, "Amount": 3, "Name": null, "Description": null }, { "Shortname": "gunpowder", "SkinID": -1, "Amount": 5, "Name": null, "Description": null } ] } }, "level3": { "Name": "Bandage (Level 3)", "Description": "", "Icon SkinId": 3141443691, "Effects": { "[Read Only] Type Identifiers": "Calories/Hydration/Heartrate/Poison/Radiation/Bleeding/Health/HealthOverTime", "List of Effects": [ { "Effect Type": "Poison", "Amount": -15.0 }, { "Effect Type": "Bleeding", "Amount": -80.0 }, { "Effect Type": "Health", "Amount": 20.0 } ] }, "[SimpleCraftSystem] Craft": { "Permission": "", "Ingradients": [ { "Shortname": "bandage", "SkinID": -1, "Amount": 5, "Name": null, "Description": null }, { "Shortname": "cloth", "SkinID": -1, "Amount": 5, "Name": null, "Description": null }, { "Shortname": "gunpowder", "SkinID": -1, "Amount": 10, "Name": null, "Description": null } ] } } }, "Syringe configs": { "level1": { "Name": "Medical Syringe (Level 1)", "Description": "", "Icon SkinId": 3141445760, "Effects": { "[Read Only] Type Identifiers": "Calories/Hydration/Heartrate/Poison/Radiation/Bleeding/Health/HealthOverTime", "List of Effects": [ { "Effect Type": "Poison", "Amount": -10.0 }, { "Effect Type": "Radiation", "Amount": -20.0 }, { "Effect Type": "Health", "Amount": 25.0 }, { "Effect Type": "HealthOverTime", "Amount": 20.0 } ] }, "[SimpleCraftSystem] Craft": { "Permission": "", "Ingradients": [ { "Shortname": "syringe.medical", "SkinID": -1, "Amount": 2, "Name": null, "Description": null }, { "Shortname": "healingtea", "SkinID": -1, "Amount": 1, "Name": null, "Description": null }, { "Shortname": "radiationresisttea", "SkinID": -1, "Amount": 1, "Name": null, "Description": null } ] } }, "level2": { "Name": "Medical Syringe (Level 2)", "Description": "", "Icon SkinId": 3141445205, "Effects": { "[Read Only] Type Identifiers": "Calories/Hydration/Heartrate/Poison/Radiation/Bleeding/Health/HealthOverTime", "List of Effects": [ { "Effect Type": "Poison", "Amount": -15.0 }, { "Effect Type": "Radiation", "Amount": -30.0 }, { "Effect Type": "Health", "Amount": 50.0 }, { "Effect Type": "HealthOverTime", "Amount": 30.0 } ] }, "[SimpleCraftSystem] Craft": { "Permission": "", "Ingradients": [ { "Shortname": "syringe.medical", "SkinID": -1, "Amount": 4, "Name": null, "Description": null }, { "Shortname": "healingtea.advanced", "SkinID": -1, "Amount": 1, "Name": null, "Description": null }, { "Shortname": "radiationresisttea.advanced", "SkinID": -1, "Amount": 1, "Name": null, "Description": null } ] } }, "level3": { "Name": "Medical Syringe (Level 3)", "Description": "", "Icon SkinId": 3141445599, "Effects": { "[Read Only] Type Identifiers": "Calories/Hydration/Heartrate/Poison/Radiation/Bleeding/Health/HealthOverTime", "List of Effects": [ { "Effect Type": "Poison", "Amount": -20.0 }, { "Effect Type": "Radiation", "Amount": -40.0 }, { "Effect Type": "Health", "Amount": 100.0 }, { "Effect Type": "HealthOverTime", "Amount": 35.0 } ] }, "[SimpleCraftSystem] Craft": { "Permission": "", "Ingradients": [ { "Shortname": "syringe.medical", "SkinID": -1, "Amount": 4, "Name": null, "Description": null }, { "Shortname": "healingtea.pure", "SkinID": -1, "Amount": 