DeutscherRitterPlatz's Wishlist
-
Fish Weight Contest
The Fish Weight Contest plugin is designed to enhance your gaming experience by adding an exciting and competitive fishing event to your server. With a variety of customizable features, this plugin allows you to create engaging tournaments that keep players hooked!
Features:
1. Customizable Units:
- Choose between kilograms and pounds for measuring fish weight, catering to your server's preferred measurement system.
2. Tournament Duration:
- Set the duration of each tournament. Once a tournament ends, a new one will automatically begin, ensuring continuous fun and competition.
3. Rewards System:
- Award RP Points to the overall winner of the tournament.
- Grant additional RP Points to the angler who catches the **largest fish**, adding an extra layer of competition.
4. Discord Notifications:
- Keep your community informed with Discord notifications. Players will receive updates about tournament start times, winners, and other important events.
5. Unique Fishing Methods:
- Spice up the fishing experience by allowing players to catch fish using spear throwing or bow shooting. This adds a unique twist to traditional fishing mechanics.
Commands:
/fishcontest - will show you top 5 fishermen and how much time left
Discord message example
Example of plugin config
My Discord Profile
-
XWipeCalendar
XWipeCalendar - beautiful calendar for your server.
- Optimization of the interface for different monitor resolutions.
- There is a lang ru/en/uk/es.
- Automatic calendar generation.
- Display for one day several events.
- Possibility to create N events.
- Possibility to set the calendar for the whole year.
- Ability to view customized months.
Permissions
xwipecalendar.use - permission to view the calendar. Commands
/wipe, /calendar - open calendar. Config
{ "General settings": { "Close the calendar by tapping anywhere on the screen": false, "Timezone - UTC+0:00": 0, "Use local computer/hosting time. [ Requests to an external time service and time zone will be disabled ]": true }, "Settings GUI": { "Background color_1": "0.517 0.521 0.509 0.95", "Background color_2": "0.217 0.221 0.209 0.95", "The color of the numbers of the current month": "1 1 1 0.75", "The color of the numbers of the next month": "1 1 1 0.1", "Block color": "0.417 0.421 0.409 0.95" }, "List of events. Description of events - oxide/lang/(ru/en/uk/es)": { "1": [ ... ], "2": [ ... ] }, "Time": "2024-00-00T00:00:00.00" } -
Item Insurance
Allow players can insure lost items to be retrieved for a price. This is a feature that is present in many extraction and survival multiplayer games like Escape from Tarkov, Dark and Darker and now you can bring it to your Rust server as well! If an item is insured and you drop it (from death or otherwise) then as long as no one else loots it - you can request to have it "retrieved" by your insurer and returned to you. A UI that matches seamlessly with vanilla rust is included and many configuration options are available to balance and fine-tune this plugin for your server. Please refer to the documentation section as that will likely answer most of your questions!
Documentation:
A full readme including permissions, commands, and config options is available in this google doc link.
Disclaimer:
Like all of my plugins - this plugin is sold as is. I will be happy to take feature requests into consideration but make no guarantees about which ones get implemented. Please refer to the feature list before you make your purchase!
-
Food Editor
By tacman1981 in Plugins
This plugin is simple, the config file self populates with all food items, and includes a range of metabolism effects that players can gain. When the config first creates, it includes default values for every food type. does not include liquids yet.
The config allows various changes to the metabolism effects related to food. Includes random chance for bad effect when eating pickles. It also includes a no cooldown on eat, if set to true in config, for everyone.
Below is what the config looks like on initial load, any changes made will require a reload of the plugin to take effect when eating the food type. Set to negative to reduce the effect instead of increase.
