JeffG's Wishlist
-
Dungeon Events
Elevate your server experience with Dungeon Events – the ultimate, fully customizable dynamic dungeon plugin that redefines challenge and reward! With Dungeon Events, you can easily spawn dungeons anywhere on the map, interactive NPCs, strategically placed auto turrets, and lucrative loot crates.
Key Features:
Advanced NPC & Boss Customization: Fine-tune NPC and boss health, damage, gear, movement ranges, and drop tables (requires the free NpcSpawn plugin) for a tailored combat experience. Deadly Turrets & Hazard Control: Deploy auto turrets with customizable weapon loadouts to create nerve-wracking corridors and high-stakes encounters. Customizable Loot & Rewards: Configure loot boxes down to item probabilities, quantities, custom names, and skins to perfectly balance risk and reward. Tiered Difficulties for Every Player: From “Easy” to “Nightmare,” choose from multiple difficulty tiers to suit both beginners and hardcore raiders. Flexible Spawn Options: Set dungeons to auto-spawn on timers or trigger them manually with admin or player commands – ideal for dynamic events and special occasions. Buyable Dungeons: Let players invest scrap, Economics currency, or ServerRewards points to unlock their very own private dungeon adventures. Informative Map Markers: Each dungeon is clearly marked with custom icons and radius indicators that display the dungeon’s name, tier, and owner, ensuring players always know where the action is. Plus, with in-depth debug logging and an intuitive configuration system, tweaking spawn logic, removal conditions, economy integration, and more is effortless.
Dungeon Events is designed to deliver an unparalleled, immersive experience that will have your community coming back for more. Transform your gameplay and create epic moments that players will talk about long after the battle ends!
Required Dependency (Free): NpcSpawn
Admin Commands:
• /createdungeon <tierName> – Spawns a new dungeon at a random valid location.
• /removeinactivedungeons – Removes dungeons that meet your removal conditions.
• /removealldungeons – Instantly removes all active dungeons.
• /forceremovealldungeons – Force-cleans every dungeon entity.
Player Commands:
• /buydungeon – Opens a UI to purchase a new dungeon (or use /buydungeon <tierName> in console with your user ID).
Console (RCON) Commands:
• buydungeon <tierName> <playerID> – Purchase a dungeon for a specific player.
Available Permissions:
• dungeonevents.admin – Access to all admin commands and features.
• dungeonevents.buy – Allows players to purchase dungeons.
• dungeonevents.enter – Grants access to enter dungeons.
Hooks:
void OnDungeonSpawn(ulong OwnerID, Vector3 Position, string Grid, string TierName)
{
PrintWarning($"Dungeon spawned at {Position} by {OwnerID} Grid: {Grid}, Tier: {TierName}");
}
void OnDungeonDespawn(ulong OwnerID, Vector3 Position, string Grid, string TierName)
{
PrintWarning($"Dungeon despawned at {Position} by {OwnerID} Grid: {Grid}, Tier: {TierName}");
}
Supported Languages: EN, PT-BR, DE, ES, RU
Take control of your server’s destiny – customize every aspect of your dungeons from tiers and loot to turret configurations and auto-removal conditions. Dungeon Events is your gateway to creating challenging, immersive, and truly unique adventures for your community!
Plugin config, where you can change tiers, loot items, turret settings, dependencies, spawn logic, auto-removal conditions, economy integration, and more.
-
Frosthaven Christmas
Welcome to Frosthaven Christmas, a place where the rigor of Rust survival meets the magic of Christmas. On this snowy island, the landscapes are dressed up, between snow-capped mountains and lights twinkling in the winter darkness.
Every corner of Frosthaven holds a secret waiting to be discovered: cozy cabins in the warmth of the fire, unique monuments full of festive decorations and an enchanting atmosphere that makes every moment an unforgettable adventure.
Exclusive Christmas monuments await you. Beyond the conventional monuments, these have been transformed to bring the magic of Christmas into the challenging world of Rust.
