Jedchado's Wishlist
-
Risk Factors
By Chernarust in Plugins
Updates
Just released an update that expands functionality to other lootable entities, as well as a gear damage reduction system still a WIP and a message system for the different effects still a WIP.
Additional effects have also been added to make the damages feel more realistic, improvements to this will be made over time.
About
Modifies the three loot barrels and crates to include additional risky effects upon breaking and looting. Spawn chance is configurable for each entity type in the RiskFactors.json, the damage modifiers are based on a percentage of your health so no worries about dying easily. Permissions to enable or disable certain effects from the barrels. (Permission manager highly recommended).
Features
Configurable spawn effect chance and damage percentage based on players health amount.
Modifies the three loot barrels to include additional risky effects upon breaking.
Yellow - Has a configurable chance to spawn a Scarecrow or Bear Trap with damage adjustments
Blue - Is the radioactive barrel of Rust, configurable chance to inflict radiation and reduce hunger and thirst if near.
Red - Has a chance to break into flames or explode causing damage and bleeding if near.
Loot Crates - Most all loot crates have been added with chances for splinters, nails, and cuts to happen
Computer Stations - Chance to be shocked when attempting to mount.
Elite Crates - Have a chance to cause radiation, some of their contents might have been affected.
Food Crates - Have a chance for rotten food to be inside causing vomit and thirst and hunger reduction.
Plans
Please provide suggestions and improvements! Currently will be working on adding other entities and more configurable options. Really excited about this plugin and what it will become!
Permissions
oxide.grant user <steamID/username> riskfactors.yellow oxide.grant user <steamID/username> riskfactors.blue oxide.grant user <steamID/username> riskfactors.red oxide.grant user <steamID/username> riskfactors.fireball oxide.grant user <steamID/username> riskfactors.c4 oxide.grant user <steamID/username> riskfactors.beartrap oxide.grant user <steamID/username> riskfactors.scarecrow oxide.grant user <steamID/username> riskfactors.hungerreduction oxide.grant user <steamID/username> riskfactors.thirstreduction oxide.grant user <steamID/username> riskfactors.cratesplinter oxide.grant user <steamID/username> riskfactors.toolscratecut oxide.grant user <steamID/username> riskfactors.crates2 oxide.grant user <steamID/username> riskfactors.crates3 oxide.grant user <steamID/username> riskfactors.hazmatreduction oxide.grant user <steamID/username> riskfactors.glovereduction oxide.grant user <steamID/username> riskfactors.bootsreduction oxide.grant user <steamID/username> riskfactors.electrical oxide.grant user <steamID/username> riskfactors.heavysuitreduction oxide.grant user <steamID/username> riskfactors.foodcrates oxide.grant group <groupname> riskfactors.yellow oxide.grant group <groupname> riskfactors.blue oxide.grant group <groupname> riskfactors.red oxide.grant group <groupname> riskfactors.fireball oxide.grant group <groupname> riskfactors.c4 oxide.grant group <groupname> riskfactors.beartrap oxide.grant group <groupname> riskfactors.scarecrow oxide.grant group <groupname> riskfactors.hungerreduction oxide.grant group <groupname> riskfactors.thirstreduction oxide.grant group <groupname> riskfactors.cratesplinter oxide.grant group <groupname> riskfactors.toolscratecut oxide.grant group <groupname> riskfactors.crates2 oxide.grant group <groupname> riskfactors.crates3 oxide.grant group <groupname> riskfactors.hazmatreduction oxide.grant group <groupname> riskfactors.glovereduction oxide.grant group <groupname> riskfactors.bootsreduction oxide.grant group <groupname> riskfactors.electrical oxide.grant group <groupname> riskfactors.heavysuitreduction oxide.grant group <groupname> riskfactors.foodcrates
Configuration
{ "YellowBarrel": { "SpawnChance": 50.0, "MeleeSpawnChance": 25.0, "BearTrapDamagePercentage": 25.0, "BearTrapBleedingPercentage": 15.0, "BootsDamageReduction": 50.0, "BootsBleedingReduction": 50.0, "ScarecrowHealth": 15.0 }, "BlueBarrel": { "SpawnChance": 50.0, "MeleeSpawnChance": 25.0, "EffectRange": 10.0, "RadiationDamagePercentage": 25.0, "HungerReductionPercentage": 30.0, "ThirstReductionPercentage": 20.0, "HazmatReductionFactor": 50.0 }, "RedBarrel": { "SpawnChance": 50.0, "MeleeSpawnChance": 25.0, "EffectRange": 10.0, "C4DamagePercentage": 25.0, "C4BleedingPercentage": 7.5, "HeavySuitReduction": 50.0 }, "Crate": { "SpawnChance": 30.0, "SplinterDamagePercentage": 10.0, "SplinterBleedingPercentage": 5.0, "GloveDamageReduction": 50.0, "GloveBleedingReduction": 50.0 }, "ToolsCrate": { "SpawnChance": 30.0, "CutDamagePercentage": 15.0, "CutBleedingPercentage": 5.0, "GloveDamageReduction": 50.0, "GloveBleedingReduction": 50.0 }, "Crates2": { "SpawnChance": 30.0, "NailDamagePercentage": 15.0, "NailBleedingPercentage": 10.0, "GloveDamageReduction": 50.0, "GloveBleedingReduction": 50.0 }, "Crates3": { "SpawnChance": 50.0, "RadiationDamagePercentage": 15.0, "HungerReductionPercentage": 5.0, "ThirstReductionPercentage": 5.0, "HazmatReductionFactor": 50.0 }, "Electrical": { "SpawnChance": 30.0, "ShockDamagePercentage": 25.0, "HazmatReductionFactor": 50.0 }, "FoodCrates": { "SpawnChance": 25.0, "ThirstReduction": 5.0, "HungerReduction": 5.0 }, "DisableChatMessages": false }
-
Eradication Event
Supports Economics & Server Rewards
You can use either or, both at the same time if needed, or both set to false.
