ohimbobert's Wishlist
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Road Bradley
By ThePitereq in Plugins
RUST Plugin Test Server
TEST MY PLUGINS THERE!
connect play.thepitereq.ovh:28050
Road Bradley plugin enhances APC fights by spawning Bradleys with custom AI on selected roads or allowing players to purchase their own Bradley for battles.
The plugin is highly configurable, letting you set almost every variable to your preference.
It includes various features to enhance your Bradley fights, such as RF Detonators, targeting missiles, and more.
Additionally, it fully supports custom map configurations.
Set Bradleys to spawn and patrol roads Gives players the option to purchase their own Bradley, with damage and loot locked to the owner or their friends, clan (with required plugins), or team. Custom Bradley AI with settings for target distance, clothing check, tool check, and view distance, which is superior to the vanilla AI in many aspects. Supports currency plugins. Custom markers on Bradleys. A RUST-themed UI. Tank unstuck system that is fully customizable, with console messages if the tank is stuck for more than 30 seconds. Custom routes for custom maps are supported. You can make tank routing through multiple roads or setting the route to the longest road on the map. Bradleys can spawn with different profiles at set intervals. Permission system controls purchase unlocks with cooldowns and daily limits. Health, damage, napalm, and debris can all be configured. Custom loot support with item naming and all required things. All Bradley routes can be displayed. Players can be rewarded based on the percentage of damage dealt to a Bradley. Random road timed events. Custom road editor to create and modify roads. Bradley fight bags enable players to respawn without losing loot and quickly return to the fight. Customize Bradley building damage. Restricting fights to owned buildings to prevent Bradley despawn. Customizable main cannon damage and building damage modifiers. Bradleys can call an MLRS airstrike on fighters when their health drops to a configured level. RF Explosives can be configured to automatically explode based on radius or frequency. Auto targetting rockets available to shoot down all flying vehicles.
The "Tank Routes - Spawns Per Maps" config part ins based on levelurl so if your map file is named CustomMapV1.3.3.map if you add CustomMap to config it will work.
It might depend also on map host. Checked on DropBox and Discord. Tank Road IDs can be checked through /tankroute command.
roadbradley.admin - Allows you to use /tankroute command. roadbradley.bypass - Bypass Bradley purchase cost.
/tankroute - Displays help about methods of route displays. /buytank - Opens the Bradley purchase UI. (Configurable) /spawnrbtank <profile> <userId> - Will spawn tank with profile for the userId player. (Chat and Console command) /spawnrbtank <profile> <route> - Will spawn tank with profile on configured route. (Chat and Console command) /tankcount - Shows active road bradley count. (Chat and Console command)
void OnRoadBradleySpawned(BasePlayer owner, BradleyAPC apc, string profile, string targetRoad) - Called when someone succesfully purchased an road bradley. void OnRoadBradleyKilled(BradleyAPC apc, ulong bradleyOwnerId, string profile) - Called when road bradley gets killed. bool CanRoadBradleyTarget(BradleyAPC apc, BasePlayer player) - Override custom target method. Needs to be enabled in config.
{ "Tank Purchase - Commands": [ "buytank", "bt" ], "Tank Route - Use Asphalt Roads Only": false, "Tank Route - Check for Map Obstacles (recommended for custom maps with prefabs on roads": false, "Tank Route - Remove Roads With Obstacles From Pool": false, "Tank Route - Teleport Bradley To Random Road Position after X Stuck Errors (0, to disable)": 0, "Tank Route - Broadcast Stuck To Fighters": true, "Tank Route - Obstacle Keyword Whitelist": [ "roadsign", "train_track", "road_tunnel", "doorcloser" ], "Tank Route - Remove first and last checkpoints from all routes": 1, "Tank Route - Minimal Route Checkpoints To Use": 5, "Tank Route - Remove Timed-Event Roads From Purchasable Pool": false, "Tank Route - Randomize Spawn On Road": true, "Tank Route Editor - Height Offset": 0.1, "Targeting - Target NPC": false, "Targeting - Target Sleepers": false, "Loot & Damage Share - Check For Caller Building Damage": true, "Loot & Damage Share - Allow Damage For Caller Team Buildings": true, "Loot & Damage Share - Unowned Damage Entity Reminder": 50, "Loot & Damage Share - Unowned Damage Entity Bradley Kill": 200, "Loot & Damage Share - Ignore Crate Ownership Checks": false, "Loot & Damage Share - Use Friends": false, "Loot & Damage Share - Use Clans": false, "Loot & Damage Share - Use RUST Teams": true, "Loot & Damage Share - Limit Server Spawned Bradleys Loot To Top Damage Player": false, "Loot & Damage Share - Disable Unowned Tank Damage To Buildings": false, "Loot & Damage Share - Disable Tank Damage To TC And Sleeping Bags": false, "Purchases - Used Purchase System (0 - None, 1 - Economics, 2 - ServerRewards, 3 - ShoppyStock)": 3, "Purchases - Used Currency (If ShoppyStock Is Used)": "myCurrencyKey", "Purchases - Currency Symbol (used in display)": "$", "Purchases - Max Purchased Bradleys (0, to disable)": 3, "Limits - Daily Limit Type (true - calls, false - won fights)": true, "Tank Info - Display Timed Bradley Info": true, "Tank Info - Timed Bradley Shop Name Format": "{0} BRADLEY\n[Health: {1}]", "Tank Info - Display Purchased Bradley Info": true, "Tank Info - Purchased Bradley Shop Name Format": "{1}'s {0} BRADLEY\n[Health: {2}]", "Tank Health UI - X Anchor (0-1)": 0.5, "Tank Health UI - Y Anchor (0-1)": 0.0, "Bag Respawns - Enabled": true, "Bag Respawns - Max Bags Per Player": 4, "Bag Respawns - Max Bed Distance From Player": 100.0, "PopUpAPI - PopUp Profile Name": "Legacy", "Tank Disarm Frequency": 1470, "Enable CanRoadBradleyTarget Hook": false, "Custom Tank Death Properties": { "Show Road Bradley Death Locations On Map": true, "Fireball Count (0, to disable)": 0, "Use Fireballs As Chest Lock (not recommended, high performance impact, if false, uses custom method)": false, "Hide Gib Flying Spheres (used for their scaling, will make gibs 'jump' once)": true }, "Tank Unstuck - Killed Entity Names": [ "servergibs_bradley", "scraptransporthelicopter", "magnetcrane.entity", "minicopter.entity", "supply_drop" ], "Tank Routes - Spawns Per Maps": { "default": [ "default" ], "Detroit": [ "default", "custom" ], "HapisIsland": [ "hapis" ], "ParadiseIsland": [ "custom" ] }, "Tank Routes - Purchasable Road ID Blacklist Per Map": { "default": [ "Edited_756", "Edited_33" ], "Detroit": [ "Edited_4" ] }, "Tank Routes - Custom Purchasable Roads Per Map": { "default": [ "CustomRoad1", "CustomRoad2" ], "Detroit": [ "DetroitRoad1", "DetroitRoad2", "DetroitRoad3" ], "HapisIsland": [ "HapisRoad2", "HapisRoad3", "HapisRoad4" ] }, "Tank Routes - Spawn Configuration": { "custom": { "Tank Route - Road IDs (Random, if more than one)": [ [ "0", "1" ], [ "2", "3" ] ], "Tank Route - Use all default roads": false, "Tank Route - Use longest path": false, "Tank Route - Remove first and last checkpoints": 3, "Spawns - Announce Spawn": true, "Spawns - Announce Kill": true, "Spawns - Respawn Time (in seconds)": 1200, "Spawns - Respawn Time Randomize Value (goes +value and -value from option above)": 120, "Spawns - Min. Online Players For Each Tank Amount (Amount Of Tanks: Amount Of Players)": { "1": 4, "2": 12, "3": 20 }, "Spawns - Chance": { "Extreme": 1, "Hard": 3 } }, "default": { "Tank Route - Road IDs (Random, if more than one)": [], "Tank Route - Use all default roads": false, "Tank Route - Use longest path": true, "Tank Route - Remove first and last checkpoints": 3, "Spawns - Announce Spawn": true, "Spawns - Announce Kill": true, "Spawns - Respawn Time (in seconds)": 900, "Spawns - Respawn Time Randomize Value (goes +value and -value from option above)": 120, "Spawns - Min. Online Players For Each Tank Amount (Amount Of Tanks: Amount Of Players)": { "1": 4, "2": 8 }, "Spawns - Chance": { "Hard": 2, "Normal": 5 } }, "hapis": { "Tank Route - Road IDs (Random, if more than one)": [ [ "HapisRoad1" ] ], "Tank Route - Use all default roads": false, "Tank Route - Use longest path": false, "Tank Route - Remove first and last checkpoints": 3, "Spawns - Announce Spawn": true, "Spawns - Announce Kill": true, "Spawns - Respawn Time (in seconds)": 900, "Spawns - Respawn Time Randomize Value (goes +value and -value from option above)": 120, "Spawns - Min. Online Players For Each Tank Amount (Amount Of Tanks: Amount Of Players)": { "1": 4, "2": 8 }, "Spawns - Chance": { "Hard": 2, "Normal": 5 } } }, "Tank Routes - Purchasable": { "Extreme": { "Purchases - Required Permission (leave blank, to disable)": "roadbradley.extreme", "Purchases - Cooldown (in seconds, 0 to disable)": 7200, "Purchases - Max Daily (in seconds, 0 to disable)": 1, "Purchases - Max Purchased Bradley Permissions (from best to worse)": { "roadbradley.limit.premium": 3, "roadbradley.limit.vip": 2 }, "Purchases - Time To Kill (in seconds, 0 to disable)": 600, "Purchases - Time To Come To Bradley (Kill Time + Coming Time)": 600, "Purchases - Limit Loot To Team": true, "Purchases - Limit Target To Team": true, "Purchases - Limit Damage To Team": true, "Purchases - Kill Announce Enabled": true, "Purchases - Required Items": [ { "Shortname": "scrap", "Amount": 1000, "Skin": 0, "Custom Icon URL": "" }, { "Shortname": "currency", "Amount": 5000, "Skin": 0, "Custom Icon URL": "" }, { "Shortname": "metal.fragments", "Amount": 10000, "Skin": 0, "Custom Icon URL": "" } ] }, "Hard": { "Purchases - Required Permission (leave blank, to disable)": "", "Purchases - Cooldown (in seconds, 0 to disable)": 7200, "Purchases - Max Daily (in seconds, 0 to disable)": 1, "Purchases - Max Purchased Bradley Permissions (from best to worse)": {}, "Purchases - Time To Kill (in seconds, 0 to disable)": 600, "Purchases - Time To Come To Bradley (Kill Time + Coming Time)": 600, "Purchases - Limit Loot To Team": true, "Purchases - Limit Target To Team": true, "Purchases - Limit Damage To Team": true, "Purchases - Kill Announce Enabled": true, "Purchases - Required Items": [ { "Shortname": "scrap", "Amount": 1000, "Skin": 0, "Custom Icon URL": "" }, { "Shortname": "currency", "Amount": 1500, "Skin": 0, "Custom Icon URL": "" } ] }, "Normal": { "Purchases - Required Permission (leave blank, to disable)": "", "Purchases - Cooldown (in seconds, 0 to disable)": 3600, "Purchases - Max Daily (in seconds, 0 to disable)": 3, "Purchases - Max Purchased Bradley Permissions (from best to worse)": {}, "Purchases - Time To Kill (in seconds, 0 to disable)": 600, "Purchases - Time To Come To Bradley (Kill Time + Coming Time)": 600, "Purchases - Limit Loot To Team": true, "Purchases - Limit Target To Team": true, "Purchases - Limit Damage To Team": true, "Purchases - Kill Announce Enabled": true, "Purchases - Required Items": [ { "Shortname": "scrap", "Amount": 100, "Skin": 0, "Custom Icon URL": "" }, { "Shortname": "metal.fragments", "Amount": 1500, "Skin": 0, "Custom Icon URL": "" } ] } }, "Tank Routes - Configuration": { "Extreme": { "Tank Target - Max distance to target": 10.0, "Tank Target - Targeted items": [ "rocket.launcher", "explosive.timed", "explosive.satchel" ], "Tank Target - Lose Target Intrest After X Seconds": 10, "Tank Options - Model Scale": 0.7, "Tank Options - Map Marker Type (None/Crate/Chinook/Cargoship)": "Crate", "Tank Options - Move Speed (0-1)": 1.0, "Tank Options - Move Force": 2000.0, "Tank Options - Health": 5000.0, "Tank Options - View Range": 75.0, "Turret Options - Fire Rate": 0.06, "Turret Options - Burst Length": 15, "Turret Options - Aim Cone": 3.0, "Turret Options - Bullet Damage": 25.0, "Cannon Options - Explosion Radius": 8.0, "Cannon Options - Blunt Damage": 40.0, "Cannon Options - Explosion Damage": 0.0, "Custom Attack - Do Custom Attacks": true, "Custom Attack - Try Interval (in seconds)": 15.0, "Custom Attack - Try Interval Randomization (in seconds)": 5.0, "MLRS Options - Enabled": true, "MLRS Options - Amount Per Fighter": 4, "MLRS Options - Height Spawn": 450.0, "MLRS Options - Sound Alert Prefab Name": "assets/prefabs/tools/pager/effects/beep.prefab", "MLRS Options - Chat Message Alert": true, "MLRS Options - Position Randomization": 25.0, "MLRS Options - Health Level Spawns": [ 4500.0, 3000.0, 1000.0, 100.0 ], "MLRS Options - Explosion Radius": 15.0, "MLRS Options - Blunt Damage": 75.0, "MLRS