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  1. More information about "Limit Entities"

    $25.00

    Limit Entities

    The purpose of this plugin is to restrict the entities that players can build. You can limit any entity based on its prefab. To get the full list of supported prefabs, use the limitentities.list console command.
    There are three types of limits available: global, building, and radius. For building limit checks, if a cupboard is placed, the limits of the cupboard owner will apply. If no cupboard is present, the restrictions of the first block's owner will be used. When you run the plugin for the first time, no players will be restricted. To apply limits, you must assign one or more permissions from your config file to a player or group. The plugin also tracks permission changes, so you won't need to restart it after granting a player new permissions or adding them to a VIP group, for example. This plugin is designed to be efficient and performant, even on heavily loaded servers.
    The plugin now supports Entity Groups, and group names are translatable. All newly created groups are automatically added to the language files when the plugin loads. You can create as many groups as you like or remove them entirely. Just keep in mind that if you add an entity to a group, you cannot also add it to Limits Entities — you must use the Group name instead.
    Extended Power Lights (Deluxe Christmas Lights) support has been added: a new group of limits is now included in the config. The default values are set to -1, meaning no limits. Adjust them according to your needs.
    Radius Limits allow you to restrict the number of specific entities within a certain radius. This feature is designed for static deployable entities (like turrets or lights) and helps prevent spam placement in concentrated areas.
    Note: Radius limits only work for static entities (entities that don't move after placement). This feature can be resource-intensive if used with very large radius values or too many entities, so use it judiciously. Note: If you want to have "beautiful" names even on English only, please, install Rust Translation API plugin or you will have short prefab names only. ## Permissions
    limitentities.immunity  -- Allows player to not being limited by this plugin limitentities.admin -- Allows player to check other player limits and execute console command
    More permissions with limits are created in config file (see Configuration section below) ## Commands
    /limits <player name | steamid>  (optional) -- Get  current  limits list for a player. If player doesn't have admin  permission or player name/id is empty - current player limit will be shown limitentities.list  (console only) - print all tracked prefabs list into log file. Requires admin rights (can be used in server console/RCON) ## Configuration
    You can remove unnecessary default permissions and also add as many permissions as you want. For cases where the player has more than one, the permission  with the higher priority will be applied. Note: For better performance, grant permissions only to players you want to limit, or use an immunity permission to disable limits entirely. Enable or disable notifications and logging. Set the Building Detection Range  to be used when a building is not specified (e.g., not a decay entity). Do not  set this value too high — it may significantly impact performance! Enable or disable tracking (and limiting) for Power Lights  (Deluxe Christmas Lights). Enable or disable tracking (and limiting) for Growable Entities. Set the SteamIDIcon  to a specific SteamID to customize the account icon in chat messages. Define the commands list  (defaults are limits  and limit). Set the percentage (%) at which limit notifications appear. If set to 0, notifications will only show when the limit is reached. Add entity prefab names to the Excluded List  to make the plugin completely ignore those prefabs. Enabling Prevent Excessive Merging  of buildings may affect performance, so use it at your own risk! Use Entity Groups  to combine entities and set a shared limit for the entire group. Note: The same entity cannot be listed in both Group Entities and Limits Entities at the same time.  
    ## Localization
    Plugins  phrases are available on 3  languages out of the box: English, Ukrainian and Russian Plugin supports  Rust Translation API  which allows you to have entities names on any language Rust supports There is a free version on uMod, why do you even need this plugin?
    First of all, this plugin was designed to be efficient and performant. It uses unique caching system that should not consume no additional server resources Much more efficient building limit control system even without cupboard placed More accurate mechanism for notification  messages Allows you to prevent entities placement if limit is set to 0 Supports  Rust Translation API  so you can have full support of any language Rust supports Supports  Entity Groups ! Supports checks to prevent  excessive merging of buildings Supports  Abandoned Bases plugin Supports advanced limits for Power Lights  (Deluxe Christmas Lights) Supports setting advanced building detection range Advanced radius-based limiting system for area control
  2. More information about "Mount Bradley: ONE GRiD"

    $14.90

    Mount Bradley: ONE GRiD

    A 'one grid' custom map designed for high performance. The mountain in the middle provides unique landscape, while also containing 2 entrances that lead to the bradley APC.

    This map is constantly supported and updated for the current version of the game with all updates!

    NOTES
    – If you need support, join my brand new discord server @  discord.gg/TJxwpKT2Ge
    – The  password for the editor is included  with the map. (you're allowed to edit the map for your own use)
    - Prefabs: 2803 (high performance)

    HIGHLIGHTED FEATURES
    > Detailed terrain work – This map was made entirely manual.
    > 4 islands that players can build on.
    > 2 custom barges that players can build on, marked with X on the map.

    CUSTOM MONUMENTS
    > Cobalt Bunker - Blue Keycard Puzzle (contains the bradley apc, has 2 entrances in the mountain)
    > Military Settlement - MLRS, scientists, blue keycard puzzle
    > Improvised Hangar - Green Keycard Puzzle
    > Tugboat Docks - contains Tugboat spawns
    > Bandit Fishing Village - Safe zone

    CUSTOM PREFABS
    > 2 bridges over the rivers.
    > 2 buildable barges on the water marked with X.
    > Waterfalls

    FACEPUNCH MONUMENTS
    > Nuclear Missile Silo
    > Sunken HQM Quarry
    > Lighthouse
    > Oxum's Gas Station (motorbikes will spawn here)
    > Underwater Lab
    > Small and Large Oil Rig
     
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