The Event
I couldn't just let the animals roam free after Bot Purge. Get out the scopes for any animal you see!
Challenge your players and have them compete for the most amount of Wildlife kills for the duration of the event.
The highest scoring player will earn the loot and bragging rights.
Features
A wolf howl lets your players know its time to go hunting.
Leaderboard tracker, counts kills of your top players, and also counts down the time.
(Kill counter sits on the left side of compass.)
Tie breaker implemented to randomly decide a winner, on delay for Dramatics
At the end the winner will receive whatever loot you specified in the table. (Skinning and Custom names in config)
Discord Logs the winner if enabled in config.
Commands
/Erad - Manually Starts the event
/EradEnd - Manually End
Requires EradicationEvent.Admin Permission
Start and end can be executed from Rcon
HUD USERS
HUD CONFIG ADDITION
Your color and Icon taste may differ.
Feel free to Change it.
, { "Hook OnEventStart": "OnEradEventStart", "Hook OnEventStop": "OnEradEventEnd", "Name": "EradEvent", "Active color": "#32CD32", "Icon": "https://media.discordapp.net/attachments/1131387423838961747/1150272933370019870/ERADICATIONEVENTICON.png", "Color": "#A020F0", "Enable": true }
HUD .cs File Custom Events ADDITION
private void OnEradEventStart() => OnEventTouch(System.Reflection.MethodBase.GetCurrentMethod().Name); private void OnEradEventEnd() => OnEventTouch(System.Reflection.MethodBase.GetCurrentMethod().Name);
RUNNING COMMANDS
Use {id} to target your player who won.
Config ex.
{ "Leaderboard Options": { "Enable Leaderboard UI?": true, "Leaderboard UI Anchor Min": "0.5 1", "Leaderboard UI Anchor Max": "0.5 1", "Leaderboard UI Offset Min": "-450 -150", "Leaderboard UI Offset Max": "-250 0", "Leaderboard UI Font": "permanentmarker.ttf" }, "Event Options": { "Enable Scheduled Events?": true, "Erad Start Command": "erad", "Erad End Command": "eradend", "Min Random Event Interval in Seconds": 3600, "Max Random Event Interval in Seconds": 7200, "Notify Before Event Starts at this many Seconds Until Start": 60, "Minimum Players to Start Event": 2, "Event Duration in Seconds": 600, "Enable Start FX?": true, "Enable Chat Countdown?": true, "Chat Countdown Interval in Minutes": 5, "Webhook URL (Leave blank to disable)": "" }, "Reward Options": { "Enable Winner Commands?": true, "Winner Commands": [ "inventory.giveto {id} rifle.ak 1", "inventory.giveto {id} paper 10" ], "Enable Economic Payout?": true, "Economic Payout Amount": 100, "Enable Server Rewards Payout?": true, "Server Rewards Payout Amount": 100, "Enable Winner Items?": true, "Min Items to Give": 1, "Max Items to Give": 2, "Winner Items": [ { "Shortname": "blood", "SkinID": 0, "Probability (0-1)": 0.8, "Custom Name": "", "Minimum Amount": 10, "Maximum Amount": 20 }, { "Shortname": "bleach", "SkinID": 0, "Probability (0-1)": 0.2, "Custom Name": "", "Minimum Amount": 1, "Maximum Amount": 3 } ] } }
{ "EventActive": "[<color=#32CD32>ERADICATION EVENT</color>] \nThe Eradication Event has started! <color=#8032cd>Kill</color> as much Wildlife as you can!", "AboutToStart": "[<color=#32CD32>ERADICATION EVENT</color>] \nThe Eradication Event is about to start in <color=#32CD32>{0}</color>!", "EventAlreadyRunning": "[<color=#32CD32>ERADICATION EVENT</color>] \nThe Event is already running.", "EventNotRunning": "[<color=#32CD32>ERADICATION EVENT</color>] \nThe Event is not currently running.", "NoPermissionStart": "[<color=#32CD32>ERADICATION EVENT</color>] \nYou don't have permission to start the Eradication Event.", "NoPermissionEnd": "[<color=#32CD32>ERADICATION EVENT</color>] \nYou don't have permission to end the Eradication Event.", "ManuallyEnded": "[<color=#32CD32>ERADICATION EVENT</color>] \nThe Event was manually Ended.", "NoParticipants": "[<color=#32CD32>ERADICATION EVENT</color>] \nThe Event has ended! Unfortunately, no one participated.", "Countdown": "[<color=#32CD32>ERADICATION EVENT</color>] \nThe Eradication Event will end in <color=#32CD32>{0}</color>.", "WinnerAnnounce": "{0}", "TieMessage": "[<color=#32CD32>ERADICATION EVENT</color>] \nThe Eradication Event has ended! There was a tie among <color=#32CD32>{0}</color> players with <color=#32CD32>{1}</color> kills.", "TieWinnerMessage": "[<color=#32CD32>ERADICATION EVENT</color>]\nThe winner was randomly selected: <color=#32CD32>{0}</color> with <color=#32CD32>{1}</color> kills!