Options - Explosion Damage": 350.0, "Scientist Options - Disable Scientist Spawn": false, "Scientist Options - Amount Of Scientists To Spawn (might not spawn all of them)": 4, "Scientist Options - Scientist Spawn Radius": 3.0, "RF Disarm - Enabled": false, "RF Disarm - Type (false - Change Frequency, true - Explode)": true, "RF Disarm - Radius From Tank": 35.0, "Bradley Debris - Scale With Tank": true, "Bradley Debris - Health": 500.0, "Bradley Debris - Time To Cool Down": 60.0, "Loot - Crate Amount (If default loot preset)": 4, "Loot - Used Loot Preset (leave blank for default)": "custom", "Loot - Floor Rewards For Damage Dealt": true, "Loot - Rewards For Damage Dealt": [ { "Command (if not empty, item is ignored)": "", "Shortname": "currency", "Amount": 2000, "Skin": 0, "Display Name": "" }, { "Command (if not empty, item is ignored)": "", "Shortname": "scrap", "Amount": 500, "Skin": 0, "Display Name": "" } ], "Loot - Fire Lock Time (in seconds)": 60 }, "Hard": { "Tank Target - Max distance to target": 10.0, "Tank Target - Targeted items": [ "rocket.launcher", "explosive.timed", "explosive.satchel" ], "Tank Target - Lose Target Intrest After X Seconds": 10, "Tank Options - Model Scale": 0.6, "Tank Options - Map Marker Type (None/Crate/Chinook/Cargoship)": "Crate", "Tank Options - Move Speed (0-1)": 1.0, "Tank Options - Move Force": 2000.0, "Tank Options - Health": 2500.0, "Tank Options - View Range": 50.0, "Turret Options - Fire Rate": 0.06, "Turret Options - Burst Length": 15, "Turret Options - Aim Cone": 3.0, "Turret Options - Bullet Damage": 20.0, "Cannon Options - Explosion Radius": 8.0, "Cannon Options - Blunt Damage": 40.0, "Cannon Options - Explosion Damage": 0.0, "Custom Attack - Do Custom Attacks": true, "Custom Attack - Try Interval (in seconds)": 15.0, "Custom Attack - Try Interval Randomization (in seconds)": 5.0, "MLRS Options - Enabled": true, "MLRS Options - Amount Per Fighter": 2, "MLRS Options - Height Spawn": 450.0, "MLRS Options - Sound Alert Prefab Name": "assets/prefabs/tools/pager/effects/beep.prefab", "MLRS Options - Chat Message Alert": true, "MLRS Options - Position Randomization": 25.0, "MLRS Options - Health Level Spawns": [ 2300.0, 1100.0 ], "MLRS Options - Explosion Radius": 15.0, "MLRS Options - Blunt Damage": 75.0, "MLRS Options - Explosion Damage": 350.0, "Scientist Options - Disable Scientist Spawn": false, "Scientist Options - Amount Of Scientists To Spawn (might not spawn all of them)": 4, "Scientist Options - Scientist Spawn Radius": 3.0, "RF Disarm - Enabled": false, "RF Disarm - Type (false - Change Frequency, true - Explode)": true, "RF Disarm - Radius From Tank": 35.0, "Bradley Debris - Scale With Tank": true, "Bradley Debris - Health": 500.0, "Bradley Debris - Time To Cool Down": 60.0, "Loot - Crate Amount (If default loot preset)": 4, "Loot - Used Loot Preset (leave blank for default)": "", "Loot - Floor Rewards For Damage Dealt": true, "Loot - Rewards For Damage Dealt": [ { "Command (if not empty, item is ignored)": "", "Shortname": "currency", "Amount": 2000, "Skin": 0, "Display Name": "" } ], "Loot - Fire Lock Time (in seconds)": 60 }, "Normal": { "Tank Target - Max distance to target": 10.0, "Tank Target - Targeted items": [ "rocket.launcher", "explosive.timed", "explosive.satchel" ], "Tank Target - Lose Target Intrest After X Seconds": 10, "Tank Options - Model Scale": 0.6, "Tank Options - Map Marker Type (None/Crate/Chinook/Cargoship)": "Crate", "Tank Options - Move Speed (0-1)": 1.0, "Tank Options - Move Force": 2000.0, "Tank Options - Health": 1000.0, "Tank Options - View Range": 50.0, "Turret Options - Fire Rate": 0.06, "Turret Options - Burst Length": 10, "Turret Options - Aim Cone": 3.0, "Turret Options - Bullet Damage": 15.0, "Cannon Options - Explosion Radius": 8.0, "Cannon Options - Blunt Damage": 40.0, "Cannon Options - Explosion Damage": 0.0, "Custom Attack - Do Custom Attacks": true, "Custom Attack - Try Interval (in seconds)": 15.0, "Custom Attack - Try Interval Randomization (in seconds)": 5.0, "MLRS Options - Enabled": false, "MLRS Options - Amount Per Fighter": 2, "MLRS Options - Height Spawn": 450.0, "MLRS Options - Sound Alert Prefab Name": "assets/prefabs/tools/pager/effects/beep.prefab", "MLRS Options - Chat Message Alert": true, "MLRS Options - Position Randomization": 25.0, "MLRS Options - Health Level Spawns": [], "MLRS Options - Explosion Radius": 15.0, "MLRS Options - Blunt Damage": 75.0, "MLRS Options - Explosion Damage": 350.0, "Scientist Options - Disable Scientist Spawn": false, "Scientist Options - Amount Of Scientists To Spawn (might not spawn all of them)": 4, "Scientist Options - Scientist Spawn Radius": 3.0, "RF Disarm - Enabled": false, "RF Disarm - Type (false - Change Frequency, true - Explode)": true, "RF Disarm - Radius From Tank": 35.0, "Bradley Debris - Scale With Tank": true, "Bradley Debris - Health": 500.0, "Bradley Debris - Time To Cool Down": 60.0, "Loot - Crate Amount (If default loot preset)": 4, "Loot - Used Loot Preset (leave blank for default)": "", "Loot - Floor Rewards For Damage Dealt": true, "Loot - Rewards For Damage Dealt": [], "Loot - Fire Lock Time (in seconds)": 60 } }, "Loot - Presets": { "custom": { "Loot - Min. Crates": 2, "Loot - Max. Crates": 4, "Loot - Min. Items Per Crate": 4, "Loot - Max. Items Per Crate": 5, "Loot - Loot Table": [ { "Shortname": "explosive.timed", "Amount": 1, "Amount Randomizer Amount (+ and -)": 0, "Always Include Chance (0-100)": 0.0, "Max Always Includes Per Loot (0 to disable)": 0, "Skin": 0, "Display Name": "", "Chance": 1, "Additional Items": [] }, { "Shortname": "metal.refined", "Amount": 1000, "Amount Randomizer Amount (+ and -)": 0, "Always Include Chance (0-100)": 0.0, "Max Always Includes Per Loot (0 to disable)": 0, "Skin": 0, "Display Name": "", "Chance": 2, "Additional Items": [] }, { "Shortname": "rifle.ak", "Amount": 1, "Amount Randomizer Amount (+ and -)": 0, "Always Include Chance (0-100)": 0.0, "Max Always Includes Per Loot (0 to disable)": 0, "Skin": 0, "Display Name": "", "Chance": 1, "Additional Items": [ { "Shortname": "ammo.rifle", "Amount": 20, "Skin": 0, "Display Name": "" } ] } ] } } } -
Treasure Maps
By copcopekcro in Plugins
How to use :
You get 4 map Items . You can add more in config !