1, "Name": null, "Description": null }, { "Shortname": "radiationresisttea.pure", "SkinID": -1, "Amount": 1, "Name": null, "Description": null } ] } } }, "Medkit configs": { "level1": { "Name": "Large Medkit (Level 1)", "Description": "", "Icon SkinId": 3141443942, "Effects": { "[Read Only] Type Identifiers": "Calories/Hydration/Heartrate/Poison/Radiation/Bleeding/Health/HealthOverTime", "List of Effects": [ { "Effect Type": "Poison", "Amount": -20.0 }, { "Effect Type": "Bleeding", "Amount": -100.0 }, { "Effect Type": "Health", "Amount": 20.0 }, { "Effect Type": "HealthOverTime", "Amount": 100.0 } ] }, "[SimpleCraftSystem] Craft": { "Permission": "", "Ingradients": [ { "Shortname": "largemedkit", "SkinID": -1, "Amount": 1, "Name": null, "Description": null }, { "Shortname": "syringe.medical", "SkinID": -1, "Amount": 1, "Name": null, "Description": null }, { "Shortname": "tarp", "SkinID": -1, "Amount": 1, "Name": null, "Description": null }, { "Shortname": "cloth", "SkinID": -1, "Amount": 1, "Name": null, "Description": null }, { "Shortname": "rope", "SkinID": -1, "Amount": 1, "Name": null, "Description": null } ] } }, "level2": { "Name": "Large Medkit (Level 2)", "Description": "", "Icon SkinId": 3141444145, "Effects": { "[Read Only] Type Identifiers": "Calories/Hydration/Heartrate/Poison/Radiation/Bleeding/Health/HealthOverTime", "List of Effects": [ { "Effect Type": "Poison", "Amount": -30.0 }, { "Effect Type": "Bleeding", "Amount": -100.0 }, { "Effect Type": "Health", "Amount": 30.0 }, { "Effect Type": "HealthOverTime", "Amount": 100.0 } ] }, "[SimpleCraftSystem] Craft": { "Permission": "", "Ingradients": [ { "Shortname": "largemedkit", "SkinID": -1, "Amount": 2, "Name": null, "Description": null }, { "Shortname": "syringe.medical", "SkinID": -1, "Amount": 1, "Name": null, "Description": null }, { "Shortname": "tarp", "SkinID": -1, "Amount": 1, "Name": null, "Description": null }, { "Shortname": "cloth", "SkinID": -1, "Amount": 1, "Name": null, "Description": null }, { "Shortname": "rope", "SkinID": -1, "Amount": 1, "Name": null, "Description": null } ] } }, "level3": { "Name": "Large Medkit (Level 3)", "Description": "", "Icon SkinId": 3141444029, "Effects": { "[Read Only] Type Identifiers": "Calories/Hydration/Heartrate/Poison/Radiation/Bleeding/Health/HealthOverTime", "List of Effects": [ { "Effect Type": "Poison", "Amount": -40.0 }, { "Effect Type": "Bleeding", "Amount": -100.0 }, { "Effect Type": "Health", "Amount": 40.0 }, { "Effect Type": "HealthOverTime", "Amount": 100.0 } ] }, "[SimpleCraftSystem] Craft": { "Permission": "", "Ingradients": [ { "Shortname": "largemedkit", "SkinID": -1, "Amount": 2, "Name": null, "Description": null }, { "Shortname": "syringe.medical", "SkinID": -1, "Amount": 2, "Name": null, "Description": null }, { "Shortname": "tarp", "SkinID": -1, "Amount": 3, "Name": null, "Description": null }, { "Shortname": "cloth", "SkinID": -1, "Amount": 3, "Name": null, "Description": null }, { "Shortname": "rope", "SkinID": -1, "Amount": 3, "Name": null, "Description": null } ] } } } }  

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