Config:
{ "Remove eating cooldown (players can spam eat the following food with this setting)": false, "Food Items and their metabolism effects": { "apple": { "calories": 30.0, "hydration": 15.0, "health": 2.0, "poison": 0.0, "bleeding": 0.0, "radiation_poison": 0.0, "pending_health": 0.0 }, "apple.spoiled": { "calories": 15.0, "hydration": 2.0, "health": 2.0, "poison": 0.0, "bleeding": 0.0, "radiation_poison": 0.0, "pending_health": 0.0 }, "black.raspberries": { "calories": 40.0, "hydration": 20.0, "health": 10.0, "poison": -5.0, "bleeding": 0.0, "radiation_poison": 0.0, "pending_health": 0.0 }, "blueberries": { "calories": 30.0, "hydration": 20.0, "health": 10.0, "poison": -5.0, "bleeding": 0.0, "radiation_poison": 0.0, "pending_health": 0.0 }, "grub": { "calories": 3.0, "hydration": -15.0, "health": 0.0, "poison": 0.0, "bleeding": 0.0, "radiation_poison": 0.0, "pending_health": 0.0 }, "worm": { "calories": 1.0, "hydration": -10.0, "health": 0.0, "poison": 0.0, "bleeding": 0.0, "radiation_poison": 0.0, "pending_health": 0.0 }, "cactusflesh": { "calories": 5.0, "hydration": 20.0, "health": 0.0, "poison": 0.0, "bleeding": 0.0, "radiation_poison": 0.0, "pending_health": 3.0 }, "can.beans": { "calories": 100.0, "hydration": 25.0, "health": 0.0, "poison": 0.0, "bleeding": 0.0, "radiation_poison": 0.0, "pending_health": 4.0 }, "can.tuna": { "calories": 50.0, "hydration": 15.0, "health": 0.0, "poison": 0.0, "bleeding": 0.0, "radiation_poison": 0.0, "pending_health": 2.0 }, "chocolate": { "calories": 100.0, "hydration": 1.0, "health": 0.0, "poison": 0.0, "bleeding": 0.0, "radiation_poison": 0.0, "pending_health": 2.0 }, "fish.cooked": { "calories": 60.0, "hydration": 15.0, "health": 0.0, "poison": 0.0, "bleeding": 0.0, "radiation_poison": 0.0, "pending_health": 5.0 }, "fish.raw": { "calories": 5.0, "hydration": 1.0, "health": 0.0, "poison": 0.0, "bleeding": 0.0, "radiation_poison": 0.0, "pending_health": 0.0 }, "fish.minnows": { "calories": 10.0, "hydration": 1.0, "health": 0.0, "poison": 0.0, "bleeding": 0.0, "radiation_poison": 0.0, "pending_health": 1.0 }, "granolabar": { "calories": 60.0, "hydration": 0.0, "health": 0.0, "poison": 0.0, "bleeding": 0.0, "radiation_poison": 0.0, "pending_health": 5.0 }, "chicken.burned": { "calories": 10.0, "hydration": 0.0, "health": 0.0, "poison": 0.0, "bleeding": 0.0, "radiation_poison": 0.0, "pending_health": 2.0 }, "chicken.cooked": { "calories": 40.0, "hydration": 3.0, "health": 0.0, "poison": 0.0, "bleeding": 0.0, "radiation_poison": 0.0, "pending_health": 10.0 }, "chicken.raw": { "calories": 20.0, "hydration": 0.0, "health": 0.0, "poison": 10.0, "bleeding": 0.0, "radiation_poison": 0.0, "pending_health": 0.0 }, "chicken.spoiled": { "calories": 10.0, "hydration": 2.0, "health": 0.0, "poison": 10.0, "bleeding": 0.0, "radiation_poison": 0.0, "pending_health": 0.0 }, "deermeat.burned": { "calories": 10.0, "hydration": 0.0, "health": 0.0, "poison": 0.0, "bleeding": 0.0, "radiation_poison": 0.0, "pending_health": 2.0 }, "deermeat.cooked": { "calories": 40.0, "hydration": 3.0, "health": 0.0, "poison": 0.0, "bleeding": 0.0, "radiation_poison": 0.0, "pending_health": 10.0 }, "deermeat.raw": { "calories": 20.0, "hydration": 0.0, "health": 0.0, "poison": 10.0, "bleeding": 0.0, "radiation_poison": 0.0, "pending_health": 0.0 }, "horsemeat.burned": { "calories": 10.0, "hydration": 0.0, "health": 0.0, "poison": 0.0, "bleeding": 0.0, "radiation_poison": 0.0, "pending_health": 2.0 }, "horsemeat.cooked": { "calories": 45.0, "hydration": 3.0, "health": 0.0, "poison": 0.0, "bleeding": 