You can get those Maps from rust containers/prefabs .
You chose what map will spawn in what container and chance to spawn in that container in config .
When player press unwarp on map item it will spawn chest from that map .
Player will get chat text where chest spawned and he will see MapMarker on map.
Each map will spawn chest(prefab) with your loot inside.
All is customizable , Map Items ,Loottable items, Prefab Chest - prefab skin, Prefabs where maps will spawn with chance , Npc Prefab - amount of npc - spawn radius,Animals Prefab - amount of animals, LocalTreasureMaxDistance: " ",
MaxOpenedMaps : " ", MapOpenCooldown : " " .
Coins are also unwarpable ,after unwarp you will get loot from your config for that coin (item/plugin balance)
Also maps can be spawned as event .
Great for PvP and for PvE !
You can chose :
"AutomaticEventEnabled": true,
"MaxEventsAtTime": 10,
"MinEventTimer": 600.0,
"MaxEventTimer": 1200.0,
For each map :
"EventProbability": 1.0,
"MarkerRadius": 0.2,
"MarkerDisplayName": "Green Treasure",
"MarkerColor": "00FF00",
"MarkerOutlineColor": "00FF00",
Key Features :
Customizable Map Items :
Offer a range of treasure maps with distinct loot tables, stack sizes, and skins to make each find a fresh experience.
Dynamic Loot Spawns :
Configure treasure chests with specific loot tables, ensuring rewards are always enticing and fair.
NPC Defenders :
Add an extra challenge with NPCs guarding the treasures, making each hunt a thrilling encounter.
Animal Defenders :
Animals can also defend chest !
BRADLEY :
You can add bradley for each map item ,bradley will sit on spawned chest.
You can change for each map item will it be enabled , health, min - max chest .
Flexible Spawn Configurations :
Set where and how often maps can spawn in the game world, adjusting the rarity and discovery chance.
Permission :
treasuremaps.give
Commands :
command : /givemap <display name> <quantity>; example /givemap green map 5,
command : /givecoin <display name> <quantity>; example /givecoin gold coin 5,
command : /givemapto <player ID/name> <display name> <quantity>; example /givemapto copek green map 5,
command : /givecointo <player ID/name> <display name> <quantity>; example /givecointo copek gold coin 5,
console command : givemapto <player ID/name> <display name> <quantity>; example givemapto copek green map 5,
console command : givecointo <player ID/name> <display name> <quantity>; example givecointo copek gold coin 5,
For opening virtualy chest to balance loot :
ConsoleCommand : mapsim <lootTable> <number of chests> // with this you will see in game console
ConsoleCommand : mapsimr <lootTable> <number of chests> // with this you will see in rcon console
Config Example :
{
"AutomaticEventEnabled": false,
"MaxEventsAtTime": 5,
"MinEventTimer": 1800.0,
"MaxEventTimer": 3600.0,
"LocalTreasureMaxDistance": 150.0,
"MaxOpenedMaps": 3,
"MapOpenCooldown": 60,
"MaxOpenedCoins": 3,
"CoinOpenCooldown": 60,
"Chest/NPC/Marker DestroyTimer": 1800.0,
"NPC Profiles": [
{
"Profile Name": "EasyGuard",
"NPC Spawns": [
{
"SpawnRadius": 5.0,
"EntityDisplayName": "Green Treasure Guard",
"Health": 100,
"RoamRange": 5.0,
"ChaseRange": 30.0,
"SenseRange": 20.0,
"ListenRange": 10.0,
"AttackRangeMultiplier": 1.0,
"CheckVisionCone": true,
"VisionCone": 140.0,
"HostileTargetsOnly": false,
"DamageScale": 1.0,
"TurretDamageScale": 1.0,
"AimConeScale": 1.0,
"Speed": 6.0,
"MemoryDuration": 10.0,
"Kit": "",
"WearItems": [
{
"ShortName": "hazmatsuit",
"SkinID (0 - default)": 0
}
],
"BeltItems": [
{
"ShortName": "rifle.ak",
"Amount": 1,
"SkinID (0 - default)": 0,
"Mods": [],
"Ammo": "ammo.rifle"
}
],
"CustomLoot": false,
"LootTable": [
{
"DisplayName": "Custom Rock",
"Shortname": "rock",
"SkinID": 0,
"MaxItemAmount": 5,
"MinItemAmount": 1,
"Probability": 1.0,
"IsBlueprint": false
}
]
}
]
}
],
"Animal Profiles": [
{
"Profile Name": "WildBear",
"Animal Spawns": [
{
"SpawnRadius": 15.0,
"Animal DisplayName": "Wild Bear",
"Prefab": "assets/rust.ai/agents/bear/bear.prefab",
"Health": 150,
"Chase Range": 30.0,
"Sense Range": 20.0,
"Listen Range": 10.0,
"Attack Range Multiplier": 1.0,
"Check Vision Cone": false,
"Vision Cone": 140.0,
"Hostile Targets Only": false,
"Attack Damage": 25.0,
"Attack Rate": 1.0,
"Turret Damage Scale": 1.0,
"Can Run Away Water": false,
"Can Sleep": false,
"Speed": 10.0,
"Memory Duration": 60.0
}
]
},
{
"Profile Name": "WildBoar",
"Animal Spawns": [
{
"SpawnRadius": 15.0,
"Animal DisplayName": "Wild Boar",
"Prefab": "assets/rust.ai/agents/boar/boar.prefab",
"Health": 500,
"Chase Range": 30.0,
"Sense Range": 20.0,
"Listen Range": 10.0,
"Attack Range Multiplier": 1.0,
"Check Vision Cone": false,
"Vision Cone": 140.0,
"Hostile Targets Only": false,
"Attack Damage": 25.0,
"Attack Rate": 1.0,
"Turret Damage Scale": 1.0,
"Can Run Away Water": false,
"Can Sleep": false,
"Speed": 10.0,
"Memory Duration": 60.0
}
]
}
],
"TreasureMapsDescription": [
"LocalTreasureMaxDistance - max distance of spawning prefab/chest",
"CustomStackSize - you can change stack size of each map,and for coins",
"You can change skin and display name of each map,for each coin",
"MinItemPerChest/MaxItemPerChest - how much items player will get from spawned chest ",
"MinItemPerCoin/MaxItemPerCoin - how much items player will get from coin",
"SpawnedPrefabChest - what chest will spawn when you unwarp map item,if you put default rust container it will be default rust loot table",
"SpawnedPrefabSkin - skin of prefab",
"You can add more items to loottable,works also with loottable of coins",
"Min/MaxAmount - quantity of that item (you can put min/max - to same number (1),so its min and max 1 quantity of that item)",