\n", "HasEnded": "[<color=#32CD32>ERADICATION EVENT</color>] \nThe Eradication Event has ended!", "EndMessage": "[<color=#32CD32>ERADICATION EVENT</color>]\n\nEradication Event Rewards\n\nThe Winner is <color=#32CD32>{0}</color> with <color=#8032cd>{1}</color> kill(s)!", "RewardMessage": "\n<color=#880848>{0}</color> <color=#888808>x</color> <color=#088848>{1}</color>", "EconomicRewardMessage": "\n<color=#32CD32>{0}</color> received <color=#bb9b65>$</color><color=#85bb65>{1}</color>!", "ServerRewardsMessage": "\n<color=#32CD32>{0}</color> also received <color=#85bb65>{1}</color><color=#bb9b65> RP</color>!", "PlayerEarnedMessage": "\n<color=#32CD32>{0}</color> earned:\n{1}" }
-
Bank of Lian Yu
By Ionut Shiro in Monuments
Custom Monument with 2 Rooms
Elevator inside needs a Fuse to Work (can be found on roof)
Access to Greenroom
Third Floor gives informations small generator need to get fuel for the timer-switches 4 Timer need to be activated (check third floor) After that the Greendoor opens on first floor and the "Bunker" opens Redcard room can be accessed as long as the generator has fuel Greenroom Loot
2 Green Crates
Redroom Loot
Elite Crate 2 Green Crates 1 Normal Crate
Prefab comes with a Road around the Monument and some houses - check Screenshot
Height, Splat, Alpha - all included
-
Modern Bank
Introducing the Modern Bank Prefab for Rust
Unlock the potential of your Rust server with the sleek and sophisticated Modern Bank prefab. Crafted with meticulous attention to detail, this prefab offers players the opportunity to immerse themselves in a dynamic banking experience unlike any other.
Features:
Contemporary Design: Step into a world where modern architecture meets functionality. The Modern Bank prefab boasts clean lines, expansive windows, and a sleek facade that adds a touch of elegance to any Rust landscape.
Robust Security: Keep your valuables safe and sound with state-of-the-art security measures. From reinforced vault doors to advanced surveillance systems, this prefab ensures that your assets are protected around the clock.
Customizable Interiors: Tailor your bank to suit your server's needs with fully customizable interiors. Whether you're adding teller stations, ATM machines, or even a luxurious lounge area, the possibilities are endless.
Seamless Integration: With easy-to-use prefab placement, integrating the Modern Bank into your Rust server is a breeze. Simply place the prefab in your desired location and watch as players flock to experience the ultimate banking convenience.
Optimized Performance: Designed with performance in mind, this prefab delivers seamless gameplay without sacrificing visual fidelity. Enjoy smooth framerates and immersive gameplay experiences, even in the busiest of Rust environments.
Why Choose the Modern Bank Prefab?
Enhanced Gameplay: Elevate your server with a unique and immersive banking experience that adds depth to Rust's gameplay mechanics.
Player Engagement: Give your players a reason to explore and interact with their environment by introducing a dynamic financial system to your server.
Endless Possibilities: Whether you're creating a bustling metropolis or a quaint village, the Modern Bank prefab offers endless possibilities for customization and creativity.
Transform your Rust server into a thriving hub of commerce and intrigue with the Modern Bank prefab. Purchase yours today and redefine the way your players experience Rust.
- #modern building
- #bank
-
(and 1 more)
Tagged with:
-
Decommissioned Bank
A decommissioned bank, now used by scientists as a storage space. Perfect for one grids or smaller maps in general.
This monument is constantly supported and updated for the current version of the game with all updates!
NOTES
– If you need support, I’m most active on my discord server @ discord.gg/TJxwpKT2Ge
– You can edit the monument.
FEATURES
– Topology, splat, and height masks are all included.