At Frosthaven, you can also experience the adrenaline rush of sledding down ski slopes, enjoying the speed while the icy wind caresses your face.
Ride our custom chairlift across the snow-capped peaks, offering breathtaking views and a touch of suspense on every ride.
And don't forget to pay a visit to our Santa Claus, who is always ready with lots of presents... although you may have to prove you deserve them first.
Come to Frosthaven and feel how the magic of Christmas challenges your survival instinct!
Between snowflakes, mysteries to unravel and winter adventures, every day on this island will be a new challenge full of wonders.
Exclusive Christmas Monuments
Santa's Village:
A cozy village tucked away in the snow, where Santa delivers joy and gifts to lucky travelers.
Frostline Station :
Ride the chairlift up to the snow-capped peaks of Frosthaven and enjoy the magic of the northern lights. Explore the icy summit and discover surprises along the way.
Icy Salvage :
A bustling town traversed by the Ice Line Express. Walk through its snow-covered streets and explore the mysteries of its train station, where Christmas cheer mixes with an industrial atmosphere.
Tenzing :
An icy junkyard where old machines are given new life as magical Christmas creations. But beware, not everything in this place is as harmless as it seems.
Frost Eagle :
A mountaintop airport with many dangers for you to discover, "BRADLEY HOVERING"
Murmansk :
An Arctic port where ships loaded with festive supplies dock under a blanket of glittering ice. Explore the area, but beware of the dangers lurking among the snow-covered containers.
Classic Monuments, Now Festive
Frosthaven Christmas also includes all of Rust's classic monuments, transformed into magical winter havens. From the Launch Site to the Airfield to the Military Tunnels, every nook and cranny is decorated with Christmas lights, icy effects and surprises that will warm the heart of the most hardened survivor.
Map Details
Map includes Plugin with chairlift, santaclaus and gifts
Map size: 3500
Prefabs: 25210
This carefully designed island combines Rust gameplay with a magical Christmas twist. With twinkling lights, snowy landscapes and festive secrets hidden around every corner, Frosthaven Christmas is not just a map, it's an unforgettable Christmas adventure!
Will you be able to discover all its mysteries or will you become just another flake in the tundra? The spirit of Christmas awaits you... if you manage to survive! 🎄❄️
Monuments:
Airfield
RadTown
Arctic Research Base
Missile Silo
Water Tractament
Power Plant
Launch Site
Train Yard
Military Tunel
Missile Silo
Harbor 1
Harbor 2
Junkyard
Lighthouse
Large and Small Oil Rig
Satellite Dish
Gas Station
Supermarket
Warehouse
Quarrys
Underwater Labs
Compound
Bandit Town
Fishing Village
If you need to contact me send me a private message or write me on Discord. j4v1rust
-
Racetrack Island
By SaltyWeetbix in Monuments
About Racetrack Island
Perfect for all servers, whether it is PvE or PvP, giving your players a safe place to race each other.
how to use?
Inside one of the ramps, there is a dev cube to assist with aligning the island with the ocean. Apply the height map twice for best results, then apply the splat, and you should be good to go.
Number of prefabs : 269
if you have any questions or need further help please feel free to ask in my Discord Server
-
Building Sites
This plugin allows you to quickly and easily add unique locations for building houses to any map.
There are 17 different locations of three types: ground sites, islands, and flying platforms — choose what suits you best!
Key benefits of the plugin:
Suitable for any map; No need to use RustEdit; Random automatic spawn after wipe; Ability to give a Building Site to a certain player. With this plugin, you can build the perfect house for yourself and your friends!
Spawn locations
The plugin has a function for automatically generating spawn points for BuildingSites on any map.
You can independently enable and disable the spawning of water, land, and air BuildingSites.
For each type, you can set the number of BuildingSites that will appear after the wipe.
You can also give players flare to summon a BuildingSite.
With their help, players will be able to call the desired BuildingSite anywhere.
When the player holds the flyer in their hands, they are shown information about whether their position is suitable for spawning the BuildingSite or not.