"Probability - from 0.0 (0%) to 1.0 (100%) chance to get that item",
"IsBlueprint - if true you will give bp of that item",
"command : /givemap <display name> <quantity>; example /givemap green map 5",
"command : /givecoin <display name> <quantity>; example /givecoin gold coin 5",
"command : /givemapto <player ID/name> <display name> <quantity>; example /givemapto copek green map 5",
"command : /givecointo <player ID/name> <display name> <quantity>; example /givecointo copek gold coin 5",
"console command : givemapto <player ID/name> <display name> <quantity>; example givemapto copek green map 5",
"console command : givecointo <player ID/name> <display name> <quantity>; example givecointo copek gold coin 5",
"Spawns - PrefabPath (chose where will map spawn),SpawnChance (0-100 ,chance to spawn map in that prefab),works also with coins,works also with coins",
"SpawnCount - how much scientist will be defending chest",
"SpawnRadius - distance where scientist will spawn",
"NpcOptions - you can change stats of npc Health,Damage and more",
"Kits - you can use kits or you can manualy add wear,belt items",
"EntityDisplayName - name of npc, for each group change name ,if you are using custom loot for npc",
"CustomLoot - true/false ,if true you can add custom loot table for npc body",
"You can now add new custom item <coins>, coins can we crackopen/unwarp and you will get items/plugin balance",
"In coins you have option to give economics and serverrewards",
"Economy: here you put item or plugin",
"PluginName: economics or serverrewards"
],
"Maps": [
{
"EventProbability": 1.0,
"MarkerRadius": 0.4,
"MarkerColor": "00FF00",
"MarkerOutlineColor": "00FF00",
"Use Vending Marker ?": false,
"Vending Marker DisplayName": "Green Treasure",
"What marker prefab ?": "assets/prefabs/tools/map/cratemarker.prefab",
"CustomStackSize": 10,
"ItemDisplayName": "Green Map",
"ItemShortname": "xmas.present.large",
"SkinID": 3073615238,
"SpawnedPrefabChest": "assets/prefabs/deployable/woodenbox/woodbox_deployed.prefab",
"SpawnedPrefabSkin": 1818868472,
"MinItemPerChest": 1,
"MaxItemPerChest": 2,
"LootTable": "greenmap",
"LootTables": {
"greenmap": [
{
"DisplayName": "",
"Shortname": "rock",
"SkinID": 0,
"MaxItemAmount": 5,
"MinItemAmount": 1,
"Probability": 1.0,
"IsBlueprint": false
}
]
},
"NPC profiles what will guard chest": [
{
"Profile Name": "EasyGuard",
"Amount": 1
}
],
"Animal profiles what will guard chest": [
{
"Profile Name": "WildBear",
"Amount": 1
},
{
"Profile Name": "WildBoar",
"Amount": 2
}
],
"SpawnBradley": false,
"BradleyHealth": 1000,
"MinCratesToSpawn": 1,
"MaxCratesToSpawn": 3,
"Spawns": [
{
"PrefabPath": "assets/bundled/prefabs/radtown/crate_normal_2.prefab",
"SpawnChance": 0.0
}
]
},
{
"EventProbability": 1.0,
"MarkerRadius": 0.4,
"MarkerColor": "00BFFF",
"MarkerOutlineColor": "00BFFF",
"Use Vending Marker ?": true,
"Vending Marker DisplayName": "Blue Treasure",
"What marker prefab ?": "assets/prefabs/tools/map/cratemarker.prefab",
"CustomStackSize": 10,
"ItemDisplayName": "Blue Map",
"ItemShortname": "xmas.present.large",
"SkinID": 3073615579,
"SpawnedPrefabChest": "assets/prefabs/deployable/large wood storage/box.wooden.large.prefab",
"SpawnedPrefabSkin": 837107924,
"MinItemPerChest": 1,
"MaxItemPerChest": 2,
"LootTable": "bluemap",
"LootTables": {
"bluemap": [
{
"DisplayName": "",
"Shortname": "scrap",
"SkinID": 0,
"MaxItemAmount": 5,
"MinItemAmount": 1,
"Probability": 1.0,
"IsBlueprint": false
}
]
},
"NPC profiles what will guard chest": [
{
"Profile Name": "EasyGuard",
"Amount": 5
}
],
"Animal profiles what will guard chest": [
{
"Profile Name": "WildBear",
"Amount": 5
},
{
"Profile Name": "WildBoar",
"Amount": 5
}
],
"SpawnBradley": false,
"BradleyHealth": 1000,
"MinCratesToSpawn": 1,
"MaxCratesToSpawn": 3,
"Spawns": [
{
"PrefabPath": "assets/bundled/prefabs/radtown/crate_normal_2.prefab",
"SpawnChance": 0.0
}
]
},
{
"EventProbability": 1.0,
"MarkerRadius": 0.4,
"MarkerColor": "FF0000",
"MarkerOutlineColor": "FF0000",
"Use Vending Marker ?": true,
"Vending Marker DisplayName": "Red Treasure",
"What marker prefab ?": "assets/prefabs/tools/map/cratemarker.prefab",
"CustomStackSize": 10,
"ItemDisplayName": "Red Map",
"ItemShortname": "xmas.present.large",
"SkinID": 3073615919,
"SpawnedPrefabChest": "assets/prefabs/misc/decor_dlc/storagebarrel/storage_barrel_a.prefab",
"SpawnedPrefabSkin": 0,
"MinItemPerChest": 1,
"MaxItemPerChest": 2,
"LootTable": "redmap",
"LootTables": {
"redmap": [
{
"DisplayName": "Not Bad Weapon",
"Shortname": "rifle.ak",
"SkinID": 0,
"MaxItemAmount": 1,
"MinItemAmount": 1,
"Probability": 1.0,
"IsBlueprint": false
}
]
},
"NPC profiles what will guard chest": [
{
"Profile Name": "EasyGuard",
"Amount": 5
}
],
"Animal profiles what will guard chest": [],
"SpawnBradley": false,
"BradleyHealth": 1000,
"MinCratesToSpawn": 1,
"MaxCratesToSpawn": 3,
"Spawns": [
{
"PrefabPath": "assets/bundled/prefabs/radtown/crate_normal_2.prefab",
"SpawnChance": 0.0
}
]
},
{
"EventProbability": 1.0,
"MarkerRadius": 0.4,
"MarkerColor": "FFFF00",
"MarkerOutlineColor": "FFFF00",
"Use Vending Marker ?": true,
"Vending Marker DisplayName": "Gold Treasure",
"What marker prefab ?": "assets/prefabs/tools/map/cratemarker.prefab",
"CustomStackSize": 10,
"ItemDisplayName": "Gold Map",
"ItemShortname": "xmas.present.large",
"SkinID": 3073616325,
"SpawnedPrefabChest": "assets/prefabs/misc/decor_dlc/storagebarrel/storage_barrel_c.prefab",
"SpawnedPrefabSkin": 0,
"MinItemPerChest": 1,
"MaxItemPerChest": 2,
"LootTable": "goldmap",
"LootTables": {
"goldmap": [
{
"DisplayName": "Fire!!",
"Shortname": "lmg.m249",
"SkinID": 0,
"MaxItemAmount": 1,
"MinItemAmount": 1,
