DeutscherRitterPlatz's Wishlist
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Hit Markers
Each user can choose his own marker, which is convenient for him! 🙂
Commands
marker - open an UI
Permissions
You can set permission in config, for example:
"Permission (ex: hitmarkers.use)": "hitmarkers.use", You can also set your own permission for each font and button.
Config
{ "Commands": [ "marker", "hits" ], "Permission (ex: hitmarkers.use)": "", "Work with Notify?": true, "Fonts": { "0": { "Font": "robotocondensed-bold.ttf", "Permission (ex: hitmarkers.font)": "" }, "1": { "Font": "robotocondensed-regular.ttf", "Permission (ex: hitmarkers.font)": "" }, "2": { "Font": "permanentmarker.ttf", "Permission (ex: hitmarkers.font)": "" }, "3": { "Font": "droidsansmono.ttf", "Permission (ex: hitmarkers.font)": "" } }, "Min Font Size": 8, "Max Font Size": 18, "Buttons": [ { "Enabled": true, "Title": "Text", "Type": "Text", "Description": "<b>Damage numbers</b> will pop up in the center of the screen!", "Permission": "hitmarkers.text" }, { "Enabled": true, "Title": "Icon", "Type": "Icon", "Description": "The familiar hit icon changes color after a <b>headshot!</b>", "Permission": "hitmarkers.icon" }, { "Enabled": true, "Title": "Heath Line", "Type": "HealthLine", "Description": "A bar appears above the slots, showing the <b>remaining</b> health of the enemy", "Permission": "hitmarkers.line" }, { "Enabled": true, "Title": "Buildings", "Type": "Buildings", "Description": "Displaying damage by buildings", "Permission": "hitmarkers.buildings" } ], "Info Icon": "https://i.imgur.com/YIRjnIT.png", "Show damage to NPC": true, "Show damage to animals": false, "Marker removal time": 0.25, "Default Values": { "Font ID": 0, "Font Size": 14, "Text": true, "Icon": false, "Health Line": false, "Buildings": false } }
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Referrals
Adds a referral system to the game. Players can invite other players and receive rewards for this.
Commands
referal - open interface promo [promocode] - activate promo code
Permissions
You can set permission in config, for example:
"Permission (example: referrals.use)": "referrals.use",
Hooks
private void OnPromoCodeActivated(BasePlayer player, string promocode)
API
private string GetPromoCode(BasePlayer member) private string GetPromoCode(string member) private string GetPromoCode(ulong member)
Config
{ "Commands": [ "ref", "referal" ], "Commands to activate the promo code": [ "promo", "code" ], "Permission (example: referrals.use)": "", "Work with Notify?": true, "Use auto-wipe?": false, "Promo Code Chars": "ABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789", "Promo Code Length": 8, "Awards": [ { "Invites Amount": 1, "Type": "Item", "ID": 1, "Image": "", "Title": "", "Command (%steamid%)": "", "Plugin": { "Hook": null, "Plugin name": null, "Amount": 0 }, "Display Name (empty - default)": "", "ShortName": "wood", "Skin": 0, "Amount": 20000, "Chance": 70.0 }, { "Invites Amount": 2, "Type": "Item", "ID": 2, "Image": "", "Title": "", "Command (%steamid%)": "", "Plugin": { "Hook": null, "Plugin name": null, "Amount": 0 }, "Display Name (empty - default)": "", "ShortName": "stones", "Skin": 0, "Amount": 15000, "Chance": 70.0 }, { "Invites Amount": 5, "Type": "Item", "ID": 3, "Image": "", "Title": "", "Command (%steamid%)": "", "Plugin": { "Hook": null, "Plugin name": null, "Amount": 0 }, "Display Name (empty - default)": "", "ShortName": "leather", "Skin": 0, "Amount": 2400, "Chance": 55.0 }, { "Invites Amount": 7, "Type": "Item", "ID": 4, "Image": "", "Title": "", "Command (%steamid%)": "", "Plugin": { "Hook": null, "Plugin name": null, "Amount": 0 }, "Display Name (empty - default)": "", "ShortName": "cloth", "Skin": 0, "Amount": 2300, "Chance": 55.0 }, { "Invites Amount": 10, "Type": "Item", "ID": 5, "Image": "", "Title": "", "Command (%steamid%)": "", "Plugin": { "Hook": null, "Plugin name": null, "Amount": 0 }, "Display Name (empty - default)": "", "ShortName": "lowgradefuel", "Skin": 0, "Amount": 1500, "Chance": 50.0 } ] }
FAQ
Item as kit -
Ferry Terminal Event
Want to spice up the Ferry Terminal location on your map? Look no further! Captors have taken hostages and are going to execute them if they cannot enslave them. Liberate the hostages while waves of backup arrive Johnny Blaze style on their motorcycles. They will be relentless and merciless. It's recommended that you bring a friend or two for this one!