Players can be given flyers in any way, for example, by kits or in the in-game store.
Chat commands (admin only)
/respawnsites - forcibly launches automatic respawn of BuildingSites /spawnsite PresetName - spawn the BuildingSite in your position /killsite- destroys the BuildingSite you're looking at /killallsites - destroys all BuildingSites on the server /givesite PresetName - give the BuildingSite to yourself
Console commands (RCON only)
respawnsites - forcibly launches automatic respawn of BuildingSites killallsites - destroys all BuildingSites on the server givesite PresetName userID - give the BuildingSites to the player
Plugin Config
en – example of plugin configuration in English ru – example of plugin configuration in Russian
Check out the rest of my work: Adem's Codefling Library
You can reach out to me in Discord: Adem's Discord Profile
Join the Mad Mappers Discord!
- #adem
- #madmappers
-
(and 6 more)
Tagged with:
-
Cooking
By imthenewguy in Plugins
This plugin extends the vanilla cooking system in rust by adding a number of ingredients and advanced recipes to the game.
The ingredients are obtained from any of the 30+ different sources, from ore nodes, to trees, to collectibles such as hemp and pumpkins.
These ingredients are used to create delicious meals that will provide the player with 1 of the 46 different buffs the plugin has to offer, or your own custom buffs should you wish to create your own using permissions from other plugins.
The plugin comes standard with 47 custom recipes and 11 custom ingredients included. It also utilizes a number of rusts existing items, such as pumpkins, corn and potatoes.
There are over 47 recipes that come with the default configuration.
Each recipe allows for any number of ingredients to be added (default is up to 4), and any number of the 46 buffs to be added to each meal.
Recipes can be easily added via the config. This allows server owners to get creative by creating their own custom meals and buffs.
The above video showcases how new recipes and ingredients can be easily added to your configuration.
The plugin comes with 11 unique custom ingredients, and also utilizes 16 of the default items in rust.
Ingredients can be easily added to the configuration (see the above video).
All non-default ingredients can be found from 37 different sources including cutting trees, mining nodes, collecting hemp etc.
Each sources drop rate can be customized to suit your server, and the sources for ingredients can be changed incredible easily by simply adjusting a number in the config file.
There are 37 unique sources that ingredients can be obtained from from cutting trees to collecting pumpkins.
The chances for each ingredient drop are based on the interaction with that source.
For example, picking a pumpkin offers 1 chance, as it is 1 interaction to pick a pumpking, while cutting a tree may be 10-20 chances (depending on the tool), as it takes a number of hits to fall a tree (this can be adjusted to be based on 1 chance per tree/node etc via the config).
When a roll is successful, it then rolls through each item type and selects the item based on that items "dropWeight", allowing you to make ingredients more or less common than others on the same drop table.
The Farmers Market is an in-built market that allows players to buy and sell ingredients for scrap, server rewards or economics.
By default, the markets stocks will start at 0, and will only increase as players sell their unwanted ingredients to it.
It can be configured to allow all items, or only custom items to be bought and sold through it, and also allows for a maximum stock to be set (default 100), meaing that it cannot have more than 100 of an item type.
The buy/sell values for each ingredient can be adjusted in the config file (default $10 buy, $5 sell).
Starting quantities can also be set if you do not want the market to start at 0.
The market can be accessed by typing in /market (if config is enabled) or by speaking to an NPC that can be spawned with the plugin (addmarketnpc).
Ingredient: A useful ingredient used to make more complex meals.
Woodcutting_Yield: Increases the amount of wood received by a percentage when cutting trees and logs.
Mining_Yield: Increases the amount of ore received by a percentage when mining any ore type.
Skinning_Yield: Increases the amount of animal products received by a percentage when skinning animals.
Heal_Share: Heals those around you for a percentage of the healing you receive.
Heal: Instantly heals you for a percentage of your maximum health.
Food_Share: Shares your food with nearby players, providing them with a percentage of the calories that you consume.
Metabolism_Overload: Increases your maximum calories and hydration capacity by a percentage.