"Probability": 1.0,
"IsBlueprint": false
}
]
},
"NPC profiles what will guard chest": [
{
"Profile Name": "EasyGuard",
"Amount": 5
}
],
"Animal profiles what will guard chest": [],
"SpawnBradley": false,
"BradleyHealth": 1000,
"MinCratesToSpawn": 1,
"MaxCratesToSpawn": 3,
"Spawns": [
{
"PrefabPath": "assets/bundled/prefabs/radtown/crate_normal_2.prefab",
"SpawnChance": 0.0
}
]
}
],
"Coins": [
{
"CustomStackSize": 10,
"ItemDisplayName": "Gold Coin",
"ItemShortname": "easter.goldegg",
"SkinID": 3151241149,
"MinItemPerCoin": 1,
"MaxItemPerCoin": 10,
"LootTable": "goldcoin",
"LootTables": {
"goldcoin": [
{
"Economy": "Item",
"PluginName": "",
"DisplayName": "Gold Coin",
"Shortname": "easter.goldegg",
"SkinID": 3151241149,
"MaxItemAmount": 10,
"MinItemAmount": 1,
"Probability": 1.0,
"IsBlueprint": false
},
{
"Economy": "Plugin",
"PluginName": "Economics",
"DisplayName": "Gold Coin",
"Shortname": "easter.goldegg",
"SkinID": 3151241149,
"MaxItemAmount": 100,
"MinItemAmount": 50,
"Probability": 1.0,
"IsBlueprint": false
},
{
"Economy": "Plugin",
"PluginName": "ServerRewards",
"DisplayName": "Gold Coin",
"Shortname": "easter.goldegg",
"SkinID": 3151241149,
"MaxItemAmount": 200,
"MinItemAmount": 150,
"Probability": 1.0,
"IsBlueprint": false
}
]
},
"Spawns": [
{
"PrefabPath": "assets/bundled/prefabs/radtown/crate_normal_2.prefab",
"SpawnChance": 100.0
}
]
}
],
- #custom loot
- #rewards
-
(and 4 more)
Tagged with:
-
Jet Event
Random jets that fly around the map shooting off nukes and crash with some loot.
Permissions
jetevent.admin
Commands
jet - Displays command usage
You can use Custom Loot from here to populate the heli_crates
{ "Jet Settings": { "Chat Command": "jet", "Use Random Timer": false, "Random Timer In Minutes": 60, "Random Timer chance 1-100": 20, "Total Jets To Spawn": 15, "Jet Lifetime In Minutes": 5, "Total Nukes The Jet Can Fire": 3, "Jet Altitude (Recommended 360.0 or above)": 360.0, "Allow nuke damage to BuildingBlocks": true, "Disable Map Marker": false, "Use nuke fog effect on close by players": false }, "Radiation Settings": { "Use Radiation": true, "Radiation Radius": 50.0, "Radiation Amount": 10.0, "The Lifetime Of The Radiation Pocket In Minutes": 5 }, "Crash Settings": { "Use Jet Crashes": true, "Total Plains To Crash": 2, "Spawn Dead Pilot": true, "How Many Loot Crates On Crash": 3, "Crates On Fire For x Seconds": 180, "Crate Loot From CustomLoot Profile Name": [], "Crate Loot Table File Name And Total Item Slots To Use": { "CrateLoot": 5 } }, "TruePVE Settings": { "Create PVP Zone Around Crash Site Using ZoneManager And TruePVE Mapping Name": "", "Create Visual Dome Around Zone": false, "Zone Radius - 0.0 Disables Zone And Dome": 50.0, "LifeTime Of The Zone In Minutes": 60, "Zone Enter Message": "You have Entered A PVP Zone", "Zone Exit Message": "You have Left A PVP Zone" }, "Nuke Player Settings": { "Jet Altitude (Recommended 360.0 or above)": 360.0, "Use Radiation": false, "Radiation Radius": 50.0, "Radiation Amount": 10.0, "The Lifetime Of The Radiation Pocket In Minutes": 5, "Allow nuke damage to BuildingBlocks": true, "Use Explosion effect (Calling in more then 10 planes to one location this may cause fps lag if enabled)": false, "Use nuke fog effect on close by players": false }, "Send In Npc BackUp Settings": { "Total Defenders": 6, "Total Time In Minutes Defender Will Stay": 60, "Crash Site Npc Configs": [ { "Spawn Health Of The Defender": 100.0, "Weapon Damage Scale Default 1.0": 1.0, "Defenders aimConeScale default 2.0": 2.0, "Names To Give The Defenders": [ "Pvt. Harris", "Pvt. Hobbs", "Pvt. Fiske", "Pvt. Carter", "Pvt. Mackenzie", "Pvt. Quinn", "Pvt. Wright", "Pvt. Baird", "Pvt. Marshall", "Pvt. O'Malley", "Pvt. McElroy", "Pvt. Grimes", "Pvt. McGovern", "Pvt. McGinnis", "Pvt. Foley", "Pvt. Morgan", "Pvt. McEvoy", "Pvt. Gunderson", "Pvt. Hammarsten", "Pvt. Jenkins", "SGT. Tosh", "SGT. Waugh", "SGT. Stoughton", "SGT. Cooper", "SGT. Crockett", "SGT. Jackson", "SGT. Hamilton", "SGT. Jefferson", "SGT. Wilson", "SGT. Lane", "SGT. Jameson", "SGT. Nuttall", "SGT. Gentry", "SGT. Gillespie", "SGT. Pike" ], "Defenders Drop Loot": false, "Spawn Kits For The Defenders": [], "Keep Kit Items On Defender Corpse": false, "Remove Kit Weapon On Defender Corpse Spawn": false, "Lock Wear Slots On Defender Corpse Spawn": false, "Loot From CustomLoot Profile Name": [], "Loot Table Data File Name And Total Item Slots To Use": { "Default": 5 } }, { "Spawn Health Of The Defender": 110.0, "Weapon Damage Scale Default 1.0": 1.0, "Defenders aimConeScale default 2.0": 2.0, "Names To Give The Defenders": [ "Pvt. Harris", "Pvt. Hobbs", "Pvt. Fiske", "Pvt. Carter", "Pvt. Mackenzie", "Pvt. Quinn", "Pvt. Wright", "Pvt. Baird", "Pvt. Marshall", "Pvt. O'Malley", "Pvt. McElroy", "Pvt. Grimes", "Pvt. McGovern", "Pvt. McGinnis", "Pvt. Foley", "Pvt. Morgan", "Pvt. McEvoy", "Pvt. Gunderson", "Pvt. Hammarsten", "Pvt. Jenkins", "SGT. Tosh", "SGT. Waugh", "SGT. Stoughton", "SGT. Cooper", "SGT. Crockett", "SGT. Jackson", "SGT. Hamilton", "SGT. Jefferson", "SGT. Wilson", "SGT. Lane", "SGT. Jameson", "SGT. Nuttall", "SGT. Gentry", "SGT. Gillespie", "SGT. Pike" ], "Defenders Drop Loot": false, "Spawn Kits For The Defenders": [], "Keep Kit Items On Defender Corpse": false, "Remove Kit Weapon On Defender Corpse Spawn": false, "Lock Wear Slots On Defender Corpse Spawn": false, "Loot From CustomLoot Profile Name": [], "Loot Table Data File Name And Total Item Slots To Use": { "Default": 5 } } ] }, "Version": { "Major": 1, "Minor": 7, "Patch": 2 } }
-
IQAlcoholFarm
IQAlcohol – an unusual plugin that allows you to create an unusual alcohol farm among players on your server!