Description
The event will begin with a notification that captors have taken hostages and will be trying to take them away to enslave them from the Ferry Terminal monument.
First you will want to dispatch as many of the enemies on site as possible without alerting them of your intent or presence. Once you are ready though, alarms will be sounded and they will attempt to call for backup.
Once the backup begins coming on motorcycle they will continue to send units to keep you from liberating the hostages, or execute them as opposed to letting you get them to freedom!
Each hostage will have a small radius and a configurable countdown will begin as you work on releasing them from their shackles. Once freed you will still need to escort them to a ferry nearby, and they will thank you by opening a hackable crate for you.
There are indicators that help highlight important event items such as the hostages. The configuration file gives plenty of options to customize the event, from NPCs, timers, rewards, and plenty of other options like integration with plugins you already own, in game UI, and more!
Dependencies (optional, not required)
True PVE Pve Mode GUI Announcements Notify Discord Messages Alpha Loot Custom Loot NTeleportation Economics Server Rewards IQEconomic XPerience Kits Better Npc Monument Owner
Chat commands (only for administrators)
/ftstart - start the event
/ftstop - end the event
/ftpos - determining the position coordinates for changing the location of NPCs and crates. It should write in the configuration (Attention! The event must be started, the current position of the administrator in relation to the monument is read)
Console commands (RCON only)
ftstart - start the event
ftstop - end the event
Plugin Config
en - example of plugin configuration in English ru - example of plugin configuration in Russian
Hooks
void OnFerryTerminalEventStart(Vector3 pos, float radius) – called when the event starts
void OnFerryTerminalEventEnd() – called when the event ends
void OnFerryTerminalEventWinner(ulong winnerId) – called at the end of the event, where the winnerId is the player who did more actions to complete the event
My Discord: kpuctajl
Join the Mad Mappers Discord here!
Check out more of my work here!
- #ferry terminal
- #ch47
- (and 25 more)
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Turbo Weapons
Enhance your Rust server with customizable weapon reload speeds and magazine capacities for a truly unique gameplay experience.
Tailor reload speeds and magazine sizes for specific player groups: grant fast reloads to one VIP group, and combine fast reloads with increased magazine capacity for another, offering layered benefits to your VIP players.
Features:
Configurable reload speeds and magazine capacities for all firearm weapons. Enable instant reload for specific weapons. Automatically updates to include new firearms as they are added to the game. Initializes with all existing firearms upon first use. Uses the default magazine capacity when Magazine Contents is set to 0. Permission system to manage player access. Efficient and optimized for performance without affecting server stability. Automatic generation and inclusion of weapons in the configuration file
Permissions:
turboweapons.fastreload
Enables faster reload times for weapons
turboweapons.customcapacity
Customizes weapon capacity to specified values
turboweapons.admin
Allows access to open the TurboWeapons menu with the "turboweapons" command