0.0, "radiation_poison": 0.0, "pending_health": 8.0 }, "horsemeat.raw": { "calories": 20.0, "hydration": 0.0, "health": 0.0, "poison": 10.0, "bleeding": 0.0, "radiation_poison": 0.0, "pending_health": 0.0 }, "humanmeat.burned": { "calories": 6.0, "hydration": -30.0, "health": 0.0, "poison": 0.0, "bleeding": 0.0, "radiation_poison": 0.0, "pending_health": 0.0 }, "humanmeat.cooked": { "calories": 30.0, "hydration": -30.0, "health": 0.0, "poison": 0.0, "bleeding": 0.0, "radiation_poison": 0.0, "pending_health": 2.0 }, "humanmeat.raw": { "calories": 5.0, "hydration": -3.0, "health": 0.0, "poison": 10.0, "bleeding": 0.0, "radiation_poison": 0.0, "pending_health": 0.0 }, "humanmeat.spoiled": { "calories": 10.0, "hydration": 2.0, "health": 0.0, "poison": 10.0, "bleeding": 0.0, "radiation_poison": 0.0, "pending_health": 0.0 }, "bearmeat.burned": { "calories": 25.0, "hydration": 0.0, "health": 0.0, "poison": 0.0, "bleeding": 0.0, "radiation_poison": 0.0, "pending_health": 1.0 }, "bearmeat.cooked": { "calories": 100.0, "hydration": 1.0, "health": 0.0, "poison": 0.0, "bleeding": 0.0, "radiation_poison": 0.0, "pending_health": 5.0 }, "bearmeat": { "calories": 10.0, "hydration": 3.0, "health": 0.0, "poison": 5.0, "bleeding": 0.0, "radiation_poison": 0.0, "pending_health": 0.0 }, "wolfmeat.burned": { "calories": 15.0, "hydration": 0.0, "health": 0.0, "poison": 0.0, "bleeding": 0.0, "radiation_poison": 0.0, "pending_health": 1.0 }, "wolfmeat.cooked": { "calories": 60.0, "hydration": 1.0, "health": 0.0, "poison": 0.0, "bleeding": 0.0, "radiation_poison": 0.0, "pending_health": 5.0 }, "wolfmeat.raw": { "calories": 20.0, "hydration": 0.0, "health": 0.0, "poison": 10.0, "bleeding": 0.0, "radiation_poison": 0.0, "pending_health": 0.0 }, "wolfmeat.spoiled": { "calories": 10.0, "hydration": 2.0, "health": 0.0, "poison": 10.0, "bleeding": 0.0, "radiation_poison": 0.0, "pending_health": 0.0 }, "meat.pork.burned": { "calories": 15.0, "hydration": 0.0, "health": 0.0, "poison": 0.0, "bleeding": 0.0, "radiation_poison": 0.0, "pending_health": 1.0 }, "meat.pork.cooked": { "calories": 60.0, "hydration": 1.0, "health": 0.0, "poison": 0.0, "bleeding": 0.0, "radiation_poison": 0.0, "pending_health": 5.0 }, "meat.boar": { "calories": 60.0, "hydration": 0.0, "health": 0.0, "poison": 5.0, "bleeding": 0.0, "radiation_poison": 0.0, "pending_health": 0.0 }, "mushroom": { "calories": 15.0, "hydration": 5.0, "health": 3.0, "poison": 0.0, "bleeding": 0.0, "radiation_poison": 0.0, "pending_health": 0.0 }, "jar.pickle": { "calories": 50.0, "hydration": 20.0, "health": 0.0, "poison": 0.0, "bleeding": 0.0, "radiation_poison": 0.0, "pending_health": 5.0 }, "halloween.candy": { "calories": 25.0, "hydration": 0.0, "health": 0.0, "poison": 0.0, "bleeding": 0.0, "radiation_poison": 0.0, "pending_health": 1.0 }, "candycaneclub": { "calories": 300.0, "hydration": 100.0, "health": 0.0, "poison": 0.0, "bleeding": 0.0, "radiation_poison": 0.0, "pending_health": 16.0 }, "black.berry": { "calories": 5.0, "hydration": 2.0, "health": 0.0, "poison": 0.0, "bleeding": 0.0, "radiation_poison": 0.0, "pending_health": 0.0 }, "blue.berry": { "calories": 5.0, "hydration": 2.0, "health": 0.0, "poison": 0.0, "bleeding": 0.0, "radiation_poison": 0.0, "pending_health": 0.0 }, "green.berry": { "calories": 5.0, "hydration": 2.0, "health": 0.0, "poison": 0.0, "bleeding": 0.0, "radiation_poison": 0.0, "pending_health": 0.0 }, "red.berry": { "calories": 5.0, "hydration": 2.0, "health": 0.0, "poison": 0.0, "bleeding": 0.0, "radiation_poison": 0.0, "pending_health": 0.0 }, "white.berry": { "calories": 