Players can make their own alcohol and consume it, getting various bonus and negative effects, which will add interest to the game!
It will also allow you to sell alcohol among players or for merchant Ivan, who will exchange a bottle of alcohol for interesting resources that you can customize!
CONFIGURATION - https://pastebin.com/w8SegLAt
Plugin Features :
Commands :
barrel.add <SteamID:Name:IP> - issue a fermentation barrel [ConsoleCommand]
/set.custom.npc NamePos - adds a position for an NPC [ChatCommand]
/remove.custom.npc NamePos - deletes a position for an NPC [ChatCommand]
Full customization of alcohol:
Changing the SkinID of alcohol Change of SkinID wort (alcohol consumable) SkinID change for Alcohol bottle Full customization and control of effects for a sip of alcohol:
The cost of one sip (how much liquid will be taken) The time of intoxication after one sip After what time will the negative effects work How many calories will one sip take off How much thirst will one sip take away How much health will be added after a sip Chance of negative effects How much to take away health after activating the negative effect How much to take away thirst after activating the negative effect How many calories to take away after activating the negative effect You can specify the positive effects modifiers yourself Setting up the fermentation of alcohol
Frequency of berry processing in seconds The number of berries in one processing tick (for wort) How much wort gives out for one processing tick How much wort fits into a barrel The size of the processor's inventory is wort How much water to process per minute Rates of wort and alcohol processing (IN the CAMPFIRE) Setting up NPC Merchants
Selection of places where NPCs will be installed (Airport, peaceful city, bandit city) Configuring the appearance of an NPC Clothing and SkinID The appearance of the NPC itself DisplayName NPC Setting up an NPC Exchange You can fully customize the exchange rate and the items that the NPC changes things for Setting up voice acting :
There is a voice acting for NPC (30% Russian (Ivan from Russia)) There is a database with a lot of greetings and goodbyes to the players NPC Animation -
Animal Farm
Allow your players to farm boars, bears, wolfs, and stags similarly to chickens. They need food and water to survive, and you can breed them to expand your farm.
You can set how much resources they get by there age. There age increase 1yrs every 60min.. You can bread the animals by petting them if you have 2 of the same animals.
Killing your own animal in the farm will not give you a baby item only animals in the wild will.
Check the config for all available options.
You can also find baby animals for your farm by slaughtering wild boars, bears, wolf, or stags.
Permission
"animalfarm.admin";
"animalfarm.gatherboar";
"animalfarm.gatherbear";
"animalfarm.gatherwolf";
"animalfarm.gatherstag";
"animalfarm.chickencoop";
/animalfarm <farm/boar/stag/bear/wolf> <amount>
animalfarm <userid> <farm/boar/stag/bear/wolf> <amount>
WARNING: If your foundations are very low to the ground they will go threw the foundation a little to the ground.
The Config Information
In the config there is some default gather ages 1 to age 5, The age 5 is the default rust gather for the animal. Keep in mind if you have a gather manager for the animal its rates will still be applies. You can add as many ages as you like anything over the last age will use the max age you have in the config. The Gather settings can not and will not be able to add custom item to, You can use other plugins for that.
{ "Chicken Coop Settings": { "Total chickens animals allowed in the coop. Default UI will only show 4": 4, "Chickens hatch time minutes": 1, "Add storage adapter to coop": true, "Add water adapter to coop": true, "Allow auto hatching of eggs": true, "Player may have how many modifyed coops -1 = unlimited": -1 }, "Farm Settings": { "Farm item skinID": 3458119788, "Farm item name": "Animal Farm", "Total farm animals allowed in the farm": 10, "Add storage adapter to trough": true, "Require permissions for gatheringr": false, "Player may have how many farms -1 = unlimited": -1 }, "Boar Baby Settings": { "Chance to get baby boar from gathering": 10, "Baby Boar item skinID": 3458077515, "Baby Boar item name": "A Baby Boar", "Baby Boar groth minutes": 1, "Boar can breed.": true, "Boar breed chance.": 100, "Boar breed cooldown minutes.": 180, "Boar dung amount.": 2, "Boar gather age and items.": { "1": [ { "shortname": "meat.boar", "amount": 1.0, "isBP": false }, { "shortname": "bone.fragments", "amount": 10.0, "isBP": false }, { "shortname": "fat.animal", "amount": 5.0, "isBP": false }, { "shortname": "leather", "amount": 5.0, "isBP": false }, { "shortname": "cloth", "amount": 1.0, "isBP": false } ], "2": [ { "shortname": "meat.boar", "amount": 3.0, "isBP": false }, { "shortname": "bone.fragments", "amount": 15.0, "isBP": false }, { "shortname": "fat.animal", "amount": 10.0, "isBP": false }, { "shortname": "leather", "amount": 8.0, "isBP": false }, { "shortname": "cloth", "amount": 2.0, "isBP": false } ], "3": [ { "shortname": "meat.boar", "amount": 6.0, "isBP": false }, { "shortname": "bone.fragments", "amount": 50.0, "isBP": false }, { "shortname": "fat.animal", "amount": 15.0, "isBP": false }, { "shortname": "leather", "amount": 12.0, "isBP": false }, { "shortname": "cloth", "amount": 5.0, "isBP": false } ], "4": [ { "shortname": "meat.boar", "amount": 7.0, "isBP": false }, { "shortname": "bone.fragments", "amount": 25.0, "isBP": false }, { "shortname": "fat.animal", "amount": 20.0, "isBP": false }, { "shortname": "leather", "amount": 16.0, "isBP": false }, { "shortname": "cloth", "amount": 7.0, "isBP": false } ], "5": [ { "shortname": "meat.boar", "amount": 8.0, "isBP": false }, { "shortname": "bone.fragments", "amount": 50.0, "isBP": false }, { "shortname": "fat.animal", "amount": 40.0, "isBP": false }, { "shortname": "leather", "amount": 20.0, "isBP": false }, { "shortname": "cloth", "amount": 10.0, "isBP": false } ] } }, "Stag Baby Settings": { "Chance to get baby stag from gathering": 10, "Baby Stag item skinID": 3458079161, "Baby Stag item name": "A Baby Stag", "Baby Stag groth minutes": 1, "Stag can breed.": true, "Stag breed chance.": 100, "Stag breed cooldown minutes.": 180, "Stag dung amount.": 2, "Stag gather age and items.": { "1": [ { "shortname": "deermeat.raw", "amount": 1.0, "isBP": false }, { "shortname": "bone.fragments", "amount": 5.0, "isBP": false }, { "shortname": "fat.animal", "amount": 2.0, "isBP": false }, { "shortname": "leather", "amount": 10.0, "isBP": false }, { "shortname": "cloth", "amount": 5.0, "isBP": false } ], "2": [ { "shortname": "deermeat.raw", "amount": 1.0, "isBP": false }, { "shortname": "bone.fragments", "amount": 10.0, "isBP": false }, { "shortname": "fat.animal", "amount": 4.0, "isBP": false }, { "shortname": "leather", "amount": 15.0, "isBP": false }, { "shortname": "cloth", "amount": 10.0, "isBP": false } ], "3": [ { "shortname": "deermeat.raw", "amount": 2.0, "isBP": false }, { "shortname": "bone.fragments", "amount": 20.0, "isBP": false }, { "shortname": "fat.animal", "amount": 6.0, "isBP": false }, { "shortname": "leather", "amount": 20.0, "isBP": false }, { "shortname": "cloth", "amount": 15.0, "isBP": false } ], "4": [ { "shortname": "deermeat.raw", "amount": 3.0, "isBP": false }, { "shortname": "bone.fragments", "amount": 30.0, "isBP": false }, { "shortname": "fat.animal", "amount": 8.0, "isBP": false }, { "shortname": "leather", "amount": 30.0, "isBP": false }, { "shortname": "cloth", "amount": 20.0, "isBP": false } ], "5": [ { "shortname": "deermeat.raw", "amount": 4.0, "isBP": false }, { "shortname": "bone.fragments", "amount": 50.0, "isBP": false }, { "shortname": "fat.animal", "amount": 10.0, "isBP": false }, { "shortname": "leather", "amount": 50.0, "isBP": false }, { "shortname": "cloth", "amount": 25.0, "isBP": false } ] } }, "Bear Baby Settings": { "Chance to get baby bear from gathering": 10, "Baby Bear item skinID": 3458078401, "Baby Bear item name": "A Baby Bear", "Baby Bear groth minutes": 1, "Bear can breed.": true, "Bear breed chance.": 100, "Bear breed cooldown minutes.": 180, "Bear dung amount.": 2, "Bear gather age and items.": { "1": [ { "shortname": "bearmeat", "amount": 1.0, "isBP": false }, { "shortname": "bone.fragments", "amount": 25.0, "isBP": false }, { "shortname": "fat.animal", "amount": 20.0, "isBP": false }, { "shortname": "leather", "amount": 20.0, "isBP": false }, { "shortname": "cloth", "amount": 5.0, "isBP": false } ], "2": [ { "shortname": "bearmeat", "amount": 5.0, "isBP": false }, { "shortname": "bone.fragments", "amount": 50.0, "isBP": false }, { "shortname": "fat.animal", "amount": 40.0, "isBP": false }, { "shortname": "leather", "amount": 40.0, "isBP": false }, { "shortname": "cloth", "amount": 15.0, "isBP": false } ], "3": [ { "shortname": "bearmeat", "amount": 10.0, "isBP": false }, { "shortname": "bone.fragments", "amount": 75.0, "isBP": false }, { "shortname": "fat.animal", "amount": 60.0, "isBP": false }, { "shortname": "leather", "amount": 60.0, "isBP": false }, { "shortname": "cloth", "amount": 25.0, "isBP": false } ], "4": [ { "shortname": "bearmeat", "amount": 15.0, "isBP": false }, { "shortname": "bone.fragments", "amount": 100.0, "isBP": false }, { "shortname": "fat.animal", "amount": 80.0, "isBP": false }, { "shortname": "leather", "amount": 80.0, "isBP": false }, { "shortname": "cloth", "amount": 35.0, "isBP": false } ], "5": [ { "shortname": "bearmeat", "amount": 20.0, "isBP": false }, { "shortname": "bone.fragments", "amount": 150.0, "isBP": false }, { "shortname": "fat.animal", "amount": 100.0, "isBP": false }, { "shortname": "leather", "amount": 100.0, "isBP": false }, { "shortname": "cloth", "amount": 50.0, "isBP": false } ] } }, "Wolf Baby Settings": { "Chance to get baby wolf from gathering": 10, "Baby Wolf item skinID": 3458436442, "Baby Wolf item name": "A Baby Wolf", "Baby Wolf groth minutes": 1, "Wolf can breed.": true, "Wolf breed chance.": 100, "Wolf breed cooldown minutes.": 180, "Wolf dung amount.": 2, "Wolf gather age and items.": { "1": [ { "shortname": "skull.wolf", "amount": 1.0, "isBP": false }, { "shortname": "wolfmeat.raw", "amount": 1.0, "isBP": false }, { "shortname": "bone.fragments", "amount": 10.0, "isBP": false }, { "shortname": "fat.animal", "amount": 2.0, "isBP": false }, { "shortname": "leather", "amount": 10.0, "isBP": false }, { "shortname": "cloth", "amount": 5.0, "isBP": false } ], "2": [ { "shortname": "skull.wolf", "amount": 1.0, "isBP": false }, { "shortname": "wolfmeat.raw", "amount": 2.0, "isBP": false }, { "shortname": "bone.fragments", "amount": 20.0, "isBP": false }, { "shortname": "fat.animal", "amount": 4.0, "isBP": false }, { "shortname": "leather", "amount": 25.0, "isBP": false }, { "shortname": "cloth", "amount": 10.0, "isBP": false } ], "3": [ { "shortname": "skull.wolf", "amount": 1.0, "isBP": false }, { "shortname": "wolfmeat.raw", "amount": 3.0, "isBP": false }, { "shortname": "bone.fragments", "amount": 30.0, "isBP": false }, { "shortname": "fat.animal", "amount": 6.0, "isBP": false }, { "shortname": "leather", "amount": 45.0, "isBP": false }, { "shortname": "cloth", "amount": 20.0, "isBP": false } ], "4": [ { "shortname": "skull.wolf", "amount": 1.0, "isBP": false }, { "shortname": "wolfmeat.raw", "amount": 4.0, "isBP": false }, { "shortname": "bone.fragments", "amount": 35.0, "isBP": false }, { "shortname": "fat.animal", "amount": 8.0, "isBP": false }, { "shortname": "leather", "amount": 60.0, "isBP": false }, { "shortname": "cloth", "amount": 25.0, "isBP": false } ], "5": [ { "shortname": "skull.wolf", "amount": 1.0, "isBP": false }, { "shortname": "wolfmeat.raw", "amount": 5.0, "isBP": false }, { "shortname": "bone.fragments", "amount": 40.0, "isBP": false }, { "shortname": "fat.animal", "amount": 10.0, "isBP": false }, { "shortname": "leather", "amount": 75.0, "isBP": false }, { "shortname": "cloth", "amount": 35.0, "isBP": false } ] } }, "Version": { "Major": 1, "Minor": 2, "Patch": 0 } }