Comfort: Provides an aura of comfort around you. Each nearby player will receive a percentage comfort.
Water_Breathing: Will allow you to breath underwater for the duration.
Fire_Resist: Reduces the damage taken from all sources of fire/heat by a percentage.
Cold_Resist: Reduces the damage taken from the cold by a percentage.
Explosion_Resist: Reduces the damage taken from explosives by a percentage.
Animal_Resist: Reduces the damage taken from animals by a percentage.
Melee_Resist: Reduces the damage taken from attacks made with a melee weapon by a percentage.
Wounded_Resist: If you would enter the wounded state while this buff is active, you will instead be brought to your feet. Any negative modifiers will be removed.
Spectre: You will become invisible to auto-turrets, flame turrets and shotgun traps for the duration.
Madness: This food will make you sound strange to others.
Wealth: Provides you with a percentage find scrap/economics/points when breaking barrels.
Barrel_Smasher: Provides you with a percentage chance to instantly break a barrel with any amount of damage.
Crafting_Refund: Provides you with a percentage chance to refund components when crafting an item.
Passive_Regen: Will passively regenerate a percentage health each second.
Horse_Stats: Will increase the speed any horse you ride by a percentage.
Fall_Damage_resist: Reduces damage taken from falling by a percentage.
Condition_Loss_Reduction: Reduces the condition loss of all worn and held items by a percentage.
Ingredient_Chance: Increases the chance to obtain cooking ingredients by a percentage.
Upgrade_Refund: Provides you with a percentage chance to receive a free upgrade when upgrading your building blocks.
Research_Refund: Provides you with a percentage chance to receive a scrap refund when using a research bench.
Role_Play: This item provides no buffs as it a Roleplay item.
Anti_Bradley_Radar: Makes you invisible to the Bradley APC.
Fishing_Luck: Provides you with a percentage chance to obtain a random item while fishing.
Farming_Yield: Increases the amount of resources collected by a percentage when harvesting player-grown plants.
Component_Luck: Provides a percentage chance to receive a random component when breaking barrels.
Electronics_Luck: Provides a percentage chance to receive a random electrical item when breaking barrels.
Permission: Used for firing off custom commands such as assigning and removing permissions.
Bleed_Resist: Reduces the damage taken from bleeding by a percentage.
Radiation_Resist: Reduces the damage taken from radiation by a percentage.
Max_Repair: Any item that is repaired while this buff is active, will have its maximum condition reset.
Smelt_On_Mine: Provides you with a percentage chance to receive refined resources instead of ores, when mining sulfur and metal nodes.
Loot_Pickup: Provides you with a percentage chance for all items to be moved directly into your inventory when breaking barrels.
Reviver: Sets a players health to a percentage when bringing them up from the wounded state.
Duplicator: Provides you with a percentage chance to duplicate an item when crafting.
Harvest: Increases the amount of resources collected by a percentage> when harvesting wild entities.
Ingredient_Storage: Stores ingredients.
Extra_Calories: Instantly provides you with a percentage of your maximum calories when consumed.
Extra_Hydration: Instantly provides you with a percentage of your maximum hydration when consumed.
Max_Health: Increases your maximum health by a percentage.
Fishing_Yield: Increases the amount of fish received by a percentage.
Damage_Over_Time: This perk will damage the consumer every second for the set value.
Mining_Hotspot: The player will always hit the hot spot while mining.
Woodcutting_Hotspot: The player will always hit the marker while chopping wood.
Dehydration: Removes hydration when applied.
Damage: Damages the consumer by the value.
Radiation: Gives the consumer radiation equal to the value.
Hunger: Removes calories when applied.
Lifelink: Heals the user for a percentage of damage done.