{ "Use Notify Plugin": true, "Use LangAPI Plugin": true, "Weapon Configurations": [ { "Weapon Shortname": "blunderbuss", "Magazine Capacity": 2, "Fast Reload": true }, { "Weapon Shortname": "hmlmg", "Magazine Capacity": 60, "Fast Reload": true }, { "Weapon Shortname": "homingmissile.launcher", "Magazine Capacity": 1, "Fast Reload": true }, { "Weapon Shortname": "lmg.m249", "Magazine Capacity": 100, "Fast Reload": true }, { "Weapon Shortname": "minigun", "Magazine Capacity": 300, "Fast Reload": true }, { "Weapon Shortname": "multiplegrenadelauncher", "Magazine Capacity": 6, "Fast Reload": true }, { "Weapon Shortname": "pistol.eoka", "Magazine Capacity": 1, "Fast Reload": true }, { "Weapon Shortname": "pistol.m92", "Magazine Capacity": 15, "Fast Reload": true }, { "Weapon Shortname": "pistol.nailgun", "Magazine Capacity": 16, "Fast Reload": true }, { "Weapon Shortname": "pistol.prototype17", "Magazine Capacity": 18, "Fast Reload": true }, { "Weapon Shortname": "pistol.python", "Magazine Capacity": 6, "Fast Reload": true }, { "Weapon Shortname": "pistol.revolver", "Magazine Capacity": 8, "Fast Reload": true }, { "Weapon Shortname": "pistol.semiauto", "Magazine Capacity": 10, "Fast Reload": true }, { "Weapon Shortname": "revolver.hc", "Magazine Capacity": 6, "Fast Reload": true }, { "Weapon Shortname": "rifle.ak", "Magazine Capacity": 30, "Fast Reload": true }, { "Weapon Shortname": "rifle.ak.diver", "Magazine Capacity": 30, "Fast Reload": true }, { "Weapon Shortname": "rifle.ak.ice", "Magazine Capacity": 30, "Fast Reload": true }, { "Weapon Shortname": "rifle.bolt", "Magazine Capacity": 4, "Fast Reload": true }, { "Weapon Shortname": "rifle.l96", "Magazine Capacity": 5, "Fast Reload": true }, { "Weapon Shortname": "rifle.lr300", "Magazine Capacity": 30, "Fast Reload": true }, { "Weapon Shortname": "rifle.m39", "Magazine Capacity": 20, "Fast Reload": true }, { "Weapon Shortname": "rifle.semiauto", "Magazine Capacity": 16, "Fast Reload": true }, { "Weapon Shortname": "rifle.sks", "Magazine Capacity": 16, "Fast Reload": true }, { "Weapon Shortname": "rocket.launcher", "Magazine Capacity": 1, "Fast Reload": true }, { "Weapon Shortname": "rocket.launcher.dragon", "Magazine Capacity": 1, "Fast Reload": true }, { "Weapon Shortname": "shotgun.double", "Magazine Capacity": 2, "Fast Reload": true }, { "Weapon Shortname": "shotgun.m4", "Magazine Capacity": 6, "Fast Reload": true }, { "Weapon Shortname": "shotgun.pump", "Magazine Capacity": 6, "Fast Reload": true }, { "Weapon Shortname": "shotgun.spas12", "Magazine Capacity": 6, "Fast Reload": true }, { "Weapon Shortname": "shotgun.waterpipe", "Magazine Capacity": 1, "Fast Reload": true }, { "Weapon Shortname": "smg.2", "Magazine Capacity": 30, "Fast Reload": true }, { "Weapon Shortname": "smg.mp5", "Magazine Capacity": 30, "Fast Reload": true }, { "Weapon Shortname": "smg.thompson", "Magazine Capacity": 20, "Fast Reload": true }, { "Weapon Shortname": "snowballgun", "Magazine Capacity": 50, "Fast Reload": true }, { "Weapon Shortname": "speargun", "Magazine Capacity": 1, "Fast Reload": true } ], "Version": { "Major": 1, "Minor": 0, "Patch": 0 } }
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UpgradeRestrictor (inspired by DuckSide)
Description
The UpgradeRestrictor plugin prevents players in Rust from skipping upgrade levels for building structures. Inspired by the new game Duckside, which showcases this upgrade progression and is loved by players, this plugin enforces Rust's upgrade sequence: Twig → Wood → Stone → Metal → HQ. It ensures that players follow this order and blocks attempts to skip material tiers. If players try to bypass a step, the upgrade is blocked, and a color-coded message appears in the chat, indicating the next required tier.
Features
- Blocks players from skipping upgrade tiers for building structures.
- Displays a color-coded chat message with the plugin name and the next required upgrade level.
- Requires specific permission to apply restrictions.
- Supports the following upgrade path: Twig → Wood → Stone → Metal → HQ.
Commands
No specific commands available.
Permissions
upgraderestrictor.use For these players, the upgrade restrictions must be used. Players without this permission can upgrade structures without restrictions.
Configuration
No specific configuration settings required.
load, run, enjoy 💝