5.0, "hydration": 2.0, "health": 0.0, "poison": 0.0, "bleeding": 0.0, "radiation_poison": 0.0, "pending_health": 0.0 }, "yellow.berry": { "calories": 5.0, "hydration": 2.0, "health": 0.0, "poison": 0.0, "bleeding": 0.0, "radiation_poison": 0.0, "pending_health": 0.0 }, "corn": { "calories": 75.0, "hydration": 10.0, "health": 0.0, "poison": 0.0, "bleeding": 0.0, "radiation_poison": 0.0, "pending_health": 6.0 }, "potato": { "calories": 125.0, "hydration": 5.0, "health": 0.0, "poison": 0.0, "bleeding": 0.0, "radiation_poison": 0.0, "pending_health": 6.0 }, "pumpkin": { "calories": 100.0, "hydration": 30.0, "health": 0.0, "poison": 0.0, "bleeding": 0.0, "radiation_poison": 0.0, "pending_health": 10.0 }, "cakefiveyear": { "calories": 100.0, "hydration": 1.0, "health": 0.0, "poison": 0.0, "bleeding": 0.0, "radiation_poison": 0.0, "pending_health": 10.0 } } } -
Synecdoche
Welcome to SYNECDOCHE!
Synecdoche (noun) Sin-eck-doh-key: A figure of speech in which a part is made to represent the whole.
Crafted over the course of years, this map offers something extraordinarily rare in this community. Custom monuments are amazing and fun to explore! I've seen so much hard work go into them and people have made some really cool stuff. However, custom monuments are only a small part of the level design in Rust. Wouldn't it be nice if we could get as much unique design detail out of the rest of the map? Wouldn't it be nice if your server felt like a real place, instead of a procedural blob map?
A Map Focused on Detail, no matter where you are:
But who would be insane enough to do such a thing? And how would it be possible? A 4k Rust map is 16 square kilometers. To make this feel like a real place, and give each space the attention to detail it needs demands thousands of hours working with consistent standards. This is why almost all of the maps aside from a handful on these sites will choose to use some form of procedural generation, and what makes synecdoche so uncommon. Every square meter was hand crafted with care, to make a place that feels alive and fantastical. it's what makes the map feel so beautiful.
Still Not Convinced?
Well, here's some of the feedback we've gotten from the community!
Where Reality Meets Fantasy
Each and every spot on the map was precisely manicured to feel unique and significant. Every rock has its purpose, and every nook and cranny was deliberately sculpted to inspire exploration. There are no locations on the map that were forgotten or left behind. Each location plays its part to represent the world as a whole.
Information and Specifics:
This map includes only vanilla monuments and can be run under the community tab. It does not require any 3rd party dependencies, not even the RustEdit Oxide DLL. However, you will need to place the included Harmony mod in you harmony folder to prevent Cargoship from leaving the map while it docks at the northern harbor.
Size: 4096 x 4096
Entity Count: ~68,000
Prefab Count: ~16,000
Can Edit: True
Required Plugins:
Block CargoShip Egress (Included with Map Download) Monuments
Junkyard Trainyard Outpost Bandit Camp Fishing Village (X3) Missile Silo Arctic Research Base Military Base (X2) Airfield Water Treatment Plant Sewer Branch (X2) Satellite Dish The Dome Harbor (X3) Military Tunnel Launch Site Power Plant Mining outpost (X7) Oxum's Gas Station Supermarket (X3) Lighthouse (X5) Abandoned Cabins Oil Rigs (large and small) Caves Underground train system Aboveground train system Underwater Labs (X2) Featured Videos:
- #map
- #synecdoche
- (and 8 more)