Default: Default Rust item
AnyTree: Chopping any tree
ArcticTree: Chopping arctic trees
DesertTree: Chopping palm trees
TemperateTree: Chopping temperate trees
TundraTree: Chopping tundra trees
Cactus: Chopping cacti
AnyNode: Mining any node
AnyArcticNode: Mining any arctic nodes
AnyDesertNode: Mining any desert nodes
AnyTemperateNode: Mining any temperate nodes
AnyTundraNode: Mining any tundra nodes
StoneNode: Mining stone nodes
MetalNode: Mining metal nodes
SulfurNode: Mining sulfur nodes
AnyAnimal: Skinning any animal
Deer: Skinning deer
Bear: Skinning bears
Wolf: Skinning wolves
Chicken: Skinning chickens
PolarBear: Skinning polar bears
Shark: Skinning sharks
Boar: Skinning boar
horse: Skinning horses
Fishing: Catching fish
Gut: Gutting fish
Pumpkin: Harvesting pumpkins
Potato: Harvesting potatos
Corn: Harvesting corn
Mushroom: Picking mushrooms
BerryBush: Picking berries
Hemp: Harvesting hemp
CollectableSulfur: Collectable sulfur nodes
CollectableStone: Collectable stone nodes
CollectableMetal: Collectable metal nodes
Crafted: Crafted
Foodbox: Food boxes
Excavated: Digging up metal detector sites
Command: cook or recipemenu
Action: Opens the recipe menu from anywhere.
Permission: cooking.recipemenu.chat
Command: market
Action: Opens the farmers market from anywhere.
Permission: cooking.market.cmd
Command: ibag
Action: Opens the ingredient bag from anywhere.
Permission: cooking.bag.cmd
Command: addmarketnpc
Action: Creates a farmers market NPC
Permission: cooking.admin
Command: removemarketnpc
Action: Removes the targeted farmers market NPC
Permission: cooking.admin
Command: clearingredientbags
Action: Clears the contents of ingredient bags for all players
Permission: cooking.admin
Command: giverecipe <recipe>
Action: Gives the command user the specified recipe card
Permission: cooking.admin
Command: givemeal <target> <meal> <amount>
Action: Gives the specified meal to the target player.
Permission: cooking.admin
Command: giveingredient <target> <ingredient> <amount>
Action: Gives the specified ingredient to the target player.
Permission: cooking.admin
Command: setmarketquantity <ingredient> <amount>
Action: Sets the available market quantity of the specified item.
Permission: cooking.admin
// Recipe menu chat command cooking.recipemenu.chat // Using the cooking menu cooking.use // Admin related cooking comands cooking.admin // Bypass cooking time cooking.instant // Bypass ingredient requirements cooking.free // Removes ability to gather ingredients cooking.nogather // Allows the ingredient bag to be opened via CMD cooking.bag.cmd // Disables drop notifications cooking.disable.notify.drop // Disables Notify notifications cooking.disable.notify.proc // Disables menu sounds cooking.disable.sound // Allows access to the farmers market via CMD cooking.market.cmd // Allows the user to speak to the market NPC cooking.market.npc // Allows the user to gather ingredients cooking.gather // Required to find recipe cards cooking.recipecards
Economics - Used for the farmers market and the Wealth buff type.
ServerRewards - Used for the market and the Wealth buff type.
SkillTree - Will provide xp when creating meals with the Cooking plugin.
bool CanGatherIngredient(BasePlayer player, uint source) Returning a non-null value will prevent players from receiving ingredients from certain drop sources. the source is the networked ID of the entity.
void OnMealCrafted(BasePlayer player, string meal, Dictionary<string, int> ingredients, bool isIngredient) Called after a meal has been created and given to the player.
bool IsCookingMeal(Item item) Useful if you want to see if an item is from the recipe menu.
bool IsHorseBuffed(RidableHorse horse) Used to prevent stacking modifiers if a horse is buffed by the Cooking plugin.
object OnAddRecipeCardToLootContainer(BasePlayer player, LootContainer container) Returning a non-null value will prevent recipe cards from being added to the container.
object OnIngredientBagDrop(BasePlayer player) Returning a non-null value will prevent the bag from dropping.
void OnMealConsumed(BasePlayer player, Item item, int duration) Triggered when a player successfully consumes a meal. No return types.