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Showing results for tags 'ping'.
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Version 1.0.3
36 downloads
PlayerPings is a convenient plugin that enhances communication and tactical gameplay for your players in Rust. It features a user-friendly interface and dynamic object type detection—whether it's ore, a building, or loot objects, each will have a unique marker. Players can choose their own marker color and toggle automatic object type detection on/off. The plugin has an adaptive interface and supports localization in multiple languages. Markers can be set through several options: Binding via console command - playerping.set Aiming + key use (E) To open the settings menu, use: /pingmenu To access usage, the playerpings.use permission needs to be granted. You can grant it via console command: oxide.grant <user or group> <name or steam id> playerpings.use Config Example { "Basic setup": { "Color(0-yellow,1-blue,2-green,3-red,4-purple,5-blue)": 3, "Maximum number of pings per player": 5, "Maximum distance": 300.0, "Ping display time": 3.0, "Enable ping metod Aiming + key use (E)": true, "Delay between pings (seconds): 0.3 seconds as standard": 0.3, "Command to set ping": "playerping.set" } }$9.99 -
Version 1.0.2
36 downloads
Marks enemies firing near the player with permission. All pings are combined in the team. Useful for easier detection of enemies for a player with advantages (donators) or all players on a pve server. Features: Customizable reaction radius around the player Filter on players, npc, other (turrets, etc.) Refreshable after each shot Ping disappears over time Ping disappears after a kill Permission: autopingenemy.use Default config: { "Trigger only when hitting a player": false, "The radius of the collection of players at the point of impact of the bullet": 5.0 } Screenshots: In the scope, the marks become semi-transparent and do not interfere with killing$3.00